• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CEST 07:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Terran or Protoss
Tourneys
Escore Tournament - Season 3 [ASL22] Ro16 Group A [ASL22] Ro16 Group B Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8895 users

suggestion: "New" concept for LotV

Forum Index > Legacy of the Void
Post a Reply
AleXusher
Profile Joined September 2014
280 Posts
June 07 2015 05:24 GMT
#1
Heyjo there.

Hardly will blizz do sth like this, but i still would like share some ideas, well one idea.

Right now LotV doesn't feel like BW, or SC2 at all, not for me. I understand that they wanna have more action and less deathball. So multiple fights at different locations at the same time, the need to take more bases, all fine. BUT, and that is the most important thing for me, it all feels forced. The way Blizz achieves their goals feels forced. They lower ressources on mineralpatches and gas geysers and gave us 6 more workers in the beginning compared to HotS. The result? You need to expand faster, because bases doesn't last that long anymore.

So what is my suggestion?

I've read the DH10 and DH8 articles on TL. And i was like "yeah that sounds rly good, blizz should try that!" So my suggestion is to implement DH10 NOW into beta AND as well a new type of building.

This building, just for example, called the "Xel' Naga Research Center" provides some benefit to it's owner. So you get a Unit there, and this unit captures this building in ... 10 seconds. The benefit could be, -5% researchtime for upgrades, or buildings, or give buildings +1 armor, or it could be something racespecific, so that any race gets a different benefit. Nothing rly super big, like gamebreaking and like "if you dont get this building you can't win" but something that is like "If you can get and hold this building you will get a notable but not overpowered benefit, that is still worth getting it, asap in the game"

Asap in the game! That means as soon (early) as possible when the game starts. Worker couldn't capture this building. Maybe this building will be captureable just after first 4-5 Minutes.

So and why would this Building be great now?

My thoughts were, maybe get rid of 4 Player maps.

[image loading]

You see, there are 2 start locations, and where i marked with red the other 2, there would be 1 Xel' Naga research Center each. So 2 in total on that map. What would that do? Well from Minute 5 on, if it provied a big enough advantage, it would spread the whole army, over one edge for each player! You could get your army there to protect it, but you would be vulnurable at home, you could just not care, but your opponent would than be able to get the benefit for free. The only problem i see with that, could be the recall from the MSC, maybe.

Ofc on that location, where the new building is, there would be NO mineralpatches and geysers.

I think that could be interessting and a possible solution to deathballing, also you don't need to lower mineralpatches and scratch the early game, like it is right not.

Discuss
Master League Terran Gameplay - https://www.youtube.com/user/AleXusher92 // Cheap Highlevel coaching - https://www.gamersensei.com/senseis/alexusher
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
June 07 2015 05:49 GMT
#2
A problem with this would be that it would create too many possible openings, so scouting would be a pain in the ass.

Also, now you would basically have to build production buildings on both bases because you could risk being undefended to an attack. While a 2 starting location concept would be cool, it wouldn't be possible on cross spawn.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
StalkerFang
Profile Joined August 2013
Australia68 Posts
June 07 2015 05:56 GMT
#3
It's a good idea but I think it would be pretty hard to implement in a way that doesn't just give a straight up advantage to one race. In each matchup one race has pretty solid map control at the start of the game so this will basically be a straight-up buff to that race. I agree with the sentiment though, there are a lot of map-related things blizzard could do.

IMO if blizzard wants to get things moving in the early game they need more units like the reaper, super low-risk but fairly low-reward units which encourage early game multitasking and little pokes. That's why I think the adept would actually be pretty good as an early-game harras unit rather than a part of the protoss core composition, as long as they toned down the damage a little bit against workers.
Former member of the Anti-Traction League
DDiVer
Profile Joined May 2015
2 Posts
June 07 2015 06:27 GMT
#4
I don't think that people will like the idea of adding more concepts to SC2 game-play. I personally just don't like the idea at all. I'd attribute this sort of idea to gimmicky RTS games that don't really make it anywhere.
Rukis
Profile Joined April 2009
United States252 Posts
Last Edited: 2015-06-07 07:58:43
June 07 2015 07:58 GMT
#5
You might as well make the LoTV campaign a JRPG turn-based while you're at it too. Your Idea destroys the concept Starcraft is intended for ( Multiplayer that is ). Not being rude but if you can't handle the new economy system I would recommend going into a game with no opponent and just practice economy builds. Then forward just use Day9's tips for creating a build order.

Personally I think Legacy of the Void is a more fast paced Heart of the Swarm. But with more BW positioning ( I.E. vs lurkers/liberator/disrutpor ).
Flash was the Genius, Nada was the true god.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 07 2015 08:03 GMT
#6
I find your idea 10x as forced as what Blizzard is doing with lotv. It'd move the game in a arbitrary direction, changing it into something completely different. I mean, it's the same kind of idea as adding neutral creep to the map, or other kinds of map objectives. Imo, xel naga towers and destructible rocks that kill units are already pushing it in terms of interactive maps. You should build units to fight the opponent, not interact with the map.. It makes the game into two parallel PvE where both players are trying to get the most out of the map. I want the map to just be the setting where the two players can interact with each other. That is what I feel at least, as sc:bw --> sc2 player. Maybe war3 players are more comfortable with this kind of merged PvE and PvP.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games of GSTL
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 238
Nina 69
StarCraft: Brood War
Hyuk 528
Shinee 78
yabsab 24
ajuk12(nOOB) 17
Dota 2
NeuroSwarm170
febbydoto0
League of Legends
JimRising 575
Other Games
summit1g9165
C9.Mang0195
ViBE163
Hui .127
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21835
• lizZardDota243
League of Legends
• Jankos287
• Stunt255
Upcoming Events
CranKy Ducklings
5h
WardiTV Invitational
6h
Cure vs Zoun
SHIN vs Classic
ByuN vs MaxPax
Percival vs YoungYakov
AI Arena Tournament
12h
OSC
15h 30m
Sparkling Tuna Cup
1d 5h
WardiTV Invitational
1d 6h
Shopify Rebellion Sundays
1d 10h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 11h
Serral vs Rogue
BlizzCon
1d 13h
IdrA vs MC
Replay Cast
1d 19h
[ Show More ]
Afreeca Starleague
2 days
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Snow vs Shinee
Shine vs EffOrt
GSL
3 days
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
KCM Race Survival
5 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
IntoTheTV X SOOP
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.