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[Patch 5.18] League of Legends General Discussion - Page 24

Forum Index > LoL General
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WiseBagus
Profile Joined September 2011
Canada452 Posts
September 29 2015 01:01 GMT
#461
Has anyone from Toronto heard anything about a worlds viewing party?
"When you come at the King, you best not miss"
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 29 2015 01:06 GMT
#462
There is one... but I don't quite remember the link so you might want to google it.
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
September 29 2015 17:13 GMT
#463
After actually playing some League, it seems like the "most common" and "highest winrate" item builds on Champion.gg are usually woefully optimistic and seem to suffer from this weird retrospective data selection bias.

Same goes for for "best" way to level up skills, since the highest winrate ability order on most junglers seems to be any ranged CC even if it blows for clearing, presumably because you invaded lvl 1 and got something.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 29 2015 17:45 GMT
#464
On September 30 2015 02:13 Zess wrote:
After actually playing some League, it seems like the "most common" and "highest winrate" item builds on Champion.gg are usually woefully optimistic and seem to suffer from this weird retrospective data selection bias.

Same goes for for "best" way to level up skills, since the highest winrate ability order on most junglers seems to be any ranged CC even if it blows for clearing, presumably because you invaded lvl 1 and got something.


Which is why I only look at popular builds, not highest win rate.

https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 29 2015 17:45 GMT
#465
On September 29 2015 10:01 WiseBagus wrote:
Has anyone from Toronto heard anything about a worlds viewing party?



http://tinyurl.com/nky4uzy
https://twitter.com/SufficientStats
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 29 2015 18:34 GMT
#466
So when asked about problems with ADCs on AskFM Ghostcrawler said this.

4. The entire power curve of weak early, strong late can make counterplay hard to solve. It's not counterplay to say "You shoulda stopped me 20 minutes ago, bro."

This seems kind of dumb to me.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 29 2015 18:43 GMT
#467
I don't know about dumb it just sounds lazy
Bronze player stuck in platinum
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2015-09-29 18:51:09
September 29 2015 18:49 GMT
#468
well I mean ghostcrawler is the king of bad design so not surprising. He has a really narrow mind and seems to want everything really homogenized where characters are only distinguished by the person playing them, not the actual champion itself.

Its lame because late game champs are the only champs I enjoy, its really satisfying to grind out a hard 20-30 minutes and then be able to take the other team on 1v3.

problem is they are terrible at making these kinds of champ and they usually end up as "minor or nonexistant struggle and then 1v3 anyway"
I come in for the scraps
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 29 2015 18:55 GMT
#469
On September 30 2015 03:34 Ansibled wrote:
So when asked about problems with ADCs on AskFM Ghostcrawler said this.

4. The entire power curve of weak early, strong late can make counterplay hard to solve. It's not counterplay to say "You shoulda stopped me 20 minutes ago, bro."

This seems kind of dumb to me.


Uh, I thought scaling and hyper carries were a fundamental aspect of the game. I mean, I could understand if he said 'A champion should not be a strong lane bully and also outscale their counterpart', but what he said seems sort of strange because it would mean they'd have to uproot the game from the bottom up...

I also don't see how he'd do it. Remove lategame?
Fixed a bug where LeBlanc could lose
Gahlo
Profile Joined February 2010
United States35174 Posts
September 29 2015 19:02 GMT
#470
On September 30 2015 03:34 Ansibled wrote:
So when asked about problems with ADCs on AskFM Ghostcrawler said this.

4. The entire power curve of weak early, strong late can make counterplay hard to solve. It's not counterplay to say "You shoulda stopped me 20 minutes ago, bro."

This seems kind of dumb to me.

Here' the full copy pasta instead of just picking and choosing things TL will get mad over:

+ Show Spoiler +
I often still see people calling Marksmen (ADC's) whiny for wanting their role to be changed but riot are doing some Marksmen changes. What do you personally think is the main issues and problems with the role? if any at all?
1. Being auto-attack focused can easily lead to lack of differentiation among all the other champs that are also auto-attack focused.
2. The need for Marksmen to take towers makes it really hard to evaluate whether they are too weak or not. Assassins just disappear when they aren't viable. Marksmen will likely never disappear. They just limp along if weak.
3. The player vision for "carry" can carry (ahem) some unrealistic expectations. We get some amount of "I'm not getting pentas, so I must be weak."
4. The entire power curve of weak early, strong late can make counterplay hard to solve. It's not counterplay to say "You shoulda stopped me 20 minutes ago, bro."
5. Lack of interesting item choices.
6. Overreliance on the RNG of crit.
7. Can't effectively play different roles or lanes but has a monopoly on bot lane (except for Morde).
8. They can kill squishies in so few shots late game that we kind of hit a power wall where we can't add any more power.
9. Ranged squishy means duels can be very one-sided. If I kite, I take no damage. If melee close, I deal no damage.
10. Built heavily into a team-fight role. This is overall a good thing for design, but tough on solo queue where you can't rely on coordination from a team to keep the Marksman alive.
11. So reliant on gaining gold and XP early that you can feel like you're playing your own minigame before actually joining the game later. This one is debatable and could be argued that it's interesting overall.
12. Always lots of interest in AP builds, but we struggle to make them feel balanced.
13. Since we're thematically tied to "dude with gun or bow" it can make new champion design challenging. This is more of a whiny developer problem and I'd say we did pretty well with Kindred.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
September 29 2015 19:06 GMT
#471
most of those points are a direct result of what Riot themselves did to the game like ?????

Bronze player stuck in platinum
Gahlo
Profile Joined February 2010
United States35174 Posts
September 29 2015 19:06 GMT
#472
http://na.leagueoflegends.com/en/news/game-updates/patch/patch-519-notes
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 29 2015 19:21 GMT
#473
Lol I love those bullet points. Some of them are deep theorycrafting questions, it's like philosophy for games

2. The need for Marksmen to take towers makes it really hard to evaluate whether they are too weak or not. Assassins just disappear when they aren't viable. Marksmen will likely never disappear. They just limp along if weak.


I don't see how that's really a problem you can address. Towers are taken down by AA, not spells. Therefore champions that can AA a lot take down towers. Marksman builds towards hitting a lot of AA, therefore Marksman kills towers the best. Unless Riot changes the way towers are destroyed I don't see how that would change.

11. So reliant on gaining gold and XP early that you can feel like you're playing your own minigame before actually joining the game later. This one is debatable and could be argued that it's interesting overall.


That depends on how you play, some players prefer grouping and other prefer farming (Talking about soloQ here). Although it is true you want to farm most of the time, it's not like other lanes don't want to do the same, unless there's a better gold source somewhere (aka killing enemies and taking objectives).

5. Lack of interesting item choices.


Idk why Riot isn't willing to release ADC items with similar stats but different perks. Game needs more damage items that have more interesting abilities. Ex: reduced CC, a shield, on hit magic dmg, bonus AS on crit, a mini flash, temporary stealth blah blah blah. If the items have similar build paths, then you can't stack them so you can't have everything and have to choose smartly. Instead we're stuck with Berserkers/IE/SS/LW/BT as core, throw in a defensive item or BotRK, all those items give only raw damage as a stat, except BT shield and BotRK active. Riot dug their own grave in that regard.
Fixed a bug where LeBlanc could lose
Alaric
Profile Joined November 2009
France45622 Posts
September 29 2015 19:25 GMT
#474
On September 30 2015 03:34 Ansibled wrote:
So when asked about problems with ADCs on AskFM Ghostcrawler said this.

4. The entire power curve of weak early, strong late can make counterplay hard to solve. It's not counterplay to say "You shoulda stopped me 20 minutes ago, bro."

This seems kind of dumb to me.

How about the slew of "we're gonna make all these weaker early and stronger later" in most buffs, eh?
Na, Viktor, Darius, etc. don't exist.
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
September 29 2015 19:33 GMT
#475
On September 30 2015 04:21 DarkCore wrote:
Show nested quote +
2. The need for Marksmen to take towers makes it really hard to evaluate whether they are too weak or not. Assassins just disappear when they aren't viable. Marksmen will likely never disappear. They just limp along if weak.


I don't see how that's really a problem you can address. Towers are taken down by AA, not spells. Therefore champions that can AA a lot take down towers. Marksman builds towards hitting a lot of AA, therefore Marksman kills towers the best. Unless Riot changes the way towers are destroyed I don't see how that would change.


I miss old Heimerdinger grenades.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
September 29 2015 19:34 GMT
#476
AP Ezreal mid on 5.18 is still so-so or just a garbage? I guess Runeglaive Ez died few patches ago?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 29 2015 19:41 GMT
#477
I still don't understand why has nobody mentioned how adcs completely dominate bot lane with support 2v2 as a big reason for them being here AND being much better at zoning from the wave after freezing.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-09-29 19:50:49
September 29 2015 19:47 GMT
#478
I don't think AD's are all that great at taking towers until they hit like 3 items though... a mid with some AP or some other role who builds damage/has sheen or even an AA reset takes towers better until around midgame or later.

"Should have stopped me 20 minutes ago" isn't really a valid point. If the enemy team is gonna draft a lategame carry, you counter that by picking a comp that's strong earlier on to gain a lead and delay or deny their carry from coming online. That's how having champs with different power curves work. Does Riot want to go to League of Bruisers again or something?
(╯°□°)╯︵ ┻━┻
Fildun
Profile Joined December 2012
Netherlands4124 Posts
September 29 2015 19:47 GMT
#479
On September 30 2015 04:41 nafta wrote:
I still don't understand why has nobody mentioned how adcs completely dominate bot lane with support 2v2 as a big reason for them being here AND being much better at zoning from the wave after freezing.

Unless your name is Teutonica and you carry with Fiora ADC.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 29 2015 19:51 GMT
#480
On September 30 2015 04:47 ticklishmusic wrote:
I don't think AD's are all that great at taking towers until they hit like 3 items though... a mid with some AP or some other role who builds damage/has sheen or even an AA reset takes towers better until around midgame or later.

"Should have stopped me 20 minutes ago" isn't really a valid point. If the enemy team is gonna draft a lategame carry, you counter that by picking a comp that's strong earlier on to gain a lead and delay or deny their carry from coming online. That's how having champs with different power curves work. Does Riot want to go to League of Bruisers again or something?

Actually the difference in atk speed is very important for walking up hitting once and walking out.
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