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[HotS] The Third Ban Dilemma

Forum Index > Heroes of the Storm
6 CommentsPost a Reply

[HotS] The Third Ban Dilemma

Text byTL.net ESPORTS
May 29th, 2018 13:39 GMT

The Third Ban Dilemma


When HGC and Hero League clash

Written by: Phantom




Bans are designed to increase the number of viable strategies as well as to enable teams to react and counter enemy compositions. As the hero pool increases, so does the need to add more bans necessary to maintaining the depth new heroes bring into the game. In a recent development update, Blizzard mentioned their intention to increase the number of bans in the second phase of the draft, but there was an immediate backlash.

Professional players took to Twitter en masse and expressed their discomfort. According to them, the extra ban should be placed in the first phase. The reaction was overwhelming, and eventually Blizzard was forced to concede.

However, if the best option was so clear, why did Blizzard initially propose a different draft structure? Blizzard was directing the change to improve the experience of the average player, not of the professional scene. As it turns out, the extra ban has widely different effects depending on whether you play in Hero League or the HGC.


Professional Standpoint






For professionals, bans are a tool to counter strong heroes or strategies, but they are also a way to target specific players and their playstyle. Professionals spend most of their time scrimming and analyzing enemy team compositions. Due to the time spent studying other teams, they can target ban certain heroes they know their opponents excel with. For example, Diablo was commonly banned away from Breez, and even when Medivh was a mere curiosity, teams banned him away from adrd regularly.

Professionals know beforehand what playstyles their opponents will use, and the first ban is often used to reduce or discourage the use of those strategies. If there are more bans in the first phase, teams can target ban more heroes. The result is more hero variety and more room for strategy in the metagame.

Hero balance in professional games is also very delicate. High skill cap heroes with an average win rate in Hero League can excel in the hands of the skilled players and become a must-ban hero. In the case of OP heroes, the team that holds the first pick also holds the first ban, thus enabling them to ban whatever hero they want while forcing the other team to ban the OP hero. In a way, this has the effect of entirely removing the first ban from the second team; they simply have no other choice. Adding a second ban to the first stage would alleviate the issue by giving the second pick team a greater chance to pivot.


Blizzard’s original standpoint



Let's look at it from another angle. Contrary to HGC, Hero League players generally don't know who they're playing against. With the latest changes hiding players' names, you can’t possibly know your enemies' comfort picks. Therefore, first bans are primarily used to ban heroes that are currently strong in the meta or on a specific map.

Players in Hero League may not even have access to the entire hero pool, including that single OP hero. Forced pick order also means that less versatile players won't be able to take advantage of strong heroes. Thanks to these factors, the second team is not forced to waste their first ban.



For your average player, having an extra ban in the second phase is more beneficial because the teams have more information about each other taking into account their previous picks. This allows you to ban heroes that your enemy might actually pick, based on the heroes they have already selected, as well as heroes that could counter your own team composition.

In a recent Q&A Travis McGeathy, Lead Game Designer, explained:

“[...] The core idea is that the mid-ban is a strategic ban based on how the draft is unfolding, while the first ban is primarily a meta ban. At the highest levels of play, some strategy comes into play during the first ban phase, as HGC teams have done significant research into their opponents, but for most players, the first ban gets used to remove whatever hero tends to be on top of the meta at that moment. “


What this means is that while having an extra ban during the first phase promotes more strategies and draft variety in professional games, having the extra ban in the second phase is better for the majority of the players.


Which one is correct?



Having the extra ban in the first stage is the best option for HGC and esports, but having it in the second phase is better for the average player—this leaves us with quite the dilemma. Should bans be implemented in the way that benefits professionals the most? Or should the majority of the player base take priority? It’s a difficult decision, as having either one of the ban structures would have an affect on both scenes.

There’s the option of implementing one structure for competitive and a different one for Hero League, but that could increase the gap in a game where the players are already very disconnected from the professional scene. At the same time, an argument can be made that Team League is the mode that most resembles competitive play, and it should be the one that adopts the ban structure of professionals, leaving Hero League with an extra ban in the second phase.


Let us know your opinion!



Poll: Which ban system would you prefer?

Extra ban in the first phase (80)
 
47%

Extra ban in the second phase (25)
 
15%

First phase for esports/TL and second phase for HL (63)
 
37%

Other (comment below) (4)
 
2%

172 total votes

Your vote: Which ban system would you prefer?

(Vote): Extra ban in the first phase
(Vote): Extra ban in the second phase
(Vote): First phase for esports/TL and second phase for HL
(Vote): Other (comment below)






[Phantom] is an avid Heroes of the Storm player and senior writer who specializes on creating unique and fun articles. Driving discussion forward, he's always working on new ideas and projects.





Writer(s): Phantom
Editor(s): Buckingham, EsportsJohn
Formatting: Phantom
Design: shiroiusagi
Art Credit: Blizzard


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TL+ Member
Elitesparkle
Profile Joined April 2017
2 Posts
May 29 2018 16:48 GMT
#2
I prefer the extra ban in the first phase because the game should be the same for professional players and not.

A different solution could be adding the extra ban in both first and second phase, so we end up with the good aspects of both ideas.
Ej_
Profile Blog Joined January 2013
47656 Posts
May 29 2018 17:17 GMT
#3

Let's look at tit from another angle. Contrary to HGC, Hero League players generally don't know who they're playing against. Unless you've happened to play several games with that one-trick Samuro, you can’t possibly know your enemies' comfort picks

As of a patych a while ago, enemy players' IDs are literally unavailable, you play draft completely in the dark
"Technically the dictionary has zero authority on the meaning or words" - Rodya
karazax
Profile Joined May 2010
United States3737 Posts
May 29 2018 18:27 GMT
#4
Yeah and I think if Blizzard wants the hero league draft to mirror pro draft more then making opponents anonymous was the wrong approach. If they want strategic bans from the start then they should let you see the win rates for the opposing team with each hero from the draft screen. That doesn't necessarily require sharing the opponents names in the draft.

They could just show the highest win rate (with a minimum number of games played) for the entire opposing team for each hero at the time of each ban.

Every hero on the screen when picking your ban would have a win rate on the portrait easy to reference, so if none of their team can play Hanzo or Genji or whoever, you don't waste a ban on them.

But for now the 2 bans at start is still probably better for most hero league drafts across the spectrum of skill levels. The ability to knock out 4 meta picks drastically reduces frustration of perceived "OP" heroes impact on the game and at most skill levels the ability of the banner to actually counter ban correctly isn't that high, so all they do is ban popular meta heroes anyway.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2018-05-29 23:04:53
May 29 2018 21:12 GMT
#5
On May 30 2018 02:17 Ej_ wrote:
Show nested quote +

Let's look at tit from another angle. Contrary to HGC, Hero League players generally don't know who they're playing against. Unless you've happened to play several games with that one-trick Samuro, you can’t possibly know your enemies' comfort picks

As of a patych a while ago, enemy players' IDs are literally unavailable, you play draft completely in the dark


Hmm that seems to have been a misunderstanding I'll get it fixed.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Aiobhill
Profile Joined June 2013
Germany283 Posts
May 30 2018 02:01 GMT
#6
First phase, very easy decision. In a perfect world, my answer would not necessarily be different, but would at least require some more contemplating. As is, we have heroes that are extremely high priority in Pro Games & high priority in HL & high winrate in HL, Tracer being the worst offender hovering between 51 and 57% for a whole year. They also have completely needlessly made draft anonymous, so I can't target ban that Murky that excelled last game either with or against me.

If they balance better and make HL opponents recognizable, adding the 2nd ban later would be an option, given the status quo I'd take all three bans at the start, tyvm.



Axslav - apm70maphacks - tak3r
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 30 2018 02:45 GMT
#7
On May 30 2018 02:17 Ej_ wrote:
Show nested quote +

Let's look at tit from another angle. Contrary to HGC, Hero League players generally don't know who they're playing against. Unless you've happened to play several games with that one-trick Samuro, you can’t possibly know your enemies' comfort picks

As of a patych a while ago, enemy players' IDs are literally unavailable, you play draft completely in the dark


That was my fault, oops.

I've been out of things for a while, didn't realize that change had gone into effect. FIXED NOW THOUGH!
StrategyAllyssa Grey <3<3
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