[Patch 5.23] League of Legends General Discussion - Page 11
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Slusher
United States19143 Posts
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Eiii
United States2566 Posts
On November 29 2015 17:56 Slusher wrote: got around to trying Quinn jg, I wasn't sure what to build so I'm pretty sure my build was bad, and it was still broken. If Quinn jungle is legit good and not only a little bit good like old quinn jungle, I'm gonna be real happy. | ||
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nafta
Bulgaria18893 Posts
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Ansibled
United Kingdom9872 Posts
On November 29 2015 22:38 Eiii wrote: If Quinn jungle is legit good and not only a little bit good like old quinn jungle, I'm gonna be real happy. It's legit good. | ||
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Alaric
France45622 Posts
I know stuff like this was possible (for example using Zhonya's right after Yasuo's ult, before the champ gets thrown to the ground) when there still was the cc buffering or whatever it was that allowed you to Flash/cast one thing even when cc overlapped. But it's supposed to have been fixed, so what makes this happen? Does Blitz's cc not last the entire animation (that'd be an exception, about any displacement I can think of actually lasts longer, Lee's ult, Alistar's Headbutt, Ziggs' satchel, etc.), or maybe a lag thing? Does Kindred's ult have a cast time so he started casting it, got cc'd, and the animation completed while in the air (iirc it doesn't have a cast time)? | ||
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SHr3DD3r
Pakistan2137 Posts
Pretty sure not intended | ||
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killerdog
Denmark6522 Posts
On November 30 2015 06:28 SHr3DD3r wrote: I have noticed that the cc on knockups is less than the actual animation. You can still zhonya mid Yasuo knockup and blitz E. Pretty sure not intended They added a stun to the end to the end of alistar's knockup for this very reason, the knockup cc ends before you actually land. Not sure if it's intended or what, but it's been around for ages and it seems they're aware of it | ||
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Jek
Denmark2771 Posts
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Slusher
United States19143 Posts
or at least thats what I thought, but I'm wrong about something if that is still happening. ::on another note:: I played more Quinn today, I tried switching up my jungle item build path. I mean to say, I noticed that with Nidalee Rush always goes Sheen first, then upgrades his jungle item off of that. So since Hammer is a pretty decent item I decided to try it out, and I think it sucks. first of all I think stalkers smite is super good on quinn because it can be cast mid E for a guaranteed Q + auto land after the ministun. secondly I really don't feel like Quinn jungle is OP before 6, it's good, but 'behind enemy lines' is when it really gets silly, so I think the bonus xp from a completed Stalker's is better than hammer. IDK just my thoughts after only a few games. | ||
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Jek
Denmark2771 Posts
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Slusher
United States19143 Posts
I'm using normal adc page ad/armor/apsd+mrgn adx1 aspdx2 quints I've used both furvor and thunder lords I'm def leaning towards thunder lords but both were similar. | ||
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upperbound
United States2300 Posts
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739
Bearded Elder29905 Posts
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Slusher
United States19143 Posts
I think Vayne is still pretty legit with Shiv > BF > Cannon > finish IE build, at least thats what I've been using. | ||
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wei2coolman
United States60033 Posts
On December 01 2015 03:48 upperbound wrote: What are people's early build paths for Vayne in S6? I haven't found anything I like yet. Ghostblade first has felt the best but I'm pretty sure it's actually bad. Shiv or RFC. I prefer Shiv cuz it allows you to farm really hard for your second item. | ||
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killerdog
Denmark6522 Posts
On December 01 2015 03:51 Slusher wrote: Ghostblade rush is the most 1 item damage on almost every adc, problem is the moment you buy a crit item, which is basically inevitable on this patch, it becomes one of the worst 2 item combos. I think Vayne is still pretty legit with Shiv > BF > Cannon > finish IE build, at least thats what I've been using. You just go straight shiv -> Cannon -> IE, the power spike from shiv + cannon is just so insane that it's not worth delaying it. | ||
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nafta
Bulgaria18893 Posts
On December 01 2015 03:51 Slusher wrote: Ghostblade rush is the most 1 item damage on almost every adc, problem is the moment you buy a crit item, which is basically inevitable on this patch, it becomes one of the worst 2 item combos. I think Vayne is still pretty legit with Shiv > BF > Cannon > finish IE build, at least thats what I've been using. Pretty legit isn't really giving enough credit lol. The cannon+shiv combo is just so fucking stupid on her. Also the no detection on red trinket or pink ward trinket is just straight up stupid vs this champion. With her ult>tumble if you crit you do 70-80% or so an ad's hp from 700 range after you get your core shiv/cannon/ie AND it is from invisibility. Rengar all over again. | ||
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Ketara
United States15065 Posts
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Slusher
United States19143 Posts
On December 01 2015 06:05 Ketara wrote: I wonder why they don't split red trinket into two items, one that defects wards and another that detects champions also to give the stationary one a use but yea I thought the same thing exactly. | ||
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krndandaman
Mozambique16569 Posts
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