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[Patch 6.3] Everyone is Zed General Discussion - Page 6

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nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 11 2016 03:26 GMT
#101
Not that good cuz exhaust and most supports just hard counter him. If you do let him keep autoing you and shit he is gonna kill everyone though.
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2016-02-11 09:37:57
February 11 2016 09:29 GMT
#102
My biggest problem with the new champ select is how lackluster Fill is. Fill is basically 90% support, which is just stupid. It is galaxies away from what true "fill" players were used to in the old champ select, when aside from mid, they could constantly help their team out by filling an undesired role, which a.) helped their team's overall chances and b.) kept the game interesting for them, because they liked to play at every role. And surprisingly enough, they had to top, jungle or adc more than filling in for supports, because almost everyone had at least one comfortable support pick, but two or three supp mains arguing over the role weren't a rare sight either. On the other hand, top, jungle and adc were really frightening to those who never really played it.

It's good for support mains though, because they don't actually have to pick a secondary role, they just pick Support/Fill (aka Support number 2) and can enjoy the lowest queue times and a guaranteed support spot.

edit: to be fair, from my experience, people are more than willing to help out those who'd like to play another role. Pretty funny when you see all those guys getting mid then freaking out, because they only picked it, because the stupid system forced them to, and mid is the less likely to be actually given to them. Still, the good intentions of the players should not be accumulated into the evaluation of the system, because based on that, we could still have the old champ select.
Sent.
Profile Joined June 2012
Poland9331 Posts
February 11 2016 12:10 GMT
#103
A lot of people (including me) expected fill to work like "random", maybe slightly skewed towards support. Last week I was picking fill exclusively and out of my last 20 games 12 were on support. I don't think it's a big problem since I can just choose different roles next time and afaik the wait times aren't unbearably long even if you pick mid and top. However I wouldn't mind if Riot tried to make support role more enjoyable.
You're now breathing manually
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 11 2016 13:22 GMT
#104
Well riot can't really force players to play supports. I tried picking fill for 15 games and got support 3 times.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-02-11 15:15:59
February 11 2016 15:15 GMT
#105
On February 11 2016 12:25 foxmeep wrote:
Duskblade is OP, but Xin is even more OP.

Anyone played Xin with Devourer yet? It was ridiculous based off my 1 game sample.


I had a brief spree with it, Xin is still not the strongest champ ever unfortunately. I won't say it's bad, but it tends to function only if more things than average go your way-- very good if your lanes can shut up and not die or you manage to get good ganks off. Xin remains rather squishy, though I've been building Strength of Ages which helps. On the other hand, full glass cannon would like stormraider's or grasp of the undying perhaps.

I have not played him with the buff yet though which could potentially be significant.

My core has been Devourer -> IBG -> Visage/DMP with swifties/ tabis

Back on Dominion ( too lazy to quote):

Yeah, the player population was never huge-- but the 0.5% was at the end of the game mode's lifetime. I'm guessing at release it was much higher (I think numbers may be floating around for that), but then it's a pretty straight decline from there with a couple small bumps when they bothered doing minor adjustments. With the lack of support, it's not a surprising trend. It's like Riot had a kid then basically didn't take care of it and now wonders why it's not doing well.
(╯°□°)╯︵ ┻━┻
Volband
Profile Joined March 2011
Hungary6034 Posts
February 11 2016 15:48 GMT
#106
I think I can still see what my opponents pre-picked. It appears immidietly the pick gets to them.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 11 2016 16:00 GMT
#107
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 11 2016 17:40 GMT
#108
On February 11 2016 18:29 Volband wrote:
My biggest problem with the new champ select is how lackluster Fill is. Fill is basically 90% support, which is just stupid. It is galaxies away from what true "fill" players were used to in the old champ select, when aside from mid, they could constantly help their team out by filling an undesired role, which a.) helped their team's overall chances and b.) kept the game interesting for them, because they liked to play at every role. And surprisingly enough, they had to top, jungle or adc more than filling in for supports, because almost everyone had at least one comfortable support pick, but two or three supp mains arguing over the role weren't a rare sight either. On the other hand, top, jungle and adc were really frightening to those who never really played it.

It's good for support mains though, because they don't actually have to pick a secondary role, they just pick Support/Fill (aka Support number 2) and can enjoy the lowest queue times and a guaranteed support spot.

edit: to be fair, from my experience, people are more than willing to help out those who'd like to play another role. Pretty funny when you see all those guys getting mid then freaking out, because they only picked it, because the stupid system forced them to, and mid is the less likely to be actually given to them. Still, the good intentions of the players should not be accumulated into the evaluation of the system, because based on that, we could still have the old champ select.

I don't get how this changed though? fill was usually skewed towards support anyways.
liftlift > tsm
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-02-11 17:48:59
February 11 2016 17:47 GMT
#109
On February 12 2016 02:40 wei2coolman wrote:
Show nested quote +
On February 11 2016 18:29 Volband wrote:
My biggest problem with the new champ select is how lackluster Fill is. Fill is basically 90% support, which is just stupid. It is galaxies away from what true "fill" players were used to in the old champ select, when aside from mid, they could constantly help their team out by filling an undesired role, which a.) helped their team's overall chances and b.) kept the game interesting for them, because they liked to play at every role. And surprisingly enough, they had to top, jungle or adc more than filling in for supports, because almost everyone had at least one comfortable support pick, but two or three supp mains arguing over the role weren't a rare sight either. On the other hand, top, jungle and adc were really frightening to those who never really played it.

It's good for support mains though, because they don't actually have to pick a secondary role, they just pick Support/Fill (aka Support number 2) and can enjoy the lowest queue times and a guaranteed support spot.

edit: to be fair, from my experience, people are more than willing to help out those who'd like to play another role. Pretty funny when you see all those guys getting mid then freaking out, because they only picked it, because the stupid system forced them to, and mid is the less likely to be actually given to them. Still, the good intentions of the players should not be accumulated into the evaluation of the system, because based on that, we could still have the old champ select.

I don't get how this changed though? fill was usually skewed towards support anyways.

Not from what i experienced. Even without name recognition like scarra has, I played support pretty rarely as a fill player. There was a lot more fluidity in champ select before the change, which resulted in that.

For example, i queue up, get a riven main, a mid player a jungler and a top player. top player concedes to the riven main but can't play Adc, mid player swaps to adc to help the team out, junglers champs get banned and opts to support, i take jungle. Now that same situation could obviously still happen, but those conversations are pretty much extinct because the game telling you what you are, people rarely branch out or even try to communicate that anymore.

Not going to comment on whether that change improved or reduced game quality, but it made playing fill a lot less "fill" and a lot more "least common role at MMR rating"\

Also i can't do my "lock in poppy, say fill" anymore. :< but that's a personal thing lol.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
February 11 2016 18:22 GMT
#110
Fill is a lot better than I had expected it to be, back when I used to play wow, checking all 3 roles literally meant tank 100% of the time. If you wanted any sense of variety you had to do it manually, with fill I think you actually get everything except mid from time to time.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 11 2016 18:25 GMT
#111
--- Nuked ---
Frolossus
Profile Joined February 2010
United States4779 Posts
February 11 2016 19:24 GMT
#112
i think that the new system has a disproportionate amount of time waiting for a game to start vs actually playing a game.

at least when TB existed, you'd have one long queue time but would get right into a game because you didn't have to worry about dodges or the rest of the draft process.

current normal draft has been 30-60 minute queues for me followed by a long draft process and a long string of people dodging in champ select. i've been spending >1 hour trying to get into games this past week that often end in 20-25 minutes.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-02-11 19:50:54
February 11 2016 19:46 GMT
#113
On February 12 2016 03:25 JimmiC wrote:
Perhaps at high MR that was a thing. From my experience plat and lower, more often than not it was a fight about rolls. With double jungle or 2 adcs and shit like that more often than teams really communicating and getting roll sorted out.

There is a pretty decent solution if you just want to play each roll and that is just knock the one you last got out of your choice and have 2 fresh ones as options.

There is no perfect system but the number of fights in pregame chat lobbies has dropped drastically. This was also a place where some people would go mad toxic than just dodge or try to force others to dodge without many if any consequences.

Pretty happy with the change for the most part. I do agree with the banning thing. Before it was good to be top pick because you got roll and you got to ban. Now that everyone gets their roll and there is no banning it is by far the worst slot to get. But like I said overall it is a improvement.

i've seen more fights in select, though I imagine having riot line people up and tell them what they should play "fairly" sorts out the people who refuse to do certain roles from last pick, that wasn't particularly common in my game, so now we just get salt about being stuck on your secondary, and some in game rage when the guy who got their primary feeds. people get salty when they get their secondary role over the primary. though i Had a weird game where my mid and my top were mad, then they figured out that the other one got their primary and they swapped roles.


I wonder what the odds of you getting your primary role by the system are, like how it's weighted in matchmaking. it was 60% chance to get the role you wanted before the change with 0 communication. (100% as First pick 20% as last pick, obviously increased if a fill player is above you). now it feels closer to 50/50?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 11 2016 20:29 GMT
#114
It happens very often that people get their secondary and if they swap around they get their mains. Had 2 games that all 5 of us got secondary and after swapping everyone got their primary lol.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
February 11 2016 20:50 GMT
#115
--- Nuked ---
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 11 2016 21:19 GMT
#116
I often get told I don't gank enough by people who push really hard and then get ganked. Piss poor map awareness and understanding is what it is.
(╯°□°)╯︵ ┻━┻
Goumindong
Profile Joined February 2013
United States3529 Posts
February 11 2016 22:36 GMT
#117
On February 12 2016 05:29 nafta wrote:
It happens very often that people get their secondary and if they swap around they get their mains. Had 2 games that all 5 of us got secondary and after swapping everyone got their primary lol.


That is kind of strange because it should be the case that the computer could match them properly. You should bug-report that game to riot.

On February 12 2016 03:25 JimmiC wrote:
Perhaps at high MR that was a thing. From my experience plat and lower, more often than not it was a fight about rolls. With double jungle or 2 adcs and shit like that more often than teams really communicating and getting roll sorted out.


When my ELO improved i noticed a lot less fights/trolling. But apparently it gets worse again as you go up even higher and all of a sudden everyone thinks they're challenger and deserve to be playing with pros

Then again, i am a support main so i rarely had issues in champ select to begin with
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
February 11 2016 22:37 GMT
#118
On February 12 2016 00:15 ticklishmusic wrote:
Show nested quote +
On February 11 2016 12:25 foxmeep wrote:
Duskblade is OP, but Xin is even more OP.

Anyone played Xin with Devourer yet? It was ridiculous based off my 1 game sample.


I had a brief spree with it, Xin is still not the strongest champ ever unfortunately. I won't say it's bad, but it tends to function only if more things than average go your way-- very good if your lanes can shut up and not die or you manage to get good ganks off. Xin remains rather squishy, though I've been building Strength of Ages which helps. On the other hand, full glass cannon would like stormraider's or grasp of the undying perhaps.

I have not played him with the buff yet though which could potentially be significant.

My core has been Devourer -> IBG -> Visage/DMP with swifties/ tabis

Back on Dominion ( too lazy to quote):

Yeah, the player population was never huge-- but the 0.5% was at the end of the game mode's lifetime. I'm guessing at release it was much higher (I think numbers may be floating around for that), but then it's a pretty straight decline from there with a couple small bumps when they bothered doing minor adjustments. With the lack of support, it's not a surprising trend. It's like Riot had a kid then basically didn't take care of it and now wonders why it's not doing well.


If you're going to bother with playing Xin at all you might as well get a Rageblade.

His damage isn't great otherwise, and he has no escapes and poor kiting too, plus his CC is pretty mediocre. So if you want an engage champ you could pick way better, and I think the attraction of Xin is basically being able to 100-0 someone with just Q+Devourer.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2016-02-11 23:13:34
February 11 2016 23:09 GMT
#119
Sheen adds a solid amount of damage, and then IBG + DMP add a lot of stickiness/tankiness esp with the knockup and slow he has built in while he can smack away everyone else with R. You get triple empowered autos with sheen proc/DMP1, devourer proc 2, W crit3 and all of them have your Q damage.

It doesn't one shot enemies, but it does well unless the enemy hard CC's you really fast. I've always played a me + a little help style, never got the hang of assassins really though I think Guinsoo's looks like a nice way to go.
(╯°□°)╯︵ ┻━┻
Gahlo
Profile Joined February 2010
United States35174 Posts
February 11 2016 23:11 GMT
#120
I think I remember somebody saying that Guinsoo's feels like absolute ass until you finish it on Xin.
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