shout out to that jungler that came bot 4 times at level 2 while our jungler hit level 4 while he was still 2.
[Patch 6.9] Midseason General Discussion - Page 15
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dsyxelic
United States1417 Posts
shout out to that jungler that came bot 4 times at level 2 while our jungler hit level 4 while he was still 2. | ||
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Slusher
United States19143 Posts
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Bladeorade
United States1898 Posts
Why do people think this is good? Am I out of the loop? | ||
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kongoline
6318 Posts
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Gahlo
United States35174 Posts
On May 09 2016 09:37 Slusher wrote: I remember back when the api would show duos, that shit was like clockwork Still kinda is when kids from the same club show up. | ||
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Frolossus
United States4779 Posts
On May 08 2016 15:46 Amui wrote: Flash was longer range, lower CD, and pretty much the only jungler to be able to kill you when you still had flash was fiddle. don't forget the projectile pop | ||
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evilfatsh1t
Australia8939 Posts
as a dota player ive always viewed lol as a game for kids, and though i play lol now reading this thread has reinforced that idea a lot for me (although in actuality im only referring to like 3 posters here) also what do people think of support veigar. too weak during laning phase to be viable or worth picking in games that will stall? | ||
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cLutZ
United States19574 Posts
On May 09 2016 08:37 MuddyJam wrote: if enemy jungle is worth anything you will lose your all the rest of your jungle putting you miles behind. That guy HAS to stomp lane from that cheese which is alot of faith to have in random soloQ player That is a lot of faith in random enemy soloQ junglers! He's probably not even on the right side of the jungle to take your jungle. | ||
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iCanada
Canada10660 Posts
That was a rough patch for many spartan mains I'm sure. Made it so much riskier to dive kids, but my decision making was still stuck on "always dive with flash up." | ||
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Goumindong
United States3529 Posts
On May 09 2016 10:01 Bladeorade wrote: Is anyone else getting these Jungle Vaynes on their team? Razor into Rageblade? Why do people think this is good? Am I out of the loop? Jungle vayne? Cause rageblade seems pretty good for vayne at the moment but I cannot see trying to jungle it | ||
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Frolossus
United States4779 Posts
i can't see her winning a single lane matchup now | ||
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NapKiN16
Canada95 Posts
On May 09 2016 10:05 kongoline wrote: no but i get 3 games in row whan my adc rushed rageblade (lucian and vayne) wtf is going on is that even good? They probably watched gosu wrecking people with rageblade vayne, and believe its op but don't understand how to use it properly. | ||
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iCanada
Canada10660 Posts
On May 09 2016 11:50 Frolossus wrote: anivia changes feel terrible to play i can't see her winning a single lane matchup now The Rs effective trade range is actually higher, so is E's. R has a funny cast delay on it though. I think it just feels bad because we're used to weird anivia with awkward ranges that didn't mesh. She trades evenly with new Syndra, and people seem to think Syndra is on the OP side. I don't like is how it's much harder to shove in a wave then roam. R takes so long to expand, feels weird. It's still good for stalling games out . Her laning pattern feels like it has less pressure. | ||
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Frolossus
United States4779 Posts
On May 09 2016 13:22 iCanada wrote: The Rs effective trade range is actually higher, so is E's. R has a funny cast delay on it though. I think it just feels bad because we're used to weird anivia with awkward ranges that didn't mesh. She trades evenly with new Syndra, and people seem to think Syndra is on the OP side. I don't like is how it's much harder to shove in a wave then roam. R takes so long to expand, feels weird. It's still good for stalling games out . Her laning pattern feels like it has less pressure. the main issue is that increase E projectile speed gives you less time to hit them with a smaller R if they move at all after you cast E you can't get double damage from R q nerf is w/e but the projectile speed and starting size of glacial storm are both bad changes it's really important that she actually is able to get the ER combo off considering that it costs 1/4 of her mana early/mid game regardless of how much damage it hits for | ||
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cLutZ
United States19574 Posts
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Bladeorade
United States1898 Posts
I just played as one, first time in any of my games facing or on my team, and I completely crushed mid and proceeded to crush the game. Whats the counter play to him? | ||
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iCanada
Canada10660 Posts
On May 09 2016 14:24 Frolossus wrote: the main issue is that increase E projectile speed gives you less time to hit them with a smaller R if they move at all after you cast E you can't get double damage from R q nerf is w/e but the projectile speed and starting size of glacial storm are both bad changes it's really important that she actually is able to get the ER combo off considering that it costs 1/4 of her mana early/mid game regardless of how much damage it hits for Is it really an E projectile speed increase and not a R delay? Huh. I guess that would have the same effect regardless. Perhaps we just have to RE instead of ER. I agree though, it feels bad. On May 09 2016 14:30 cLutZ wrote: Why would Anivia get any changes that weren't a cataclysmic buff? Probably the same reason the 55% winrate mid Malzahar got cataclysmic buffs. Cuz Riot wasn't thinking at all. Now Malz has a 57% winrate Jungle, Mid, and a 54% winrate top. LOL. I guess thje stats are tainted since about a 3rd of them are before the hot-fix, but still. http://www.op.gg/champion/malzahar/statistics/jungle | ||
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JimmiC
Canada22817 Posts
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Alaric
France45622 Posts
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kongoline
6318 Posts
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