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[Patch 3.12] (j/k) Jinx General Discussion - Page 261

Forum Index > LoL General
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aurawashere
Profile Joined September 2010
Canada454 Posts
October 20 2013 08:31 GMT
#5201
On October 20 2013 17:01 wussleeQ wrote:
early shiv is godly on trist.

canikizu
Profile Joined September 2010
4860 Posts
October 20 2013 08:34 GMT
#5202
On October 20 2013 15:22 LaM wrote:
really good solo q players:

double
turtle
pobelter
shiphtur
shao
quas
altec
link

What do they have in common? All insanely good mechanically, mostly mids or ADs. Most solo q players who win all the time are either really talented mids/ADs or powerfarming/one trick junglers.

Game knowledge/team based players have a lot harder time in solo q because it doesn't matter how much of a good teammate/smart thinker you are in solo q. Well it does, but not nearly as much as it does in 5v5. Although I always feel like game knowledge players are over rated (Dyrus, etc.) If League keeps growing every player in the pro scene will be mechanical gods unless they are jungling/support and the teams shot caller, and even then...

on xj9... Dude was a solo q god and meteos modeled a lot of his play after him when he began maining jungle. Is a complete weirdo and I hope he sorts his life and comes back to LoL with his mind right one day, was a complete monster.

EDIT: Wanna clarify what I was saying about pro players/game knowledge. Basically, if TSM could clone 5 wildturtles who all mained one role each for a year they would do it in a heart beat. The way to be a Dyrus is to play one billion games at high ELO since closed beta. Not everyone did it, but most people COULD have done it. People like Wild are different. Most people just can't do what he does. The only reason you wouldn't is maybe only having 4 turtles and then one shot calling player on jungle or support.

altec streams? on Twitch or azubu? I've never seen him playing before, only heard he's good.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-10-20 08:56:05
October 20 2013 08:46 GMT
#5203
On October 20 2013 15:49 BrownBear wrote:
Morello hints at support changes. It's going to be MADNESS.

Everyone over on reddit is speculating wildly about what this MADNESS could be (new itemization, ward nerfs, straight support buffs, Irelia nerfs) - what do you guys think?




Morello so incompetent....

He thinks it's a bad thing that supports don't gain any gold, but from my perspective, this is what i love about supports; being able to maximize and utilize yourself, without getting cs, and rely solely on your champion's kit. Meh, i guess from a wider perspective it's probably for the better, since like 70% of all supports have no idea what they're doing. People just won't accept the fact that boots5+sightstone+oracles is a core, and you should only focus on wards afterwards. This playstyle IS fun, but i can definitely see that some people would consider it a problem because of how the map is created (you can have pretty much full vision of one side of the map with 7-8 wards), but i still think making supports gold-dependant is a step in the wrong direction. But time will tell, i guess.
hi
TheYango
Profile Joined September 2008
United States47024 Posts
October 20 2013 08:56 GMT
#5204
I think the problem needs to be distiguished--it's not so much that supports don't get gold, but that supports don't get items. You don't have to change their income if you create itemization options that are compelling within their current income.

I do think it's a problem that supports end up with the same items every game, because leaving them out of the itemization aspect of the game is not a good thing. But giving them item options that are competitive with things they are buying should be the way to accomplish this, as we've discussed many times.
Moderator
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 20 2013 09:06 GMT
#5205
But maybe that's also because RIOT makes such shitty items for supports. Banner of Command, Shard of True Ice, Twin shadows, Ohmwrecker, like when was the last time you saw these in a competetive game on a support? I think we've debated that making items in the line of 1k-1,5k with small effective auras or a usage would be a proper approach, but i lost my faith in RIOT, so i'm expecting support items that costs the same as runic/locket did on release.
hi
Gahlo
Profile Joined February 2010
United States35174 Posts
October 20 2013 09:51 GMT
#5206
On October 20 2013 13:16 obesechicken13 wrote:
Show nested quote +
On October 20 2013 12:49 wei2coolman wrote:
On October 20 2013 12:47 SagaZ wrote:
I know, you watch Dyrus or Nien and soloqueue is this big struggle.
And then doublelift is just stomping np carrying impossible games.
Only one near his level of soloqueue ownage I remember is XJ9

Too bad XJ9 is more mentally and emotionally unstable than kaioken dyrus.
Watching Dyrus play soloqueue is so depressing, the guy who's hailed as the best top laner in NA, is constantly bitching and whining about solo queue.

Pls, it's Dark lord Dyrus. Not Kaioken Dyrus.

http://ultradragonball.wikia.com/wiki/Dark_Lord_Dyrus

Sweet lord please tell me this is a joke.
Sicariidae
Profile Joined May 2011
50 Posts
October 20 2013 10:05 GMT
#5207
On October 20 2013 15:49 BrownBear wrote:
Morello hints at support changes. It's going to be MADNESS.

Everyone over on reddit is speculating wildly about what this MADNESS could be (new itemization, ward nerfs, straight support buffs, Irelia nerfs) - what do you guys think?


If they go through with just giving support more gold, then it will completely destroy the current meta.

Champions like Jarvan, Malphite, Xin Zhao and Shen will be the new supports. They can act as pseudo-tanks with 2-3 items and have enough utility to be disruptive. They bring more mobility than current supports, and with early AD/ArPen runes will crush most AD/Supports in trades.

The knock-on effect from there is that bot-lane becomes two bruisers because ADs don't bring enough early game to ever compete against bruisers.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
October 20 2013 10:29 GMT
#5208
On October 20 2013 19:05 Sicariidae wrote:
Show nested quote +
On October 20 2013 15:49 BrownBear wrote:
Morello hints at support changes. It's going to be MADNESS.

Everyone over on reddit is speculating wildly about what this MADNESS could be (new itemization, ward nerfs, straight support buffs, Irelia nerfs) - what do you guys think?


If they go through with just giving support more gold, then it will completely destroy the current meta.

Champions like Jarvan, Malphite, Xin Zhao and Shen will be the new supports. They can act as pseudo-tanks with 2-3 items and have enough utility to be disruptive. They bring more mobility than current supports, and with early AD/ArPen runes will crush most AD/Supports in trades.

The knock-on effect from there is that bot-lane becomes two bruisers because ADs don't bring enough early game to ever compete against bruisers.


50% of current "supports" are midlaners anyway, so why not toplaners and junglers next? ~~
Shiznick
Profile Joined December 2008
United States2200 Posts
October 20 2013 10:31 GMT
#5209
On October 20 2013 15:22 LaM wrote:
really good solo q players:

double
turtle
pobelter
shiphtur
shao
quas
altec
link

What do they have in common? All insanely good mechanically, mostly mids or ADs. Most solo q players who win all the time are either really talented mids/ADs or powerfarming/one trick junglers.

Game knowledge/team based players have a lot harder time in solo q because it doesn't matter how much of a good teammate/smart thinker you are in solo q. Well it does, but not nearly as much as it does in 5v5. Although I always feel like game knowledge players are over rated (Dyrus, etc.) If League keeps growing every player in the pro scene will be mechanical gods unless they are jungling/support and the teams shot caller, and even then...

on xj9... Dude was a solo q god and meteos modeled a lot of his play after him when he began maining jungle. Is a complete weirdo and I hope he sorts his life and comes back to LoL with his mind right one day, was a complete monster.

EDIT: Wanna clarify what I was saying about pro players/game knowledge. Basically, if TSM could clone 5 wildturtles who all mained one role each for a year they would do it in a heart beat. The way to be a Dyrus is to play one billion games at high ELO since closed beta. Not everyone did it, but most people COULD have done it. People like Wild are different. Most people just can't do what he does. The only reason you wouldn't is maybe only having 4 turtles and then one shot calling player on jungle or support.

i think dyrus is also very much living proof that negative attitude causes you to lose games, I've seen him tilt pretty hard in solo queue to some random shit, like blaming his lost lane because his jungler tried lvl 2 ganking mid or something.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-10-20 10:34:26
October 20 2013 10:32 GMT
#5210
I think they're going in the wrong direction for supports TBH. Yes worst case scenario gold flow could be better(no kills, losing lane), but aside from that, it's that there are no compelling items to get as a support because the good items cost too much, and the low tier items suck.

Imagine eleisa's miracle had an active that restored 10%hp/mana over 5 seconds with a minute cooldown,. Moderate to high impact, but pretty bad slot efficiency.

I don't think he understands supports buy only wards because they are the highest impact items they can afford.

And increasing gold flow to non-farmers is a bad fix to the problem. Real fix is to remedy the allocation of what gold they can get.
Porouscloud - NA LoL
Artok
Profile Joined May 2011
Netherlands2219 Posts
October 20 2013 10:40 GMT
#5211
On October 20 2013 19:05 Sicariidae wrote:
Show nested quote +
On October 20 2013 15:49 BrownBear wrote:
Morello hints at support changes. It's going to be MADNESS.

Everyone over on reddit is speculating wildly about what this MADNESS could be (new itemization, ward nerfs, straight support buffs, Irelia nerfs) - what do you guys think?


If they go through with just giving support more gold, then it will completely destroy the current meta.

Champions like Jarvan, Malphite, Xin Zhao and Shen will be the new supports. They can act as pseudo-tanks with 2-3 items and have enough utility to be disruptive. They bring more mobility than current supports, and with early AD/ArPen runes will crush most AD/Supports in trades.

The knock-on effect from there is that bot-lane becomes two bruisers because ADs don't bring enough early game to ever compete against bruisers.

what? supports will just buy more wards
Chun-li since ST
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 20 2013 10:46 GMT
#5212
The income for supports is fine at the moment imo. They just need a reason to buy something other than wards/vision items.

I'd love to see more Shards of True Ice and Twin Shadows, but what's the point in getting them. The best contribution you can make is vision control. That's the bigger issue than income.
MattBarry
Profile Joined March 2011
United States4006 Posts
October 20 2013 11:03 GMT
#5213
Speaking of dyrus feeding in solo queue, what the heck happened to voyboy. Early season 3 the dude would crush everybody now every time i watch his stream he's feeding.
Platinum Support GOD
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-10-20 11:06:55
October 20 2013 11:06 GMT
#5214
Honestly, the more I think about it, the more I like the idea of simply capping wards per player. While it's inelegant from a design perspective, given limits on potions already, there is precedent for limiting consumables per player. Means that while yes, support will grab sightstone+full wards whenever they can, alternate sources of wards (aka solo laners+ADC) is also needed for vision. Shifts the gold burden away from supports (and grants leeway for non-vision itemization) and the jungler onto the team as a whole.


That, and reworking support items. Needs more slot inefficiency in exchange for more impactful actives.
"His father is pretty juicy tbh." ~WaveofShadow
MattBarry
Profile Joined March 2011
United States4006 Posts
October 20 2013 11:07 GMT
#5215
On October 20 2013 20:06 Lord Tolkien wrote:
Honestly, the more I think about it, the more I like the idea of simply capping wards per player. While it's inelegant from a design perspective, given limits on potions already, there is precedent for limiting consumables per player. Means that while yes, support will grab sightstone+full wards whenever they can, alternate sources of wards (aka solo laners+ADC) is also needed for vision. Shifts the gold burden away from supports (and grants leeway for non-vision itemization) and the jungler onto the team as a whole.


That, and reworking support items. Needs more slot inefficiency in exchange for more impactful actives.

5 greens, 5 pinks, and a sightstone is way more than a support can afford on one back anyway. You'd have to make the limit like 2 or 3
Platinum Support GOD
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-10-20 11:10:43
October 20 2013 11:10 GMT
#5216
On October 20 2013 20:07 MattBarry wrote:
Show nested quote +
On October 20 2013 20:06 Lord Tolkien wrote:
Honestly, the more I think about it, the more I like the idea of simply capping wards per player. While it's inelegant from a design perspective, given limits on potions already, there is precedent for limiting consumables per player. Means that while yes, support will grab sightstone+full wards whenever they can, alternate sources of wards (aka solo laners+ADC) is also needed for vision. Shifts the gold burden away from supports (and grants leeway for non-vision itemization) and the jungler onto the team as a whole.


That, and reworking support items. Needs more slot inefficiency in exchange for more impactful actives.

5 greens, 5 pinks, and a sightstone is way more than a support can afford on one back anyway. You'd have to make the limit like 2 or 3

I'd envision something along the lines of a buying cooldown (aka, 1 ward per 2 minutes or somesuch) per player, with a starting pool of ~4 or somesuch.

If that can't be coded, then yes, a low cap on wards (2-3). Oracles also needs a rework.
"His father is pretty juicy tbh." ~WaveofShadow
Artok
Profile Joined May 2011
Netherlands2219 Posts
October 20 2013 11:20 GMT
#5217
like i said, lol is poopy atm because theres no comeback mechanic, cap on wards and nerf for oracles would help
Chun-li since ST
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 20 2013 12:13 GMT
#5218
lol any1 watching the JCG tourney and heard the gal's high pitch action commentary lol
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
October 20 2013 12:18 GMT
#5219
I think some mechanic to force all laners to contribute equally to warding is needed. Like a shared ward pool with 10 wards and each player can buy two (green or pink). and only when those wards expire/are destroyed then that same member can buy another 2 ward again. This way if you want to have 10 wards on the map, then everybody must contribute
Quitting is the easy way out...
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-10-20 12:26:55
October 20 2013 12:26 GMT
#5220
On October 20 2013 21:18 CreationSoul wrote:
I think some mechanic to force all laners to contribute equally to warding is needed. Like a shared ward pool with 10 wards and each player can buy two (green or pink). and only when those wards expire/are destroyed then that same member can buy another 2 ward again. This way if you want to have 10 wards on the map, then everybody must contribute


that + sightstone would be nice. Might make junglers buy sightstones alot more often though and oracles / pinks would need some changes
Useless wet fish.
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