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LotV Simple Questions Simple Answers - Page 9

Forum Index > Legacy of the Void
Post a Reply
Prev 1 7 8 9 10 11 23 Next All
Cuce
Profile Joined March 2011
Turkey1127 Posts
August 14 2015 12:26 GMT
#161
are they going to fix "we cannot hold"? any news on this?
64K RAM SYSTEM 38911 BASIC BYTES FREE
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
August 14 2015 13:02 GMT
#162
On August 14 2015 21:26 Cuce wrote:
are they going to fix "we cannot hold"? any news on this?

What's that?
rotta
Profile Joined December 2011
5624 Posts
Last Edited: 2015-08-14 14:18:58
August 14 2015 13:59 GMT
#163
Has anyone encountered their harvesters becoming uncontrollable? I cancelled an Extractor (the bunker was started during its mutation) and my Drone was selectable but didn't respond to any commands. I could open the mutation menus but they were empty.

[image loading]
don't wall off against random
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 14 2015 18:40 GMT
#164
[spoiler]On August 12 2015 08:33 TimeSpiral wrote:
Show nested quote +
On August 11 2015 20:31 fluidrone wrote:
+ Show Spoiler +
On August 09 2015 06:57 fluidrone wrote:
Does pre ordering Lotv award you the editor?

Shall I cry unheard from my hermit cell at the bottom of all known pits?
Guess so.


There is no LotV editor in beta (unless I'm missing something).

I have not pre-ordered LotV, so I don't know if there is an editor in the pre-order.

There is no mention of the editor in the Blizzard advertisement for the pre-order, here: https://us.battle.net/shop/en/product/starcraft-ii-legacy-of-the-void

I'm fairly certain the pre-order simply grants you access to the beta, and gives you some goodies.

TL;DR - No, probably.

Thank you.
"not enough rights"
arcwhiteman
Profile Joined August 2015
1 Post
August 14 2015 20:39 GMT
#165
I played in the era of WoL when 1 rax expands into 3 rax into 2 gas was a simple and sure fire build against pretty much every matchup if you had the micro and macro to be able to go into different techs and apply pressure and actually defend.

Simple question: Is there a build that I can use that will emulate this? I've been going 14 depot and 15 rax and a 17 cc and then 300 minerals 2 rax and blah blah blah, but I'm sure that there has to be some simplifications that can be made.

Simple Question: 13 depot or 14? why? (imo on 14 depot, it's actualy a 16 rax because you float 50 ish min and might as well queue up the 16th scv.
BluemoonSC
Profile Blog Joined November 2010
SoCal8913 Posts
Last Edited: 2015-08-15 13:55:56
August 15 2015 02:07 GMT
#166
14 depot and yes, you have about 200g when it finishes, so queueing the scv as you get situated to build the rax is fine

i rally my 13th scv straight to the ramp and i get 100g right when it gets there

E: I should note that there are a couple maps where this doesn't work as nicely, but queueing the 14th scv then dropping the depot after, even if the scv is there for a few seconds is probably fine.
LiquidDota Staff@BluemoonGG_
SoleSteeler
Profile Joined April 2003
Canada5462 Posts
August 15 2015 16:55 GMT
#167
Why do so many people hate the siege tank/medivac harass idea? It's extremely APM intensive, brings back memories of reaver drops from BW (not the same race but whatever), and makes tanks a bit more viable.

Is it just cause it looks weird/stupid (subjective anyway?)
Crazychris1311
Profile Joined March 2012
21 Posts
August 15 2015 22:19 GMT
#168
Why are there no talks of nerfing the Adept or buffing bio health for terran? At this point TvP honestly seems unwinable and TvZ is just as hard considering there are so many splash damage units that just decimate a bio army. Was the point of this expansion to move Terran to mech play only?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
August 17 2015 17:14 GMT
#169
If they remove mules, will people build less orbitals?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
jinjin5000
Profile Joined May 2010
United States1547 Posts
August 18 2015 12:21 GMT
#170
On August 16 2015 01:55 SoleSteeler wrote:
Why do so many people hate the siege tank/medivac harass idea? It's extremely APM intensive, brings back memories of reaver drops from BW (not the same race but whatever), and makes tanks a bit more viable.

Is it just cause it looks weird/stupid (subjective anyway?)



Because its preventing siege tank from being buffed in another way as it would be too mobile while dealing too much damage if its being able to be picked up/dropped in siege position.

Siege tank is already as of now bit lackluster as other units overshadow it/does better job in zone control like the cyclone and liberator. It doesn't do its immobility without justice in its damage dealt and adding mobility just means nothing will be made up for it as it could completely break siege tank.

The whole idea of siege tank was trading its entire mobility for power and idea of medivac pickup/drop completely shatters the idea. Maybe picking up siege mode/dropping unsieged would be fine but drop/pick up in sieged mode entirely is silly
BluemoonSC
Profile Blog Joined November 2010
SoCal8913 Posts
Last Edited: 2015-08-19 14:18:37
August 19 2015 14:17 GMT
#171
On August 18 2015 21:21 jinjin5000 wrote:
Show nested quote +
On August 16 2015 01:55 SoleSteeler wrote:
Why do so many people hate the siege tank/medivac harass idea? It's extremely APM intensive, brings back memories of reaver drops from BW (not the same race but whatever), and makes tanks a bit more viable.

Is it just cause it looks weird/stupid (subjective anyway?)



Because its preventing siege tank from being buffed in another way as it would be too mobile while dealing too much damage if its being able to be picked up/dropped in siege position.

Siege tank is already as of now bit lackluster as other units overshadow it/does better job in zone control like the cyclone and liberator. It doesn't do its immobility without justice in its damage dealt and adding mobility just means nothing will be made up for it as it could completely break siege tank.

The whole idea of siege tank was trading its entire mobility for power and idea of medivac pickup/drop completely shatters the idea. Maybe picking up siege mode/dropping unsieged would be fine but drop/pick up in sieged mode entirely is silly


i dont think the liberator does as good of a job with space control as the siege tank, but terran is currently my off race so that might be off base. 3/3 upgraded tanks in a mech army shred zerg up and liberators on top of them make everything else melt too.

anyway, i havent heard anyone hating the siege tank medivac micro. the only thing that people need to do is make sure they macro behind it because there have been many times where i get some guy picking up and dropping but forgetting to make units and expand behind it..so ill lose a queen and a couple drones but it doesn't matter since i have 3 bases and have been teching/upgrading while he's dancing around pretending he's at the GSL.

that said, its annoying and you can seriously fuck with someone using this which definitely prevents the siege tank from getting a buff. played well, though you can infinitely kite a zerg defending your mech using medivac(s) and boost. i watched morrow absolutely school someone the other day with a couple siege tanks and picking them up whenever they were in danger and dropping them when their attack was off cd.

tl;dr tanks offer different kind of space control when you mech, it allows you to seriously outplay your opponent, but it definitely prevents blizzard from buffing them or they'd be too strong

On August 16 2015 07:19 Crazychris1311 wrote:
Why are there no talks of nerfing the Adept or buffing bio health for terran? At this point TvP honestly seems unwinable and TvZ is just as hard considering there are so many splash damage units that just decimate a bio army. Was the point of this expansion to move Terran to mech play only?


currently blizzard is in the design stage of the beta. eventually when they have the game design where they want it, they will fine tune things like adepts, which, IMO, need a nerf
LiquidDota Staff@BluemoonGG_
Sheliek
Profile Joined August 2015
Canada4 Posts
August 20 2015 05:18 GMT
#172
Don't know if this has been asked yet, but I was posting my thoughts on a slight change to parasitic bomb, and this question came to mind: can parasitic bomb target colossi, and does the area-effect damage nearby colossi? If not, is that intended or an oversight?
NexT_SC2
Profile Joined May 2013
United States117 Posts
August 20 2015 16:33 GMT
#173
So is terran bio completely horrible in tvz and tvt? Is mech just miles better than bio atm? I saw dragon play mech and beat taeja going bio but taeja still did pretty well.
Taeja | Maru | Byun <3
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-08-21 03:58:17
August 21 2015 01:28 GMT
#174
Is anyone able to hotkey new units, spells and abilities? I'm only seeing units from Wings of Liberty, no HotS or LotV stuff in the hotkey builder. I can't play it standard..

Edit: Fixed it by changing hotkeys in a game..
Too weird to live, too rare to die.
matthy
Profile Joined January 2013
66 Posts
August 21 2015 17:10 GMT
#175
When playing archon i heard there was a way to "claim" units so the other wont constantly move them while you are using them. is this true?

if so does anyone know the keys method of doing that?
Psychopomp
Profile Joined April 2010
United States237 Posts
Last Edited: 2015-08-23 22:27:46
August 22 2015 06:05 GMT
#176
is maynarding workersnot a thing anymore? I don't see any streamers doing it, and when I do it it feels like my income drops really bad.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 22 2015 06:54 GMT
#177
Since the inject larvae nerf, i can no longer beat adepts, anyone know how?
Moderator
Prugelhugel
Profile Joined February 2012
Austria637 Posts
August 24 2015 11:19 GMT
#178
[image loading]

Anyone got this and is able to fix it?
"This map definitly needs more rocks" - No SC2 player ever
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
August 24 2015 14:39 GMT
#179
On August 24 2015 20:19 Prugelhugel wrote:

Anyone got this and is able to fix it?


It's a known issue fro everybody, you just have to wait for an update!
If your opponent is of choleric temper, irritate him.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
August 25 2015 01:12 GMT
#180
So I want to play Starcraft 2 again...

With all the radical changes brought about by LotV (removal of macro mechanics), where do I begin? I want to learn how to play again, and I don't mean "use the left mouse button to select, right mouse button to move, a + left click to attack-move," but rather build orders, map quirks (like tank siege spots), and more importantly, what the new units do.

Is there something like Purge's or Merlini's channel for Starcraft? Purge and Merlini are educational casters/YouTubers, with the former focusing on beginner to intermediate play and the latter on higher-level play (Merlini was known for playing Zeus back in his progaming days). In DotA 2, I simply go to either channel or just look up one of our very own Torte De Lini's guides.

Does Day9 still do educational Starcraft 2 streams?
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
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