Also lol@Throwbelter leaking dWings
[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 39
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VirgilSC2
United States6151 Posts
Also lol@Throwbelter leaking dWings | ||
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IceFire
United States183 Posts
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Sufficiency
Canada23833 Posts
![]() edit: dat Rengar nerf. ![]() On December 16 2012 20:51 IceFire wrote: I am thinking about getting Rengar next but is he still viable after the latest patch? How much worse is he now? Win % is not everything, but... | ||
Irelia
19 Posts
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Sufficiency
Canada23833 Posts
On December 16 2012 21:32 Irelia wrote: Great, they didn't nerf me ![]() Oh hi there | ||
billy5000
United States865 Posts
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barbsq
United States5348 Posts
On December 16 2012 21:20 Sufficiency wrote: Dat Diana nerf. + Show Spoiler + ![]() edit: dat Rengar nerf. + Show Spoiler + ![]() Win % is not everything, but... i actually make it a point to ignore win % as much as humanly possible. I don't think there's a single champion in the game atm that you can't consistently win with if you're good enough at it. | ||
TwoToneTerran
United States8841 Posts
On December 17 2012 00:28 barbsq wrote: i actually make it a point to ignore win % as much as humanly possible. I don't think there's a single champion in the game atm that you can't consistently win with if you're good enough at it. I dunno, what do you define as "consistently win with," ? | ||
barbsq
United States5348 Posts
On December 17 2012 00:29 TwoToneTerran wrote: I dunno, what do you define as "consistently win with," ? as in if you played 1000 games you would win 500 of them minimum edit: to me, win% reflects more on 'how easy is this champion to play' than it does anything else. | ||
Sufficiency
Canada23833 Posts
On December 17 2012 00:28 barbsq wrote: i actually make it a point to ignore win % as much as humanly possible. I don't think there's a single champion in the game atm that you can't consistently win with if you're good enough at it. True. I can outplay any sub-1200 Elo mid player with AP Karma every game, but that doesn't mean I can win against a similarly skilled player with AP Karma. | ||
Inschato
Canada1349 Posts
On December 17 2012 00:32 barbsq wrote: as in if you played 1000 games you would win 500 of them minimum edit: to me, win% reflects more on 'how easy is this champion to play' than it does anything else. Explain Rumble consistently being in the top 5 for win% then ![]() Edit: Haha also if you sort to Platinum, suddenly Rammus and Morde are on top: http://www.lolking.net/charts?region=all&league=platinum&type=champion-winrate&range=daily (Karma too, but those sample sizes are hilariously small.) Also Crystalline flask is the 3rd most bought item in Platinum, but isn't even in the top 10 for gold, silver or bronze. | ||
barbsq
United States5348 Posts
On December 17 2012 00:38 Inschato wrote: Explain Rumble consistently being in the top 5 for win% then ![]() Edit: Haha also if you sort to Platinum, suddenly Rammus and Morde are on top: http://www.lolking.net/charts?region=all&league=platinum&type=champion-winrate&range=daily (Karma too, but those sample sizes are hilariously small.) Also Crystalline flask is the 3rd most bought item in Platinum, but isn't even in the top 10 for gold, silver or bronze. ramble isn't terribly difficult to play o.O | ||
samthesaluki
914 Posts
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Sufficiency
Canada23833 Posts
On December 17 2012 00:38 Inschato wrote: Explain Rumble consistently being in the top 5 for win% then ![]() Edit: Haha also if you sort to Platinum, suddenly Rammus and Morde are on top: http://www.lolking.net/charts?region=all&league=platinum&type=champion-winrate&range=daily (Karma too, but those sample sizes are hilariously small.) Actually I would be more careful about Rumble win % if I were you. While Rumble seem to have a dominating win ratio at around 55%, he is only picked around 3-4% of the games - which seems to suggest he is somewhat a niche pick. Imagine there is a new champion called "Anti-Darius". He has only one (passive) ability, which allows him to instantly win the game should there be a Darius on the other team. Otherwise, his team loses the game. What will happen then is that Anti-Darius will only be picked as a counterpick against Darius, giving him 100% win rate. But is Anti-Darius a champion so strong that justifies his 100% win rate? Not really. I suspect Rumble just happened to be extremely strong against certain picks (e.g. Singed, Teemo, Vladimir, etc.). In general he has a lot of bad match ups that are really difficult to play (e.g. Darius, Jayce). He is probably not as strong as his win ratio suggests. Diana and Rengar are played in 10% of the games though. Since there are ~100 champions in the game, one may expect if the popularity of champions are exactly the same, each champion should be played ~10% of the game. Furthermore, I think low win ratio tells a lot more than high win ratio. | ||
WilDMousE
Chile1335 Posts
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WhiteDog
France8650 Posts
They nerfed her so much, her late is still okay, but her laning and her roaming potential is nullified. Better play something else. | ||
Dark_Chill
Canada3353 Posts
On December 17 2012 00:53 Sufficiency wrote: Actually I would be more careful about Rumble win % if I were you. While Rumble seem to have a dominating win ratio at around 55%, he is only picked around 3-4% of the games - which seems to suggest he is somewhat a niche pick. Imagine there is a new champion called "Anti-Darius". He has only one (passive) ability, which allows him to instantly win the game should there be a Darius on the other team. Otherwise, his team loses the game. What will happen then is that Anti-Darius will only be picked as a counterpick against Darius, giving him 100% win rate. But is Anti-Darius a champion so strong that justifies his 100% win rate? Not really. I suspect Rumble just happened to be extremely strong against certain picks (e.g. Singed, Teemo, Vladimir, etc.). In general he has a lot of bad match ups that are really difficult to play (e.g. Darius, Jayce). He is probably not as strong as his win ratio suggests. Diana and Rengar are played in 10% of the games though. Since there are ~100 champions in the game, one may expect if the popularity of champions are exactly the same, each champion should be played ~10% of the game. Furthermore, I think low win ratio tells a lot more than high win ratio. In addition, if a champ has a low play ratio, you can sometimes assume that the people playing them are in fact good at playing them. For example, if I see a player pick Karma, I usually assume that that player knows how to play and enjoys playing Karma. | ||
WhiteDog
France8650 Posts
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Sufficiency
Canada23833 Posts
On December 17 2012 01:13 WhiteDog wrote: All this discussion doesn't mean a lot when we talk about Diana because she is a) highly picked b) her % win ratio dropped significantly over a night c) no change in her skills might make us believe that she is "not figured out". Yea, I think she is overnerfed for soloQ purposes. Maybe she will remain viable for competitive play. | ||
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onlywonderboy
United States23745 Posts
On December 17 2012 01:17 Sufficiency wrote: Yea, I think she is overnerfed for soloQ purposes. Maybe she will remain viable for competitive play. I played her last night and it didn't feel so bad. It was weird not being to follow up every one of my Qs with my ult when I wanted to, but her burst and tankiness was still incredibly strong. She might be a little weak as of now, but you can still pick her and not have the worst time (I mean she's not Heimer level status or anything). | ||
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