• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CEST 01:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2140 users

Adept and its shield upgrade

Forum Index > Legacy of the Void
Post a Reply
Insidioussc2
Profile Joined March 2015
Germany96 Posts
July 11 2015 15:54 GMT
#1
In case you missed the RedBull Archon mode qualifier go watch the Twitch recodrings here. There were some great games and Alicia + Crank showed how strong Protoss can be in the Beta.

A big factor were their usage of the Adept, it's a vital extension to the gateway arsenal and here is why:
  • Two Adept haras punishes greedy opponents much earlier than an oracle, something Protoss has been missing outside of allins since the wol days.

  • It is rather cost efficiant against marines (pre combat shield maybe too much) and can tank against terran.

  • The only gateway unit that is effective against hydras, not so much against roaches, but the synergy with Immortals is strong.


Overall it is one of my favourite new units and I like its current role. Specially against terran it feels super strong right now, maybe even OP, but I think it's too early to say so. Now let's talk about the upgrade.
Usually upgrades to a t1 unit change some of the mechanics, the way you utilize it and opens possibilities. Blink, charge, stimpack and even the zerg speed upgrades alter the corresponding units a lot - the shield upgrade not so much. It just makes one of the most tanky units even harder to kill and gives a flat stat buff.
But the Adepts can use an upgrade, in later stages it falls behind the stalker. It's less versatile and blink is simply great against anything.

So here is my propsal for that upgrade:
Instead of a simple +50 shield upgrade make it replenish its shield or parts of it automaticly after use of Psionic Transfer. For example let's say the upgrade only gives +20 flat bonus to the shield but heals your shield for 50 points after you use the ability (just to through in some random values). It promotes using the unit's positioning ability in the battle.

Think of this scenario, you defend with Adepts, some Sentries, Immortals or Void Rays and maybe some stalkers against a Roach Hydra push. The fight is close, you are hidden behind some forcefields and everything attacks the roaches. But the hidden pro inside you wants more efficiency, you move the shades of your Adepts behind the enemy lines and try to snipe the Hydras. Well thought, but the soften up Adepts die fast without the safety of your force fields and this move end up hurting you.
With this new version of the upgrade it sill might be safer behind your lines, but it could give you more interesting options in the battle.

ejozl
Profile Joined October 2010
Denmark3488 Posts
Last Edited: 2015-07-11 16:01:55
July 11 2015 16:01 GMT
#2
Definitely agree that the upgrade should be more fancy.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 11 2015 16:15 GMT
#3
The problem with that upgrade proposal is that it doesn't synergise with what the ability does. If you're using it on damaged adepts in battle, you're probably using it to move them back from the front lines. But that becomes unnecessary if the ability is going to heal 50 shields. An upgrade that encourages positional usage of the transfer in battle would be cool, but I'm not sure that this is it.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ZergLingShepherd1
Profile Joined June 2015
404 Posts
July 11 2015 16:16 GMT
#4
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra
"The Fractured but Whole"
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 11 2015 16:28 GMT
#5
Adept is good right now IMO and I must say I'm kinda against your suggestion. With all the new abilities and faster pace of the game I don't think this game needs more things that are mandatory to use. HP buff is not something uncommon in SC - combat shields are the same in this regard and they open up new possibilities by making bio viable. Same goes for adept, because with this upgrade, Gateway armies are much more viable.

Your suggestion would not make them more viable in later stages, unless a couple of them I guess.... but what i'm more against is the forced use of abilities for the same gain.
I have seen it all, and everything is just as senseless as chasing the wind.
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 11 2015 16:30 GMT
#6
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.
I have seen it all, and everything is just as senseless as chasing the wind.
JCoto
Profile Joined October 2014
Spain574 Posts
July 11 2015 16:38 GMT
#7
On July 12 2015 00:54 Insidioussc2 wrote:
In case you missed the RedBull Archon mode qualifier go watch the Twitch recodrings here. There were some great games and Alicia + Crank showed how strong Protoss can be in the Beta.

A big factor were their usage of the Adept, it's a vital extension to the gateway arsenal and here is why:
  • Two Adept haras punishes greedy opponents much earlier than an oracle, something Protoss has been missing outside of allins since the wol days.

  • It is rather cost efficiant against marines (pre combat shield maybe too much) and can tank against terran.

  • The only gateway unit that is effective against hydras, not so much against roaches, but the synergy with Immortals is strong.


Overall it is one of my favourite new units and I like its current role. Specially against terran it feels super strong right now, maybe even OP, but I think it's too early to say so. Now let's talk about the upgrade.
Usually upgrades to a t1 unit change some of the mechanics, the way you utilize it and opens possibilities. Blink, charge, stimpack and even the zerg speed upgrades alter the corresponding units a lot - the shield upgrade not so much. It just makes one of the most tanky units even harder to kill and gives a flat stat buff.
But the Adepts can use an upgrade, in later stages it falls behind the stalker. It's less versatile and blink is simply great against anything.

So here is my propsal for that upgrade:
Instead of a simple +50 shield upgrade make it replenish its shield or parts of it automaticly after use of Psionic Transfer. For example let's say the upgrade only gives +20 flat bonus to the shield but heals your shield for 50 points after you use the ability (just to through in some random values). It promotes using the unit's positioning ability in the battle.

Think of this scenario, you defend with Adepts, some Sentries, Immortals or Void Rays and maybe some stalkers against a Roach Hydra push. The fight is close, you are hidden behind some forcefields and everything attacks the roaches. But the hidden pro inside you wants more efficiency, you move the shades of your Adepts behind the enemy lines and try to snipe the Hydras. Well thought, but the soften up Adepts die fast without the safety of your force fields and this move end up hurting you.
With this new version of the upgrade it sill might be safer behind your lines, but it could give you more interesting options in the battle.



Adepts have 230HP and good DPS vs light, it's simply that the unit itself is OP for cost and just specialized enough regarding damage to be balanced vs non-light. Protoss is not strong, just Adepts OP.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-11 16:53:47
July 11 2015 16:51 GMT
#8
On July 12 2015 01:30 _indigo_ wrote:
Show nested quote +
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.



I dont know what you play in LotV but most terrans agree that adepts are to strong.
"The Fractured but Whole"
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-07-11 17:55:33
July 11 2015 17:05 GMT
#9
I hate the role the Adept fills so much. Instead of getting a more diverse beginning for Protoss, all I see is constant Adept openings. Its a rare occasion to me when that's not the case, which I find sad when there two other offensive ground units plus a Caster that Protoss has early on.

You might enjoy the Adept now, but if they remain basically being the sole reason Protoss early game is viable, it is going to get stale for a lot of people months down the road. There should be lots of different viable strategies that leads to lots of different situations, maps and games, but if Protoss is forced in depending 1 unit, it's going to hard cap potential diversity for both the Protoss and the race they face against.


...wow, off topic. It would be nice if the Adept got a different upgrade at twilight council.
:p <-- this is my sarcasm face
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 11 2015 17:19 GMT
#10
I open 1-2 cyclone (depending if he keeps with the adept nonsense or not) and straight into bio. Like taking candy from a baby.

About the blind bunker - terrans are used to doing blind preparation for 4 years. :D Nothing new here.
I have seen it all, and everything is just as senseless as chasing the wind.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 11 2015 17:43 GMT
#11
On July 12 2015 01:51 ZergLingShepherd1 wrote:
Show nested quote +
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Wall your ramp with queens?

Seems like the obvious answer here.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
ZergLingShepherd1
Profile Joined June 2015
404 Posts
Last Edited: 2015-07-11 17:51:08
July 11 2015 17:47 GMT
#12
On July 12 2015 02:19 _indigo_ wrote:
I open 1-2 cyclone (depending if he keeps with the adept nonsense or not) and straight into bio. Like taking candy from a baby.

About the blind bunker - terrans are used to doing blind preparation for 4 years. :D Nothing new here.


Yeah people above masters who want to play bio cant just go 1-2 cyclone.
Not unless their like plat or something.
This is not just as simple as build a turret in case they go oracles.

And cyclone is no liberator to work with bio, to invent a new compostion or something.

On July 12 2015 02:43 DinoMight wrote:
Show nested quote +
On July 12 2015 01:51 ZergLingShepherd1 wrote:
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Wall your ramp with queens?

Seems like the obvious answer here.


Except Adepts can use shades to pass trough units...
Man i think so many people here dont even play LotV...
"The Fractured but Whole"
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 11 2015 17:55 GMT
#13
On July 12 2015 02:47 ZergLingShepherd1 wrote:
Show nested quote +
On July 12 2015 02:19 _indigo_ wrote:
I open 1-2 cyclone (depending if he keeps with the adept nonsense or not) and straight into bio. Like taking candy from a baby.

About the blind bunker - terrans are used to doing blind preparation for 4 years. :D Nothing new here.


Yeah people above masters who want to play bio cant just go 1-2 cyclone.
Not unless their like plat or something.
This is not just as simple as build a turret in case they go oracles.

And cyclone is no liberator to work with bio, to invent a new compostion or something.

Show nested quote +
On July 12 2015 02:43 DinoMight wrote:
On July 12 2015 01:51 ZergLingShepherd1 wrote:
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Wall your ramp with queens?

Seems like the obvious answer here.


Except Adepts can use shades to pass trough units...
Man i think so many people here dont even play LotV...



Man.. you have no idea what u're talking about. My build is from a GM terran. I'm starting to believe you're actually Silver league HotS zerg after I read like 20 of your posts. Don't just assume stuff for no reason if you don't play Terran race.
I have seen it all, and everything is just as senseless as chasing the wind.
TronJovolta
Profile Joined April 2013
United States323 Posts
July 11 2015 18:38 GMT
#14
On July 12 2015 01:51 ZergLingShepherd1 wrote:
Show nested quote +
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


lol you're always speaking for all of us. seriously, do yourself a favor and shut up.

Masters terran and I play a fair amount of LOTV. It's way too soon to simply say adepts are too strong. They're very good. But dude, you don't know what you're talking about.
TronJovolta
Profile Joined April 2013
United States323 Posts
July 11 2015 18:39 GMT
#15
On July 12 2015 02:55 _indigo_ wrote:
Show nested quote +
On July 12 2015 02:47 ZergLingShepherd1 wrote:
On July 12 2015 02:19 _indigo_ wrote:
I open 1-2 cyclone (depending if he keeps with the adept nonsense or not) and straight into bio. Like taking candy from a baby.

About the blind bunker - terrans are used to doing blind preparation for 4 years. :D Nothing new here.


Yeah people above masters who want to play bio cant just go 1-2 cyclone.
Not unless their like plat or something.
This is not just as simple as build a turret in case they go oracles.

And cyclone is no liberator to work with bio, to invent a new compostion or something.

On July 12 2015 02:43 DinoMight wrote:
On July 12 2015 01:51 ZergLingShepherd1 wrote:
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Wall your ramp with queens?

Seems like the obvious answer here.


Except Adepts can use shades to pass trough units...
Man i think so many people here dont even play LotV...



Man.. you have no idea what u're talking about. My build is from a GM terran. I'm starting to believe you're actually Silver league HotS zerg after I read like 20 of your posts. Don't just assume stuff for no reason if you don't play Terran race.


Same here lol.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
July 11 2015 19:54 GMT
#16
ZergLingShepherd1 frequently speaks on behalf of the community.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
July 11 2015 23:55 GMT
#17
What if the Adept shield upgrade was tied to an upgrade that gave lesser shield bonuses to either all bipedal Protoss units, or all Gateway units? Maybe you could bump up Zealot shields by +10, tied in with the upgrade.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
JCoto
Profile Joined October 2014
Spain574 Posts
Last Edited: 2015-07-12 00:45:41
July 12 2015 00:33 GMT
#18
On July 12 2015 08:55 Pontius Pirate wrote:
What if the Adept shield upgrade was tied to an upgrade that gave lesser shield bonuses to either all bipedal Protoss units, or all Gateway units? Maybe you could bump up Zealot shields by +10, tied in with the upgrade.


I think that +10 shields is too irrelevant on most cases, specially against the DPS of bio + concussive shells. Simply, they haven't found the formula regarding the Adept yet.

An infantry unit that is meant to be strong vs minor units cannot shoot only every 2.25 seconds if it has a projectile. That's a TON of wasted shots/time. Maybe they should try smartfire, which is on paper the best mode to counter high masses of units with smarfire themselves. The weapon optimizes the damage output very poorly.

I think that is is logical thinking.

Just copy-paste a damn Marauder stats to a Protoss version. (Consistend damage,efficient attacker)

Study a reimplement of old chain damage Adept upgrade, but with actual costs and research time. Old upgrade took 140s to be researched, while actual one is very comfy to get.

Buff movement speed significantly so it is consistent and usable without needing upgrades (or share speed buff with zealots)

Readjust the transfer mechanic (maybe just keep the speed and turn adept into a spirit mode that ignores projectiles and meele attacks). Adepts jumping on top of things it's just another way to make Tanks shit in PvT.


Violà, you just have a strong unit, mobile, microable and with annoying mechanic that benefits from micro.



Cloak
Profile Joined October 2009
United States816 Posts
July 12 2015 02:53 GMT
#19
On July 12 2015 01:51 ZergLingShepherd1 wrote:
Show nested quote +
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Two good suggestions from the youtube comments: 1) Spine block your ramp with 2 Evos for Shade, lift when reinforcements. 2) Also Adepts are poopy against Spines.
The more you know, the less you understand.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
Last Edited: 2015-07-12 19:48:53
July 12 2015 19:42 GMT
#20
On July 12 2015 11:53 Cloak wrote:
Show nested quote +
On July 12 2015 01:51 ZergLingShepherd1 wrote:
On July 12 2015 01:30 _indigo_ wrote:
On July 12 2015 01:16 ZergLingShepherd1 wrote:
Adepts are to strong for both Ling/Hydra and Bio
They have to nerf the damage and send it to the upgrade. Its just to OP for the early game.
Early all ins based on adepts with 2-3 stalker support would just kill bio and Ling/Hydra


I'm not sure about the Ling/Hydra because I haven't tested it too much yet, but adepts are not a problem for bio. You see, I play bio all the time in LotV and for me, adept is fine. But I agree that you can't open in the same way as before, Reaper opening is really bad.


4 gate and if you dont blindly make a bunker and prepare your dead.
CranK did it.. a bunch of times.
Even tricked them into a 4 gate adept but in fact it was a proxy oracle. LOL

There is also others all ins that protoss use adepts.
https://www.youtube.com/watch?v=uzb371dI_-g


I dont know what you play in LotV but most terrans agree that adepts are to strong.


Two good suggestions from the youtube comments: 1) Spine block your ramp with 2 Evos for Shade, lift when reinforcements. 2) Also Adepts are poopy against Spines.


So how do the units morphed in the main get to the natural, you're effectively sacking it?

You should see it happening with that overlord at 2:25 or so, the key isn't roaches I used to go roach but your economy isn't powerful enough to keep up with their army production you have to shut it down with speed lings. If Lowko starts a third queen in the main after the first one is built, he can send the one queen to the natural edge and the main one right on the edge of the main base creep (incase he pushes in with the shade) this should push away the adepts with the first 4 lings/queens the two adepts should do next to no damage as soon as you see the two shades that are following the first two you can assume he's putting on a bit more than light pressure and throw down a spine at the natural and start non stop lings, your injects will have popped and given you 10 larva or so by the time these hatch you have more than enough lings to kill the push but you have to act fast because it snowballs hard due to warpgate larva on zerglings not being efficient and the lack of drones also the third queen needs to lay a creep tumour at the edge of the main creep so the queens can move around better.
Anyway that's how you hold it, you should've been able to kill their initial units and be able to swarm the staging ground.
The only problem I see is if they sit back until warpgate is done just defending the pylon and minimising surface area for the lings, if that's the case you should probably start another spine crawler in the natural and one in the main and start a going 50/50 drones and lings since to get past the natural spines he will have to use the shade to get in but you should have creep connecting the two bases at this point and a transfuse/enough lings to stop his army if he's commited into your base.
I will make Yogg Saron priest work...
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
ZZZero.O186
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 261
SpeCial 104
CosmosSc2 95
ROOTCatZ 12
StarCraft: Brood War
GuemChi 2401
Artosis 650
ZZZero.O 186
Dota 2
canceldota234
monkeys_forever9
NeuroSwarm1
League of Legends
JimRising 480
Super Smash Bros
Mew2King64
Heroes of the Storm
Khaldor140
Other Games
gofns21637
summit1g17980
tarik_tv9193
Liquid`RaSZi1296
C9.Mang0357
Maynarde99
febbydoto13
ViBE4
Organizations
Other Games
gamesdonequick750
Counter-Strike
PGL344
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta41
• RyuSc2 32
• musti20045 30
• HeavenSC 18
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5015
Other Games
• Scarra1538
• imaqtpie1278
Upcoming Events
Replay Cast
9h 11m
Wardi Open
10h 11m
Afreeca Starleague
10h 11m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
16h 11m
OSC
1d
Afreeca Starleague
1d 10h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 10h
GSL
1d 12h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.