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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

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Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 12 2012 17:56 GMT
#6161
Could always combine with Giant's belt, though that would be kind of awkward. There are also plenty of new items that it could be built with, don't only think in terms of current items. For example, they mentioned that FoN's removal was partially to include other MR/MS items (I could find the quote if you'd like), so it could potentially be like Lichbane but with less AP and more MR.
It's your boy Guzma!
Craton
Profile Blog Joined December 2009
United States17303 Posts
Last Edited: 2012-11-12 17:56:55
November 12 2012 17:56 GMT
#6162
On November 13 2012 02:07 ticklishmusic wrote:
Show nested quote +
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

I'm almost certain Tibbers' aura does not affect structures.
twitch.tv/cratonz
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 12 2012 17:56 GMT
#6163
Lets not talk about the Anna thing anymore. My disdain for EG aside, this is the kind of drama we avoid here at TL LoL. It's nothing but hearsay.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sandster
Profile Joined November 2006
United States4054 Posts
November 12 2012 17:59 GMT
#6164
On November 13 2012 02:56 NeoIllusions wrote:
Lets not talk about the Anna thing anymore. My disdain for EG aside, this is the kind of drama we avoid here at TL LoL. It's nothing but hearsay.


I read the Tibbers comment, then this one and read it as "Let's not talk about this Annie thing anymore."

I was thinking "What?? Why aren't we allowed to talk about Tibbers damaging structures..."
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 12 2012 18:03 GMT
#6165
TibbersSecretS3.docx
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 12 2012 18:06 GMT
#6166
Yesterday I got a triplekill in aram by casting tibbers and sending him on a ninja mission behind the enemy tower.

It was glorious.

Also, his AoE does not affect towers.
A backwards poet writes inverse.
Artok
Profile Joined May 2011
Netherlands2219 Posts
November 12 2012 18:10 GMT
#6167
I wonder how long will euw maintenance take, hopefully like 16 hours, since i cant play before huehuehue
Chun-li since ST
Sandster
Profile Joined November 2006
United States4054 Posts
November 12 2012 18:30 GMT
#6168
Time to Xin Zhao jungle tonight. Quick primer please?
NpG)Explosive
Profile Joined January 2003
France994 Posts
November 12 2012 18:31 GMT
#6169
On November 13 2012 03:10 Artok wrote:
I wonder how long will euw maintenance take, hopefully like 16 hours, since i cant play before huehuehue


I really hope I can play when I'll wake at 8 but I doubt they can patch in 3 hours.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 12 2012 18:32 GMT
#6170
On November 13 2012 03:30 Sandster wrote:
Time to Xin Zhao jungle tonight. Quick primer please?


arpen reds
armor yellow
mr blues
ms/ad quints

get dorans and build triforce

wreck face because you're XIN MOTHERFUCKING ZHAO
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-11-12 18:44:41
November 12 2012 18:39 GMT
#6171
On November 13 2012 02:08 Sandster wrote:
Show nested quote +
On November 13 2012 02:03 thenexusp wrote:
On November 13 2012 02:00 Requizen wrote:
Because I'm bored at work, I was reading through the jungle and item preview threads again. Came across this gem from Xyph that I overlooked earlier:

If you're a mana based tank, there's always the possibility of getting a Sheen and upgrading it to the Tank version of Sheen.


That item may indeed be crazy. My Skarner and Hec builds are already basically Sheen/TF + Tank, and now maybe they can skip out on the other parts if I need to be more tanky. Not that Zeal and Phage are bad on them, but depending on the stats on it, it may be a strong contender for pony to have when he just dives the entire enemy team. I can imagine Cho liking it as he's tied with Skarner for highest base AD, but his abilities don't really spam. Amumu maybe since Tantrum is on a tiny CD if you get hit and he'd like the mana.


It seems really logical that they'd make a lot of different Sheen upgrades at the same time they add technology to not have to state "Does not stack with Sheen, Lich Bane, Trinity Force, or Tank-Hand-Glow" on every single one of them.

On November 13 2012 02:02 gtrsrs wrote:
was the turret hitting you? i know that her shield returns damage to towers, or at least it used to when i played annie

The turret wasn't hitting me and I hadn't even put a point in E yet


They are adding named unique passives, so they can easily give the sheen unique passive a name and not have to worry about it.


Yeah that was my point, they'll be able to just say "UNIQUE PASSIVE (name):" instead of what they do right now, so it's less painful for them to add more Sheen variants


On November 13 2012 02:07 ticklishmusic wrote:
Show nested quote +
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

Minions do physical damage and purple numbers coming off a turret isn't something you normally see which is why I noticed it (the only other examples I can think of off the top of my head are ziggs and rammus)

Also I'm almost certain there weren't any enemy minions nearby

Come to think of it, it might have been the tibbers autoattack
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
November 12 2012 18:41 GMT
#6172
On November 13 2012 03:32 Dusty wrote:
Show nested quote +
On November 13 2012 03:30 Sandster wrote:
Time to Xin Zhao jungle tonight. Quick primer please?


arpen reds
armor yellow
mr blues
ms/ad quints

get dorans and build triforce

wreck face because you're XIN MOTHERFUCKING ZHAO



Oh xin, how you can enter in a normals with friends and in under 5 minutes you shit on the entire enemy team. Fun times! His ult knockback allows for some really good ganks if you can time and place it well!
Sandster
Profile Joined November 2006
United States4054 Posts
November 12 2012 18:47 GMT
#6173
Well it's not like I'm a new player. But I've seen Xin build just about every non-AP item and somehow make it work. He's also one of the only top laners that could actually go toe-to-toe with pre-nerf Rengar top lane. Baffles my mind.

I guess my point is - CDR xin vs full tank xin vs more damage focused - the merits for each? (Can talk about jungle vs top differences too, due to disparity in farm.)
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2012-11-12 18:58:42
November 12 2012 18:51 GMT
#6174
Tibbers vs turret:


It's sped up so it's hard to see but I'm pretty sure those are purple numbers coming off that turret.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 12 2012 18:53 GMT
#6175
On November 13 2012 03:39 thenexusp wrote:
Show nested quote +
On November 13 2012 02:08 Sandster wrote:
On November 13 2012 02:03 thenexusp wrote:
On November 13 2012 02:00 Requizen wrote:
Because I'm bored at work, I was reading through the jungle and item preview threads again. Came across this gem from Xyph that I overlooked earlier:

If you're a mana based tank, there's always the possibility of getting a Sheen and upgrading it to the Tank version of Sheen.


That item may indeed be crazy. My Skarner and Hec builds are already basically Sheen/TF + Tank, and now maybe they can skip out on the other parts if I need to be more tanky. Not that Zeal and Phage are bad on them, but depending on the stats on it, it may be a strong contender for pony to have when he just dives the entire enemy team. I can imagine Cho liking it as he's tied with Skarner for highest base AD, but his abilities don't really spam. Amumu maybe since Tantrum is on a tiny CD if you get hit and he'd like the mana.


It seems really logical that they'd make a lot of different Sheen upgrades at the same time they add technology to not have to state "Does not stack with Sheen, Lich Bane, Trinity Force, or Tank-Hand-Glow" on every single one of them.

On November 13 2012 02:02 gtrsrs wrote:
was the turret hitting you? i know that her shield returns damage to towers, or at least it used to when i played annie

The turret wasn't hitting me and I hadn't even put a point in E yet


They are adding named unique passives, so they can easily give the sheen unique passive a name and not have to worry about it.


Yeah that was my point, they'll be able to just say "UNIQUE PASSIVE (name):" instead of what they do right now, so it's less painful for them to add more Sheen variants


Show nested quote +
On November 13 2012 02:07 ticklishmusic wrote:
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

Minions do physical damage and purple numbers coming off a turret isn't something you normally see which is why I noticed it (the only other examples I can think of off the top of my head are ziggs and rammus)

Also I'm almost certain there weren't any enemy minions nearby

Come to think of it, it might have been the tibbers autoattack


Hmm, I don't really pay attention to the nitty gritty details, but I thought that caster minons did magic damage.
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
November 12 2012 18:57 GMT
#6176
On November 13 2012 03:53 ticklishmusic wrote:
Show nested quote +
On November 13 2012 03:39 thenexusp wrote:
On November 13 2012 02:08 Sandster wrote:
On November 13 2012 02:03 thenexusp wrote:
On November 13 2012 02:00 Requizen wrote:
Because I'm bored at work, I was reading through the jungle and item preview threads again. Came across this gem from Xyph that I overlooked earlier:

If you're a mana based tank, there's always the possibility of getting a Sheen and upgrading it to the Tank version of Sheen.


That item may indeed be crazy. My Skarner and Hec builds are already basically Sheen/TF + Tank, and now maybe they can skip out on the other parts if I need to be more tanky. Not that Zeal and Phage are bad on them, but depending on the stats on it, it may be a strong contender for pony to have when he just dives the entire enemy team. I can imagine Cho liking it as he's tied with Skarner for highest base AD, but his abilities don't really spam. Amumu maybe since Tantrum is on a tiny CD if you get hit and he'd like the mana.


It seems really logical that they'd make a lot of different Sheen upgrades at the same time they add technology to not have to state "Does not stack with Sheen, Lich Bane, Trinity Force, or Tank-Hand-Glow" on every single one of them.

On November 13 2012 02:02 gtrsrs wrote:
was the turret hitting you? i know that her shield returns damage to towers, or at least it used to when i played annie

The turret wasn't hitting me and I hadn't even put a point in E yet


They are adding named unique passives, so they can easily give the sheen unique passive a name and not have to worry about it.


Yeah that was my point, they'll be able to just say "UNIQUE PASSIVE (name):" instead of what they do right now, so it's less painful for them to add more Sheen variants


On November 13 2012 02:07 ticklishmusic wrote:
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

Minions do physical damage and purple numbers coming off a turret isn't something you normally see which is why I noticed it (the only other examples I can think of off the top of my head are ziggs and rammus)

Also I'm almost certain there weren't any enemy minions nearby

Come to think of it, it might have been the tibbers autoattack


Hmm, I don't really pay attention to the nitty gritty details, but I thought that caster minons did magic damage.

They definitely do physical damage, otherwise amumu wouldn't be able to tank a minion wave for literally forever and take 0 damage.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 12 2012 19:00 GMT
#6177
On November 13 2012 03:47 Sandster wrote:
Well it's not like I'm a new player. But I've seen Xin build just about every non-AP item and somehow make it work. He's also one of the only top laners that could actually go toe-to-toe with pre-nerf Rengar top lane. Baffles my mind.

I guess my point is - CDR xin vs full tank xin vs more damage focused - the merits for each? (Can talk about jungle vs top differences too, due to disparity in farm.)


There is a Xin thread btw. zz

CDR is king.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sermokala
Profile Blog Joined November 2010
United States14220 Posts
Last Edited: 2012-11-12 19:07:24
November 12 2012 19:04 GMT
#6178
nashors super op on xiny just like on jax. Stinger makes you clear really fast and triggers your sustain a lot.

CDR is king because it makes your q and w always up unless you get stunlocked.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 12 2012 19:08 GMT
#6179
On November 13 2012 03:57 thenexusp wrote:
Show nested quote +
On November 13 2012 03:53 ticklishmusic wrote:
On November 13 2012 03:39 thenexusp wrote:
On November 13 2012 02:08 Sandster wrote:
On November 13 2012 02:03 thenexusp wrote:
On November 13 2012 02:00 Requizen wrote:
Because I'm bored at work, I was reading through the jungle and item preview threads again. Came across this gem from Xyph that I overlooked earlier:

If you're a mana based tank, there's always the possibility of getting a Sheen and upgrading it to the Tank version of Sheen.


That item may indeed be crazy. My Skarner and Hec builds are already basically Sheen/TF + Tank, and now maybe they can skip out on the other parts if I need to be more tanky. Not that Zeal and Phage are bad on them, but depending on the stats on it, it may be a strong contender for pony to have when he just dives the entire enemy team. I can imagine Cho liking it as he's tied with Skarner for highest base AD, but his abilities don't really spam. Amumu maybe since Tantrum is on a tiny CD if you get hit and he'd like the mana.


It seems really logical that they'd make a lot of different Sheen upgrades at the same time they add technology to not have to state "Does not stack with Sheen, Lich Bane, Trinity Force, or Tank-Hand-Glow" on every single one of them.

On November 13 2012 02:02 gtrsrs wrote:
was the turret hitting you? i know that her shield returns damage to towers, or at least it used to when i played annie

The turret wasn't hitting me and I hadn't even put a point in E yet


They are adding named unique passives, so they can easily give the sheen unique passive a name and not have to worry about it.


Yeah that was my point, they'll be able to just say "UNIQUE PASSIVE (name):" instead of what they do right now, so it's less painful for them to add more Sheen variants


On November 13 2012 02:07 ticklishmusic wrote:
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

Minions do physical damage and purple numbers coming off a turret isn't something you normally see which is why I noticed it (the only other examples I can think of off the top of my head are ziggs and rammus)

Also I'm almost certain there weren't any enemy minions nearby

Come to think of it, it might have been the tibbers autoattack


Hmm, I don't really pay attention to the nitty gritty details, but I thought that caster minons did magic damage.

They definitely do physical damage, otherwise amumu wouldn't be able to tank a minion wave for literally forever and take 0 damage.


Ok fair enough, I just assumed little lightning bolts woudl be, yknow, magic.

Riot, y u no make sense?
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
November 12 2012 19:13 GMT
#6180
On November 13 2012 04:08 ticklishmusic wrote:
Show nested quote +
On November 13 2012 03:57 thenexusp wrote:
On November 13 2012 03:53 ticklishmusic wrote:
On November 13 2012 03:39 thenexusp wrote:
On November 13 2012 02:08 Sandster wrote:
On November 13 2012 02:03 thenexusp wrote:
On November 13 2012 02:00 Requizen wrote:
Because I'm bored at work, I was reading through the jungle and item preview threads again. Came across this gem from Xyph that I overlooked earlier:

If you're a mana based tank, there's always the possibility of getting a Sheen and upgrading it to the Tank version of Sheen.


That item may indeed be crazy. My Skarner and Hec builds are already basically Sheen/TF + Tank, and now maybe they can skip out on the other parts if I need to be more tanky. Not that Zeal and Phage are bad on them, but depending on the stats on it, it may be a strong contender for pony to have when he just dives the entire enemy team. I can imagine Cho liking it as he's tied with Skarner for highest base AD, but his abilities don't really spam. Amumu maybe since Tantrum is on a tiny CD if you get hit and he'd like the mana.


It seems really logical that they'd make a lot of different Sheen upgrades at the same time they add technology to not have to state "Does not stack with Sheen, Lich Bane, Trinity Force, or Tank-Hand-Glow" on every single one of them.

On November 13 2012 02:02 gtrsrs wrote:
was the turret hitting you? i know that her shield returns damage to towers, or at least it used to when i played annie

The turret wasn't hitting me and I hadn't even put a point in E yet


They are adding named unique passives, so they can easily give the sheen unique passive a name and not have to worry about it.


Yeah that was my point, they'll be able to just say "UNIQUE PASSIVE (name):" instead of what they do right now, so it's less painful for them to add more Sheen variants


On November 13 2012 02:07 ticklishmusic wrote:
On November 13 2012 02:00 thenexusp wrote:
So unless I was massively seeing things yesterday, yesterday I learned that Tibbers's aura damages structures.

I was seeing purple numbers popping off a turret and it was just me and tibbers and some friendly minions.


Maybe magic damage from minions?

Minions do physical damage and purple numbers coming off a turret isn't something you normally see which is why I noticed it (the only other examples I can think of off the top of my head are ziggs and rammus)

Also I'm almost certain there weren't any enemy minions nearby

Come to think of it, it might have been the tibbers autoattack


Hmm, I don't really pay attention to the nitty gritty details, but I thought that caster minons did magic damage.

They definitely do physical damage, otherwise amumu wouldn't be able to tank a minion wave for literally forever and take 0 damage.


Ok fair enough, I just assumed little lightning bolts woudl be, yknow, magic.

Riot, y u no make sense?

yeah when I first started I thought stuff like annie's mini-fireball, ryze's hand lightning, and soraka's bananas all were magic attacks
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