• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:23
CET 00:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April8
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2354 users

[TL R&D] T.R.O.L.L.S. - Page 45

Forum Index > LoL Strategy
Post a Reply
Prev 1 43 44 45 46 47 66 Next
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 11 2013 19:10 GMT
#881
On March 12 2013 03:52 57 Corvette wrote:
So I tried Sej top in a ranked 5 game with some friends, and I got completely destroyed by the opponent lee sin. It was probably just skill difference, but he was retardedly agressive and just forced me to sit under tower until he destroyed it.
Even with 3 or 4 ganks from nocturne, I couldn't do anything about him and he snowballed into winning it for his team.


Lee seems like he would be innately strong vs sejuani just beacuse his mobility allows him to quickly trade and get out while avoiding sejuani's sustained damage output. Sej just doesn't seem like a strong top to me at any rate because of her extremely predictable kit. Maybe you could surprise someone with no experience against her, and she should support ganks well, but after a few games she should be extremely predictable in damage output and escapability. Not much room to outplay anyone on her, and her scaling isn't spectacular either so a farm lane isn't necessarily desirable. Not to mention her complete lack of sustain if she can't trade effectively.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 12 2013 15:40 GMT
#882
For the curious I am almost certain to be at MLG Dallas on Friday, which means I will not be around to coordinate T.R.O.L.L.S. testing. If any of you are going to be there let me know and we can meet up for the fun times. Otherwise, the next official T.R.O.L.L.S. testing session will not be until the 22nd.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 16 2013 02:57 GMT
#883
I don't even think many troll members were even on tonight lolol.
"Your full potential does not matter if you do not use all 100% of it."
LazyFailKid
Profile Joined September 2011
Canada750 Posts
March 16 2013 04:00 GMT
#884
On March 16 2013 11:57 BlackPaladin wrote:
I don't even think many troll members were even on tonight lolol.

Yeah, I saw like 5-6 people online and 3-4 were ingame lol
sGs.FroZen
Profile Blog Joined August 2012
United States38 Posts
March 16 2013 17:29 GMT
#885
LOL @ the janitors...
Starcraft should never fall.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 16 2013 18:10 GMT
#886
Yo we gotta keep this place clean, you kids are filthy. And who pooped in the sink?
"Your full potential does not matter if you do not use all 100% of it."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 17 2013 05:04 GMT
#887
AD Nami?

Her AA range is fine, animation is pretty smooth. Skill order something like QEWEER, Q for stun, E for damage/slow, W for heal, maxxing E as it gives insane damage and slow, allowing you to outtrade/burst most lane opponents with a EWQ- type combo.

Passive gives lots of mobility, and ult/Q/E give even more escape.

Pretty flexible, allows you to depend on yourself in SoloQ-- you can make plays in lane, initiate and keep yourself alive without teammates. Her base AD is alright, though her AS is pretty low.

I think this might work with either a lane bully (Taric/Leona/Thresh etc.) or even maybe a Soraka-- you're basically self-sufficient, and the extra mana/hp from the walking talking flask lets you bully.

I played a couple games with it, felt alright in lane. I'm a pretty bad AD, but I still managed to "win" against a Tristana and a Ezreal-- couldn't quite kill them, but forced them to back a lot. Enemy team(s) got a Garen and Akali fed as shit though, so we lost anyways.
(╯°□°)╯︵ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 02:03 GMT
#888
I like the concept for AD Nami. I feel like W/Q are better first choices to max because sustain/wave clear are more important than a slow on autos. She actually has better base attack speed than Ezreal and decent per/level scaling, but she's definitely behind carries like Ashe in that regard. It's worth testing.


In watching MLG I've noted GG's strategy and I think it's worth testing as well. Regardless of team composition they really, really prioritize dragon over turrets. It's extremely common for them to be down 3 turrets but be up enough dragons to have a less than 1k gold deficit, if not be even. Then, around 20 minutes, they start forcing team fights. The moment they win a team fight they're basically guaranteed to go up 2-4k gold on their opponents between towers and dragon. Their (still in progress) against KT Rolster B is a very good study in both how it can go right and how it can go wrong.


I'd also like to resurrect Hook Comp, and modify it into a more formal Abduction Comp. The super important pick for the composition is Thresh, who should be first picked every time. He simply can be put practically anywhere and be effective (Support, AD, Jungle, even Top). Other picks for the roles include:
  • Solo A: Darius, Singed, Lee Sin
  • Solo B: Diana, Orianna, Gragas, Ahri
  • Jungle: Nautilus, Volibear, Lee Sin, Hecarim, Skarner
  • Support: Blitz, Alistar, Janna
  • AD: Tristana, Vayne, Jayce, Urgot


The basic idea is to isolate a single enemy while keeping the enemy team from arriving before they are killed. You don't want nothing but displacement abilities, but also the ability to delay/prevent the enemy team from arriving. You also need sufficient burst to kill the opponent before they can escape or help can arrive.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-18 02:57:00
March 18 2013 02:52 GMT
#889
Hadn't thought about using Q as a waveclear on Nami, but the AOE is a bit larger than it looks so it should work. Flat mana cost, lower CDR higher damage, so I kind of like it. I don't know why you'd want a wave clear so early on, though. Well, she's probably going to be played as a huge bully, so maybe you'd want it... I'm not sure.

W has a flat cooldown, more heal/mp as you level it up. I think W over E in a non-Soraka lane-- you need the sustain, and the mana cost on E is a little large without some sort of mana sustain. I'm definitely liking having a Raka and Taric support. Both heal a lot, Raka lets you play incredibly self-sufficiently, whereas Taric lets you chain CC an opponent really hard. You're Q is 1.25, Taric's E is 1.5, then you're probably going to get ~2 sec of slow from the 3 procs of your E. Add on your ult, that's another 2-4 seconds of slow and a knockup. That's plenty of time to kill someone.

Taking dragons over towers to keep up in gold sounds good, but that's not counting a non-gold resource: map control. You lose towers, you lose map control on that area of the map-- buffs, jungle, etc. Lanes also push farther, and you end up getting spread out further and further. To try and compensate for that, you need to buy lots of wards, which costs even more gold. Losing control of your jungle lets the other team get more ahead.

Maybe its not so bad, but I feel like this sort of strategy gives up a lot. Like sure, you could win a teamfight and then take a tower or two afterwards, but if you're down 3 towers and up, say, 2 or 3 dragons, you can't let that remain the status quo-- you need to get a teamfight and win it hard. Otherwise you're bleeding gold for wards, and meanwhile the enemy team is taking away your jungle farm and buffs. Eventually, that advantage in map control is going to start showing. It's very dependent on winning a teamfight within a certain timeframe, or the game will likely get away you barring some huge mistakes from one side or the another
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
March 18 2013 03:45 GMT
#890
Isn't Skarner the quintessential abduction jungler?
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 05:01 GMT
#891
On March 18 2013 11:52 ticklishmusic wrote:Taking dragons over towers to keep up in gold sounds good, but that's not counting a non-gold resource: map control. You lose towers, you lose map control on that area of the map-- buffs, jungle, etc. Lanes also push farther, and you end up getting spread out further and further. To try and compensate for that, you need to buy lots of wards, which costs even more gold. Losing control of your jungle lets the other team get more ahead.

Maybe its not so bad, but I feel like this sort of strategy gives up a lot. Like sure, you could win a teamfight and then take a tower or two afterwards, but if you're down 3 towers and up, say, 2 or 3 dragons, you can't let that remain the status quo-- you need to get a teamfight and win it hard. Otherwise you're bleeding gold for wards, and meanwhile the enemy team is taking away your jungle farm and buffs. Eventually, that advantage in map control is going to start showing. It's very dependent on winning a teamfight within a certain timeframe, or the game will likely get away you barring some huge mistakes from one side or the another


Lost towers only translate into a significant increase in wards if you weren't warding enough in the first place. By default your top, mid, and jungler should be warding roughly every 3-4 minutes regardless, and combined with your support all jungle entrances should thus be covered. When towers fall early what changes isn't really the number of wards which are needed as much as their location, as Baron is not yet safe and dragon (which you've been taking) is easily timed. The only time more wards are really needed is when you go for dragon (which again, you should have been dropping extra wards for anyway, and thanks to sightstone this doesn't come at appreciable cost).

You'll note that GG's strategy was precisely to start making things happen around 20-22 minutes. At that point you'll have exchanged 2-3 turrets for 2-3 dragons, and inner turrets are not a fair trade for dragon in most circumstances. That's when the impetus is really on you to start making things happen, especially as all the enemy outer turrets should be pushovers by this point. This is when winning a teamfight suddenly catapults you thousands of gold ahead.

The difficulty is simply ensuring that you never lose a dragon. Once you've lost one you're no longer looking at a sub-1k gold difference, but potentially far more. It also requires coordination and discipline, which we're not exactly overflowing with in TL RnD. Still, I'm hoping that our opponents' similar lack of discipline will make up for it so long as we all collapse on Dragon in a timely manner.

On March 18 2013 12:45 Alaric wrote:
Isn't Skarner the quintessential abduction jungler?


He was, up until they nerfed his ultimate. Now that Flash escapes it, his abduction isn't guaranteed. He also is somewhat meh in the current jungle, making him a less than ideal choice.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
necrosed
Profile Joined March 2011
Brazil885 Posts
March 18 2013 13:43 GMT
#892
the problem for that kind of approach, monte, is when you have the opposing support going for a fast sightstone+oracles, like Madlife seems to prefer. It counters any kind of doublebgp5 early on and really snowballs when you start taking towers. Towers >dragons in competitive play in my experience.
Shadow of his former self.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 18 2013 15:34 GMT
#893
Probably terrible, but I really wanna try Bulwark/BoC/Captain boots as a focused split push build. Elise seems like the perfect candidate to try this out. Guess it really just depends on how much stronger the minions get and whether or not it's worth the gold. Not sure how much defense they would get from Bulwark (I think they just changed it so they got more stats) but 15% more damage and 20% move speed seems like it should make a somewhat noticeable difference. Plus on Elise it would work on her Spiderlings and since she does % damage not having tons of AP doesn't cripple her.
RIP Ryan Davis / TL or Die / @onlywonderboy
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 18 2013 16:18 GMT
#894
On March 18 2013 22:43 necrosed wrote:
the problem for that kind of approach, monte, is when you have the opposing support going for a fast sightstone+oracles, like Madlife seems to prefer. It counters any kind of doublebgp5 early on and really snowballs when you start taking towers. Towers >dragons in competitive play in my experience.


I would normally agree, if it wasn't for GG continuously deploying this strategy to great effect. The games they lost against KT Rolster B arguably had more to do with positioning/team composition/etc. than this strategy, and the game they convincingly won was arguably because of this strategy. It's also something I've noticed happening in games with other teams, unless you have a crushing lead the outer turrets will eventually fall, so teams whose lead or parity with their opponents is entirely due to outer turrets will plummet behind if they lose a mid-game team fight.

It should also be noted that GG Edward frequently rushed Sightstone/Oracle's as well.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
LazyFailKid
Profile Joined September 2011
Canada750 Posts
March 18 2013 16:19 GMT
#895
Surprised to not see Anivia on Monte's list since she brings ult/wall to the fights and even though she doesn't have a pull she makes it extraordinarily hard for the enemy team to follow him in since we all know how running 4v5 into Anivia ult goes.
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 18 2013 16:38 GMT
#896
Yeah, the zone power of Anivia is very similar to what Orianna brings to the table.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-19 16:56:48
March 19 2013 15:09 GMT
#897
Welp, Quinn free week. Time to try it mid.

First thoughts: Strong ganks, weak in lane. AA range and lack of safe poke is debilitating.

I'm starting with E rather than Q because it's less mana, more guaranteed poke at level 1, and E+passive at level 1 is only 5 less damage than a Q which may or may not hit.

I ran Exhaust a couple times which made that level 6 gank terrifying. Two games running Exhaust I went bot at 6 and immediately got a doublekill. But against long range mids Exhaust couldn't keep me alive in bad situations in lane. I think Exhaust might work in a favorable matchup and Barrier or maybe even Ghost in a hard one. She will have a lot of hard matchups I think and is maybe better for a situational pick.

Will update as I keep trying it.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
dae
Profile Joined June 2010
Canada1600 Posts
March 19 2013 17:09 GMT
#898
On March 18 2013 11:03 Seuss wrote:
I like the concept for AD Nami. I feel like W/Q are better first choices to max because sustain/wave clear are more important than a slow on autos. She actually has better base attack speed than Ezreal and decent per/level scaling, but she's definitely behind carries like Ashe in that regard. It's worth testing.


In watching MLG I've noted GG's strategy and I think it's worth testing as well. Regardless of team composition they really, really prioritize dragon over turrets. It's extremely common for them to be down 3 turrets but be up enough dragons to have a less than 1k gold deficit, if not be even. Then, around 20 minutes, they start forcing team fights. The moment they win a team fight they're basically guaranteed to go up 2-4k gold on their opponents between towers and dragon. Their (still in progress) against KT Rolster B is a very good study in both how it can go right and how it can go wrong.


I'd also like to resurrect Hook Comp, and modify it into a more formal Abduction Comp. The super important pick for the composition is Thresh, who should be first picked every time. He simply can be put practically anywhere and be effective (Support, AD, Jungle, even Top). Other picks for the roles include:
  • Solo A: Darius, Singed, Lee Sin
  • Solo B: Diana, Orianna, Gragas, Ahri
  • Jungle: Nautilus, Volibear, Lee Sin, Hecarim, Skarner
  • Support: Blitz, Alistar, Janna
  • AD: Tristana, Vayne, Jayce, Urgot


The basic idea is to isolate a single enemy while keeping the enemy team from arriving before they are killed. You don't want nothing but displacement abilities, but also the ability to delay/prevent the enemy team from arriving. You also need sufficient burst to kill the opponent before they can escape or help can arrive.


A suggestion for the hook comp is Anivia, she does an amazing job of using her ult/wall to zone the other team from the hooked target, and does good burst to the target.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-03-19 18:49:07
March 19 2013 18:46 GMT
#899
Biggest problem with Quinn mid I'm having so far is that I've yet to have a jungler give me blue buff, and they don't really understand that it's like a super big deal for her. 28 seconds off ult, 12 seconds off her self ward, and lets her spam Q to waveclear.

It basically lets you gank a lot more. Her power spike seems to be 6-11 and you want to get as many ganks as possible in in that window.

However, I find myself wondering why I'm not playing AD Twisted Fate mid to accomplish the same goddamn thing.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 19 2013 19:19 GMT
#900
Because AD Twisted Fate is terrible.

I very much prefer maxing Q over E on Quinn. The range on Q is significantly greater, and using it does not put your primary escape ability on cooldown. It also gives you wave clear, which is critical for champions looking to roam or even for simple lane control, and makes it difficult for your opponent to stand near creeps. E also brings you into easy range of your opponents abilities, which can easily be fatal.


Anivia is definitely worth grabbing for abduction comp. It's my bad for leaving her off the list.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 43 44 45 46 47 66 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 209
PiGStarcraft119
SteadfastSC 110
ForJumy 75
CosmosSc2 60
StarCraft: Brood War
Artosis 377
910 31
Dota 2
syndereN405
monkeys_forever172
Counter-Strike
shahzam440
Foxcn206
taco 1
Super Smash Bros
hungrybox377
AZ_Axe56
Other Games
summit1g6686
Grubby4299
tarik_tv2437
FrodaN1101
ToD230
C9.Mang0217
Liquid`Hasu188
Maynarde75
ROOTCatZ53
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• mYiSmile147
• musti20045 39
• davetesta37
• Response 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 37
• RayReign 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV449
League of Legends
• Doublelift4065
Other Games
• imaqtpie1895
• Shiphtur216
Upcoming Events
PiGosaur Monday
1h 37m
Replay Cast
9h 37m
LiuLi Cup
11h 37m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
LiuLi Cup
1d 11h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.