• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:12
CET 22:12
KST 06:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1665 users

My thoughts on blizzards Macro Mechanics patch - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-08-15 10:25:09
August 15 2015 08:43 GMT
#41
Thank you "relevant" sir, always a pleasure.
On August 15 2015 07:04 Johan-ae wrote:
This should be featured, like QXC's posts

Seconded.
I do agree that qxc tries to be more of a "global" typist while morrow is more terran centric on discussing/sharing his gamer feelings, but morrow is getting there (love to see qxc catz morrow... play random!).

#keep the mule, keep the inject, keep chrono boost.. never surrender never give up! that is starcraft.
Obviously rework them all "collectively" (so much untapped potential in how abilities can be "set"/edited/nerfed/buffed/limited/expanded) so the game itself is improved (and yes that means "listen" to the people heavily involved in it, ergo people like morrow qxc catz nony .. the list is endless.. "trying out their ideas").

I personally thought/think that the design should have been done by the end of hots so that lotv would only be about adding while balancing (there are several other mechanics not present in sc that will never get in because of the state it is in), and that is what really kills me!). Such is not the case, we have an obfuscated and disenfranchised community with no clear headway made besides from tl and a few tournaments.

Gamers are playing this, pro gamers are playing this.. and yet it is a shallow version of what it is, what it will once again be when blizzard leaves it after a year or so after lotv retail, .. sc will prevail then.

I am puzzled that after 5 years of sc 2°, just how much (just because there are 200 or so things to be mindful of/resolve/synch so that the game is "almost perfect) all of this is still in such a s#i##y state..?!

Yes yes, activision, dollars, beaucoup bucks selling another game, etc.. of course!
But what about us?

This community (sc2) has not stand together! Ever.
This community will dictate what sc2 is*.. when it decides to do it united.. how do you people not see that?

Hash tag sigh, too old for this.

*: for the better or worse!
Edit: Just like having "less" gamers "on" sc2 isn't such a bad thing, quantity of players isn't that good for the game itself.
"not enough rights"
StarGalaxy
Profile Joined March 2011
Germany744 Posts
August 15 2015 09:02 GMT
#42
Very good post. I agree on nearly every suggestion. I hope blizzard reads this carefully and considers the thoughts.
Cj hero | Zest
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 15 2015 09:05 GMT
#43
Great article!

my personal opinion is that mechanics are fun because making your macro flow like running water and being able to rely on mechanics and multitasking to outplay your opponent is a great way to enjoy the game. Mechanics are something you have to work on and cant just copy somebody elses.
KT_Elwood
Profile Joined July 2015
Germany1081 Posts
August 15 2015 09:41 GMT
#44
Morrow is smart, and therefore still relevant.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 15 2015 10:00 GMT
#45
Thanks for the post! And thanks for keeping it short enough to be read in a decently short time. You don't to go more in detail than this, or people will jsut not read, and you'll get less information across anyway. I'm thinking more or less like you regarding this, but I want to highlight this part, that is at the heart of why I dislike this direction:

On August 15 2015 06:31 MorroW wrote:
One thing that's so beautiful about Starcraft is that you can excel at so many different things. Some people are great at macro, some at micro, some have great mechanics while others make stellar decisions. Dumbing down or "nerfing" any parts of this list of branches you can be good at removes persona from the players. Already today I feel like players are too similar. Maru? Oh well he's a great aggressive Terran who has sick mechanics and multitasking. Cure? Oh well he's a great aggressive Terran who has sick mechanics and multitasking (I see the similarity, do you?). Of course the most the involved people will be able to deviate their styles to differentiate them but in general I feel there is a lack of "personality" in players play. So back to mechanics - making it easier is going to dumb down areas where a player can show who he is.

I regard myself as a macro player, in that I try to harass the other player enough so that they lose focus on their macro rather than doing actual damage, and I can get ahead by nailing my injects (yes, the injects) perfectly in the meanwhile, or well enough to get ahead (which isn't very perfect at all in gold it turns out ). It may very well be possible to play that style without manual injects in gold, but a bit less so, and I assume much less so in higher leagues.
[PkF] Wire
Profile Joined March 2013
France24233 Posts
August 15 2015 12:36 GMT
#46
I really think they should consider a weaker change first, by keeping macro mechanics but making them less strong. For instance, a less long chrono, inject that provide less larvae while normal hatcheries provide more, or increasing the mana requirement.

Or cut them altogether but don't cross the autocast line. Please. And you know it's going to be forbidden in Proleague. I mean they forbid automatic drone rallying at the start, so I can only imagine what they think about autocast injects.
mantequilla
Profile Blog Joined June 2012
Turkey779 Posts
August 15 2015 15:13 GMT
#47
People generally don't like auto-inject mechanic but think it this way, 1) opponent would still have the option to snipe a queen to slow down zerg, 2) a queen auto injecting constantly won't have spare energy to transfuse or creep, so that will create a strategic decision, especially early game when there's only couple of them
Age of Mythology forever!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 15 2015 15:34 GMT
#48
Happy to hear my pro thoughs on the patch
Moderator
BillGates
Profile Blog Joined April 2013
471 Posts
August 15 2015 16:41 GMT
#49
Spot on. Old school people in Dota 2 call it the 'lolification' of dota, I feel like in SC2 is the kiddification of SC. Basically making it easier and easier so that basically even a 10yo can play it at a very high level as long as they spend 10 hours per week playing it.

automatic larva inject is pure bullshit, this needs to be removed completely. Increase the hatchery larva to 5 or increase the spawn time of larva.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
August 15 2015 19:43 GMT
#50
I'm just a casual but great points, forgot about SCV sacrifices and such.

I will really miss the macro mechanics if they are removed. I'm just so used to Heart of the Swarm. It doesn't seem so bad for Terran, since they have scan + supply drop and I suppose Queens just sit there anyway. I don't know, haha. I really like Chronoboost though, that's an awesome idea.
~ The Ultimate Weapon
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-08-16 04:34:31
August 16 2015 04:30 GMT
#51
Really love this post, thx Morrow. You are my hero on TLG.

I also agree with basically everything you said about mechanics being the base for skill. Just great post.

Music has some similar qualities, in that creativity is highly valued and anyone can participate in that way. Some musicians (most) make careers off creative expression, but the most revered people couple the creativity with mechanical talent.

Yo Yo Ma, for example.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
August 16 2015 05:19 GMT
#52
Interesting article.

While I agree with many of the points, it lacks general direction and the conclusion seems to contradict many of the conclusions for each section. Rather than try to explain both sides (which most people know), I'd rather see a professional player take a strong stand and explain why one side is better than the other.

I really get the feeling that QXC and Morrow are sugar coating things when they talk about LOTV.
Tosster
Profile Joined August 2011
Poland299 Posts
August 16 2015 06:29 GMT
#53
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 16 2015 06:50 GMT
#54
Something like MULE and Chrono hardly take any skill or mechanic. The only problem here is larvae inject.
Spyridon
Profile Joined April 2010
United States997 Posts
August 16 2015 06:54 GMT
#55
On August 15 2015 06:52 ZergLingShepherd1 wrote:
Zerg will suffer the most in early and mid game. And its a shame you didnt said that.... but you noted the obivous fact that Terran will have difficult time in late game.

This why i cant take your post seriously, its clearly biased.

Not to mention you dont noticed the current era of bad design... the mech cancer that is happening.
I guess in your mind SH was the problem yet we still see turtle mech.



Just to be clear, i dont agree with auto-inject... i would rather see Zerg with a strong army and larva spawning faster at hatches.

Also queens having the role of good 1 supply unit maybe without Injects but with decent attack, transfuse, creep spread and a late game upgrade at hive to make them faser.


Just wanna say, I would personally "like" for larvae to spawn faster at hatches... but to be honest with how the game mechanics are, I could see why they want to keep the queen. Making hatcheries spawn faster would be a HUGE HUGE buff!!!!

If it were the hatches directly, then queens would have much more energy which would become problematic, as well as queens can actually be a target to try to shut down some of Zergs production, without actually having to take out an entire hatchery. It's much harder to take out a hatchery! Especially with queens having all that extra mana to heal the hatcheries...

It would be quite a bit more of changes and balancing, for effectively the same thing in the end. It might be a silly mechanic, but as a player, the only difference of it being queens is you will have to protect your queen and try to keep one near your hatch's. You have to be more protective and use more skill to keep that production where it is.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
August 16 2015 07:04 GMT
#56
Amazing, simply amazing post. I agree wholeheartedly with everything written here, and it is really nice to see such a well in depth analysis of the situation at hand from an EX BW Player as good as yourself, who clearly undestands the problem.

Thanks MorroW!
AKA: TelecoM[WHITE] Protoss fighting
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2015-08-16 09:17:43
August 16 2015 09:16 GMT
#57
For terran, just make mules gather minerals at the same rate as an SCV. No need to completely remove it, since it is one of the now traditional values of the game.

This makes it so that they still benefit you, but at a lower rate, meaning scans become used more, and mules less.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-08-16 10:03:15
August 16 2015 10:00 GMT
#58
Mechanics are good when they allow players to make interesting decisions about how to use their APM best. Given the pace of SC2 fights, it's sort of boom or bust, more about not being caught off guard than maintaining rhythm. The more mechanics the better, because it gives players opportunity to recover from the devastatingly quick and decisive battles we see quite often.

But since this is most relevant in the asymmetric matchups, there needs to be similar level of mechanics dependencies, which is not really born out in the current HotS world (see protossimba qq).

Anyway good writeup, I disagree strongly about giving blizzard the salute because they're fucking up unit design and econ design horribly, but not all their choices are bad.

On August 16 2015 15:29 Tosster wrote:
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!

Yes, this is depth!
Comprehensive strategic intention: DNE
ThunderBum
Profile Joined November 2010
Australia192 Posts
August 16 2015 10:02 GMT
#59
I would like to see if nexus energy could be used to convert normal pylons into ones with the faster warp in times
JimmyJRaynor
Profile Blog Joined April 2010
Canada16955 Posts
August 16 2015 13:22 GMT
#60
thanks for the interesting read.

SC2's lead designers keep moving onto greener pastures giving SC2 a schizophrenic design lineage. Pardo and Browder did not get the Jay Wilson treatment.. They got promoted to something deemed more strategically lucrative. SC2 is on its 3rd design lead now.

On August 15 2015 06:31 MorroW wrote:
After all, time should be our out-most important resource


Peter Drucker could not have said it any better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O213
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
ByuN vs LamboLIVE!
Zoun vs Scarlett
Clem vs TriGGeR
ComeBackTV 979
UrsaTVCanada854
IndyStarCraft 307
EnkiAlexander 79
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 307
Nathanias 65
Railgan 50
elazer 36
StarCraft: Brood War
Sea 1586
ZZZero.O 210
White-Ra 143
Dota 2
febbydoto13
LuMiX1
League of Legends
KnowMe82
Counter-Strike
kRYSTAL_38
Heroes of the Storm
Liquid`Hasu429
Khaldor237
Other Games
Grubby3971
Beastyqt740
Pyrionflax247
Fuzer 215
Mlord154
mouzStarbuck129
ToD114
ArmadaUGS105
goatrope65
Organizations
Other Games
gamesdonequick678
Counter-Strike
PGL153
Other Games
angryscii10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 36
• 3DClanTV 29
• Airneanach18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2930
• Ler94
• lizZardDota267
League of Legends
• imaqtpie2975
Other Games
• Scarra589
• Shiphtur268
• tFFMrPink 16
Upcoming Events
Replay Cast
1h 48m
Sparkling Tuna Cup
12h 48m
WardiTV Korean Royale
14h 48m
LAN Event
17h 48m
IPSL
20h 48m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
22h 48m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 11h
Wardi Open
1d 14h
WardiTV Korean Royale
2 days
Replay Cast
3 days
[ Show More ]
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.