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[Patch 5.18] League of Legends General Discussion - Page 22

Forum Index > LoL General
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 27 2015 23:59 GMT
#421
Speaking of Veigar, I am seeing him picked a lot more now and it's giving me a serious headache. The biggest problem about playing against Veigar is that it's usually a skill matchup for the non-Veigar, and not for Veigar (because he is just that easy to play). In fact, even if you pick something good like Yasuo, Talon, Fizz, Ekko, Zed, etc. - if you make the smallest misplay in a teamfight you will be blown up - since his E's area is too big and he can just randomly throw it anywhere.
https://twitter.com/SufficientStats
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 28 2015 01:05 GMT
#422
It's almost as though the better way to play is to outrange Veigar than to pick an assassin that he can easily stun in a teamfight.

I feel like we had this conversation already though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Kinie
Profile Joined December 2011
United States3106 Posts
September 28 2015 01:18 GMT
#423
On September 28 2015 10:05 Ketara wrote:
It's almost as though the better way to play is to outrange Veigar than to pick an assassin that he can easily stun in a teamfight.

I feel like we had this conversation already though.


So outrange him with the artillery mages and Jayce? So Xerath, Syndra, Karthus, and Lux? I'm sure I'm forgetting a few others but I think those four (plus Jayce) should do ok vs. Veigar in lane.
Goumindong
Profile Joined February 2013
United States3529 Posts
September 28 2015 01:24 GMT
#424
Karthus was weak vs Veigar. Pre stun change he could not get close enough to do damage. Your only hope is/was like a level 1/2 all in. Not sure if this has changed but it shouldn't have changed much

Lux is really good against him. Syndra is probably too. Xerath doesn't do enough damage even if he is good for zoning.

Frolossus
Profile Joined February 2010
United States4779 Posts
September 28 2015 01:26 GMT
#425
you deal with veigar by picking something that can do early all ins or otherwise crush him before 6.
Kinie
Profile Joined December 2011
United States3106 Posts
September 28 2015 02:01 GMT
#426
Anyone know what the bug is with Devourer? I've got friends wondering what it is and for the life of me I can't find anything on the bug.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-09-28 02:11:18
September 28 2015 02:10 GMT
#427
--- Nuked ---
Frolossus
Profile Joined February 2010
United States4779 Posts
September 28 2015 02:25 GMT
#428
On September 28 2015 11:01 Kinie wrote:
Anyone know what the bug is with Devourer? I've got friends wondering what it is and for the life of me I can't find anything on the bug.

if you get sated then switch it for RG or cinderhulk, not sure if it applies to warrior, you keep the sated buff
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-09-28 02:45:15
September 28 2015 02:44 GMT
#429
A working prototype to visualize item build path (the example is for Lux).

http://rawgit.com/sufficiency/rgg/master/test1.html

Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18).
https://twitter.com/SufficientStats
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-09-28 03:51:21
September 28 2015 03:51 GMT
#430
On September 28 2015 11:10 krndandaman wrote:
Show nested quote +
On September 28 2015 11:01 Kinie wrote:
Anyone know what the bug is with Devourer? I've got friends wondering what it is and for the life of me I can't find anything on the bug.


some kind of sell/undo bug where after getting sated devourer you can get runeglaive (or other enchantments too I think) and keep the sated devourer stats/passive.

search devourer bug and sort by new on reddit and you should find it i remember finding it like that


Other bug: On Xin, you lose the passive if you activate Q. And it also messes up your heal.

(╯°□°)╯︵ ┻━┻
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 28 2015 04:30 GMT
#431
On September 28 2015 11:25 Frolossus wrote:
Show nested quote +
On September 28 2015 11:01 Kinie wrote:
Anyone know what the bug is with Devourer? I've got friends wondering what it is and for the life of me I can't find anything on the bug.

if you get sated then switch it for RG or cinderhulk, not sure if it applies to warrior, you keep the sated buff


It makes me wonder if this has always happened or only introduced recently.
https://twitter.com/SufficientStats
Celial
Profile Blog Joined June 2006
2602 Posts
September 28 2015 07:39 GMT
#432
On September 28 2015 11:44 Sufficiency wrote:
A working prototype to visualize item build path (the example is for Lux).

http://rawgit.com/sufficiency/rgg/master/test1.html

Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18).


Im an uneducated fool, how the fuck do I read that =/
Do not regret. Always forward, never back.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 28 2015 08:00 GMT
#433
first bar is first item, size of line is % of people that go that item first to what item 2nd, and so on
Carrilord has arrived.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2015-09-28 10:26:43
September 28 2015 10:20 GMT
#434
On September 28 2015 11:44 Sufficiency wrote:
A working prototype to visualize item build path (the example is for Lux).

http://rawgit.com/sufficiency/rgg/master/test1.html

Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18).

Personally I would like to see % numbers on those bars. I feel like it is a little straining to estimate their size. Especially because the complete bar is not on one screen and you have to scroll. Actually it really needs to fit on one screen.
Off-season = best season
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 28 2015 10:39 GMT
#435
Ideally it could be turned into an image with all the data written in text on it, and made more visually appealing along the way. But it's a cool way of showing build paths.
Fixed a bug where LeBlanc could lose
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 28 2015 12:03 GMT
#436
On September 28 2015 19:20 Redox wrote:
Show nested quote +
On September 28 2015 11:44 Sufficiency wrote:
A working prototype to visualize item build path (the example is for Lux).

http://rawgit.com/sufficiency/rgg/master/test1.html

Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18).

Personally I would like to see % numbers on those bars. I feel like it is a little straining to estimate their size. Especially because the complete bar is not on one screen and you have to scroll. Actually it really needs to fit on one screen.


Yes I derped on the sizes.... gonna shrink it a bit.
https://twitter.com/SufficientStats
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-09-28 12:37:46
September 28 2015 12:36 GMT
#437
On September 28 2015 10:18 Kinie wrote:
Show nested quote +
On September 28 2015 10:05 Ketara wrote:
It's almost as though the better way to play is to outrange Veigar than to pick an assassin that he can easily stun in a teamfight.

I feel like we had this conversation already though.


So outrange him with the artillery mages and Jayce? So Xerath, Syndra, Karthus, and Lux? I'm sure I'm forgetting a few others but I think those four (plus Jayce) should do ok vs. Veigar in lane.

I've played alot of Veigar before super-nerfs and started again after recent super-buffs. I honestly dont find long range champions like Jayce, Xerath or Lux that hard to play against. Early boots + MS quints make it fairly easy to avoid their harass, which is pretty much all you need to do to "win" lane and then just scale into a midgame monster.

Annie and Diana are deceptively good against him due to their built-in tankiness and pressure, Annie with her resist 'roid and Diana with Abyssal+Mercs rush, they have high kill pressure and can survive your burst. Well played Orianna and Syndra are pure hell during lane phase and really slow down your ramp, Syndra can utterly destroy you but is much more risky than Orianna.

Ever since silences went away Diana is honestly the only assassin I fear.
It's Elo not ELO - Every statiscian playing League
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 28 2015 12:37 GMT
#438
On September 28 2015 19:39 DarkCore wrote:
Ideally it could be turned into an image with all the data written in text on it, and made more visually appealing along the way. But it's a cool way of showing build paths.


Unfortunately the point of the exercise for me is to learn d3.js. so the interactiveness is intentionally built.

If it's just a picture it would have been a lot simpler for me.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
September 28 2015 12:55 GMT
#439
How is Orianna that big of a problem for Veigar? Sure she can hide behind minions and manipulate the ball to make last hitting with aas harder for you, but she can't really zone you because of your Q's range (and it'd make her easy to gank).
She's got a steroid with the ball though, but since it has a travel time if it isn't on her you should be able to unload before she can shield herself.
Cant take LMS hipsters serious.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-09-28 13:17:44
September 28 2015 13:17 GMT
#440
On September 28 2015 21:55 Alaric wrote:
How is Orianna that big of a problem for Veigar? Sure she can hide behind minions and manipulate the ball to make last hitting with aas harder for you, but she can't really zone you because of your Q's range (and it'd make her easy to gank).
She's got a steroid with the ball though, but since it has a travel time if it isn't on her you should be able to unload before she can shield herself.

The DFG removal made this match up much much harder, you dont have the damage early enough to solo her. In lane she can harass you, while you cannot harass her back - unless she her ball is "mid-move" away, the shield will return fast enough to block your damage - even harder to land damage since Q is no longer point'n'click too. The only thing you got going against her is a much stronger midgame.
It's Elo not ELO - Every statiscian playing League
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