• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:05
CEST 11:05
KST 18:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation5$25,000 Streamerzone StarCraft Pro Series announced4Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Jim claims he and Firefly were involved in match-fixing
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[G] Progamer Settings i aint gon lie to u bruh... ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 634 users

[TL R&D] T.R.O.L.L.S. - Page 45

Forum Index > LoL Strategy
Post a Reply
Prev 1 43 44 45 46 47 66 Next
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 11 2013 19:10 GMT
#881
On March 12 2013 03:52 57 Corvette wrote:
So I tried Sej top in a ranked 5 game with some friends, and I got completely destroyed by the opponent lee sin. It was probably just skill difference, but he was retardedly agressive and just forced me to sit under tower until he destroyed it.
Even with 3 or 4 ganks from nocturne, I couldn't do anything about him and he snowballed into winning it for his team.


Lee seems like he would be innately strong vs sejuani just beacuse his mobility allows him to quickly trade and get out while avoiding sejuani's sustained damage output. Sej just doesn't seem like a strong top to me at any rate because of her extremely predictable kit. Maybe you could surprise someone with no experience against her, and she should support ganks well, but after a few games she should be extremely predictable in damage output and escapability. Not much room to outplay anyone on her, and her scaling isn't spectacular either so a farm lane isn't necessarily desirable. Not to mention her complete lack of sustain if she can't trade effectively.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 12 2013 15:40 GMT
#882
For the curious I am almost certain to be at MLG Dallas on Friday, which means I will not be around to coordinate T.R.O.L.L.S. testing. If any of you are going to be there let me know and we can meet up for the fun times. Otherwise, the next official T.R.O.L.L.S. testing session will not be until the 22nd.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 16 2013 02:57 GMT
#883
I don't even think many troll members were even on tonight lolol.
"Your full potential does not matter if you do not use all 100% of it."
LazyFailKid
Profile Joined September 2011
Canada750 Posts
March 16 2013 04:00 GMT
#884
On March 16 2013 11:57 BlackPaladin wrote:
I don't even think many troll members were even on tonight lolol.

Yeah, I saw like 5-6 people online and 3-4 were ingame lol
sGs.FroZen
Profile Blog Joined August 2012
United States38 Posts
March 16 2013 17:29 GMT
#885
LOL @ the janitors...
Starcraft should never fall.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 16 2013 18:10 GMT
#886
Yo we gotta keep this place clean, you kids are filthy. And who pooped in the sink?
"Your full potential does not matter if you do not use all 100% of it."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 17 2013 05:04 GMT
#887
AD Nami?

Her AA range is fine, animation is pretty smooth. Skill order something like QEWEER, Q for stun, E for damage/slow, W for heal, maxxing E as it gives insane damage and slow, allowing you to outtrade/burst most lane opponents with a EWQ- type combo.

Passive gives lots of mobility, and ult/Q/E give even more escape.

Pretty flexible, allows you to depend on yourself in SoloQ-- you can make plays in lane, initiate and keep yourself alive without teammates. Her base AD is alright, though her AS is pretty low.

I think this might work with either a lane bully (Taric/Leona/Thresh etc.) or even maybe a Soraka-- you're basically self-sufficient, and the extra mana/hp from the walking talking flask lets you bully.

I played a couple games with it, felt alright in lane. I'm a pretty bad AD, but I still managed to "win" against a Tristana and a Ezreal-- couldn't quite kill them, but forced them to back a lot. Enemy team(s) got a Garen and Akali fed as shit though, so we lost anyways.
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 02:03 GMT
#888
I like the concept for AD Nami. I feel like W/Q are better first choices to max because sustain/wave clear are more important than a slow on autos. She actually has better base attack speed than Ezreal and decent per/level scaling, but she's definitely behind carries like Ashe in that regard. It's worth testing.


In watching MLG I've noted GG's strategy and I think it's worth testing as well. Regardless of team composition they really, really prioritize dragon over turrets. It's extremely common for them to be down 3 turrets but be up enough dragons to have a less than 1k gold deficit, if not be even. Then, around 20 minutes, they start forcing team fights. The moment they win a team fight they're basically guaranteed to go up 2-4k gold on their opponents between towers and dragon. Their (still in progress) against KT Rolster B is a very good study in both how it can go right and how it can go wrong.


I'd also like to resurrect Hook Comp, and modify it into a more formal Abduction Comp. The super important pick for the composition is Thresh, who should be first picked every time. He simply can be put practically anywhere and be effective (Support, AD, Jungle, even Top). Other picks for the roles include:
  • Solo A: Darius, Singed, Lee Sin
  • Solo B: Diana, Orianna, Gragas, Ahri
  • Jungle: Nautilus, Volibear, Lee Sin, Hecarim, Skarner
  • Support: Blitz, Alistar, Janna
  • AD: Tristana, Vayne, Jayce, Urgot


The basic idea is to isolate a single enemy while keeping the enemy team from arriving before they are killed. You don't want nothing but displacement abilities, but also the ability to delay/prevent the enemy team from arriving. You also need sufficient burst to kill the opponent before they can escape or help can arrive.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-18 02:57:00
March 18 2013 02:52 GMT
#889
Hadn't thought about using Q as a waveclear on Nami, but the AOE is a bit larger than it looks so it should work. Flat mana cost, lower CDR higher damage, so I kind of like it. I don't know why you'd want a wave clear so early on, though. Well, she's probably going to be played as a huge bully, so maybe you'd want it... I'm not sure.

W has a flat cooldown, more heal/mp as you level it up. I think W over E in a non-Soraka lane-- you need the sustain, and the mana cost on E is a little large without some sort of mana sustain. I'm definitely liking having a Raka and Taric support. Both heal a lot, Raka lets you play incredibly self-sufficiently, whereas Taric lets you chain CC an opponent really hard. You're Q is 1.25, Taric's E is 1.5, then you're probably going to get ~2 sec of slow from the 3 procs of your E. Add on your ult, that's another 2-4 seconds of slow and a knockup. That's plenty of time to kill someone.

Taking dragons over towers to keep up in gold sounds good, but that's not counting a non-gold resource: map control. You lose towers, you lose map control on that area of the map-- buffs, jungle, etc. Lanes also push farther, and you end up getting spread out further and further. To try and compensate for that, you need to buy lots of wards, which costs even more gold. Losing control of your jungle lets the other team get more ahead.

Maybe its not so bad, but I feel like this sort of strategy gives up a lot. Like sure, you could win a teamfight and then take a tower or two afterwards, but if you're down 3 towers and up, say, 2 or 3 dragons, you can't let that remain the status quo-- you need to get a teamfight and win it hard. Otherwise you're bleeding gold for wards, and meanwhile the enemy team is taking away your jungle farm and buffs. Eventually, that advantage in map control is going to start showing. It's very dependent on winning a teamfight within a certain timeframe, or the game will likely get away you barring some huge mistakes from one side or the another
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
March 18 2013 03:45 GMT
#890
Isn't Skarner the quintessential abduction jungler?
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 05:01 GMT
#891
On March 18 2013 11:52 ticklishmusic wrote:Taking dragons over towers to keep up in gold sounds good, but that's not counting a non-gold resource: map control. You lose towers, you lose map control on that area of the map-- buffs, jungle, etc. Lanes also push farther, and you end up getting spread out further and further. To try and compensate for that, you need to buy lots of wards, which costs even more gold. Losing control of your jungle lets the other team get more ahead.

Maybe its not so bad, but I feel like this sort of strategy gives up a lot. Like sure, you could win a teamfight and then take a tower or two afterwards, but if you're down 3 towers and up, say, 2 or 3 dragons, you can't let that remain the status quo-- you need to get a teamfight and win it hard. Otherwise you're bleeding gold for wards, and meanwhile the enemy team is taking away your jungle farm and buffs. Eventually, that advantage in map control is going to start showing. It's very dependent on winning a teamfight within a certain timeframe, or the game will likely get away you barring some huge mistakes from one side or the another


Lost towers only translate into a significant increase in wards if you weren't warding enough in the first place. By default your top, mid, and jungler should be warding roughly every 3-4 minutes regardless, and combined with your support all jungle entrances should thus be covered. When towers fall early what changes isn't really the number of wards which are needed as much as their location, as Baron is not yet safe and dragon (which you've been taking) is easily timed. The only time more wards are really needed is when you go for dragon (which again, you should have been dropping extra wards for anyway, and thanks to sightstone this doesn't come at appreciable cost).

You'll note that GG's strategy was precisely to start making things happen around 20-22 minutes. At that point you'll have exchanged 2-3 turrets for 2-3 dragons, and inner turrets are not a fair trade for dragon in most circumstances. That's when the impetus is really on you to start making things happen, especially as all the enemy outer turrets should be pushovers by this point. This is when winning a teamfight suddenly catapults you thousands of gold ahead.

The difficulty is simply ensuring that you never lose a dragon. Once you've lost one you're no longer looking at a sub-1k gold difference, but potentially far more. It also requires coordination and discipline, which we're not exactly overflowing with in TL RnD. Still, I'm hoping that our opponents' similar lack of discipline will make up for it so long as we all collapse on Dragon in a timely manner.

On March 18 2013 12:45 Alaric wrote:
Isn't Skarner the quintessential abduction jungler?


He was, up until they nerfed his ultimate. Now that Flash escapes it, his abduction isn't guaranteed. He also is somewhat meh in the current jungle, making him a less than ideal choice.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
necrosed
Profile Joined March 2011
Brazil885 Posts
March 18 2013 13:43 GMT
#892
the problem for that kind of approach, monte, is when you have the opposing support going for a fast sightstone+oracles, like Madlife seems to prefer. It counters any kind of doublebgp5 early on and really snowballs when you start taking towers. Towers >dragons in competitive play in my experience.
Shadow of his former self.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 18 2013 15:34 GMT
#893
Probably terrible, but I really wanna try Bulwark/BoC/Captain boots as a focused split push build. Elise seems like the perfect candidate to try this out. Guess it really just depends on how much stronger the minions get and whether or not it's worth the gold. Not sure how much defense they would get from Bulwark (I think they just changed it so they got more stats) but 15% more damage and 20% move speed seems like it should make a somewhat noticeable difference. Plus on Elise it would work on her Spiderlings and since she does % damage not having tons of AP doesn't cripple her.
RIP Ryan Davis / TL or Die / @onlywonderboy
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 16:18 GMT
#894
On March 18 2013 22:43 necrosed wrote:
the problem for that kind of approach, monte, is when you have the opposing support going for a fast sightstone+oracles, like Madlife seems to prefer. It counters any kind of doublebgp5 early on and really snowballs when you start taking towers. Towers >dragons in competitive play in my experience.


I would normally agree, if it wasn't for GG continuously deploying this strategy to great effect. The games they lost against KT Rolster B arguably had more to do with positioning/team composition/etc. than this strategy, and the game they convincingly won was arguably because of this strategy. It's also something I've noticed happening in games with other teams, unless you have a crushing lead the outer turrets will eventually fall, so teams whose lead or parity with their opponents is entirely due to outer turrets will plummet behind if they lose a mid-game team fight.

It should also be noted that GG Edward frequently rushed Sightstone/Oracle's as well.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
LazyFailKid
Profile Joined September 2011
Canada750 Posts
March 18 2013 16:19 GMT
#895
Surprised to not see Anivia on Monte's list since she brings ult/wall to the fights and even though she doesn't have a pull she makes it extraordinarily hard for the enemy team to follow him in since we all know how running 4v5 into Anivia ult goes.
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 18 2013 16:38 GMT
#896
Yeah, the zone power of Anivia is very similar to what Orianna brings to the table.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-19 16:56:48
March 19 2013 15:09 GMT
#897
Welp, Quinn free week. Time to try it mid.

First thoughts: Strong ganks, weak in lane. AA range and lack of safe poke is debilitating.

I'm starting with E rather than Q because it's less mana, more guaranteed poke at level 1, and E+passive at level 1 is only 5 less damage than a Q which may or may not hit.

I ran Exhaust a couple times which made that level 6 gank terrifying. Two games running Exhaust I went bot at 6 and immediately got a doublekill. But against long range mids Exhaust couldn't keep me alive in bad situations in lane. I think Exhaust might work in a favorable matchup and Barrier or maybe even Ghost in a hard one. She will have a lot of hard matchups I think and is maybe better for a situational pick.

Will update as I keep trying it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
March 19 2013 17:09 GMT
#898
On March 18 2013 11:03 Seuss wrote:
I like the concept for AD Nami. I feel like W/Q are better first choices to max because sustain/wave clear are more important than a slow on autos. She actually has better base attack speed than Ezreal and decent per/level scaling, but she's definitely behind carries like Ashe in that regard. It's worth testing.


In watching MLG I've noted GG's strategy and I think it's worth testing as well. Regardless of team composition they really, really prioritize dragon over turrets. It's extremely common for them to be down 3 turrets but be up enough dragons to have a less than 1k gold deficit, if not be even. Then, around 20 minutes, they start forcing team fights. The moment they win a team fight they're basically guaranteed to go up 2-4k gold on their opponents between towers and dragon. Their (still in progress) against KT Rolster B is a very good study in both how it can go right and how it can go wrong.


I'd also like to resurrect Hook Comp, and modify it into a more formal Abduction Comp. The super important pick for the composition is Thresh, who should be first picked every time. He simply can be put practically anywhere and be effective (Support, AD, Jungle, even Top). Other picks for the roles include:
  • Solo A: Darius, Singed, Lee Sin
  • Solo B: Diana, Orianna, Gragas, Ahri
  • Jungle: Nautilus, Volibear, Lee Sin, Hecarim, Skarner
  • Support: Blitz, Alistar, Janna
  • AD: Tristana, Vayne, Jayce, Urgot


The basic idea is to isolate a single enemy while keeping the enemy team from arriving before they are killed. You don't want nothing but displacement abilities, but also the ability to delay/prevent the enemy team from arriving. You also need sufficient burst to kill the opponent before they can escape or help can arrive.


A suggestion for the hook comp is Anivia, she does an amazing job of using her ult/wall to zone the other team from the hooked target, and does good burst to the target.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-19 18:49:07
March 19 2013 18:46 GMT
#899
Biggest problem with Quinn mid I'm having so far is that I've yet to have a jungler give me blue buff, and they don't really understand that it's like a super big deal for her. 28 seconds off ult, 12 seconds off her self ward, and lets her spam Q to waveclear.

It basically lets you gank a lot more. Her power spike seems to be 6-11 and you want to get as many ganks as possible in in that window.

However, I find myself wondering why I'm not playing AD Twisted Fate mid to accomplish the same goddamn thing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 19 2013 19:19 GMT
#900
Because AD Twisted Fate is terrible.

I very much prefer maxing Q over E on Quinn. The range on Q is significantly greater, and using it does not put your primary escape ability on cooldown. It also gives you wave clear, which is critical for champions looking to roam or even for simple lane control, and makes it difficult for your opponent to stand near creeps. E also brings you into easy range of your opponents abilities, which can easily be fatal.


Anivia is definitely worth grabbing for abduction comp. It's my bad for leaving her off the list.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 43 44 45 46 47 66 Next
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 487
trigger 41
StarCraft: Brood War
Shuttle 1233
Stork 370
Larva 306
actioN 280
TY 268
Zeus 202
ToSsGirL 119
Soma 104
PianO 102
Nal_rA 53
[ Show more ]
sSak 47
Sharp 42
Noble 39
sorry 37
JulyZerg 34
Sacsri 22
EffOrt 20
hero 17
Barracks 14
firebathero 12
Rush 11
IntoTheRainbow 7
ivOry 3
Dota 2
Gorgc961
XcaliburYe470
XaKoH 442
Fuzer 228
Counter-Strike
Stewie2K1191
Other Games
tarik_tv9679
shahzam1026
ceh9488
Happy366
crisheroes197
monkeys_forever176
Pyrionflax97
Organizations
Other Games
gamesdonequick33798
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH396
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2178
League of Legends
• HappyZerGling115
Upcoming Events
The PondCast
55m
uThermal 2v2 Circuit
6h 55m
WardiTV European League
6h 55m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
14h 55m
RSL Revival
1d
ByuN vs SHIN
Clem vs Reynor
OSC
1d 3h
Replay Cast
1d 14h
RSL Revival
2 days
Classic vs Cure
FEL
2 days
OSC
2 days
[ Show More ]
RSL Revival
3 days
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.