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[Patch 5.4] Wubwubwub General Discussion - Page 40

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Alaric
Profile Joined November 2009
France45622 Posts
March 04 2015 22:09 GMT
#781
Yup, a friend invited me to a premade with a friend of his and 2 friends of said friend, I've derped around (playing Viktor vs LB sucks, the guy was bad but barely got a kill and surfed from there, then I derped as Nautilus because he's actually super squishy until level 9 and first big real HP item now).
I still managed to deal around 4 times the next one's damage / die only half as much in the respective games, because the decision-making is super eh.

It surprises me more when I try to play with them than around them or when they're solo, though. Because I'm used to the average level in my normals, or my low Plat s4 ranked, pings and actions and stuff aren't met with the same reaction at all. Seeing the frontline run away first and never come back or run around to start trying to flank when we ping to hard initiate tends to make you look silly for about 1.5 second before their team blows you up.
Cant take LMS hipsters serious.
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2015-03-04 22:12:22
March 04 2015 22:11 GMT
#782
On March 05 2015 06:37 iCanada wrote:
Show nested quote +
On March 05 2015 05:42 Fildun wrote:
On March 05 2015 05:08 wei2coolman wrote:
I feel bad while leveling my smurf... these games are so fucking derpy...

I've been playing normals with bronze-silver friends.
These games, I don't understand a single thing about them.


Here is the secret: anything where you ask yourself "wtf is he thinking? " the answer is there is zero thought process.

If you think about map pressure, lane dynamics, team comps. .. any of that you trying too hard at that Elo.

The funny thing is that bronzies are the players that try to emphasize game knowledge the most.

"I follow OGN and I know wards win games" -all of my bronze friends

Probably the most memorable thing I saw from a ranked game I was boosting in:
"Ban jax"
"Why"
"Because he's tank AND damage"

The concept is right, the only problem is jax is neither tank nor damage


User was temp banned for this post.
Math doesn't kill champions and neither do wards
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-03-04 22:13:47
March 04 2015 22:13 GMT
#783
On March 05 2015 06:27 Jek wrote:
Today I played with the Vayne who plays with his feet, litterally. Shit was awesome when he started to hardcarry lategame. That guy is so impressive and inspirational.

Most of my teams play with their feet. Or at least it seems like it XD

That guy who played with his feet is impressive. He's like plat or something right? Holy shit he's diamond!
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 04 2015 22:13 GMT
#784
If you're gonna carry low level games you need to play a champ that can kill the enemy carries by yourself, simple as that.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
101toss
Profile Blog Joined April 2010
3232 Posts
March 04 2015 22:22 GMT
#785
On March 05 2015 07:13 Osmoses wrote:
If you're gonna carry low level games you need to play a champ that can kill the enemy carries by yourself, simple as that.

Doesn't this apply to all elos
Math doesn't kill champions and neither do wards
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2015-03-04 22:38:57
March 04 2015 22:38 GMT
#786
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit
Twitch.tv/Ragequitbm for all the fans
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 04 2015 22:58 GMT
#787
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.
Porouscloud - NA LoL
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2015-03-04 23:15:23
March 04 2015 23:14 GMT
#788
On March 05 2015 07:58 Amui wrote:
Show nested quote +
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...

Math doesn't kill champions and neither do wards
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 04 2015 23:46 GMT
#789
On March 05 2015 07:58 Amui wrote:
Show nested quote +
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

So what you're saying is play a burst mage, and get your rotation off before you die? :D
liftlift > tsm
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2015-03-04 23:54:03
March 04 2015 23:47 GMT
#790
On March 05 2015 06:40 mordek wrote:
Show nested quote +
On March 05 2015 06:27 Jek wrote:
Today I played with the Vayne who plays with his feet, litterally. Shit was awesome when he started to hardcarry lategame. That guy is so impressive and inspirational.

Who is this man?? MacsHG looks like?

Smitii, he's plat 2 atm. It's EUNE's version.



edit: sorry I meant without fingers.
It's Elo not ELO - Every statiscian playing League
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
March 04 2015 23:56 GMT
#791
On March 05 2015 08:14 101toss wrote:
Show nested quote +
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...


because sustain supports have been nerfed to the ground
WriterFollow me @TL_Chexx
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 05 2015 00:44 GMT
#792
On March 05 2015 08:46 wei2coolman wrote:
Show nested quote +
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

So what you're saying is play a burst mage, and get your rotation off before you die? :D

Yep.

Except for the die part. I would say that a majority of plans that end in death are bad.
Porouscloud - NA LoL
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 05 2015 00:48 GMT
#793
On March 05 2015 09:44 Amui wrote:
Show nested quote +
On March 05 2015 08:46 wei2coolman wrote:
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

So what you're saying is play a burst mage, and get your rotation off before you die? :D

Yep.

Except for the die part. I would say that a majority of plans that end in death are bad.

Said with Anivia flair.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 05 2015 01:23 GMT
#794
I disagree with that. I think dying for something isn't necessarily bad. I'd rather die to win a fight 1 for 5 and take a couple towers than trade 2 for 2 because I wussed out.

Controlled aggression with a focus on map objectives isn't bad. You won't get sexy kda but you'll win games and enable others to carry.

Ask Hai. Dudes made a fantastic professional career out of being hyper aggressive, dying a lot for map objectives and enabling his teammates to carry.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 05 2015 01:29 GMT
#795
On March 05 2015 08:56 Chexx wrote:
Show nested quote +
On March 05 2015 08:14 101toss wrote:
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...


because sustain supports have been nerfed to the ground


NOT SORAKA.
http://na.op.gg/summoner/userName=FLABREZU
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 05 2015 01:35 GMT
#796
On March 05 2015 10:23 iCanada wrote:
I disagree with that. I think dying for something isn't necessarily bad. I'd rather die to win a fight 1 for 5 and take a couple towers than trade 2 for 2 because I wussed out.

Controlled aggression with a focus on map objectives isn't bad. You won't get sexy kda but you'll win games and enable others to carry.

Ask Hai. Dudes made a fantastic professional career out of being hyper aggressive, dying a lot for map objectives and enabling his teammates to carry.

he's made a career out of being a shot caller, and sometimes not being a liability.
liftlift > tsm
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
March 05 2015 01:44 GMT
#797
Man, these rapidstar analysis videos are sooo good. If you're bothered by their length, just check out the two minutes where he breaks out the crucial fight in EDG vs OMG - some pretty good stuff.



Also lol there's a second version of that video where some girl reads the script.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-03-05 03:12:27
March 05 2015 03:11 GMT
#798
On March 05 2015 10:29 GolemMadness wrote:
Show nested quote +
On March 05 2015 08:56 Chexx wrote:
On March 05 2015 08:14 101toss wrote:
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...


because sustain supports have been nerfed to the ground


NOT SORAKA.


In my experience she's pretty fucking bad. That Q is way too hard to land at safe range, and every time you take harass getting too close it's effectively double that damage on your ADC.

Maybe if my adc's would adapt their play and trade super aggressively she would work better, but they are always too scared of taking damage.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-03-05 06:36:10
March 05 2015 03:59 GMT
#799
On March 05 2015 12:11 sob3k wrote:
Show nested quote +
On March 05 2015 10:29 GolemMadness wrote:
On March 05 2015 08:56 Chexx wrote:
On March 05 2015 08:14 101toss wrote:
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...


because sustain supports have been nerfed to the ground


NOT SORAKA.


In my experience she's pretty fucking bad. That Q is way too hard to land at safe range, and every time you take harass getting too close it's effectively double that damage on your ADC.

Maybe if my adc's would adapt their play and trade super aggressively she would work better, but they are always too scared of taking damage.

I think after the rework people were commenting that she might work with ADCs that provide a lot of CC to initiate eg. Draven's E, Ashe ult, or Varus ult, making her silence really strong since it'll do double damage and snare, and her Q a guaranteed hit. It's kind of a reverse from the traditional idea that the support is supposed to provide initiation CC for the ADC to follow up on.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 05 2015 04:30 GMT
#800
On March 05 2015 12:11 sob3k wrote:
Show nested quote +
On March 05 2015 10:29 GolemMadness wrote:
On March 05 2015 08:56 Chexx wrote:
On March 05 2015 08:14 101toss wrote:
On March 05 2015 07:58 Amui wrote:
On March 05 2015 07:38 RagequitBM wrote:
It's kinda true though. I play around gold elo atm, and the map is always lit up like a christmas tree, but we all suck too much to look at it, so the wards do nothing anyway!

In other news, had a booster on my team the other day, and they played Vayne ended 23 - 2 with 44k damage. Second highest damage was 16k. Thought I could learn something about carrying as ADC, but when I rewatched the game I literally couldn't see what they did better than I do. Obviously they do something, but I guess I'm too awful to see it. I feel dumb.

Edit: my kinda true comment was about how low elo worries way too much about game knowledge bit

In most cases, higher level players find ways to deal damage that low level players don't. You can probably see the window, but you can't process the decision to take advantage of it in time.

It's true, why do you think I talk about buying damage items, taking ignite bot lane, all-inning, invading, and 21 offense all the time

Picking high winrate champions also makes it easier to win. I wonder why all those high winrate champions have good kill potential (damage and tankiness or just fucktons of damage). Hmmm...


because sustain supports have been nerfed to the ground


NOT SORAKA.


In my experience she's pretty fucking bad. That Q is way too hard to land at safe range, and every time you take harass getting too close it's effectively double that damage on your ADC.

Maybe if my adc's would adapt their play and trade super aggressively she would work better, but they are always too scared of taking damage.


I find most ADC's don't really understand how to play with a Soraka either, but even still, it's pretty damn hard to lose lane. She's also quite strong against assassins. You shouldn't really take much harass since you can stay behind your ADC. I find her biggest weakness in lane is that she provides next to 0 gank assistance.
http://na.op.gg/summoner/userName=FLABREZU
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