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Legacy of the Week: Liberator - Page 4

Forum Index > Legacy of the Void
70 CommentsPost a Reply
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UR.Solo
Profile Joined February 2013
Canada13 Posts
October 07 2015 15:07 GMT
#61
At the end of the the day. The idea of this unit is great. Something for a little answered role between the tank and the viking. However, in its current state, it is in fact, too strong. It's easy to get a vast quantity amount of them while they are extremely efficient. I think a nerf of 10-20% damage in defender mode strictly and the defender mode should be an upgrade via armory/starport tech lab.
Lexender
Profile Joined September 2013
Mexico2653 Posts
October 07 2015 15:28 GMT
#62
On October 08 2015 00:07 UR.Solo wrote:
At the end of the the day. The idea of this unit is great. Something for a little answered role between the tank and the viking. However, in its current state, it is in fact, too strong. It's easy to get a vast quantity amount of them while they are extremely efficient. I think a nerf of 10-20% damage in defender mode strictly and the defender mode should be an upgrade via armory/starport tech lab.


Already is
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 09 2015 20:11 GMT
#63
After watching some more LotV, the Defender mode damage seems completely bonkers. This is much much better than the tank.
Revolutionist fan
Cluster__
Profile Joined September 2013
United States328 Posts
Last Edited: 2015-10-09 23:33:13
October 09 2015 23:31 GMT
#64
I don't have time to fill out the entire form but wanted to add my 2 cents on liberator. Full disclosure, I play as zerg so this is coming from that perspective.

My feelings are basically that at the moment, it is over powered. I don't ENTIRELY dislike the unit, although i don't feel like Terran needs more units like the siege tank that just "siege up" and dont require any huge amount of micro.

Problems I have with the unit:
1) In some cases, it can out range spores and queens and still hit drones.
2) It 3 shots queens, 1 shots drones, kills everything else pretty fast
3) It can be reactor'd out (a major problem)... requiring tech lab would be a good nerf IMO
4) It is extremely strong against zerg air when you have 3-4+ liberators

In summary, it can be reactor'd out early, has very strong attacks vs. air and ground units. I'm confident it will be nerfed again. I'm a bit surprised it hasn't happened already.

All of these things combined make it very strong against most things a zerg can do early game if it isn't scouted immediately.

Liquid`Snute, AcerScarlett, ROOTCatZ, MC, Maru, Soulkey, Losira
ChristianS
Profile Blog Joined March 2011
United States3229 Posts
October 10 2015 05:03 GMT
#65
On October 10 2015 05:11 Salteador Neo wrote:
After watching some more LotV, the Defender mode damage seems completely bonkers. This is much much better than the tank.

What you have to keep in mind is that it's much harder to get that damage to happen. If you have 10 tanks in a fight, you can count on having 10 times the damage output of one tank. If you have 10 liberators, you probably just spread out the circles to have 10 times the chance that your enemy will be in one of them.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Valon
Profile Joined June 2011
United States329 Posts
October 10 2015 05:25 GMT
#66
1. Right now it seems to be mostly used for zoning tank lines. It does have uses against air units like mutas, but mostly it just dominates ground based comps. Especially when you get enough of the.

2. As a zerg player I can only speak for zerg, but Corruptors seem to be the way to kill them. However, corruptors are not a very good unit to sink supply into. Especially since liberators have a great anti-ground attack where as corruptors are useless pre Greater spire. So having to make corruptors is a bad thing.

3. Yes it should be an upgrade.

4. I don't know about the cost. Right now they are too good all around. They are very good at shutting down muta comps, but also very good at dealing with ground based comps. It seems weird to have a unit that can shut down air but then turn around and also shut down ground.

5. Right now it very much core. It is way better than vikings and way better than thors. It steps on those units a bit in the mid game. Only in the late game (against zerg) are vikings needed for things like BL or Vipers. Before then Liberators are the better choice.

6. In there current form they are too strong for a reactor.

7. No, right now it steps on the thor and the viking. It also steps on the siege tank a bit too. It can chase mutas meaning that the muta mobility vs the range of the thor is no longer an issue. It can be reactored so if you can keep ground based armies off of them they are much better than tanks at dealing with ground. Right now it doesn't do anything interesting are that was really needed.

8. I think it is not that well designed. it seems to be more about giving terran a second unit rather than add something new to the game. Hots introduced factory units and legacy did the same. I would rather see a new bio unit than simply promoting more mech. It's attack radius is way too large.

9. It's ground based attack is way too strong,, I would make it more about space control. It has no AA attack but can attack multiple ground based units at once when it sets up. It deals low damage but can be good at dealing with lategame harassment or just zoning out part of the map. Right now it is not very interesting and way too strong. In addition, it steps on 3 already existing units.
Garmer
Profile Joined October 2010
1286 Posts
October 13 2015 16:11 GMT
#67
does viking/liberators work good in any match up? it should in theory without no real weaknesses
Reylight1
Profile Joined September 2015
3 Posts
October 13 2015 16:14 GMT
#68
On October 14 2015 01:11 Garmer wrote:
does viking/liberators work good in any match up? it should in theory without no real weaknesses


First im Mid/High Master atm

Its hard to get so far but its not that bad in TvP
In TvZ Viper will rekt u if the Zerg is not bad
In TvT if he goes Mass marines will shred u too
GDI
Profile Joined July 2011
United States69 Posts
Last Edited: 2015-10-13 17:30:37
October 13 2015 17:27 GMT
#69
What strategic use do you think Liberators will have in LotV?
It compliments terran bio by providing zoning power that requires the enemy to have anti air. It works wonderfully versus protoss ground and ultralisks.

What units (from all three races) would you say are best equipped to deal with Liberators?
Depends on the composition of their army. Vikings, Ravangers, Vipers, Corruptors, Pheonix and Tempest.


Do you think Defender Mode should be a researchable upgrade?
No. Just like the siege tank it should just come with this ability. However I think they should require a tech lab and have a research that allows it to be built with out a tech lab.


Is the current unit cost (150/150?) in a good place, or should Liberators be more/less expensive?
It's fine. This cost is definitely not unfair for what this unit does for terran.


Do you see the Liberator as more of a support unit, or a core unit that you should build around?
It's an artillery unit just like a siege tank and colossus are.



Do you agree that Liberators should be built without an attached tech lab?
It should be an upgrade from the tech lab that allows it to produce out of a reactor. I think terran should be able to spam these guys out throughout the game because they will need to be replaced. However having two early liberators in the beginning of the game is over powered.


Does the current state of the unit fill a missing hole in the Terran arsenal or does it overlap with others?
With the buff of the ultralisk and the nerf of the marauder I think legacy created it's own gaping hole that the liberator fixed.

What do you think about its design in general?
Amazing. That being said I think it should not be able be an early game mineral harassment. It feels very abusive and cheesy.


If you could make any changes to the Liberator, which would it be?

nerf the range of the circle, allow it to siege-mode with out research, and have it require a tech lab but can be researched to be built from the reactor.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
October 23 2015 00:07 GMT
#70
What strategic use do you think Liberators will have in LotV?
i think it shoudl be more like the valkyrie. nothing but taking over what other units coulda done
What units (from all three races) would you say are best equipped to deal with Liberators?
corruptor still sux so fuck this siht, vikings and stalkers i guess
Do you think Defender Mode should be a researchable upgrade?
i think it should be removed from the game because it fucks with banshee's role
Is the current unit cost (150/150?) in a good place, or should Liberators be more/less expensive?
aight
Do you see the Liberator as more of a support unit, or a core unit that you should build around?
support
Do you agree that Liberators should be built without an attached tech lab?
no
Does the current state of the unit fill a missing hole in the Terran arsenal or does it overlap with others?
overlaps with banshee, viking. make it more like the valkyrie
What do you think about its design in general?
meh rly. weird fuse of 2 existing units
If you could make any changes to the Liberator, which would it be?
make it more like the valk
The Bomber boy
Widowmines
Profile Joined October 2015
3 Posts
October 23 2015 00:41 GMT
#71
The Liberator should be a support unit that helps zone out the opponents army. I like the changes that they've added, to put the range increase upgrade at the fusion core. This makes it not as overwhelming in the early game harass, and you'd really have to rush to fusion core in order to do that, which is a heavy gas investment.
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