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[Patch 6.9] Midseason General Discussion - Page 15

Forum Index > LoL General
Post a Reply
Prev 1 13 14 15 16 17 28 Next All
dsyxelic
Profile Joined May 2010
United States1417 Posts
May 09 2016 00:18 GMT
#281
to be fair most level 2 ganks are for a duo or a premade

shout out to that jungler that came bot 4 times at level 2 while our jungler hit level 4 while he was still 2.
TL/SKT
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 09 2016 00:37 GMT
#282
I remember back when the api would show duos, that shit was like clockwork
Carrilord has arrived.
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 09 2016 01:01 GMT
#283
Is anyone else getting these Jungle Vaynes on their team? Razor into Rageblade?

Why do people think this is good? Am I out of the loop?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-05-09 01:08:05
May 09 2016 01:05 GMT
#284
no but i get 3 games in row whan my adc rushed rageblade (lucian and vayne) wtf is going on is that even good?
Gahlo
Profile Joined February 2010
United States35174 Posts
May 09 2016 01:09 GMT
#285
On May 09 2016 09:37 Slusher wrote:
I remember back when the api would show duos, that shit was like clockwork

Still kinda is when kids from the same club show up.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 09 2016 01:14 GMT
#286
On May 08 2016 15:46 Amui wrote:
Show nested quote +
On May 08 2016 15:39 iCanada wrote:
On May 08 2016 12:10 cLutZ wrote:
On May 08 2016 11:54 iCanada wrote:
On May 08 2016 02:40 nafta wrote:
If you never noticed janna's old passive you probably never really played sober.

Remember when the marksmen weren't the only plebs begging for the janna in champ select.


Plebs? Or just real kill thirsty Junglers?

<3

Also, your team getting Janna meant you could gank a lane that didn't have Janna. Can confirm for a long ass time ganking a Janna lane was borderline impossible unless you had Lee Sin. Other popular Junglers just kind of got laughed at. Lol poor Warwick / Udyr / Trundle / Nunu trying to kill a Janna.

Even Shaco had a hard time making enough damage stick unless fed.

Ahh yes, the legendary Warwick/Udyr/Trundle/Nunu ganks.


S1 LoL was pretty awesome. Least threatening ganks.

Flash was longer range, lower CD, and pretty much the only jungler to be able to kill you when you still had flash was fiddle.

don't forget the projectile pop
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
May 09 2016 01:23 GMT
#287
lol this thread is hilarious
as a dota player ive always viewed lol as a game for kids, and though i play lol now reading this thread has reinforced that idea a lot for me (although in actuality im only referring to like 3 posters here)

also what do people think of support veigar. too weak during laning phase to be viable or worth picking in games that will stall?
cLutZ
Profile Joined November 2010
United States19574 Posts
May 09 2016 01:28 GMT
#288
On May 09 2016 08:37 MuddyJam wrote:
Show nested quote +
On May 09 2016 06:56 cLutZ wrote:
Honestly, lvl 2 ganks work even if they "fail". Half the time the exp loss means that guy will just feed a solokill. The trouble is the super failed ones where minions just clown you and your laners, and most junglers don't know the difference.


if enemy jungle is worth anything you will lose your all the rest of your jungle putting you miles behind.
That guy HAS to stomp lane from that cheese which is alot of faith to have in random soloQ player

That is a lot of faith in random enemy soloQ junglers!

He's probably not even on the right side of the jungle to take your jungle.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
May 09 2016 01:39 GMT
#289
Holy fuck I died to tower so many after they removed the projectile pop.

That was a rough patch for many spartan mains I'm sure. Made it so much riskier to dive kids, but my decision making was still stuck on "always dive with flash up."
Goumindong
Profile Joined February 2013
United States3529 Posts
May 09 2016 01:49 GMT
#290
On May 09 2016 10:01 Bladeorade wrote:
Is anyone else getting these Jungle Vaynes on their team? Razor into Rageblade?

Why do people think this is good? Am I out of the loop?

Jungle vayne? Cause rageblade seems pretty good for vayne at the moment but I cannot see trying to jungle it
Frolossus
Profile Joined February 2010
United States4779 Posts
May 09 2016 02:50 GMT
#291
anivia changes feel terrible to play

i can't see her winning a single lane matchup now
NapKiN16
Profile Joined June 2009
Canada95 Posts
May 09 2016 03:31 GMT
#292
On May 09 2016 10:05 kongoline wrote:
no but i get 3 games in row whan my adc rushed rageblade (lucian and vayne) wtf is going on is that even good?


They probably watched gosu wrecking people with rageblade vayne, and believe its op but don't understand how to use it properly.
ForGotteNNapKiN NapKiN[AoV]
iCanada
Profile Joined August 2010
Canada10660 Posts
May 09 2016 04:22 GMT
#293
On May 09 2016 11:50 Frolossus wrote:
anivia changes feel terrible to play

i can't see her winning a single lane matchup now


The Rs effective trade range is actually higher, so is E's. R has a funny cast delay on it though.

I think it just feels bad because we're used to weird anivia with awkward ranges that didn't mesh. She trades evenly with new Syndra, and people seem to think Syndra is on the OP side.

I don't like is how it's much harder to shove in a wave then roam. R takes so long to expand, feels weird. It's still good for stalling games out .

Her laning pattern feels like it has less pressure.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2016-05-09 05:36:17
May 09 2016 05:24 GMT
#294
On May 09 2016 13:22 iCanada wrote:
Show nested quote +
On May 09 2016 11:50 Frolossus wrote:
anivia changes feel terrible to play

i can't see her winning a single lane matchup now


The Rs effective trade range is actually higher, so is E's. R has a funny cast delay on it though.

I think it just feels bad because we're used to weird anivia with awkward ranges that didn't mesh. She trades evenly with new Syndra, and people seem to think Syndra is on the OP side.

I don't like is how it's much harder to shove in a wave then roam. R takes so long to expand, feels weird. It's still good for stalling games out .

Her laning pattern feels like it has less pressure.

the main issue is that increase E projectile speed gives you less time to hit them with a smaller R
if they move at all after you cast E you can't get double damage from R

q nerf is w/e but the projectile speed and starting size of glacial storm are both bad changes


it's really important that she actually is able to get the ER combo off considering that it costs 1/4 of her mana early/mid game regardless of how much damage it hits for
cLutZ
Profile Joined November 2010
United States19574 Posts
May 09 2016 05:30 GMT
#295
Why would Anivia get any changes that weren't a cataclysmic buff?
Freeeeeeedom
Bladeorade
Profile Joined August 2010
United States1898 Posts
May 09 2016 05:36 GMT
#296
Soooo Malzahar seems very broken. Did he get hot fixed already?

I just played as one, first time in any of my games facing or on my team, and I completely crushed mid and proceeded to crush the game. Whats the counter play to him?
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-05-09 12:56:23
May 09 2016 12:30 GMT
#297
On May 09 2016 14:24 Frolossus wrote:
Show nested quote +
On May 09 2016 13:22 iCanada wrote:
On May 09 2016 11:50 Frolossus wrote:
anivia changes feel terrible to play

i can't see her winning a single lane matchup now


The Rs effective trade range is actually higher, so is E's. R has a funny cast delay on it though.

I think it just feels bad because we're used to weird anivia with awkward ranges that didn't mesh. She trades evenly with new Syndra, and people seem to think Syndra is on the OP side.

I don't like is how it's much harder to shove in a wave then roam. R takes so long to expand, feels weird. It's still good for stalling games out .

Her laning pattern feels like it has less pressure.

the main issue is that increase E projectile speed gives you less time to hit them with a smaller R
if they move at all after you cast E you can't get double damage from R

q nerf is w/e but the projectile speed and starting size of glacial storm are both bad changes


it's really important that she actually is able to get the ER combo off considering that it costs 1/4 of her mana early/mid game regardless of how much damage it hits for


Is it really an E projectile speed increase and not a R delay?

Huh. I guess that would have the same effect regardless.

Perhaps we just have to RE instead of ER. I agree though, it feels bad.


On May 09 2016 14:30 cLutZ wrote:
Why would Anivia get any changes that weren't a cataclysmic buff?



Probably the same reason the 55% winrate mid Malzahar got cataclysmic buffs. Cuz Riot wasn't thinking at all.

Now Malz has a 57% winrate Jungle, Mid, and a 54% winrate top. LOL. I guess thje stats are tainted since about a 3rd of them are before the hot-fix, but still.

http://www.op.gg/champion/malzahar/statistics/jungle
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
Last Edited: 2016-05-09 13:12:56
May 09 2016 13:11 GMT
#298
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
May 09 2016 13:24 GMT
#299
Because even when he loses, laning vs him is miserable if you don't utterly crush him.
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-05-09 14:48:53
May 09 2016 14:22 GMT
#300
the problem is they didnt fix any of his shit, hes still super obnoxious to lane against but now he doesn't scale half as good as he did pre rework, people go tank and rylai and try to be annoying, as a former vlad main i hate everything about this rework especially not doing any dmg as a champion who used to be one of the best late game carries in game, now i know how morde mains feel
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