• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:09
CET 07:09
KST 15:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Season 4 announced for March-April RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2180 users

My thoughts on blizzards Macro Mechanics patch - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2015-08-15 10:25:09
August 15 2015 08:43 GMT
#41
Thank you "relevant" sir, always a pleasure.
On August 15 2015 07:04 Johan-ae wrote:
This should be featured, like QXC's posts

Seconded.
I do agree that qxc tries to be more of a "global" typist while morrow is more terran centric on discussing/sharing his gamer feelings, but morrow is getting there (love to see qxc catz morrow... play random!).

#keep the mule, keep the inject, keep chrono boost.. never surrender never give up! that is starcraft.
Obviously rework them all "collectively" (so much untapped potential in how abilities can be "set"/edited/nerfed/buffed/limited/expanded) so the game itself is improved (and yes that means "listen" to the people heavily involved in it, ergo people like morrow qxc catz nony .. the list is endless.. "trying out their ideas").

I personally thought/think that the design should have been done by the end of hots so that lotv would only be about adding while balancing (there are several other mechanics not present in sc that will never get in because of the state it is in), and that is what really kills me!). Such is not the case, we have an obfuscated and disenfranchised community with no clear headway made besides from tl and a few tournaments.

Gamers are playing this, pro gamers are playing this.. and yet it is a shallow version of what it is, what it will once again be when blizzard leaves it after a year or so after lotv retail, .. sc will prevail then.

I am puzzled that after 5 years of sc 2°, just how much (just because there are 200 or so things to be mindful of/resolve/synch so that the game is "almost perfect) all of this is still in such a s#i##y state..?!

Yes yes, activision, dollars, beaucoup bucks selling another game, etc.. of course!
But what about us?

This community (sc2) has not stand together! Ever.
This community will dictate what sc2 is*.. when it decides to do it united.. how do you people not see that?

Hash tag sigh, too old for this.

*: for the better or worse!
Edit: Just like having "less" gamers "on" sc2 isn't such a bad thing, quantity of players isn't that good for the game itself.
"not enough rights"
StarGalaxy
Profile Joined March 2011
Germany744 Posts
August 15 2015 09:02 GMT
#42
Very good post. I agree on nearly every suggestion. I hope blizzard reads this carefully and considers the thoughts.
Cj hero | Zest
NEEDZMOAR
Profile Blog Joined December 2011
Sweden1277 Posts
August 15 2015 09:05 GMT
#43
Great article!

my personal opinion is that mechanics are fun because making your macro flow like running water and being able to rely on mechanics and multitasking to outplay your opponent is a great way to enjoy the game. Mechanics are something you have to work on and cant just copy somebody elses.
KT_Elwood
Profile Joined July 2015
Germany1113 Posts
August 15 2015 09:41 GMT
#44
Morrow is smart, and therefore still relevant.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 15 2015 10:00 GMT
#45
Thanks for the post! And thanks for keeping it short enough to be read in a decently short time. You don't to go more in detail than this, or people will jsut not read, and you'll get less information across anyway. I'm thinking more or less like you regarding this, but I want to highlight this part, that is at the heart of why I dislike this direction:

On August 15 2015 06:31 MorroW wrote:
One thing that's so beautiful about Starcraft is that you can excel at so many different things. Some people are great at macro, some at micro, some have great mechanics while others make stellar decisions. Dumbing down or "nerfing" any parts of this list of branches you can be good at removes persona from the players. Already today I feel like players are too similar. Maru? Oh well he's a great aggressive Terran who has sick mechanics and multitasking. Cure? Oh well he's a great aggressive Terran who has sick mechanics and multitasking (I see the similarity, do you?). Of course the most the involved people will be able to deviate their styles to differentiate them but in general I feel there is a lack of "personality" in players play. So back to mechanics - making it easier is going to dumb down areas where a player can show who he is.

I regard myself as a macro player, in that I try to harass the other player enough so that they lose focus on their macro rather than doing actual damage, and I can get ahead by nailing my injects (yes, the injects) perfectly in the meanwhile, or well enough to get ahead (which isn't very perfect at all in gold it turns out ). It may very well be possible to play that style without manual injects in gold, but a bit less so, and I assume much less so in higher leagues.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
August 15 2015 12:36 GMT
#46
I really think they should consider a weaker change first, by keeping macro mechanics but making them less strong. For instance, a less long chrono, inject that provide less larvae while normal hatcheries provide more, or increasing the mana requirement.

Or cut them altogether but don't cross the autocast line. Please. And you know it's going to be forbidden in Proleague. I mean they forbid automatic drone rallying at the start, so I can only imagine what they think about autocast injects.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
August 15 2015 15:13 GMT
#47
People generally don't like auto-inject mechanic but think it this way, 1) opponent would still have the option to snipe a queen to slow down zerg, 2) a queen auto injecting constantly won't have spare energy to transfuse or creep, so that will create a strategic decision, especially early game when there's only couple of them
Age of Mythology forever!
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 15 2015 15:34 GMT
#48
Happy to hear my pro thoughs on the patch
Moderator
BillGates
Profile Blog Joined April 2013
471 Posts
August 15 2015 16:41 GMT
#49
Spot on. Old school people in Dota 2 call it the 'lolification' of dota, I feel like in SC2 is the kiddification of SC. Basically making it easier and easier so that basically even a 10yo can play it at a very high level as long as they spend 10 hours per week playing it.

automatic larva inject is pure bullshit, this needs to be removed completely. Increase the hatchery larva to 5 or increase the spawn time of larva.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
August 15 2015 19:43 GMT
#50
I'm just a casual but great points, forgot about SCV sacrifices and such.

I will really miss the macro mechanics if they are removed. I'm just so used to Heart of the Swarm. It doesn't seem so bad for Terran, since they have scan + supply drop and I suppose Queens just sit there anyway. I don't know, haha. I really like Chronoboost though, that's an awesome idea.
~ The Ultimate Weapon
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2015-08-16 04:34:31
August 16 2015 04:30 GMT
#51
Really love this post, thx Morrow. You are my hero on TLG.

I also agree with basically everything you said about mechanics being the base for skill. Just great post.

Music has some similar qualities, in that creativity is highly valued and anyone can participate in that way. Some musicians (most) make careers off creative expression, but the most revered people couple the creativity with mechanical talent.

Yo Yo Ma, for example.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
August 16 2015 05:19 GMT
#52
Interesting article.

While I agree with many of the points, it lacks general direction and the conclusion seems to contradict many of the conclusions for each section. Rather than try to explain both sides (which most people know), I'd rather see a professional player take a strong stand and explain why one side is better than the other.

I really get the feeling that QXC and Morrow are sugar coating things when they talk about LOTV.
Tosster
Profile Joined August 2011
Poland299 Posts
August 16 2015 06:29 GMT
#53
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 16 2015 06:50 GMT
#54
Something like MULE and Chrono hardly take any skill or mechanic. The only problem here is larvae inject.
Spyridon
Profile Joined April 2010
United States997 Posts
August 16 2015 06:54 GMT
#55
On August 15 2015 06:52 ZergLingShepherd1 wrote:
Zerg will suffer the most in early and mid game. And its a shame you didnt said that.... but you noted the obivous fact that Terran will have difficult time in late game.

This why i cant take your post seriously, its clearly biased.

Not to mention you dont noticed the current era of bad design... the mech cancer that is happening.
I guess in your mind SH was the problem yet we still see turtle mech.



Just to be clear, i dont agree with auto-inject... i would rather see Zerg with a strong army and larva spawning faster at hatches.

Also queens having the role of good 1 supply unit maybe without Injects but with decent attack, transfuse, creep spread and a late game upgrade at hive to make them faser.


Just wanna say, I would personally "like" for larvae to spawn faster at hatches... but to be honest with how the game mechanics are, I could see why they want to keep the queen. Making hatcheries spawn faster would be a HUGE HUGE buff!!!!

If it were the hatches directly, then queens would have much more energy which would become problematic, as well as queens can actually be a target to try to shut down some of Zergs production, without actually having to take out an entire hatchery. It's much harder to take out a hatchery! Especially with queens having all that extra mana to heal the hatcheries...

It would be quite a bit more of changes and balancing, for effectively the same thing in the end. It might be a silly mechanic, but as a player, the only difference of it being queens is you will have to protect your queen and try to keep one near your hatch's. You have to be more protective and use more skill to keep that production where it is.
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
August 16 2015 07:04 GMT
#56
Amazing, simply amazing post. I agree wholeheartedly with everything written here, and it is really nice to see such a well in depth analysis of the situation at hand from an EX BW Player as good as yourself, who clearly undestands the problem.

Thanks MorroW!
AKA: TelecoM[WHITE] Protoss fighting
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2015-08-16 09:17:43
August 16 2015 09:16 GMT
#57
For terran, just make mules gather minerals at the same rate as an SCV. No need to completely remove it, since it is one of the now traditional values of the game.

This makes it so that they still benefit you, but at a lower rate, meaning scans become used more, and mules less.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2015-08-16 10:03:15
August 16 2015 10:00 GMT
#58
Mechanics are good when they allow players to make interesting decisions about how to use their APM best. Given the pace of SC2 fights, it's sort of boom or bust, more about not being caught off guard than maintaining rhythm. The more mechanics the better, because it gives players opportunity to recover from the devastatingly quick and decisive battles we see quite often.

But since this is most relevant in the asymmetric matchups, there needs to be similar level of mechanics dependencies, which is not really born out in the current HotS world (see protossimba qq).

Anyway good writeup, I disagree strongly about giving blizzard the salute because they're fucking up unit design and econ design horribly, but not all their choices are bad.

On August 16 2015 15:29 Tosster wrote:
Why dumb down skill assets from players forcing them to be great at everything when you can let them wager its importance themselves during the game?

This and thousand times this!

Yes, this is depth!
Comprehensive strategic intention: DNE
ThunderBum
Profile Joined November 2010
Australia192 Posts
August 16 2015 10:02 GMT
#59
I would like to see if nexus energy could be used to convert normal pylons into ones with the faster warp in times
JimmyJRaynor
Profile Blog Joined April 2010
Canada17261 Posts
August 16 2015 13:22 GMT
#60
thanks for the interesting read.

SC2's lead designers keep moving onto greener pastures giving SC2 a schizophrenic design lineage. Pardo and Browder did not get the Jay Wilson treatment.. They got promoted to something deemed more strategically lucrative. SC2 is on its 3rd design lead now.

On August 15 2015 06:31 MorroW wrote:
After all, time should be our out-most important resource


Peter Drucker could not have said it any better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group C
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft642
Nina 125
StarCraft: Brood War
Sea 4360
Leta 127
JulyZerg 72
910 56
ZergMaN 28
Noble 25
Dota 2
NeuroSwarm150
LuMiX1
League of Legends
JimRising 870
Super Smash Bros
C9.Mang01061
Mew2King320
Other Games
summit1g17011
RuFF_SC2109
Moletrap8
Organizations
Other Games
gamesdonequick1078
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity4
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1197
• Stunt501
Upcoming Events
Sparkling Tuna Cup
3h 51m
LiuLi Cup
4h 51m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
11h 51m
Replay Cast
17h 51m
Replay Cast
1d 2h
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
OSC
1d 17h
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.