• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:23
CEST 01:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 2/8 Balance hotfix patch 5.0.16b (July 16) August World Ranking: Clem climbs to #2 Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BW General Discussion Recent recommended BW games ASL22 General Discussion Making an Online Broodwar Manager Game
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread ZeroSpace Early Access is Now Live! Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3879 users

[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 266 267 268 269 270 310 Next
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 09 2012 16:02 GMT
#5341
On November 10 2012 01:00 Tobberoth wrote:
Show nested quote +
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
November 09 2012 16:03 GMT
#5342
On November 10 2012 01:02 Slayer91 wrote:
Show nested quote +
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-11-09 16:12:31
November 09 2012 16:10 GMT
#5343
On November 10 2012 01:03 Tobberoth wrote:
Show nested quote +
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.

Sona, Leona, Corki, Taric, Kog'maw, Tristana and Lulu would like to say hello. Honorable mentions to Ezreal and MF... there's plenty of magic damage going around in bot lane.

I could keep going, I didn't even get everyone.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
November 09 2012 16:10 GMT
#5344
On November 10 2012 01:03 Tobberoth wrote:
Show nested quote +
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


Leona does a crapton of magic damage, most offensive supports do significant magic damage, and there are plenty of ADs with magic damage in their kits (e.g. MF, Varus, Kog, Trist). Ganking jungles can also do magic damage, roaming mids will do magic damage, and there's plenty of time for both since scaling doesn't even begin to surpass flat until laning phase is basically over.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 09 2012 16:13 GMT
#5345
Unless it's a game I'm building QSS or GA 3rd item instead of LW I like my MR/level glyphs so that triple pen builds don't make them hit true damage on me.
Hey! How you doin'?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 09 2012 16:24 GMT
#5346
On November 10 2012 01:03 Tobberoth wrote:
Show nested quote +
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?
thenexusp
Profile Joined May 2009
United States3721 Posts
November 09 2012 16:24 GMT
#5347
People cite that scaling MR runes become better than flat MR runes at level 9 but forget that the difference at this level is miniscule. It's not going to be until level 13+ before you actually stat feeling a difference between scaling and flat MR runes. On the other hand there is always the risk of a level 1 teamfight and the difference between flat runes and scaling runes at this point in the game is huge.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 09 2012 16:31 GMT
#5348
On November 10 2012 01:24 Slayer91 wrote:
Show nested quote +
On November 10 2012 01:03 Tobberoth wrote:
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?


It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly.
Hey! How you doin'?
EffectS
Profile Joined May 2010
Belgium795 Posts
November 09 2012 16:39 GMT
#5349
loco come to my aid once more!

Can you explain me KT Ryu's masteries... he's AP mid but he doesn't have a single page where he goes 21 in offense.

Also, what items/runes/masteries do Koreans go on Ahri? I've been playing her for the longest time and am 68%+ over 120 games or so. But whenever I look at the Koreans (who I think of very highly) they build her dfg -> abyssal -> zhonya's -> GA(?). While I normally never build dfg (especially after nerf). What do you think's the best build?

I've seen Ryu's Ahri yesterday on VOD with dfg first. He ults, dfg's instantly and then waits for his charm. I tried this and seemed to be working really well. Apart from me being a slow mofo on the dfg.
TEEHEE
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
November 09 2012 16:42 GMT
#5350
On November 10 2012 01:31 Zdrastochye wrote:
Show nested quote +
On November 10 2012 01:24 Slayer91 wrote:
On November 10 2012 01:03 Tobberoth wrote:
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?


It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly.


more mr early absolutely improves your strength against alot of the scary supports like sona and leona and scales up your sustain significantly.

with your logic you should get scaling everything because if you need flat stuff now you just play poorly.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-11-09 17:42:45
November 09 2012 16:52 GMT
#5351
On November 10 2012 01:39 EffectS wrote:
Can you explain me KT Ryu's masteries... he's AP mid but he doesn't have a single page where he goes 21 in offense.

It's because 21 offense is severely overrated for ap's.You have to go through a crap load of essentially terrible masterys to get to executioner,at which point you really have to wonder if it's even worth it.
In my opinion it's better to optimize for a strong and durable early game with something like a 9/9/12,9/12/9,9/0/21 or something similar,because at a point,which usually comes after you get your first blue buff,you become able to clear waves without putting yourself in danger in any way(which means you don't even get in contact with the other guy that has blue) and you still don't see the benefits of blast,havoc and archmage.
Most trades that happen mid happen while both are lower lvls and before blue buff,and going 21 in offense doesn't help you much at that stage.You're better off with additional armor,mr,health,MS,mana regen etc.
Auto attacks is what wins lanes early on in mid lane if you want to harass someone,not spells.

I guess what I'm trying to say is,I think that benefits of optimizing for early game with masterys outweigh the benefits in end game,when blast,havoc and archmage finally start to kick in(and it's just a small boost to your damage than)
Cackle™
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-11-09 18:37:03
November 09 2012 17:35 GMT
#5352
On November 10 2012 01:31 Zdrastochye wrote:
Show nested quote +
On November 10 2012 01:24 Slayer91 wrote:
On November 10 2012 01:03 Tobberoth wrote:
On November 10 2012 01:02 Slayer91 wrote:
On November 10 2012 01:00 Tobberoth wrote:
On November 10 2012 00:57 Alaric wrote:
AD reds and quints, armor yellows, flat MR blues, you're set.

Disagreed. MR per Level is far more effective since AP fighters won't be an issue early (as they are usually quite weak early and not in your lane anyway) and MR per level gives more benefit later when they are actually dangerous.

Flat AD and Flat Armor is boss though.


yeah which is great because supports and ads never have any magic damage right?

Not enough to make flat MR worth it compared to scaling MR, no.


so you're saying if you're against a kill lane which is usually mostly magic damgae burst you'd rather risk snowballing the lane so you have 13 more mr later?


It's harder to pin your MR as a reason you lost to a kill lane. You probably just played poorly.

A lot of the cited champs aren't even "kill lanes" but more "harass lanes" - taking less harass when they harass you is pretty significant. Or are you saying you can avoid all sona/lulu harass under all circumstances without missing CS?

On November 10 2012 01:13 Zdrastochye wrote:
Unless it's a game I'm building QSS or GA 3rd item instead of LW I like my MR/level glyphs so that triple pen builds don't make them hit true damage on me.


They have 69 MPen with a triple MPen build. They're hitting true damage on you even with level 18 scaling MR (24 MR) + 15 MR from Aegis Aura from your teammate. Shitty reason.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
November 09 2012 17:41 GMT
#5353
ranged AD should run flat MR and Top laners should run scaling MR in normal scenarios. You don't get enough levels to make the scaling MR worth it on ranged AD, while top laners can actually make efficient use of those runes(of course you should still use flat if you are against kennen or vlad or something)
I come in for the scraps
SagaZ
Profile Blog Joined May 2009
France3460 Posts
Last Edited: 2012-11-09 18:03:44
November 09 2012 18:03 GMT
#5354
flat mr blues is the safe option
manaregen/lvl - attackspeed - critchance(?) is the counterpick crazy option
scaling mr is the "this looks good but it really isn't" in-between option

for ad carrys that is
Be nice, buy wards and don't feed double buff.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 09 2012 18:14 GMT
#5355
If you're only going to buy one page, you should get flat MR because while scaling MR might be marginally better for some positions/matchups, scaling is terrible for mid lane / top lane vs AP champs and flat is more versatile for all roles/matchups.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 09 2012 18:36 GMT
#5356
On November 10 2012 01:52 TheKefka wrote:
Show nested quote +
On November 10 2012 01:39 EffectS wrote:
Can you explain me KT Ryu's masteries... he's AP mid but he doesn't have a single page where he goes 21 in offense.

It's because 21 offense is severely overrated for ap's.You have to go through a crap load of essentially terrible masterys to get to executioner,at which point you really have to wonder if it's even worth it.
In my opinion it's better to optimize for a strong and durable early game with something like a 9/9/12,9/12/9,9/0/21 or something similar,because at a point,which usually comes after you get your first blue buff,you become able to clear waves without putting yourself in danger in any way(which means you don't even get in contact with the other guy that has blue) and you still don't see the benefits of blast,havoc and archmage.
Most trades that happen mid happen while both are lower lvls and before blue buff,and going 21 in offense doesn't help you much at that stage.You're better off with additional armor,mr,health,MS,mana regen etc.
Auto attacks is what wins lanes early on in mid lane if you want to harass someone,not spells.

I guess what I'm trying to say is,I think that benefits of optimizing for early game with masterys outweigh the benefits in end game,when blast,havoc and archmage finally start to kick in(and it's just a small boost to your damage than)


I donno, the two +AP masteries are pretty good IMO.
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2012-11-09 18:40:27
November 09 2012 18:39 GMT
#5357
On November 10 2012 01:52 TheKefka wrote:
Show nested quote +
On November 10 2012 01:39 EffectS wrote:
Can you explain me KT Ryu's masteries... he's AP mid but he doesn't have a single page where he goes 21 in offense.

It's because 21 offense is severely overrated for ap's.You have to go through a crap load of essentially terrible masterys to get to executioner,at which point you really have to wonder if it's even worth it.
In my opinion it's better to optimize for a strong and durable early game with something like a 9/9/12,9/12/9,9/0/21 or something similar,because at a point,which usually comes after you get your first blue buff,you become able to clear waves without putting yourself in danger in any way(which means you don't even get in contact with the other guy that has blue) and you still don't see the benefits of blast,havoc and archmage.
Most trades that happen mid happen while both are lower lvls and before blue buff,and going 21 in offense doesn't help you much at that stage.You're better off with additional armor,mr,health,MS,mana regen etc.
Auto attacks is what wins lanes early on in mid lane if you want to harass someone,not spells.

I guess what I'm trying to say is,I think that benefits of optimizing for early game with masterys outweigh the benefits in end game,when blast,havoc and archmage finally start to kick in(and it's just a small boost to your damage than)

You can make an argument that 21 offense might pay off in terms of gold per skill point (turning % damage or % ap into gold based on how much AP you would have at any point) for burst casters

But for sustained damage, which is pretty much all of the competitive mid picks, and AD carries, I've been going 19/11 or 19/0/11 19/2/9 or 19/4/7 if I want heavy offensive spec and otherwise just 9/*/*

In every tree the first 7-9 points are really good and then everything after is pretty meh, except for CDR/lvl in defense because that shit is OP.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
November 09 2012 18:41 GMT
#5358
The 6% CDR in utility is also pretty baller.
A backwards poet writes inverse.
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 09 2012 18:44 GMT
#5359
On November 10 2012 02:41 VayneAuthority wrote:
ranged AD should run flat MR and Top laners should run scaling MR in normal scenarios. You don't get enough levels to make the scaling MR worth it on ranged AD, while top laners can actually make efficient use of those runes(of course you should still use flat if you are against kennen or vlad or something)

Even discounting the "AP top lanes" there's a ton of top laners that do at least significant magic damage, like Jayce, Nidalee, Jax, Darius, Yorick, Warwick, Udyr, Shen, even Lee Sin.

I would not ever default scaling MR top. At all.
I do run scaling MR runes on my 'anti-physical' (mainly top lane) page - which has armor quints too - and on jungle pages. But on a standard runepage for top lane? No way.

The only remotely common top lanes I can think of where you can entirely ignore magic damage from them are Riven, Pantheon, Jarvan, and Renekton.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-11-09 19:03:55
November 09 2012 18:53 GMT
#5360
On November 10 2012 03:36 Sufficiency wrote:
Show nested quote +
On November 10 2012 01:52 TheKefka wrote:
On November 10 2012 01:39 EffectS wrote:
Can you explain me KT Ryu's masteries... he's AP mid but he doesn't have a single page where he goes 21 in offense.

It's because 21 offense is severely overrated for ap's.You have to go through a crap load of essentially terrible masterys to get to executioner,at which point you really have to wonder if it's even worth it.
In my opinion it's better to optimize for a strong and durable early game with something like a 9/9/12,9/12/9,9/0/21 or something similar,because at a point,which usually comes after you get your first blue buff,you become able to clear waves without putting yourself in danger in any way(which means you don't even get in contact with the other guy that has blue) and you still don't see the benefits of blast,havoc and archmage.
Most trades that happen mid happen while both are lower lvls and before blue buff,and going 21 in offense doesn't help you much at that stage.You're better off with additional armor,mr,health,MS,mana regen etc.
Auto attacks is what wins lanes early on in mid lane if you want to harass someone,not spells.

I guess what I'm trying to say is,I think that benefits of optimizing for early game with masterys outweigh the benefits in end game,when blast,havoc and archmage finally start to kick in(and it's just a small boost to your damage than)


I donno, the two +AP masteries are pretty good IMO.

Archmage is good.Blast is kinda meh but still 4.5× more effective than mental force at lvl 18(which is the worst mastery in the offensive tree and you should ever take it btw),overall pretty unnoticeable.Both are ok options if you aim for the later stages into the game and more damage(but they are still going to be a minimal part of your total ap)
You just have to decide if a blasting wand down the line is worth more than the early game options.

Btw it's incredibly dumb to judge the worth of a mastery based on gold value per point.
The main difference between them is at which point of the game they do their job.Some of them offer stats that items don't even have so you can't calculate their value.
Cackle™
Prev 1 266 267 268 269 270 310 Next
Please log in or register to reply.
Live Events Refresh
Next event in 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft349
ViBE138
Nina 105
StarCraft: Brood War
Calm 1290
Artosis 521
Dota 2
syndereN329
League of Legends
Doublelift4892
Counter-Strike
summit1g9047
minikerr119
Super Smash Bros
PPMD7
Other Games
Grubby2120
Day[9].tv504
C9.Mang0329
ToD235
XaKoH 143
ROOTCatZ143
Maynarde97
JuggernautJason23
CosmosSc2 19
Organizations
Other Games
gamesdonequick766
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 29
• davetesta20
• Response 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21127
Other Games
• Day9tv504
Upcoming Events
PiGosaur Cup
37m
Replay Cast
9h 37m
Kung Fu Cup
11h 37m
Replay Cast
1d
The PondCast
1d 10h
INu's Battles
1d 11h
Percival vs Cure
Classic vs Clem
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
The Patches Monday
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.