Prior to the changes you'd skip W and put another point in Q at level 4 because it made you strong at all points in lane (save level 2 if you didn't harass enough, 'cause E not much damage for a bunch of mana and long cd at that point), and that stopped being a thing when flash was introduced. You'd never max Q mid, and you'd never go top (technically you could, but technically LoL isn't about feeding a bruiser and getting zoned off farm from level 3-4 onward).
[Patch 6.9] Midseason General Discussion - Page 13
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Alaric
France45622 Posts
Prior to the changes you'd skip W and put another point in Q at level 4 because it made you strong at all points in lane (save level 2 if you didn't harass enough, 'cause E not much damage for a bunch of mana and long cd at that point), and that stopped being a thing when flash was introduced. You'd never max Q mid, and you'd never go top (technically you could, but technically LoL isn't about feeding a bruiser and getting zoned off farm from level 3-4 onward). | ||
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Amui
Canada10567 Posts
Followup - If it's a water dragon, and enemy team has taken scuttle(99% chance drag itself isn't warded), is it worth flashing over the back of the pit to solo the dragon with said champs? | ||
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Goumindong
United States3529 Posts
On May 07 2016 07:19 Alaric wrote: Goumindong, you're suggesting to max Q on Viktor to bully people, when that wasn't viable against anything that pushes before, and they've nerfed his E's damage. What makes you think it'd end any better for you now? Prior to the changes you'd skip W and put another point in Q at level 4 because it made you strong at all points in lane (save level 2 if you didn't harass enough, 'cause E not much damage for a bunch of mana and long cd at that point), and that stopped being a thing when flash was introduced. You'd never max Q mid, and you'd never go top (technically you could, but technically LoL isn't about feeding a bruiser and getting zoned off farm from level 3-4 onward). Well they didn't nerf his E damage for wave clearing because they removed the damage malus on his Q aftershock. His total E damage went from 98/154/210/266/322 (+0.98 ability power) to 90/170/250/330/410 (+1.2 ability power). That is a buff to total damage at all ranks (assuming you have at least 36 AP). Once you have rank 3, you're one rank ahead. Once you have 330 AP or so that is more damage with new rank 3 than old rank 5. So you're always better at wave clear (once you have the upgrade) even if you're a rank under what you would have been. If you have a handful of AP you can almost assuredly get away with 2-3 ranks in E as sufficient wave clear. edit: Am i reading this right? Or is there something in the notes that i am missing. His E is less reliable for hitting the second hit (1 second delay) but more reliable for hitting the first hit (35% faster travel speed) with less damage for hitting only one part, whatever part that is, but more damage for hitting both | ||
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Alaric
France45622 Posts
And that's pretty much the nerf yeah. You're going to have to play against potatos or have your team setup cc for you to hit E2 tho. | ||
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JazzVortical
Australia1825 Posts
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cLutZ
United States19574 Posts
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Ansibled
United Kingdom9872 Posts
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Amui
Canada10567 Posts
On May 07 2016 20:46 Ansibled wrote: I'm really not enjoying elemental dragons so far. Well they're nerfing water on PBE, but air and earth are still quite underwhelming. | ||
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JimmiC
Canada22817 Posts
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GrandInquisitor
New York City13113 Posts
On May 07 2016 21:06 Amui wrote: Well they're nerfing water on PBE, but air and earth are still quite underwhelming. To be fair, though, Air and Earth are always going to "feel" underwhelming for the same reason Janna's old passive was underwhelming yet OP. Earth also apparently increases smite damage vs Baron/Dragon, which is (probably?) a bug but if it stays, it makes it super important for smite-fights. | ||
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ParadeofMadness
United Kingdom1027 Posts
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IamPryda
United States1186 Posts
On May 07 2016 23:09 GrandInquisitor wrote: To be fair, though, Air and Earth are always going to "feel" underwhelming for the same reason Janna's old passive was underwhelming yet OP. Earth also apparently increases smite damage vs Baron/Dragon, which is (probably?) a bug but if it stays, it makes it super important for smite-fights. Yeah the earth smite bug is pretty huge I got outsmited by a vi with 2 earth dragons as gragas. I originally thought I fucked up but her q smite just did retarded damage. Can't remember last time I lost a smite war on gragas while ahead | ||
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Goumindong
United States3529 Posts
On May 07 2016 21:59 JimmiC wrote: How much ms did jannas old global passive do compared to air Dragon? Because it was very strong but basically no one noticed other than win rate. Maybe air is the same? Jannas old passive was 5% iirc and wasn't "out of combat limited". At 5%, 350 move speed would generate 17.5 extra MS. So air drake is weaker in general than Jannas old passive and limited to out of combat whereas Jannas was not. | ||
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nafta
Bulgaria18893 Posts
Remember when the marksmen weren't the only plebs begging for the janna in champ select. | ||
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Jek
Denmark2771 Posts
On May 08 2016 02:33 Goumindong wrote: Jannas old passive was 5% iirc and wasn't "out of combat limited". At 5%, 350 move speed would generate 17.5 extra MS. So air drake is weaker in general than Jannas old passive and limited to out of combat whereas Jannas was not. Her passive had two iterations before her current. The global was 3% and the next was a 5% large aura. As a dirty Janna player I'll be the first to admit her global was broken. | ||
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iCanada
Canada10660 Posts
On May 08 2016 02:40 nafta wrote: If you never noticed janna's old passive you probably never really played sober. Remember when the marksmen weren't the only plebs begging for the janna in champ select. Plebs? Or just real kill thirsty Junglers? <3 Also, your team getting Janna meant you could gank a lane that didn't have Janna. Can confirm for a long ass time ganking a Janna lane was borderline impossible unless you had Lee Sin. Other popular Junglers just kind of got laughed at. Lol poor Warwick / Udyr / Trundle / Nunu trying to kill a Janna. Even Shaco had a hard time making enough damage stick unless fed. | ||
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Goumindong
United States3529 Posts
On May 08 2016 04:56 Jek wrote: Her passive had two iterations before her current. The global was 3% and the next was a 5% large aura. As a dirty Janna player I'll be the first to admit her global was broken. It was 5% global at one point. Probably for the majority of my play time with her. I recall that specifically and also it's what I read when I looked back at the passive by utilizing the history of lolwiki | ||
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cLutZ
United States19574 Posts
On May 08 2016 11:54 iCanada wrote: Plebs? Or just real kill thirsty Junglers? <3 Also, your team getting Janna meant you could gank a lane that didn't have Janna. Can confirm for a long ass time ganking a Janna lane was borderline impossible unless you had Lee Sin. Other popular Junglers just kind of got laughed at. Lol poor Warwick / Udyr / Trundle / Nunu trying to kill a Janna. Even Shaco had a hard time making enough damage stick unless fed. Ahh yes, the legendary Warwick/Udyr/Trundle/Nunu ganks. | ||
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Jek
Denmark2771 Posts
On May 08 2016 11:59 Goumindong wrote: It was 5% global at one point. Probably for the majority of my play time with her. I recall that specifically and also it's what I read when I looked back at the passive by utilizing the history of lolwiki From patch notes regarding Tailwind up until patch 3.14: + Show Spoiler + V3.14: Tailwind Tailwind range reduced to 800 from global. Tailwind movement speed buff increased to 5% from 3%. V1.0.0.120: Tailwind Is now deactivated while Janna is dead. V1.0.0.106: Tailwind Now persists for her allies while Janna is dead. V0.9.22.16: Added. Tailwind (Innate) Janna increases the movement speed of herself and allies by 3%. | ||
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iCanada
Canada10660 Posts
On May 08 2016 12:10 cLutZ wrote: Ahh yes, the legendary Warwick/Udyr/Trundle/Nunu ganks. S1 LoL was pretty awesome. Least threatening ganks. | ||
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