Hardly will blizz do sth like this, but i still would like share some ideas, well one idea.
Right now LotV doesn't feel like BW, or SC2 at all, not for me. I understand that they wanna have more action and less deathball. So multiple fights at different locations at the same time, the need to take more bases, all fine. BUT, and that is the most important thing for me, it all feels forced. The way Blizz achieves their goals feels forced. They lower ressources on mineralpatches and gas geysers and gave us 6 more workers in the beginning compared to HotS. The result? You need to expand faster, because bases doesn't last that long anymore.
So what is my suggestion?
I've read the DH10 and DH8 articles on TL. And i was like "yeah that sounds rly good, blizz should try that!" So my suggestion is to implement DH10 NOW into beta AND as well a new type of building.
This building, just for example, called the "Xel' Naga Research Center" provides some benefit to it's owner. So you get a Unit there, and this unit captures this building in ... 10 seconds. The benefit could be, -5% researchtime for upgrades, or buildings, or give buildings +1 armor, or it could be something racespecific, so that any race gets a different benefit. Nothing rly super big, like gamebreaking and like "if you dont get this building you can't win" but something that is like "If you can get and hold this building you will get a notable but not overpowered benefit, that is still worth getting it, asap in the game"
Asap in the game! That means as soon (early) as possible when the game starts. Worker couldn't capture this building. Maybe this building will be captureable just after first 4-5 Minutes.
So and why would this Building be great now?
My thoughts were, maybe get rid of 4 Player maps.
![[image loading]](http://www11.pic-upload.de/thumb/07.06.15/kwfm4wvmt15.jpg)
You see, there are 2 start locations, and where i marked with red the other 2, there would be 1 Xel' Naga research Center each. So 2 in total on that map. What would that do? Well from Minute 5 on, if it provied a big enough advantage, it would spread the whole army, over one edge for each player! You could get your army there to protect it, but you would be vulnurable at home, you could just not care, but your opponent would than be able to get the benefit for free. The only problem i see with that, could be the recall from the MSC, maybe.
Ofc on that location, where the new building is, there would be NO mineralpatches and geysers.
I think that could be interessting and a possible solution to deathballing, also you don't need to lower mineralpatches and scratch the early game, like it is right not.
Discuss
