• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:21
CET 12:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
How Do You Choose the Right Event Venue in Dubai? SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1126 users

My thoughts on blizzards Macro Mechanics patch - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-08-15 10:25:09
August 15 2015 08:43 GMT
#41
Thank you "relevant" sir, always a pleasure.
On August 15 2015 07:04 Johan-ae wrote:
This should be featured, like QXC's posts

Seconded.
I do agree that qxc tries to be more of a "global" typist while morrow is more terran centric on discussing/sharing his gamer feelings, but morrow is getting there (love to see qxc catz morrow... play random!).

#keep the mule, keep the inject, keep chrono boost.. never surrender never give up! that is starcraft.
Obviously rework them all "collectively" (so much untapped potential in how abilities can be "set"/edited/nerfed/buffed/limited/expanded) so the game itself is improved (and yes that means "listen" to the people heavily involved in it, ergo people like morrow qxc catz nony .. the list is endless.. "trying out their ideas").

I personally thought/think that the design should have been done by the end of hots so that lotv would only be about adding while balancing (there are several other mechanics not present in sc that will never get in because of the state it is in), and that is what really kills me!). Such is not the case, we have an obfuscated and disenfranchised community with no clear headway made besides from tl and a few tournaments.

Gamers are playing this, pro gamers are playing this.. and yet it is a shallow version of what it is, what it will once again be when blizzard leaves it after a year or so after lotv retail, .. sc will prevail then.

I am puzzled that after 5 years of sc 2°, just how much (just because there are 200 or so things to be mindful of/resolve/synch so that the game is "almost perfect) all of this is still in such a s#i##y state..?!

Yes yes, activision, dollars, beaucoup bucks selling another game, etc.. of course!
But what about us?

This community (sc2) has not stand together! Ever.
This community will dictate what sc2 is*.. when it decides to do it united.. how do you people not see that?

Hash tag sigh, too old for this.

*: for the better or worse!
Edit: Just like having "less" gamers "on" sc2 isn't such a bad thing, quantity of players isn't that good for the game itself.
"not enough rights"
StarGalaxy
Profile Joined March 2011
Germany744 Posts
August 15 2015 09:02 GMT
#42
Very good post. I agree on nearly every suggestion. I hope blizzard reads this carefully and considers the thoughts.
Cj hero | Zest
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 15 2015 09:05 GMT
#43
Great article!

my personal opinion is that mechanics are fun because making your macro flow like running water and being able to rely on mechanics and multitasking to outplay your opponent is a great way to enjoy the game. Mechanics are something you have to work on and cant just copy somebody elses.
KT_Elwood
Profile Joined July 2015
Germany1095 Posts
August 15 2015 09:41 GMT
#44
Morrow is smart, and therefore still relevant.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 15 2015 10:00 GMT
#45
Thanks for the post! And thanks for keeping it short enough to be read in a decently short time. You don't to go more in detail than this, or people will jsut not read, and you'll get less information across anyway. I'm thinking more or less like you regarding this, but I want to highlight this part, that is at the heart of why I dislike this direction:

On August 15 2015 06:31 MorroW wrote:
One thing that's so beautiful about Starcraft is that you can excel at so many different things. Some people are great at macro, some at micro, some have great mechanics while others make stellar decisions. Dumbing down or "nerfing" any parts of this list of branches you can be good at removes persona from the players. Already today I feel like players are too similar. Maru? Oh well he's a great aggressive Terran who has sick mechanics and multitasking. Cure? Oh well he's a great aggressive Terran who has sick mechanics and multitasking (I see the similarity, do you?). Of course the most the involved people will be able to deviate their styles to differentiate them but in general I feel there is a lack of "personality" in players play. So back to mechanics - making it easier is going to dumb down areas where a player can show who he is.

I regard myself as a macro player, in that I try to harass the other player enough so that they lose focus on their macro rather than doing actual damage, and I can get ahead by nailing my injects (yes, the injects) perfectly in the meanwhile, or well enough to get ahead (which isn't very perfect at all in gold it turns out ). It may very well be possible to play that style without manual injects in gold, but a bit less so, and I assume much less so in higher leagues.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 15 2015 12:36 GMT
#46
I really think they should consider a weaker change first, by keeping macro mechanics but making them less strong. For instance, a less long chrono, inject that provide less larvae while normal hatcheries provide more, or increasing the mana requirement.

Or cut them altogether but don't cross the autocast line. Please. And you know it's going to be forbidden in Proleague. I mean they forbid automatic drone rallying at the start, so I can only imagine what they think about autocast injects.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
August 15 2015 15:13 GMT
#47
People generally don't like auto-inject mechanic but think it this way, 1) opponent would still have the option to snipe a queen to slow down zerg, 2) a queen auto injecting constantly won't have spare energy to transfuse or creep, so that will create a strategic decision, especially early game when there's only couple of them
Age of Mythology forever!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 15 2015 15:34 GMT
#48
Happy to hear my pro thoughs on the patch
Moderator
BillGates
Profile Blog Joined April 2013
471 Posts
August 15 2015 16:41 GMT
#49
Spot on. Old school people in Dota 2 call it the 'lolification' of dota, I feel like in SC2 is the kiddification of SC. Basically making it easier and easier so that basically even a 10yo can play it at a very high level as long as they spend 10 hours per week playing it.

automatic larva inject is pure bullshit, this needs to be removed completely. Increase the hatchery larva to 5 or increase the spawn time of larva.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
August 15 2015 19:43 GMT
#50
I'm just a casual but great points, forgot about SCV sacrifices and such.

I will really miss the macro mechanics if they are removed. I'm just so used to Heart of the Swarm. It doesn't seem so bad for Terran, since they have scan + supply drop and I suppose Queens just sit there anyway. I don't know, haha. I really like Chronoboost though, that's an awesome idea.
~ The Ultimate Weapon
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-08-16 04:34:31
August 16 2015 04:30 GMT
#51
Really love this post, thx Morrow. You are my hero on TLG.

I also agree with basically everything you said about mechanics being the base for skill. Just great post.

Music has some similar qualities, in that creativity is highly valued and anyone can participate in that way. Some musicians (most) make careers off creative expression, but the most revered people couple the creativity with mechanical talent.

Yo Yo Ma, for example.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
August 16 2015 05:19 GMT
#52
Interesting article.

While I agree with many of the points, it lacks general direction and the conclusion seems to contradict many of the conclusions for each section. Rather than try to explain both sides (which most people know), I'd rather see a professional player take a strong stand and explain why one side is better than the other.

I really get the feeling that QXC and Morrow are sugar coating things when they talk about LOTV.
Tosster
Profile Joined August 2011
Poland299 Posts
August 16 2015 06:29 GMT
#53
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 16 2015 06:50 GMT
#54
Something like MULE and Chrono hardly take any skill or mechanic. The only problem here is larvae inject.
Spyridon
Profile Joined April 2010
United States997 Posts
August 16 2015 06:54 GMT
#55
On August 15 2015 06:52 ZergLingShepherd1 wrote:
Zerg will suffer the most in early and mid game. And its a shame you didnt said that.... but you noted the obivous fact that Terran will have difficult time in late game.

This why i cant take your post seriously, its clearly biased.

Not to mention you dont noticed the current era of bad design... the mech cancer that is happening.
I guess in your mind SH was the problem yet we still see turtle mech.



Just to be clear, i dont agree with auto-inject... i would rather see Zerg with a strong army and larva spawning faster at hatches.

Also queens having the role of good 1 supply unit maybe without Injects but with decent attack, transfuse, creep spread and a late game upgrade at hive to make them faser.


Just wanna say, I would personally "like" for larvae to spawn faster at hatches... but to be honest with how the game mechanics are, I could see why they want to keep the queen. Making hatcheries spawn faster would be a HUGE HUGE buff!!!!

If it were the hatches directly, then queens would have much more energy which would become problematic, as well as queens can actually be a target to try to shut down some of Zergs production, without actually having to take out an entire hatchery. It's much harder to take out a hatchery! Especially with queens having all that extra mana to heal the hatcheries...

It would be quite a bit more of changes and balancing, for effectively the same thing in the end. It might be a silly mechanic, but as a player, the only difference of it being queens is you will have to protect your queen and try to keep one near your hatch's. You have to be more protective and use more skill to keep that production where it is.
TelecoM
Profile Blog Joined January 2010
United States10687 Posts
August 16 2015 07:04 GMT
#56
Amazing, simply amazing post. I agree wholeheartedly with everything written here, and it is really nice to see such a well in depth analysis of the situation at hand from an EX BW Player as good as yourself, who clearly undestands the problem.

Thanks MorroW!
AKA: TelecoM[WHITE] Protoss fighting
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2015-08-16 09:17:43
August 16 2015 09:16 GMT
#57
For terran, just make mules gather minerals at the same rate as an SCV. No need to completely remove it, since it is one of the now traditional values of the game.

This makes it so that they still benefit you, but at a lower rate, meaning scans become used more, and mules less.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-08-16 10:03:15
August 16 2015 10:00 GMT
#58
Mechanics are good when they allow players to make interesting decisions about how to use their APM best. Given the pace of SC2 fights, it's sort of boom or bust, more about not being caught off guard than maintaining rhythm. The more mechanics the better, because it gives players opportunity to recover from the devastatingly quick and decisive battles we see quite often.

But since this is most relevant in the asymmetric matchups, there needs to be similar level of mechanics dependencies, which is not really born out in the current HotS world (see protossimba qq).

Anyway good writeup, I disagree strongly about giving blizzard the salute because they're fucking up unit design and econ design horribly, but not all their choices are bad.

On August 16 2015 15:29 Tosster wrote:
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!

Yes, this is depth!
Comprehensive strategic intention: DNE
ThunderBum
Profile Joined November 2010
Australia192 Posts
August 16 2015 10:02 GMT
#59
I would like to see if nexus energy could be used to convert normal pylons into ones with the faster warp in times
JimmyJRaynor
Profile Blog Joined April 2010
Canada17159 Posts
August 16 2015 13:22 GMT
#60
thanks for the interesting read.

SC2's lead designers keep moving onto greener pastures giving SC2 a schizophrenic design lineage. Pardo and Browder did not get the Jay Wilson treatment.. They got promoted to something deemed more strategically lucrative. SC2 is on its 3rd design lead now.

On August 15 2015 06:31 MorroW wrote:
After all, time should be our out-most important resource


Peter Drucker could not have said it any better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2 days
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko410
RuFF_SC2 90
StarCraft: Brood War
Britney 13375
Stork 550
firebathero 271
Barracks 187
Last 179
Hyun 132
PianO 117
sorry 115
hero 105
Pusan 99
[ Show more ]
ToSsGirL 94
Zeus 94
EffOrt 89
Sacsri 52
soO 41
ggaemo 34
Mong 34
yabsab 27
NaDa 18
scan(afreeca) 14
Movie 9
SilentControl 8
Dota 2
qojqva1194
XcaliburYe721
League of Legends
JimRising 848
C9.Mang0515
Counter-Strike
x6flipin469
allub247
Super Smash Bros
amsayoshi39
Other Games
summit1g8926
B2W.Neo932
Pyrionflax271
Fuzer 216
RotterdaM197
Mew2King157
minikerr28
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 88
• StrangeGG 50
• Light_VIP 33
• LUISG 20
• Adnapsc2 16
• naamasc210
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2300
League of Legends
• Jankos2887
Upcoming Events
OSC
2 days
Korean StarCraft League
2 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.