On November 10, 2015, Blizzard Entertainment expects to launch StarCraft II: Legacy of the Void™, the third installment of the company's real-time strategy sequel. Pre-purchases have outpaced Heart of the Swarm®, the previous installment.
Pre-orders "outpaced" HotS
Forum Index > Legacy of the Void |
necrosexy
451 Posts
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ETisME
12259 Posts
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NKexquisite
United States911 Posts
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Dracover
Australia177 Posts
So for every $1 you pay to them 32 cents is profit 32 cents is to actually produce what they're selling you 14 cents is to pay for the development of their next game 22 cents is marketing sales and other "company stuff" or in other words 46 cents is for producing what your buying/what you might buy 54 cents is for stuff the customer doesn't value. EDIT: If only you can see this buy product. | ||
FabledIntegral
United States9232 Posts
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Andarus.Terran
3 Posts
On November 03 2015 14:39 ETisME wrote: I wonder how many bought the game for early release of artanis in heroes of the storm Wat? I bought a Key on --edited-- and did not even know they had PreOrder Stuff, but seriously are there people who really play that Casual-DotA Clone? I doubt anyone bought that Game for a Hero in there. I think I got some Heros from the Diablo 3 CE, but never even installed it lol User was banned for this post. | ||
skatbone
United States1005 Posts
On November 03 2015 15:03 Andarus.Terran wrote: Wat? I bought a Key on --edited-- and did not even know they had PreOrder Stuff, but seriously are there people who really play that Casual-DotA Clone? I doubt anyone bought that Game for a Hero in there. I think I got some Heros from the Diablo 3 CE, but never even installed it lol ... While Heroes isn't exactly pulling the viewers or players that its competitors pull, the Blizzard sponsored world championship games the other day had 30k viewers. I don't enjoy the game but I have friends that do and once you start playing, there is incentive to spend money to keep pace. As Activision/Blizzard profits, the discussion across a lot of the new Blizz games seems to be about sacrifices in quality to meet deadlines and make money. I am happy for Blizzard but I do feel some ambivalence about the pressure to churn out content at the expense of quality. | ||
varsovie
Canada326 Posts
On November 03 2015 15:07 skatbone wrote: [...] and make money. | ||
fenix404
United States305 Posts
more importantly, I NEEDED the diablo probe pet. they got me, sorry, not sorry. | ||
Brutaxilos
United States2622 Posts
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Foltest
1 Post
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ThunderBum
Australia192 Posts
On November 03 2015 14:49 Dracover wrote: I love this kind of stuff cause it tell you a lot of what they spend their money on. So for every $1 you pay to them 32 cents is profit 32 cents is to actually produce what they're selling you 14 cents is to pay for the development of their next game 22 cents is marketing sales and other "company stuff" or in other words 46 cents is for producing what your buying/what you might buy 54 cents is for stuff the customer doesn't value. EDIT: If only you can see this buy product. Are you suggesting Blizzard should price their products to break even every release? I actually really enjoy the teasers, Blizzcon, financial support for tournaments, and other things Blizzard do. The way they balance everything within their business is clearly very effective and far more detailed than what you've outlined, and I hope they don't change it because it works so damn well with what they produce. For the amount of time I put into their games they are amazing value. | ||
adwodon
United Kingdom592 Posts
On November 03 2015 14:49 Dracover wrote: or in other words 46 cents is for producing what your buying/what you might buy 54 cents is for stuff the customer doesn't value. EDIT: If only you can see this buy product. The customer might not value profits and marketing but they are a vital part of running any business. Without them developers and publishers wouldn't expand beyond a small group of people doing it for fun so that is a really short sighted way of putting it. If you value big AAA games, or frankly anything above basement indies then you should value these things as they make it possible for companies to produce them whilst being viable. Hell if Blizzard didn't make massive profits there's no way they would've given D3 time of day post release, or taken time to cultivate the pro scene of SC2, whilst constantly updating balance. They wouldn't have been able to scrap Titan and produce Overwatch without the massive success of WoW. They certainly wouldn't attract top tier talent in art and design either, producing all those wonderful marketing videos (yes those great CGI trailers are marketing) or put on fun events like Blizzcon. Without profits and marketing they would've folded before they even made Starcraft 1. Profits and marketing aren't evil. They help businesses grow and continue to produce content and for a pure entertainment industry like games profit is the only thing keeping it alive and thriving. | ||
AbouSV
Germany1278 Posts
On November 03 2015 14:49 Dracover wrote: I love this kind of stuff cause it tell you a lot of what they spend their money on. So for every $1 you pay to them 32 cents is profit 32 cents is to actually produce what they're selling you 14 cents is to pay for the development of their next game 22 cents is marketing sales and other "company stuff" or in other words 46 cents is for producing what your buying/what you might buy 54 cents is for stuff the customer doesn't value. EDIT: If only you can see this buy product. I didn't read the link of the OP, but aren't there supposed to be taxes also? Even if you remove your own local taxes, and take the price VAT excluded, usually companies still have to pay additional ones. Depending on how it works in this regard, it could change quite a bit. | ||
AdrianHealeyy
114 Posts
On November 03 2015 14:49 Dracover wrote: I love this kind of stuff cause it tell you a lot of what they spend their money on. So for every $1 you pay to them 32 cents is profit 32 cents is to actually produce what they're selling you 14 cents is to pay for the development of their next game 22 cents is marketing sales and other "company stuff" or in other words 46 cents is for producing what your buying/what you might buy 54 cents is for stuff the customer doesn't value. EDIT: If only you can see this buy product. For the record (and in case some people are new to this): this is not how entrepreneurship or accounting works. | ||
DarkPlasmaBall
United States43735 Posts
On November 03 2015 14:39 ETisME wrote: I wonder how many bought the game for early release of artanis in heroes of the storm Yeah it would be nice if we could compare "# of HotS pre-orders for the sake of SC2" to "# of LotV pre-orders for the sake of SC2" accurately by accounting for other non-SC2 reasons why one might pre-order either game (e.g., the Heroes's Artanis bonus). Were there other pre-order benefits for Heart of the Swarm too? I don't remember. Both pre-orders gained you beta access, at least. Ideally, it'd be a cool statistic to show something like "Despite the dissension over Heart of the Swarm and any new directions that SC2 have gone in, the number of players who bought SC2: LotV to play SC2 has stayed the same/ increased from SC2: HotS." | ||
ThunderBum
Australia192 Posts
On November 03 2015 20:34 DarkPlasmaBall wrote: Yeah it would be nice if we could compare "# of HotS pre-orders for the sake of SC2" to "# of LotV pre-orders for the sake of SC2" accurately by accounting for other non-SC2 reasons why one might pre-order either game (e.g., the Heroes's Artanis bonus). Were there other pre-order benefits for Heart of the Swarm too? I don't remember. Both pre-orders gained you beta access, at least. Ideally, it'd be a cool statistic to show something like "Despite the dissension over Heart of the Swarm and any new directions that SC2 have gone in, the number of players who bought SC2: LotV to play SC2 has stayed the same/ increased from SC2: HotS." I think that is exactly what the statistic means if more people buy LotV over HotS. They may not be hardcore starcraft players but they'll try the game if they buy it. | ||
Ramiz1989
12124 Posts
On November 03 2015 14:39 ETisME wrote: I wonder how many bought the game for early release of artanis in heroes of the storm But at the same time a lot of them who wanted to pre-order, didn't do it because of the state of LOTV at that time. | ||
Ketch
Netherlands7285 Posts
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DarkPlasmaBall
United States43735 Posts
On November 03 2015 20:48 ThunderBum wrote: I think that is exactly what the statistic means if more people buy LotV over HotS. They may not be hardcore starcraft players but they'll try the game if they buy it. I hope that's what the statistic means; I'm just hoping it's as accurate as possible by accounting for other confounding variables ![]() | ||
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