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[Patch 6.9] Midseason General Discussion - Page 17

Forum Index > LoL General
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Goumindong
Profile Joined February 2013
United States3529 Posts
May 09 2016 22:26 GMT
#321
Feeders and champ select trolls were "solved" long before dynamic queue.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-05-09 22:32:10
May 09 2016 22:30 GMT
#322
To be clear - dynamic queue didn't solve #2, new champ select did. And I actually don't think new champ select totally got rid of the problem, since you still see random queue terrorists ("pls trade me mid i can't jungle"), but obviously it's way better than it used to be.

And although dynamic queue helped with #1, I think intentional feeding was already on the way out well before dynamic queue.

Intentional feeding is obviously way harder to deal with than verbal toxicity, simply because you really can't ever ban someone who's just having a bad game, but the number of "mobility boots Rammus with 6 Zeals" has declined dramatically even before dynamic queue.
What fun is it being cool if you can’t wear a sombrero?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2016-05-09 23:00:32
May 09 2016 22:35 GMT
#323
On May 10 2016 07:14 cLutZ wrote:
Show nested quote +
On May 10 2016 06:34 GrandInquisitor wrote:
On May 10 2016 06:21 cLutZ wrote:
On May 10 2016 06:13 kongoline wrote:
lyte is leaving riot games



wont lie im happy


The damage is done. The groupthink at Riot and in the community is pretty strong.

I think all the Lyte hate is exactly why most game companies will never bother investing the resources into hiring someone like Lyte. Why go to all that expense to ban a bunch of your profitable customers, only to get shit on 24/7 for it? So much easier to just ignore the issue altogether.

Lyte (and Riot's support for him) did a ton of good for the game. Legitimate intentional feeders are so much rarer now than when I started playing this game. A bunch of crybabies will always hate him, but truthfully, any disciplinarian is always going to be hated by those he's punishing.

Legitimate intentional feeders should always have been the #1 priority. That was not Lyte's focus, it was on written messages. The #2 priority should have been champ select trolls, who actually fed into #1.

IMO both those were "solved" in as much as they were, by dynamic queue. Its just not the way I would have solved them, as IMO they make the competitive side of playing less interesting to me. But also, I would have liked them to return to ELO, and to publish the ELO of all 30 million or whatever players every week, so who am I?

I think the Lyte system, at its infancy, actually made both my top priorities worse, because people would do #1, and #2 to bait out the language and get people banned. However, if you like dynamic, your Lol-life is probably improved now.

People who want to troll will still do it. I had a f/smite teemo adc(he wanted A. to jungle, and B. for somebody else to eat a dodge for him since he didn't get it) who raged at people so hard in champ select that he got the other 4 to open mid once the game started because nobody was willing to dodge for the little shit, and just wanted to report the fucker.

It's an impossible problem to solve, but I think lyte did try his best to try and mitigate the effects.

I do agree with the philosophy of trying to reduce toxicity through Reformation, but ultimately its not a solvable problem. Lyte just had the unfortunate position of eating all the abuse for trying to solve the problem.

I know one person who has the skill to be masters(he actually did get masters while chat restricted), but is so horrifically toxic to his teammates that he can incite 4 other people to feed/afk just so he will lose despite often getting ridiculously fed. Hes gotten 3-4 accounts permabanned and several more chat restricted. How many more games do you think you'd lose if after the malphite gets fb'd top from a gank that he gets called a "boosted autistic chimp". That's just for one death. It goes on and on.

Lyte might have eaten all of the abuse, and eventually bowed out, but I don't think he was wrong.
Porouscloud - NA LoL
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 09 2016 23:09 GMT
#324
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-05-09 23:49:52
May 09 2016 23:44 GMT
#325
Why do people keep building rageblade?

It is such a trash win-more item. Any fight where ayou are getting 6 free autos off is kind of a win anyway; either you're an ADC that isn't being touched and is dishing out 1k damage per auto, meaning you have already carried the fight, or you are a melee champion that just tore a whole through a CC'd backline, meaning you won the fight.

I think you'd be much better off just building something else that gives you more threat through those first 6 auto's. Unless you are like Kayle / Jax, I just dont think it is good.
IamPryda
Profile Joined April 2011
United States1186 Posts
May 10 2016 01:58 GMT
#326
never was a fan of lyte. while getting rid of toxic players is a good thing I always thought the tribunal created this victim mentality where all people wanted to do was report anyone they felt wronged them rather then just play them game. new champ select and afk detection should have been much more of a priority as they solved way more issues then tribunal ever did/could
Moar banelings less qq
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
May 10 2016 02:02 GMT
#327
i dont see why everyone thinks the 6 stacks required for rageblade is such a big problem. unless somethings changed last i checked you can get 6 stacks off minions and towers?
unless youre fighting around baron/dragon everytime and theres nothing to hit around you, i dont think getting 6 stacks up for a fight is that hard.
is there something im missing here
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-05-10 05:40:46
May 10 2016 02:58 GMT
#328
On May 10 2016 08:44 iCanada wrote:
Why do people keep building rageblade?

It is such a trash win-more item. Any fight where ayou are getting 6 free autos off is kind of a win anyway; either you're an ADC that isn't being touched and is dishing out 1k damage per auto, meaning you have already carried the fight, or you are a melee champion that just tore a whole through a CC'd backline, meaning you won the fight.

I think you'd be much better off just building something else that gives you more threat through those first 6 auto's. Unless you are like Kayle / Jax, I just dont think it is good.

Because you don't do 1k damage/auto at 1 to 2 item timings and many champions have abilities which synergize to make them very powerful with such "win more" items. The same reason Ezreal doesn't build IE/PD

Edit: in order to average 1k per auto you need 450 AD at 80% IE crit. So even then it's pretty difficult.

I also think you underestimate just how much auto attacking carries can do, especially when they have to get through a front line before getting into the meat. For someone like vayne who likes all the stats and wants to go hard in AS it seems perfect really. Just so long as you buy it from lane not jungle.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
May 10 2016 05:28 GMT
#329
Anyone know how Hecarim clears/plays?

Heard he's really strong but I fcked up his clear imo cause somehow I ran OOM from gromp => blue ...

Also I heard he's very gank oriented but I seem pretty ult reliant when I'm ganking with him ...
Frolossus
Profile Joined February 2010
United States4779 Posts
May 10 2016 05:41 GMT
#330
On May 10 2016 14:28 KissBlade wrote:
Anyone know how Hecarim clears/plays?

Heard he's really strong but I fcked up his clear imo cause somehow I ran OOM from gromp => blue ...

Also I heard he's very gank oriented but I seem pretty ult reliant when I'm ganking with him ...

start talisman 3 pots
you do run oom from gromp blue, just how it works. as long as you don't die because of it you're fine.
most optimal way to play him is powerfarm and counter gank. once you get a good lead you punish everyone for over extending
iCanada
Profile Joined August 2010
Canada10660 Posts
May 10 2016 07:07 GMT
#331
Cass is real bad.
iCanada
Profile Joined August 2010
Canada10660 Posts
May 10 2016 07:58 GMT
#332
On May 10 2016 11:02 evilfatsh1t wrote:
i dont see why everyone thinks the 6 stacks required for rageblade is such a big problem. unless somethings changed last i checked you can get 6 stacks off minions and towers?
unless youre fighting around baron/dragon everytime and theres nothing to hit around you, i dont think getting 6 stacks up for a fight is that hard.
is there something im missing here


SO like... every main team fight you'll ever get into until one team is wicked far ahead you won't be pre-stacked? Sounds real good.

On May 10 2016 11:58 Goumindong wrote:
Show nested quote +
On May 10 2016 08:44 iCanada wrote:
Why do people keep building rageblade?

It is such a trash win-more item. Any fight where ayou are getting 6 free autos off is kind of a win anyway; either you're an ADC that isn't being touched and is dishing out 1k damage per auto, meaning you have already carried the fight, or you are a melee champion that just tore a whole through a CC'd backline, meaning you won the fight.

I think you'd be much better off just building something else that gives you more threat through those first 6 auto's. Unless you are like Kayle / Jax, I just dont think it is good.

Because you don't do 1k damage/auto at 1 to 2 item timings and many champions have abilities which synergize to make them very powerful with such "win more" items. The same reason Ezreal doesn't build IE/PD

Edit: in order to average 1k per auto you need 450 AD at 80% IE crit. So even then it's pretty difficult.

I also think you underestimate just how much auto attacking carries can do, especially when they have to get through a front line before getting into the meat. For someone like vayne who likes all the stats and wants to go hard in AS it seems perfect really. Just so long as you buy it from lane not jungle.


I can't really say re-ADC's, not sure what it does more damage on. I keep seeing junglers build that shit, and its real bad.
Goumindong
Profile Joined February 2013
United States3529 Posts
May 10 2016 09:02 GMT
#333
Very bad on melee auto attackers because you're right; very unlikely you will get 6+ autos in a fight that you didn't win anyway. And if you're in the jungle it's especially bad because you will never easily be able to prep it unless your lanes let you prep on waves instead of clearing them.

But ranged ADs almost definitely will unless they've lost the fight before it began. From pushing in creep waves to attacking the tank you will almost certainly get the attacks in.
Slayer91
Profile Joined February 2006
Ireland23460 Posts
Last Edited: 2016-05-10 10:44:14
May 10 2016 10:41 GMT
#334
On May 10 2016 08:44 iCanada wrote:
Why do people keep building rageblade?

It is such a trash win-more item. Any fight where ayou are getting 6 free autos off is kind of a win anyway; either you're an ADC that isn't being touched and is dishing out 1k damage per auto, meaning you have already carried the fight, or you are a melee champion that just tore a whole through a CC'd backline, meaning you won the fight.

I think you'd be much better off just building something else that gives you more threat through those first 6 auto's. Unless you are like Kayle / Jax, I just dont think it is good.


trash on jax and any other melee champs if you intend to teamfight. Increased cost+need to stack to 6 + need 6 stacks to get the sated makes it unreasonable.

On May 10 2016 14:28 KissBlade wrote:
Anyone know how Hecarim clears/plays?

Heard he's really strong but I fcked up his clear imo cause somehow I ran OOM from gromp => blue ...

Also I heard he's very gank oriented but I seem pretty ult reliant when I'm ganking with him ...


Played him last week or something super fast clear super good.
Horse burns mana fast for sure, make sure you get the mana regen jungle item, don't use W much and don't waste Q on single target if you are low mana.
Maybe don't smite gromp and smite blue instead, whatever.

Don't know what you mean by gank oriented, he can gank well and he can clear well. Go cinderhulk-->Trinity
Gank oriented usually means poor scaling when not fed or poor farming so they rely on ganking to win, e.g shaco lee sin
horse doesn't have either of those problems although maybe when underfarmed he's weak because he tends to want to engage, but you can just play a bit more passively.
You can get fed without ganking much anyway, just farm the jungle.
aka Teutonica
Gahlo
Profile Joined February 2010
United States35174 Posts
May 10 2016 10:47 GMT
#335
Hotfix is live, ammended to the top of the patch notes.
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2016-05-10 13:50:58
May 10 2016 13:49 GMT
#336
New rageblade just seems like a trap for any ADC including vayne.. its expensive as fuck, has some useless stats and doesn't scale with crit. Has anyone actually done the math for rageblade + something vs Hurricane + something or whatever your preferred build path is?

So IE and Rageblade are both 3600, I have no idea what second item you would go after rageblade on an ADC so IE+ Hurricane vs rageblade whatever
General_Winter
Profile Joined February 2011
United States719 Posts
May 10 2016 14:11 GMT
#337
Late late game, attack speed champs like kindred are doing 3 autos a second. To it takes about two seconds for it to stack. That's in theory not too bad. Though in practice I don't see where it fits in the late late game builds on champs like kindred. You need boots, blood razor , Bork, and hurricane. So ragebalde has to fight with maw, ie, and bloodthirster for those last two late game spots and it's probably worse than any of those.
Gahlo
Profile Joined February 2010
United States35174 Posts
May 10 2016 14:17 GMT
#338
On May 10 2016 22:49 Bladeorade wrote:
New rageblade just seems like a trap for any ADC including vayne.. its expensive as fuck, has some useless stats and doesn't scale with crit. Has anyone actually done the math for rageblade + something vs Hurricane + something or whatever your preferred build path is?

So IE and Rageblade are both 3600, I have no idea what second item you would go after rageblade on an ADC so IE+ Hurricane vs rageblade whatever

Gotta go the cash money build. IE + Tyler1blade + Tryhardforce.
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
May 10 2016 17:28 GMT
#339
On May 10 2016 22:49 Bladeorade wrote:
New rageblade just seems like a trap for any ADC including vayne.. its expensive as fuck, has some useless stats and doesn't scale with crit. Has anyone actually done the math for rageblade + something vs Hurricane + something or whatever your preferred build path is?

So IE and Rageblade are both 3600, I have no idea what second item you would go after rageblade on an ADC so IE+ Hurricane vs rageblade whatever


You would go Rageblade + Hurricane, but I agree rageblade is awful on pretty much every adc.
Current Rageblade + Botrk + Hurricane probably only breaks even with the same build pre-patch but it's 1k more expensive, has an even worse build path and weaker 1 item power spike.

Rageblade trist is pure garbage now and botrk rush might even be stronger on Kog
Liquipedia"Expert"
Goumindong
Profile Joined February 2013
United States3529 Posts
May 10 2016 17:31 GMT
#340
On May 10 2016 23:11 General_Winter wrote:
Late late game, attack speed champs like kindred are doing 3 autos a second. To it takes about two seconds for it to stack. That's in theory not too bad. Though in practice I don't see where it fits in the late late game builds on champs like kindred. You need boots, blood razor , Bork, and hurricane. So ragebalde has to fight with maw, ie, and bloodthirster for those last two late game spots and it's probably worse than any of those.


Blood razor? On a lane champion? Also 2.5 is the AS cap so 3 seconds to stack is more reasonable.

Botrk, rageblade, hurricane seems like it would be pretty potent on vayne (in whatever order)
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