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[Patch 8.14] SSG Worlds Skin Release Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 Next All
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2018-07-18 20:43:58
July 18 2018 20:10 GMT
#21
No comment
Carrilord has arrived.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2018-07-18 20:13:07
July 18 2018 20:12 GMT
#22
call me jackie bryant

i dont think rito cares too much about junglers getting fed from jungle farm and taxing and split pushing or whatever
aka Teutonica
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 18 2018 21:06 GMT
#23
I just think they are willing to do anything, even as convoluted as this change to not talk about support
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 18 2018 21:42 GMT
#24
You mean the role that used to be less popular than Trevor Noah?
Freeeeeeedom
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
July 19 2018 06:10 GMT
#25
Riot invested too much time into role selection, something I truly believe was awesome, despite the early teething problems. The game is in a convoluted state right now, I agree, however, I believe we're moving in a better direction. I think it's cool to give supports super powerful actives, but if they also give laners some powerful actives that'd be great too. There are almost no interesting active items outside support role, I'd like that to change.
Que Sera Sera
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 19 2018 11:33 GMT
#26
Years ago Yanger and myself had some discussions about how Riot could make support itemization more interesting. Dota tries to do this through two core concepts:

•High gold efficiency with poor slot efficiency
•Cheap stat allocation with powerful active effects

This means that even though supports have low gold income they can still have access to powerful items. Laners with high income can go these items but they quickly become inefficient to use(Drums) so the power spike of buying them have to win the game or you are just super behind.

Riot went with another option of just increasing support gold income. They changed how passive gold generation works by increasing it and shifting some gold off minion farming. They removed wards and instead created a trinket which is essentially income for a support. They created support items that just generation income while being efficient. Then they kept making cheapest efficient items. The problem is whenever these items are good, laners just buy them since there's no real loss of slot efficiency in league. We've seen this time and time again. Locket top/jungle back in the day to Knights Vox and new locket top laners etc.

Personally think the slot efficiency/item actives is the way to go to make the roles items more interesting. Removing supports ability to dominate vision also removed agency from the role. I know why they did it but it forced them to then add more power in other ways. This has all culminated into the situation we find ourselves in where supports are just insanely strong. How do they fix this? I don't know if they can really without overhauling their system or doing something really innovative.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 19 2018 12:03 GMT
#27
What exactly is the issue with supports being as strong as they are at the moment? League has always had periods of time where a role was stronger than the rest.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35174 Posts
July 19 2018 12:05 GMT
#28
Because it's causing all this funneling nonsense.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 19 2018 12:26 GMT
#29
Supports being strong isn't really the issue. They have made passive income so strong while making support items just really efficient. So supports don't really have to do anything to get the power they have.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
July 19 2018 13:19 GMT
#30
On July 19 2018 21:05 Gahlo wrote:
Because it's causing all this funneling nonsense.

actually supports being rich caused problems before this funneling nonsense. the whole "better bot lane wins game despite every other lane losing" thing is due to supports being too fed. the adc with better survivability/peel just outlasts everyone. we havent seen a proper assassin meta in ages because supports get their adc buff items too quickly.

the issue with lol atm is just champion design (or game design, whichever way you see it). there are over 100 champions but outside of a handful of champions, there arent enough team compositions that would incentivise you to pick a specific champion despite it being considered "off-meta". few champions are actually good at one thing and bad at the other. in the end it all just comes down to how riot scales the damage numbers and how easy it is for a specific champ to land their damage (skillshots vs aoe vs targeted).

dota doesnt have "funneling" issues as bad as lol because it has heroes that can deal with strategies no matter how shit they are in any given patch. every "strategy" has a counter to it that is viable at almost any time because of the way the heroes and game is just naturally designed. league just suffers from always having a group of champions that benefit more than everyone else when riot implements a balance change to sway the meta and as a result, creation of a new "hot" strategy. thats just fundamentally poor game design
Gahlo
Profile Joined February 2010
United States35174 Posts
July 19 2018 13:37 GMT
#31
On July 19 2018 22:19 evilfatsh1t wrote:
Show nested quote +
On July 19 2018 21:05 Gahlo wrote:
Because it's causing all this funneling nonsense.

actually supports being rich caused problems before this funneling nonsense. the whole "better bot lane wins game despite every other lane losing" thing is due to supports being too fed. the adc with better survivability/peel just outlasts everyone. we havent seen a proper assassin meta in ages because supports get their adc buff items too quickly.

the issue with lol atm is just champion design (or game design, whichever way you see it). there are over 100 champions but outside of a handful of champions, there arent enough team compositions that would incentivise you to pick a specific champion despite it being considered "off-meta". few champions are actually good at one thing and bad at the other. in the end it all just comes down to how riot scales the damage numbers and how easy it is for a specific champ to land their damage (skillshots vs aoe vs targeted).

dota doesnt have "funneling" issues as bad as lol because it has heroes that can deal with strategies no matter how shit they are in any given patch. every "strategy" has a counter to it that is viable at almost any time because of the way the heroes and game is just naturally designed. league just suffers from always having a group of champions that benefit more than everyone else when riot implements a balance change to sway the meta and as a result, creation of a new "hot" strategy. thats just fundamentally poor game design

My post was by no means me expressing that it wasn't a problem until now.
DarkCore
Profile Joined March 2011
Germany4194 Posts
July 19 2018 13:54 GMT
#32
Riot is trying to loosen positional roles, and realising they've stapled their balls to the floor because they've been enforcing said roles for years. As always, their solution is to rip everything up, have a mess of a meta for a few weeks or months, and try to balance the game from then onwards.

Many role mechanics, especially role items, do not support the current approach, because by definition, role mechanics enforce a meta.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2018-07-19 15:04:26
July 19 2018 15:03 GMT
#33
On July 19 2018 22:19 evilfatsh1t wrote:
Show nested quote +
On July 19 2018 21:05 Gahlo wrote:
Because it's causing all this funneling nonsense.

actually supports being rich caused problems before this funneling nonsense. the whole "better bot lane wins game despite every other lane losing" thing is due to supports being too fed. the adc with better survivability/peel just outlasts everyone. we havent seen a proper assassin meta in ages because supports get their adc buff items too quickly.

I think the "better bot wins" meme is mostly thanks to Censer period and the often ignored fact that botlane winning means you have two champions that win their lane and the enemy has two champions that lose their lane. If your jungler and mid/top lose the game is/was very very hard to win especially when one of them are a hardcarry like Yi for instance, ADCs are by design hardcarries.

Assassins are perfectly fine in soloQ Talon, both the smite or flash variants, is one of the strongest if not the strongest midlaner right now. Pro games are an entirely different matter.

I'd love to see more viable hardcarries in the other roles rather than nerfs. Rito is honestly way too fast with the nerfhammer.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
Last Edited: 2018-07-19 15:57:02
July 19 2018 15:55 GMT
#34
soloq is hardly a good way to judge whether the game is designed well or not, but even then youve only specified talon out of many assassin champs. all the rest have been sidelined for either bruisers or mages with good waveclear and roam (something talon also happens to excel at). zoe is another thats picked but thats cause her ranged cc and damage is just stupid.
and the bot lane wins game thing came from a winning combination of jg/mid/top being unable to outcarry a single winning bot lane.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 19 2018 17:06 GMT
#35
On July 20 2018 00:55 evilfatsh1t wrote:
soloq is hardly a good way to judge whether the game is designed well or not, but even then youve only specified talon out of many assassin champs. all the rest have been sidelined for either bruisers or mages with good waveclear and roam (something talon also happens to excel at). zoe is another thats picked but thats cause her ranged cc and damage is just stupid.
and the bot lane wins game thing came from a winning combination of jg/mid/top being unable to outcarry a single winning bot lane.

Assassins are perfectly viable mid: Ekko, Zed, Katarina, Wukong do I really need to go on? The point is the top dog generally is considered to be Talon an assassin. Assassins ALL roam and shove. The most consistent rank 1 in NA is an Akali main for crying out loud.

Sometimes I feel like I'm the only one actually playing the game on this board.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
July 20 2018 08:26 GMT
#36
yeah i literally just said in my post that soloq is not a good indication of proper game design, but feel free to ignore that to make your point.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
July 20 2018 10:33 GMT
#37
Why is soloq not a good indication of proper game design?
Sure you'll have preferences and people will still play what they feel like, but the large majority plays what is viable. No one wants to play something that feels weak AND unfun. And even if it's fun, if it's weak enough, it becomes unfun if you get clapped every time you play the game with that champion (or at the very least get clapped enough; >60% I guess, or should that be higher?)
Taxes are for Terrans
Slayer91
Profile Joined February 2006
Ireland23460 Posts
July 20 2018 10:43 GMT
#38
clearly designing around the way the majority of people play the game is not a good idea
aka Teutonica
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
Last Edited: 2018-07-20 10:59:19
July 20 2018 10:56 GMT
#39
So what parameters can then be used to evaluate your game design? I'm not saying looking at the majority is the right way (was just kind of playing devil's advocate; but you do want to maximize fun/counterplay/viability; but it does have some merit). Also, I'd argue that the current state of the game is the most variable it's ever been.

Can standard/hyper adcs (with their support complement) ever exist in a mage/bruiser botlane meta, or are those mutually exclusive?
If the scenario is able to exist, it would certainly be the most succesful balancing ever, right? It would be even better if more adc's other than ezreal & lucian mid could sit in solo lanes!

But to get back to my point: maximizing a parameter, say viability, will never mean complete viability. The way champions have their specific niche implies total viability can't be attained. But in soloq I feel everything is viable anyway because it's literally a coinflip (even more than it used to be) lol.
Taxes are for Terrans
Slayer91
Profile Joined February 2006
Ireland23460 Posts
July 20 2018 11:00 GMT
#40
if there was any ambiguity i was being sarcastic
aka Teutonica
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