• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:42
CET 20:42
KST 04:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2120 users

Double Harvesting - Replay Analysis - Page 2

Forum Index > Legacy of the Void
43 CommentsPost a Reply
Prev 1 2 3 Next All
Haighstrom
Profile Joined March 2011
United Kingdom207 Posts
May 16 2015 11:24 GMT
#21
On May 16 2015 19:24 Plexa wrote:
[image loading]


So I've lost perspective on what you're trying to achieve here. You're only showing me the 8 mineral model for HOTS, not the 8>4 mineral model for LOTV. So you should be showing me the accumulated resources over time for various worker counts, because there is a big drop off in income at a point in time in LOTV, which is highly relevant to what their model is doing versus this one.

The objective for both this project, and Blizzard's LOTV model, is to make the income per additional worker decrease compared with HOTS, in order to encourage expansion, right? Blizzard want to do this by making 4 mineral patches disappear after a while, meaning >16 workers becomes less efficient per base at first, then >8 workers less efficient after some time.

The graph you're showing me is that after 8 workers mining becomes less efficient, but the reduction of income per additional worker is less than the LOTV model AFTER the patches expired (so in LOTV you get more income for workers 9-16 before the expiration, and much less income for workers 9-16 after the expiration - in fact none for workers 13-16).

So basically this model punishes players for not expanding sooner than LOTV, but not as much as LOTV once the 4 minerals have expired.

Wouldn't the same goal be achieved by changing a base to having, say, 6 or 7 mineral patches? Of course the graphs would look a bit different, but the objective was never "let's make the income this exact curve", was it?

I just feel like this whole project is spawned off the back of "we liked the economy in BW so we'll try and emulate that", and the actual objective and means of getting there have been lost within unnecessarily verbose posts full of graphs (why say with 100 words what you can say with 5, etc).
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
Last Edited: 2015-05-16 11:46:16
May 16 2015 11:44 GMT
#22
The best comparison between the three models would be to take say 12, 16, 20 and 24 workers (for simplicity) and then show cumulative income over time on 1 base for each situation (HotS, DH 8 normal minerals, LotV, maybe DH on LotV mineral patches?) and see how each one differs in cumulative income over time, to show the drop off in income as well as how efficiency works out as well, since you can't really compare HotS/DH with LotV when the LotV mechanism is primarily about reducing income after a period of time due to mineral drop-off, compared to DH which is about reducing income per worker when you hit a saturation point.

Not to say the DH vs HotS graph isn't useful for showing the impact DH has, but it doesn't really establish a comparison point to LotV due to the totally different approach to changing the income profile which is time base more than worker based.
HOLY CHECK!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2015-05-16 13:36:39
May 16 2015 11:59 GMT
#23
On May 16 2015 20:24 Haighstrom wrote:
[...] you should be showing me the accumulated resources over time for various worker counts. [...]

Sure, I ran a simulation for you a few weeks ago, based on the curves plexa posted.
I also took the liberty to include the starting 12 workers, the cost and build time of workers and town halls, and how the left over minerals turn into army supply, up to the supply cap, a while after you get the minerals. And if you want to do more, the script is open-source for you to modify and rerun, so you can tell the simulation to stop at any number of bases and workers.
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

source
BlackLilium
Profile Joined April 2011
Poland426 Posts
May 16 2015 13:23 GMT
#24
Why don't we continue the discussion on graphs in the thread where the graphs come from?
http://www.teamliquid.net/forum/legacy-of-the-void/483771-modeling-the-impact-of-economy

Let's focus on the games here
[MOD]Economy - Hot Mineral Harvesting
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 16 2015 13:36 GMT
#25
On May 16 2015 22:23 BlackLilium wrote:
Why don't we continue the discussion on graphs in the thread where the graphs come from?
http://www.teamliquid.net/forum/legacy-of-the-void/483771-modeling-the-impact-of-economy

Let's focus on the games here

haha, sorry, my bad.
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-16 19:59:09
May 16 2015 19:58 GMT
#26
On May 16 2015 18:43 Daeracon wrote:
Really great analysis, I really hope we get to see more games! Lycanleague!? Was he not going to make a DH Lycanleague week? Hope that happens soon.

Any news on that one?
Or maybe any other DH games/tournaments?

You require more data...
[MOD]Economy - Hot Mineral Harvesting
Daeracon
Profile Joined March 2011
Sweden199 Posts
May 16 2015 20:56 GMT
#27
On May 17 2015 04:58 BlackLilium wrote:
Show nested quote +
On May 16 2015 18:43 Daeracon wrote:
Really great analysis, I really hope we get to see more games! Lycanleague!? Was he not going to make a DH Lycanleague week? Hope that happens soon.

Any news on that one?
Or maybe any other DH games/tournaments?

You require more data...


I sent him another tweet, but no reply yet.
You can't use your breaks to get over a hill
Gofarman
Profile Joined June 2010
Canada646 Posts
May 17 2015 04:55 GMT
#28
In case he reads this thread, (@lycan) I have money I want to give you for a DH event. sup?
Daeracon
Profile Joined March 2011
Sweden199 Posts
May 17 2015 09:36 GMT
#29
Me too! I wonder if he changed his mind to not clash with the TL Open which was happening around the same time. I will try tweeting at him again.
You can't use your breaks to get over a hill
sixfour
Profile Blog Joined December 2009
England11061 Posts
May 17 2015 11:45 GMT
#30
On May 08 2015 21:53 BlackLilium wrote:

Cheese
A nonlinear curve encourages various 1-base cheese and all-ins as well. Frankly, we didn't look at it much when designing Double Harvesting model. Lessons learned: it is an important factor to look at! The previous verson, DH10, promoted it even more! If I read it correctly somewhere, cheese was a problem in Starbow as well. But Starbow is modifying all the units and can nerf cheeses in other ways. DH is touching only the economy.


Why is cheese a problem exactly?
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-17 12:19:18
May 17 2015 12:18 GMT
#31
On May 17 2015 20:45 sixfour wrote:
Why is cheese a problem exactly?


It's not a problem per-se. It is a something you have to keep a close eye on, though.
If cheese is too weak, it will be rare diminishing the need for scouting and safe play.
If cheese is too strong, games will become coin-flippy and cheese-oriented.

DH9 gives a little bit more power to cheese compared to HotS. If cheese was at the right spot in HotS, then it may be too strong in DH9. A careful evaluation is needed to decide it.
[MOD]Economy - Hot Mineral Harvesting
GoodSirTets
Profile Joined June 2012
Canada200 Posts
May 17 2015 15:21 GMT
#32
I had a lot of fun playing in the tournament. Thanks to everyone who ran it! The mod felt pretty good while not being hugely difference from HOTS.
Everybody should watch R3_GoodSirTets_vs_Rasias_Game_1 btw
I'm going to try and do a community cast of the ro8 onwards and some of the games highlighted here within this week.
High Diamond/ Low Masters :^)
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-17 17:40:14
May 17 2015 17:39 GMT
#33
On May 18 2015 00:21 GoodSirTets wrote:
I'm going to try and do a community cast of the ro8 onwards and some of the games highlighted here within this week.

That would be great! DH needs to be exposed more to people who may otherwise not notice it. Not everyone is on TL forums...
Looking forward to watch it - where can we find your casts?
[MOD]Economy - Hot Mineral Harvesting
freshdealer
Profile Joined May 2015
3 Posts
May 17 2015 18:21 GMT
#34
--- Nuked ---
Daeracon
Profile Joined March 2011
Sweden199 Posts
May 17 2015 18:29 GMT
#35
Hey I got some more info from Lycan about when they will have a Double Harvest Lycan league.
He said the first week of June would be the week.

You can't use your breaks to get over a hill
GoodSirTets
Profile Joined June 2012
Canada200 Posts
May 17 2015 18:58 GMT
#36
On May 18 2015 02:39 BlackLilium wrote:
Show nested quote +
On May 18 2015 00:21 GoodSirTets wrote:
I'm going to try and do a community cast of the ro8 onwards and some of the games highlighted here within this week.

That would be great! DH needs to be exposed more to people who may otherwise not notice it. Not everyone is on TL forums...
Looking forward to watch it - where can we find your casts?


I'll link them in this thread and probably plug them on screddit once I upload them
High Diamond/ Low Masters :^)
sixfour
Profile Blog Joined December 2009
England11061 Posts
May 17 2015 20:09 GMT
#37
On May 17 2015 21:18 BlackLilium wrote:
Show nested quote +
On May 17 2015 20:45 sixfour wrote:
Why is cheese a problem exactly?


It's not a problem per-se. It is a something you have to keep a close eye on, though.
If cheese is too weak, it will be rare diminishing the need for scouting and safe play.
If cheese is too strong, games will become coin-flippy and cheese-oriented.

DH9 gives a little bit more power to cheese compared to HotS. If cheese was at the right spot in HotS, then it may be too strong in DH9. A careful evaluation is needed to decide it.


Yeah, that seems fair, although there being too much of an opportunity for cheese isn't necessarily a bad thing. I'd much rather watch short games whereby people are doing something unorthodox and it's a case of the other guy recognising it and adapting to try to defend it, or at least there's the option of it so it keeps players honest, rather than the state of the game being such that there's negative play until 200/200 armies get thrown at each other
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2015-05-17 20:15:56
May 17 2015 20:14 GMT
#38
On May 18 2015 05:09 sixfour wrote:
Yeah, that seems fair, although there being too much of an opportunity for cheese isn't necessarily a bad thing. I'd much rather watch short games whereby people are doing something unorthodox and it's a case of the other guy recognising it and adapting to try to defend it, or at least there's the option of it so it keeps players honest, rather than the state of the game being such that there's negative play until 200/200 armies get thrown at each other


Cheese is not the only alternative to negative play. I believe DH9 gives more options for early aggression that is not an all-in or cheese. You can cut workers for bigger army and then stabilize after doing moderate damage (sections "Worker cut for early aggression", and "Stabilizing early aggression")
[MOD]Economy - Hot Mineral Harvesting
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
May 18 2015 03:20 GMT
#39
https://www.youtube.com/embed/e9Oh8voodcM
herO vs Maru, what low-econ creates, so beautiful...
John 15:13
StalkerFang
Profile Joined August 2013
Australia68 Posts
Last Edited: 2015-05-18 05:17:37
May 18 2015 05:17 GMT
#40
On May 18 2015 05:09 sixfour wrote:
Show nested quote +
On May 17 2015 21:18 BlackLilium wrote:
On May 17 2015 20:45 sixfour wrote:
Why is cheese a problem exactly?


It's not a problem per-se. It is a something you have to keep a close eye on, though.
If cheese is too weak, it will be rare diminishing the need for scouting and safe play.
If cheese is too strong, games will become coin-flippy and cheese-oriented.

DH9 gives a little bit more power to cheese compared to HotS. If cheese was at the right spot in HotS, then it may be too strong in DH9. A careful evaluation is needed to decide it.


Yeah, that seems fair, although there being too much of an opportunity for cheese isn't necessarily a bad thing. I'd much rather watch short games whereby people are doing something unorthodox and it's a case of the other guy recognising it and adapting to try to defend it, or at least there's the option of it so it keeps players honest, rather than the state of the game being such that there's negative play until 200/200 armies get thrown at each other


Totally agree with this, I actually used to love playing PvP in WoL since it was basically all about micro with small armies. Learning to defend 2 gate proxies, cannon rushes and continual 4 gates as I moved up the ladder was pretty much the best fun I have ever had playing SC2, I just loved the feeling of out-microing your opponent. Anything which makes maxing out slower is positive for the game imo, I guess with the qualifier that you're actually encouraged to do things with your units as you build towards max.

To be fair we have to remember that the current LotV model does a pretty decent job of this
Former member of the Anti-Traction League
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
17:00
WWG Masters Showdown
SteadfastSC232
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 585
SteadfastSC 232
ProTech142
BRAT_OK 116
IndyStarCraft 21
StarCraft: Brood War
Calm 1950
Shuttle 445
Dewaltoss 121
Mini 103
Hyun 90
ggaemo 55
yabsab 48
910 24
soO 19
Killer 15
[ Show more ]
HiyA 12
NaDa 4
Counter-Strike
fl0m1069
Heroes of the Storm
Grubby2118
Khaldor807
Liquid`Hasu503
Other Games
FrodaN3023
Beastyqt789
B2W.Neo693
mouzStarbuck264
ToD172
ArmadaUGS170
QueenE84
Mew2King57
Chillindude13
Organizations
Other Games
PGL1725
gamesdonequick838
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 49
• Reevou 20
• HeavenSC 19
• Adnapsc2 11
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV851
• HappyZerGling73
Other Games
• imaqtpie1307
• Shiphtur185
Upcoming Events
BSL 21
18m
StRyKeR vs eOnzErG
Bonyth vs Sziky
Replay Cast
13h 18m
Wardi Open
16h 18m
Monday Night Weeklies
21h 18m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.