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[Patch 6.3] Everyone is Zed General Discussion - Page 11

Forum Index > LoL General
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739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
February 15 2016 08:18 GMT
#201
Accessing Riot Shop while being drunk since I've bought Omega Teemo skin..
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
February 15 2016 14:21 GMT
#202
On February 15 2016 13:38 nafta wrote:
This new buffed kog is so disgusting holy shit. Just as was anticipated if you pick proper peel there is pretty much nothing the enemy can do. Only possible way to win would be splitpushing with viktor+ez with shiv waveclear lol


new guinsoos was a mistake
)))____◎◎◎◎█████
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 15 2016 14:57 GMT
#203
I mean everyone knew the remaked kogs new design was terrible but it didnt matter because he was being kept in an ok-ish state. When you make him legitimately strong his bad design is gonna start showing.

but, this has happened in league before and for grouped up peel/heal strats the answer has always been a super long hard engage that has a lot of CC/AOE. Zac/Amumu/etc are your best bet. It used to be fiddlesticks back in the day but not many people know how to play him well. His aoe silence/fear dumpsters those kind of comps tho
I come in for the scraps
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 15 2016 15:49 GMT
#204
kog with 2 items is like kalista with 4 items. well, i guess you cant move but getting the extra 6K gold in stats is a pretty solid tradeoff
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
February 15 2016 18:45 GMT
#205
On February 15 2016 23:57 VayneAuthority wrote:
I mean everyone knew the remaked kogs new design was terrible but it didnt matter because he was being kept in an ok-ish state. When you make him legitimately strong his bad design is gonna start showing.

but, this has happened in league before and for grouped up peel/heal strats the answer has always been a super long hard engage that has a lot of CC/AOE. Zac/Amumu/etc are your best bet. It used to be fiddlesticks back in the day but not many people know how to play him well. His aoe silence/fear dumpsters those kind of comps tho


Too bad they basically have killed off hard engage as a legitimate strat.
Freeeeeeedom
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 15 2016 19:12 GMT
#206
On February 16 2016 03:45 cLutZ wrote:
Show nested quote +
On February 15 2016 23:57 VayneAuthority wrote:
I mean everyone knew the remaked kogs new design was terrible but it didnt matter because he was being kept in an ok-ish state. When you make him legitimately strong his bad design is gonna start showing.

but, this has happened in league before and for grouped up peel/heal strats the answer has always been a super long hard engage that has a lot of CC/AOE. Zac/Amumu/etc are your best bet. It used to be fiddlesticks back in the day but not many people know how to play him well. His aoe silence/fear dumpsters those kind of comps tho


Too bad they basically have killed off hard engage as a legitimate strat.


yup I didnt bother mentioning malphite the only viable one because anyone running this comp is gonna ban it. So be suspicious if you see a malph ban, I usually counterban kog if malph is banned.
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19574 Posts
February 15 2016 19:41 GMT
#207
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
February 15 2016 19:44 GMT
#208
Remember when initiation was Morgana flash-ulting into 4 people?

I don't see Lee or Vi being used as initiators because they don't have the durability to pull it off without dying instantly, and there's too much risk of being interrupted in the middle of it.
It's really hard to initiate without a flank, almost everyone feels like Shyvana or Rammus used to, and with people getting better at vision you basically need TP now anyway.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 15 2016 19:48 GMT
#209
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.
MuddyJam
Profile Joined September 2014
535 Posts
February 15 2016 19:49 GMT
#210
what is the least popular role in dynamic? I only want to play adc which you give support as a good second but causes me to rage too much and i imagine the que would just give me support all the time.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
February 15 2016 20:11 GMT
#211
On February 16 2016 04:48 Gahlo wrote:
Show nested quote +
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.

How does that make any sense.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2016-02-15 20:18:30
February 15 2016 20:17 GMT
#212
On February 16 2016 05:11 Ansibled wrote:
Show nested quote +
On February 16 2016 04:48 Gahlo wrote:
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.

How does that make any sense.

My assumption is because malphites are tending to use his ultimate as a follow up or from fog or extremely short ranged, all of which are incredibly difficult to dodge.

Though that might not be what he means, and rather he's talking about how individual skill and reaction speed has died down as the principle factor in players getting to the pros. As fights and avoiding death are more important than flashy plays, and it's possible to avoid death through sheer speed, but it's far easier to just avoid the fight with a better decision in the first place.
Gahlo
Profile Joined February 2010
United States35174 Posts
February 15 2016 20:23 GMT
#213
On February 16 2016 05:17 PrinceXizor wrote:
Show nested quote +
On February 16 2016 05:11 Ansibled wrote:
On February 16 2016 04:48 Gahlo wrote:
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.

How does that make any sense.

My assumption is because malphites are tending to use his ultimate as a follow up or from fog or extremely short ranged, all of which are incredibly difficult to dodge.

Though that might not be what he means, and rather he's talking about how individual skill and reaction speed has died down as the principle factor in players getting to the pros. As fights and avoiding death are more important than flashy plays, and it's possible to avoid death through sheer speed, but it's far easier to just avoid the fight with a better decision in the first place.

Plus with the age of TP engages there's a lot of Malph ults coming from very different angles.
cLutZ
Profile Joined November 2010
United States19574 Posts
February 15 2016 20:30 GMT
#214
On February 16 2016 04:48 Gahlo wrote:
Show nested quote +
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.


Last year when Malph was popular for a few weeks is what I based my statement of "the pro ADCs are really good at flashing Unstoppable Force anyways" so I would like to know what happened since then.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
February 15 2016 20:39 GMT
#215
On February 16 2016 05:30 cLutZ wrote:
Show nested quote +
On February 16 2016 04:48 Gahlo wrote:
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.


Last year when Malph was popular for a few weeks is what I based my statement of "the pro ADCs are really good at flashing Unstoppable Force anyways" so I would like to know what happened since then.

All I know for certain is that I'm seeing a lot more malph ults hitting people that still have their flashes up across the LCS regions and Korea.
Alaric
Profile Joined November 2009
France45622 Posts
February 15 2016 20:51 GMT
#216
Malph invisible for about a year, people not used to it anymore.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 15 2016 20:55 GMT
#217
Tbh it is just a joke. It is easy enough to flash malph ult on live let alone on <10 ping lol.
Frolossus
Profile Joined February 2010
United States4779 Posts
February 15 2016 20:56 GMT
#218
On February 16 2016 04:49 MuddyJam wrote:
what is the least popular role in dynamic? I only want to play adc which you give support as a good second but causes me to rage too much and i imagine the que would just give me support all the time.

i think the least popular tends to be support but it might fluctuate a little bit in different elo brackets
cLutZ
Profile Joined November 2010
United States19574 Posts
February 15 2016 21:19 GMT
#219
On February 16 2016 05:39 Gahlo wrote:
Show nested quote +
On February 16 2016 05:30 cLutZ wrote:
On February 16 2016 04:48 Gahlo wrote:
On February 16 2016 04:41 cLutZ wrote:
Well, the question is in pro play, which players actually have Malph in their champ pool? And, just as importantly, which can not end up 100 CS behind a decent Fiora? Does Malph even work if they just pick Tahm Kench and eat Kog? Plus, the pro ADCs are really good at flashing Unstoppable Force anyways. So you almost have to lose a fight to win the next one.

This actually isn't as true as it used to be.


Last year when Malph was popular for a few weeks is what I based my statement of "the pro ADCs are really good at flashing Unstoppable Force anyways" so I would like to know what happened since then.

All I know for certain is that I'm seeing a lot more malph ults hitting people that still have their flashes up across the LCS regions and Korea.


This is clearly a false statement as Korea has played Malph 1 time. It lost, it was an abomination. Neither of the 2 ADCs played by the opposing team had a death.
Freeeeeeedom
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-02-16 00:31:31
February 15 2016 21:20 GMT
#220
pretty sure malph popularity has nothing to do with pros suddenly not being able to flash his R and more with the fact all his counters got nerfed, lw got changed and he got small buffs few patches in row
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