[Patch 5.18] League of Legends General Discussion - Page 22
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Sufficiency
Canada23833 Posts
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Ketara
United States15065 Posts
I feel like we had this conversation already though. | ||
Kinie
United States3106 Posts
On September 28 2015 10:05 Ketara wrote: It's almost as though the better way to play is to outrange Veigar than to pick an assassin that he can easily stun in a teamfight. I feel like we had this conversation already though. So outrange him with the artillery mages and Jayce? So Xerath, Syndra, Karthus, and Lux? I'm sure I'm forgetting a few others but I think those four (plus Jayce) should do ok vs. Veigar in lane. | ||
Goumindong
United States3529 Posts
Lux is really good against him. Syndra is probably too. Xerath doesn't do enough damage even if he is good for zoning. | ||
Frolossus
United States4779 Posts
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Kinie
United States3106 Posts
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krndandaman
Mozambique16569 Posts
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Frolossus
United States4779 Posts
On September 28 2015 11:01 Kinie wrote: Anyone know what the bug is with Devourer? I've got friends wondering what it is and for the life of me I can't find anything on the bug. if you get sated then switch it for RG or cinderhulk, not sure if it applies to warrior, you keep the sated buff | ||
Sufficiency
Canada23833 Posts
http://rawgit.com/sufficiency/rgg/master/test1.html Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18). | ||
ticklishmusic
United States15977 Posts
On September 28 2015 11:10 krndandaman wrote: some kind of sell/undo bug where after getting sated devourer you can get runeglaive (or other enchantments too I think) and keep the sated devourer stats/passive. search devourer bug and sort by new on reddit and you should find it i remember finding it like that Other bug: On Xin, you lose the passive if you activate Q. And it also messes up your heal. | ||
Sufficiency
Canada23833 Posts
On September 28 2015 11:25 Frolossus wrote: if you get sated then switch it for RG or cinderhulk, not sure if it applies to warrior, you keep the sated buff It makes me wonder if this has always happened or only introduced recently. | ||
Celial
2602 Posts
On September 28 2015 11:44 Sufficiency wrote: A working prototype to visualize item build path (the example is for Lux). http://rawgit.com/sufficiency/rgg/master/test1.html Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18). Im an uneducated fool, how the fuck do I read that =/ | ||
Slusher
United States19143 Posts
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Redox
Germany24793 Posts
On September 28 2015 11:44 Sufficiency wrote: A working prototype to visualize item build path (the example is for Lux). http://rawgit.com/sufficiency/rgg/master/test1.html Some of the proportions are wrong if you look very closely (in case if you find certain paths missing, it's because obscure build paths with very few occurrences were filtered out), but visually it's fairly simple to see the order of purchase for mid lane Lux (ranked solo queue, plat+, patch 5.18). Personally I would like to see % numbers on those bars. I feel like it is a little straining to estimate their size. Especially because the complete bar is not on one screen and you have to scroll. Actually it really needs to fit on one screen. | ||
DarkCore
Germany4194 Posts
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Sufficiency
Canada23833 Posts
On September 28 2015 19:20 Redox wrote: Personally I would like to see % numbers on those bars. I feel like it is a little straining to estimate their size. Especially because the complete bar is not on one screen and you have to scroll. Actually it really needs to fit on one screen. Yes I derped on the sizes.... gonna shrink it a bit. | ||
Jek
Denmark2771 Posts
On September 28 2015 10:18 Kinie wrote: So outrange him with the artillery mages and Jayce? So Xerath, Syndra, Karthus, and Lux? I'm sure I'm forgetting a few others but I think those four (plus Jayce) should do ok vs. Veigar in lane. I've played alot of Veigar before super-nerfs and started again after recent super-buffs. I honestly dont find long range champions like Jayce, Xerath or Lux that hard to play against. Early boots + MS quints make it fairly easy to avoid their harass, which is pretty much all you need to do to "win" lane and then just scale into a midgame monster. Annie and Diana are deceptively good against him due to their built-in tankiness and pressure, Annie with her resist 'roid and Diana with Abyssal+Mercs rush, they have high kill pressure and can survive your burst. Well played Orianna and Syndra are pure hell during lane phase and really slow down your ramp, Syndra can utterly destroy you but is much more risky than Orianna. Ever since silences went away Diana is honestly the only assassin I fear. | ||
Sufficiency
Canada23833 Posts
On September 28 2015 19:39 DarkCore wrote: Ideally it could be turned into an image with all the data written in text on it, and made more visually appealing along the way. But it's a cool way of showing build paths. Unfortunately the point of the exercise for me is to learn d3.js. so the interactiveness is intentionally built. If it's just a picture it would have been a lot simpler for me. | ||
Alaric
France45622 Posts
She's got a steroid with the ball though, but since it has a travel time if it isn't on her you should be able to unload before she can shield herself. | ||
Jek
Denmark2771 Posts
On September 28 2015 21:55 Alaric wrote: How is Orianna that big of a problem for Veigar? Sure she can hide behind minions and manipulate the ball to make last hitting with aas harder for you, but she can't really zone you because of your Q's range (and it'd make her easy to gank). She's got a steroid with the ball though, but since it has a travel time if it isn't on her you should be able to unload before she can shield herself. The DFG removal made this match up much much harder, you dont have the damage early enough to solo her. In lane she can harass you, while you cannot harass her back - unless she her ball is "mid-move" away, the shield will return fast enough to block your damage - even harder to land damage since Q is no longer point'n'click too. The only thing you got going against her is a much stronger midgame. | ||
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