Anyways, should I use standard runes on Ezreal like a typical adc? armor/mres/ad + lifesteal % ?
[Patch 4.3] Vel'Koz General Discussion - Page 99
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739
Bearded Elder29903 Posts
Anyways, should I use standard runes on Ezreal like a typical adc? armor/mres/ad + lifesteal % ? | ||
Cixah
United States11285 Posts
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arb
Noobville17920 Posts
On March 12 2014 14:00 sung_moon wrote: Wanted to get someone I've never played before, so now I just got and trying Jayce out. Shockblasts certainty aren't what they used to be. I remember dodging those fuckers like every 5 seconds once mana is no longer an issue. I can definitely see the appeal to this guy (besides him being batshit insane). Am I still trying to build a Tear on him though? Or just stick to Bruta/CDR boots into w/e? CDR is good imo. W + Muramana late game every like 3 seconds is lol | ||
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Inflicted
Australia18228 Posts
On March 12 2014 16:34 739 wrote: Just got quadra with Ezreal yesterday, meh. Maaaan, I had such a wondeful laning phase, lasthitted like crazy mofo, TF/LW/BT/BV in like 26-27 minutes, shootin people left and right and we still lost :\ my team couldn't focus objectives properly, damn I feel low. Anyways, should I use standard runes on Ezreal like a typical adc? armor/mres/ad + lifesteal % ? Yeah. If you can spare a page/IP, 5% flat CDR blues (+4 flat MR) works really well on him. | ||
Xenocide_Knight
Korea (South)2625 Posts
On March 12 2014 16:45 arb wrote: CDR is good imo. W + Muramana late game every like 3 seconds is lol I'm always a fan of IE as a late game option on Jayce. It really helps when people like mundo or shyv just keep getting in the way of your shockblasts. | ||
NeedsmoreCELLTECH
Netherlands1242 Posts
On March 12 2014 09:46 Alaric wrote: Note that people being pricks isn't something Team Builder should be blamed for. The reason for TB is that people were toxic in champ select. If they are still toxic in TB, then yes, the design is not very useful. | ||
Xenocide_Knight
Korea (South)2625 Posts
On March 12 2014 16:59 NeedsmoreCELLTECH wrote: The reason for TB is that people were toxic in champ select. If they are still toxic in TB, then yes, the design is not very useful. I don't think even the fear of god could stop people from being toxic in LoL | ||
killerdog
Denmark6522 Posts
On March 12 2014 16:59 NeedsmoreCELLTECH wrote: The reason for TB is that people were toxic in champ select. If they are still toxic in TB, then yes, the design is not very useful. So any system designed to reduce toxicity is useless unless it removes ABSOLUTELY ALL the toxicity in one go? wat | ||
arb
Noobville17920 Posts
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IMoperator
4476 Posts
On March 12 2014 18:05 arb wrote: can jinx be removed from the game yet? gragas first please. | ||
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739
Bearded Elder29903 Posts
LeBlanc instead. Pretty please. | ||
Gahlo
United States35091 Posts
Kha'Zix first please. | ||
JazzVortical
Australia1825 Posts
Let's have a moment of silence for champs that actually were removed from the game: Old Xerath Old Skarner Old Karma Urgot | ||
Existor
Russian Federation4295 Posts
![]() http://dexistor371.deviantart.com/art/Magmatic-Vel-Koz-439861164 | ||
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AsmodeusXI
United States15536 Posts
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killerdog
Denmark6522 Posts
On March 12 2014 19:59 Existor wrote: Magmatic Vel'Koz + Show Spoiler + ![]() http://dexistor371.deviantart.com/art/Magmatic-Vel-Koz-439861164 Velkoz is so cool and fun to play, but I'm so bad at him. Sad times qq | ||
Sponkz
Denmark4564 Posts
On March 12 2014 17:00 Xenocide_Knight wrote: I don't think even the fear of god could stop people from being toxic in LoL Obviously not, toxicity and online gaming goes hand-in-hand. | ||
Shikyo
Finland33997 Posts
On March 12 2014 16:59 NeedsmoreCELLTECH wrote: The reason for TB is that people were toxic in champ select. If they are still toxic in TB, then yes, the design is not very useful. Here I was thinking that the reason for TB was so that people could play the roles they want to play. | ||
cLutZ
United States19573 Posts
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AsmodeusXI
United States15536 Posts
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