• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:18
CEST 05:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo33Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10662 users

Thoughts on DH and LotV Economy - Page 3

Forum Index > Legacy of the Void
Post a Reply
Prev 1 2 3 All
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 22 2015 13:11 GMT
#41
On June 22 2015 17:25 Dingodile wrote:
Did someone consider the power of mainbuilding? What do you think if we see a 8 base zerg vs 6 base terran game? Terran will abuse pretty hard with mules. Protoss with mass chronos. Zerg is pretty weak at it. I have said few years ago about that, mainbuilding are too important/powerful with their abilities in sc2. Hatcheries power are only strong until ~4 base.

Edit:
Show nested quote +
On June 22 2015 10:47 bhfberserk wrote:
I would love to see 300 supply cap being tested. It would be really epic to see big armies clashing.

And 300/300 battles are as long as 200/200. More kaboom without seeing what happened like todays crime thriller cinema movies? No thanks. There is a reason why ~100 vs 100 supply fights are slightly longer than 200/200 (fights with +1 vs +1 or +2 vs +2 are longer than +3 vs +3 upgrades) and they are more entertaining to watch and play.

I think increasing supply cap has the right idea: allow for more workers, allowing for more bases. But, as you point out, it will in practice lead to larger armies as much as to more workers which isn't as desired.

I think a better fix could be to decrease supply of workers. Half supply workers anyone? Hmm? You could easily saturate 5 mining bases with less supply than you use for 3 today. It would have to come with decreased mining rate of course (like less minerals per worker cycle), we don't need 2x today income in any way. Decreased mining rate will slow down the economical inflation early game that is mostly independent of the supply of workers, which seems to be a generally desired property these days, in theory allowing for more harass etc. Not sure, what do you think?
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 22 2015 16:54 GMT
#42
On June 22 2015 22:05 Cascade wrote:
I'll try to run simulations for DH8+lotv (people seem to favour DH8 these days), longer worker build time and 300 supply cap. Shouldn't be too hard I think, essentially just changing some parameters. It won't tell you how the gameplay will be ofc, but I think it says something about how rewarding extra bases will be, and you can see how the rate of exponential economy increase changes, which in turn affects how effective harass is. I think the last point with faster exponential growth giving less time for non-economy investment to pay back is essentially that super-long article thedwf wrote some time ago, correct? I never read it... Anyway, feel free to badger me if I dont get it done in a couple of days.


Since you are on it - you might want to have a look at "Improved Double Harvesting (2x3)" as well, which I published just moments ago. It takes the DH 2x4 model, but with a little bit more involved tricks reduces the gathering time, while maintaining the DH efficency curve. With the worker sitting less at the minerals, DH 2x3 results in an income being around 10% lower compared to Standard.
I plan to make an official thread in few days about this + some other changes I have been working on...
[MOD]Economy - Hot Mineral Harvesting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 22 2015 22:58 GMT
#43
On June 23 2015 01:54 BlackLilium wrote:
Show nested quote +
On June 22 2015 22:05 Cascade wrote:
I'll try to run simulations for DH8+lotv (people seem to favour DH8 these days), longer worker build time and 300 supply cap. Shouldn't be too hard I think, essentially just changing some parameters. It won't tell you how the gameplay will be ofc, but I think it says something about how rewarding extra bases will be, and you can see how the rate of exponential economy increase changes, which in turn affects how effective harass is. I think the last point with faster exponential growth giving less time for non-economy investment to pay back is essentially that super-long article thedwf wrote some time ago, correct? I never read it... Anyway, feel free to badger me if I dont get it done in a couple of days.


Since you are on it - you might want to have a look at "Improved Double Harvesting (2x3)" as well, which I published just moments ago. It takes the DH 2x4 model, but with a little bit more involved tricks reduces the gathering time, while maintaining the DH efficency curve. With the worker sitting less at the minerals, DH 2x3 results in an income being around 10% lower compared to Standard.
I plan to make an official thread in few days about this + some other changes I have been working on...

Can't find it, can you link me to it? I need the numbers for the income curve to simulate.
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 23 2015 04:32 GMT
#44
On June 23 2015 07:58 Cascade wrote:
Can't find it, can you link me to it? I need the numbers for the income curve to simulate.

Forgot to say that I published it only in Europe region at the moment
[MOD]Economy - Hot Mineral Harvesting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 23 2015 06:22 GMT
#45
On June 23 2015 13:32 BlackLilium wrote:
Show nested quote +
On June 23 2015 07:58 Cascade wrote:
Can't find it, can you link me to it? I need the numbers for the income curve to simulate.

Forgot to say that I published it only in Europe region at the moment

Oh, published on arcade... I thought you posted it on TL.
Well, if you give me the income curve I can simulate it for you.
BlackLilium
Profile Joined April 2011
Poland426 Posts
June 23 2015 07:08 GMT
#46
On June 23 2015 15:22 Cascade wrote:
Show nested quote +
On June 23 2015 13:32 BlackLilium wrote:
On June 23 2015 07:58 Cascade wrote:
Can't find it, can you link me to it? I need the numbers for the income curve to simulate.

Forgot to say that I published it only in Europe region at the moment

Oh, published on arcade... I thought you posted it on TL.
Well, if you give me the income curve I can simulate it for you.

It's an extension mod, not an arcade. You just launch any map you like and "create with mod"

I can give you the income curves I have - no problem - but I thought that the whole point of your experiment is to perform the measurements yourself?
[MOD]Economy - Hot Mineral Harvesting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 23 2015 07:14 GMT
#47
On June 23 2015 16:08 BlackLilium wrote:
Show nested quote +
On June 23 2015 15:22 Cascade wrote:
On June 23 2015 13:32 BlackLilium wrote:
On June 23 2015 07:58 Cascade wrote:
Can't find it, can you link me to it? I need the numbers for the income curve to simulate.

Forgot to say that I published it only in Europe region at the moment

Oh, published on arcade... I thought you posted it on TL.
Well, if you give me the income curve I can simulate it for you.

It's an extension mod, not an arcade. You just launch any map you like and "create with mod"

I can give you the income curves I have - no problem - but I thought that the whole point of your experiment is to perform the measurements yourself?

No, I've never done the income curves. I took them from Barrins spreadsheet.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE272
RuFF_SC2 158
FoxeR 62
StarCraft: Brood War
Hyuk 532
NaDa 46
Noble 24
Dota 2
NeuroSwarm161
LuMiX1
League of Legends
JimRising 777
Heroes of the Storm
Khaldor136
Other Games
summit1g13403
UpATreeSC166
JuggernautJason38
Mew2King33
Organizations
Other Games
gamesdonequick1203
BasetradeTV223
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 113
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos968
Upcoming Events
Douyu Cup 2020
2h 42m
BSL22 NKC (BSL vs China)
10h 42m
Mihu vs TBD
Online Event
11h 42m
RSL Revival
22h 42m
WardiTV Weekly
1d 7h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.