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Medivh/Sonya Rework Patch General Discussion

Forum Index > Heroes of the Storm
Post a Reply
1 2 Next All
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-03-06 16:43:11
February 26 2018 19:10 GMT
#1
[image loading]

Final Patch Notes:

https://us.battle.net/heroes/en/blog/21594628/heroes-of-the-storm-patch-notes-march-6-2018-3-6-2018


Medivh
+ Show Spoiler +

Medivh has received significant updates with today’s patch. Find his detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Stats

Health scaling increased from 4% to 4.5% per level
Health Regeneration scaling increased from 4% to 4.5% per level

Abilities
  • Arcane Rift [Q]
    Damage reduced from 200 to 170
    Additional Functionality:
    Quest: Hit 40 enemy Heroes without dying.
    Reward: Permanently increase Arcane Rift’s damage by 75 and the cooldown reduction granted for hitting a Hero by 1 second
  • Force of Will [W]
    Cooldown increased from 5 to 8 seconds
    Mana cost increased from 50 to 60
    Upon expiration, allies are healed for 20% of the damage absorbed
  • Portal [E]
    Cooldown reduced from 20 to 16 seconds
    Mana cost reduced from 75 to 65

Talents

Level 1
  • Winds of Celerity [Z]
    Moved from Level 13
  • Portal Mastery (Active)
    Additional Functionality:
    Portals can now be cast while in Raven form
  • Raven’s Intellect (Z)
    Additional Functionality:
    Now also increases Health regeneration by 75% while in Raven form.
    Mana regeneration bonus reduced from 100% to 75%

Level 4
  • Bird’s Eye View (Trait)
    Removed
  • Mage Armor [E]
    New functionality:
    An ally now gains 25 Armor for 4 seconds the first time they enter a Portal.
  • Raven Familiar [E]
    Moved from Level 7
    Additional functionality:
    Now also Slows enemies by 30% for 2.5 seconds.
    A Raven now joins an ally each time they enter a Portal
  • Dust of Appearance (Active)
    Adjusted Functionality:
    Permanently increases vision range in Raven Form by 25%.
    Activate to greatly increase Medivh’s vision range for 5 seconds, and reveal enemy Heroes in the area for 8 seconds. Does not cancel Raven form.

Level 7
  • The Master’s Touch [Q]
    Removed
  • Arcane Explosion [W]
    New functionality:
    Deals 90 damage to nearby enemies when Force of Will expires. Also deals an additional 100% of damage taken, up to 365 bonus damage
    Explosion radius increased from 3 to 3.5
  • New Talent: Mystic Assault [Q]
    If Arcane Rift hits an enemy Hero, Medivh’s next Basic Attack within 6 seconds deals 40% more damage and Heals for 40% of the damage dealt
  • New Talent: Force of Magic [W]
    Preventing 268 or more damage with a single Force of Will grants Medivh 20% Spell Power for 12 seconds. This can stack up to 2 times

Level 13
  • Quickening [Q]
    Removed
  • Astral Projection [E]
    Removed
  • Circle of Protection [W]
    Moved from Level 16
    Now applies a talented version of Force of Will to nearby allies
    Radius increased from 2.5 to 3
  • Enduring Will [W]
    Moved from Level 16
    New functionality:
    If Force of Will absorbs 268 damage, its cooldown is reduced to 3 seconds
  • Reabsorption [W]
    Moved from Level 16
    Increases Force of Will’s Healing to 50% of the damage taken

Level 16
  • Arcane Charge [Q]
    Moved from Level 7
    Damage bonus reduced from 30% to 15%
  • Stable Portal [W]
    Moved from Level 1
    New Functionality:
    Reduces Portal’s cooldown by 25% and increases Portal duration by 50%
  • New Talent: Temporal Flux (Passive)
    Basic Attacks reduce Medivh’s Heroic cooldown by 1 second. Hitting enemy Heroes with Arcane Rift reduces Medivh’s Heroic cooldown by 3 seconds

Level 20
  • Invisibility (Active) renamed to: Dust of Disappearance (Active)
    No longer costs Mana



Ana
+ Show Spoiler +

Abilities
  • Shrike (Trait)
    Added functionality:
    Ana Heals for 50% of Shrike damage dealt to Heroes
  • Healing Dart [Q]
    Healing reduced from 237 to 215
  • Biotic Grenade [W]
    Adjusted functionality:
    Amplified Healing now only affects Ana’s Healing output
    Amplified Healing duration increased from 3 to 4 seconds
  • Nano Boost [R]
    Cooldown increased from 50 to 60 seconds
    Mana cost increased from 40 to 60
  • Eye of Horus [R]
    Self-cancelling no longer places the Ability on a 10 second cooldown
    Cooldown reduced from 60 to 45 seconds
    Mana cost reduced from 75 to 45
    Number of shots reduced from 8 to 6

Talents

Level 1
  • Grenade Calibration [W]
    Add base functionality
    The amplified healing effect of Biotic Grenade now works on all healing
  • Piercing Darts [E]
    1st quest unlock
    Range increase from 50 to 25%
    2nd quest unlock
    Range increase from 50 to 25%
  • Detachable Box Magazine (Passive)
    1st quest unlock
    New functionality
    The self-healing for Shrike now also applies to non-Heroes

Level 4
  • Aim Down Sights (Trait)
    Shrike activation cooldown reduced from 10 to 3 seconds
  • Air Strike [W]
    Airborne duration reduced from 4 to 3 seconds

Level 7
  • Debilitating Dart (Active)
    Cooldown reduced from 45 to 20 seconds
  • Mind-Numbing Agent (Trait)
    Spell Power reduction per Shrike stack decreased from 15% to 10%


Sonya
+ Show Spoiler +

Sonya has received significant updates with today’s patch. Find her detailed changes below, and then head to the Sonya and Medivh Gameplay Updates blog for more insight behind these changes.

Talents

Level 1
  • Block (Passive)
    Removed
  • Furious Blow [W]
    Moved from Level 16
    New functionality
    Every fourth Seismic Slam deals 40% more damage and costs no Fury.
  • New Talent: Tough as Nails (Passive)
    Every 12 seconds gain a stack of Block that grants 75 Physical Armor against the next Hero Basic Attack. Stores up to 3 charges. Cooldown refreshes 200% faster while Fury is active.

Level 4
  • Focused Attack (Passive)
    Removed
  • Shattered Ground [W]
    New Functionality:
    Seismic Slam deals 75% damage to all targets hit and its splash damage travels 66% farther.
  • Mercenary Lord (Passive)
    Removed
  • New Talent: Battle Rage (Active)
    Passively increases damage dealt to Mercenaries by 25%.
    Activate to Heal for 10% of Sonya’s maximum Health. 30 second charge cooldown. Stores up to 3 charges.

Level 7
  • Follow Through (Passive)
    Removed
  • Ferocious Healing (Active)
    Removed
  • Shot of Fury (Trait)
    Moved from Level 1
    New Functionality:
    Activate to instantly gain 50 Fury. 40 Second cooldown.
    After casting Seismic Slam, your next Basic Attack deals 40% more damage.

Level 13
  • Aftershock [W]
    Removed
  • Spell Shield (Passive)
    Removed
  • No Escape (Trait)
    Moved from Level 16
    Movement Speed bonus reduced from 25% to 20%.
  • New Talent: Ruthless [E]
    Whirlwind deals an additional 50 damage to Heroes below 33% Health. This damage does not generate additional Healing.

Level 16
  • Imposing Presence (Active)
    Removed
  • New Talent: Giant Slammer [W]
    Seismic Slam deals an additional 2% of Heroes’ maximum Health as damage.
  • New Talent: Rampage (Passive)
    Increases Basic Attack damage by 25%.
    Basic Attacks decrease the Ancient Spear’s cooldown 0.75 seconds.

Level 20
  • Anger Management [R]
    Removed
  • Nexus Blades (Passive)
    Removed
  • Ignore Pain (Active)
    Armor reduced from 75 to 60.
  • Composite Spear [Q]
    Moved from Level 7
    New functionality:
    Increases Ancient Spear’s range by 50%.
    Hitting an enemy Hero with Ancient Spear grants 25 armor for 4 seconds.
  • New Talent: Striding Giant [R]
    Wrath of The Berserker increases maximum Health by 10% and grants the Striding Giant Ability while it is active.
    Striding Giant can be activated to become Unstoppable for 2 seconds. 30 second cooldown.


Collection
+ Show Spoiler +

New Bundles

The following new bundles are available for a limited time!
Enforcers Bundle
Enforcer Johanna Heroic Bundle
Paramedic Morales Heroic Bundle
Watchdog Greymane Heroic Bundle
Medivh Remastered Bundle
Sonya Remastered Bundle

New Skins

Greymane
Watchdog Greymane
Arctic Watchdog Greymane
Desert Watchdog Greymane
Johanna
Enforcer Johanna
Arctic Enforcer Johanna
Vigilante Enforcer Johanna
Lt. Morales
Paramedic Morales
Covert Paramedic Morales
Fiery Paramedic Morales
Azmodan
Competitive Azmodunk
Lúcio
Vermelho Lúcio
Medivh
Dark Medivh
Sonya
Angelic Sonya

New Mounts

STORM Strider
Smart STORM Strider
Supercharged STORM Strider
Lucky Piggy Bank
The Lucky Piggy Bank mount can be purchased for 7,000 gold
Ranked Season Mount Rewards
The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League:
Elemental Boar
Azure Elemental Boar
Verdant Elemental Boar
The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League:
Epic Elemental Boar
Epic Azure Elemental Boar
Epic Verdant Elemental Boar

Bug Fixes
+ Show Spoiler +

General

Fixed a number of typo and tooltip errors across several aspects of the game.

Art

Abathur: Fixed a pair of small holes in Xenotech Abathur’s model.
Blaze: Talent icons for Adhesive Petroleum and Oil Dispersal now use different colors so they are easier to differentiate at a glance.
Greymane: Greymane’s Health bar will no longer move during his victory animation.
Greymane: The Doctor Wolf & Stein skin’s Inner Beast visual effects no longer appear misaligned during Greymane’s Hearthstone animation.
Sgt. Hammer: Neosteel Plating’s visual effects now correctly match Sgt. Hammer’s model while in Siege Mode.
Tassadar: Moving while in the Mecha Tassadar Skin’s Mount form on Sky Temple will no longer cause flickering visual effects to appear on-screen.
Valeera: After activating Crippling Poison and Wound Poison, visual effects on Valeera’s blades will no longer flicker while she is riding certain mounts.

Battlegrounds

Mage Wars (Brawl): Kael’thas can now correctly cast Verdant Spheres as soon as its cooldown completes.
Mercenaries: Fixed an issue in which neutral Mercenaries could spawn twice at their Mercenary Camp under specific circumstances.
Try Mode: Zul’jin’s Headhunter Talent will now progress correctly after killing The Lost Vikings.

Heroes, Abilities, and Talents

Brightwing: Soothing Mist will no longer Heal allies who are standing nearby while Brightwing is inside Anub’arak’s Cocoon, Lt. Morales’ Medivac, Stitches’ Gorge, or Zagara’s Devouring Maw.
Brightwing: Phase Shift can no longer be cast on Allies who are in Stasis.
D.Va: Fixed an issue that could cause Big Shot to deal no damage after learning the Pew! Pew! Pew! Talent and becoming affected by another damage or Spell Power reduction effect.
Gall: Shadow Bolt Volley’s targeting reticle is no longer visible to enemies through the Fog of War.
General: Fixed an issue that allowed certain Abilities to affect enemy Heroes in their own Hall of Storms:
Alarak – Telekinesis [W]
Brightwing – Emerald Wind [R]
Dehaka – Drag [Q]
Medivh – Ley Line Seal [R]
Stitches – Hook [Q]
Hanzo: Casting Storm Bow with Quick Cast turned off will no longer prevent the player from issuing movement commands by holding down right-click.
Hanzo: Issuing a Stop or Hold command will now correctly halt Hanzo’s movement and cancel Storm Bow’s primed state.
Hanzo: Casting Storm Bow immediately after Dragon's Arrow will no longer cause Hanzo to become stuck in Storm Bow’s primed state.
Hanzo: Striking an enemy Hero with Sonic Arrow just before they enter their Hall of Storms will no longer cause Sonic Arrow to display odd visual effects.
Nazeebo: Using a mine entrance or exit on Haunted Mines during Gargantuan’s summoning animation will no longer cause Nazeebo to lose control of the Gargantuan.
Raynor: Cooldown reduction granted by A Card to Play will no longer trigger twice after killing Leoric or Uther.
Rexxar: Entering a Garden Terror while Misha is dead will no longer prevent Rexxar from issuing commands to Misha after she respawns.
Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.
Samuro: Mirror Images now correctly play Level Up and Quest Completion visual effects when Samuro levels up or completes a quest.
Sgt. Hammer: Commands can now correctly be queued while Sgt. Hammer is returning to Tank Mode.
Tassadar: Fixed an issue that could cause Basic Attacks in Archon form to deal splash damage twice to secondary attack targets after learning Prismatic Link.
Tassadar: Completing the Templar’s Will quest and learning Twilight Archon will no longer grant extended range to Tassadar’s first Basic Attack in Twilight Archon form.
Tyrael: The remaining duration on bonus Armor granted by the Stalwart Angel Talent after using El’Druin’s Might to teleport will now correctly appear in the Buff Bar.
Tyrande: The Darnassian Archery Talent’s Buff Bar icon now correctly displays the current number of stacks in addition to its duration.
Zagara: Fixed an issue that could cause Heroes who were caught in the center of Devouring Maw to display their exit locations before Devouring Maw expired.

Sound

Ana: Debilitating Dart activation is no longer audible when the player camera is far from Ana’s location.
Falstad: Lightning Rod is no longer audible to enemies through the Fog of War.
Greymane: Gilnean Cocktail will now correctly play sound effects when it hits a target in the Fog of War.

User Interface

Minimap: Ping icons will no longer appear faded on the Minimap while shaders are set to medium.
Score Screen: The in-game Score Screen will now correctly track quest progress for D.Va’s Crash Course Talent.





EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 27 2018 01:09 GMT
#2


I almost died laughing when they showed Mystical Spear.
StrategyAllyssa Grey <3<3
ChaosOS
Profile Joined February 2016
United States68 Posts
February 27 2018 02:55 GMT
#3
azax they make patch numbers for a reason. Wait, sorry Blizz fucked up the launcher number it's actually 30.4 not 30.5, so if even they can't do it you're excused
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-02-27 13:39:05
February 27 2018 13:08 GMT
#4
This image was datamined from the patch:

[image loading]

First guesses were the Diablo Cathedral

[image loading]
Then it was noted that the stained glass actually matches the Hanzo/Alex trailer

[image loading]

Most speculation focused on Deckard Cain being a likely candidate for new hero based on the screen shots. Personally I am skeptical that Deckard can be made into an interesting hero who feels like you are playing Deckard rather than some random collection of abilites attached to a Deckard skin and voice pack.


There is also an article here with the Devs discussing the new hero reworks.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 28 2018 20:06 GMT
#5
Latest balance patch seems to have killed Malth. Reworks seem overall like straight buffs but the medivh changes might actually be healthy for the pro scene.
BlueLaguna on West, msg for game.
karazax
Profile Joined May 2010
United States3737 Posts
March 06 2018 13:03 GMT
#6
It's interesting how much Thrall's win rate has increased just by increasing the range on chain lightning bounces.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-03-06 13:16:10
March 06 2018 13:15 GMT
#7
In the latest dev video it was mentioned that they are planning on slowing down hero releases (though no details on exactly what that meant). Some fans have been getting restless for more news on new content, so BlizzAlan said this last night:

Hi guys, we'll be releasing info next week on the next hero!

And beyond that, believe me, we've got a ton of cool stuff coming through out the year (including a bunch of new heroes). We're eager to share each addition to the game with you just as soon as they're fully baked.


Medivh/Sonya patch should hit live in NA later today.
karazax
Profile Joined May 2010
United States3737 Posts
March 06 2018 16:12 GMT
#8
Patch Notes

Here are the documented additions/changes from PTR:
  • Ana

    Developer Comment: While Ana’s current win-rate is sitting above most other Healers, and North of 50%, we have made some changes to make her feel more meaningful in solo-Support compositions. Along with the addition to self-sustain through Shrike, we also took the opportunity to do some Talent balancing as well. While there are no major outliers in terms of win-rate, she definitely has some Talents that are overshadowing others in terms of pick-rates. We have tried to address the majority of these to hopefully open up some new strategic choices for Ana players. We really enjoyed the changes internally, and we’re excited to see what players can do with them.

  • Samuro: Can no longer swap places with a Mirror Image that is in the allied Hall of Storms.

    •After some consideration, we believe this tactic can make for clever plays and have decided to revert this change.

  • Tracer: The Bullet Spray Talent now correctly increases the Melee’s radius by 40%.

  • Draft Mode: Using the voice volume control in a draft lobby will no longer prevent players from viewing teammates’ profiles using the right-click context menu.


Dunktrain and Bakery both think the Ana changes are nerfs over all. Dunktrain thinks getting self sustain that requires you to be in auto attack range really doesn't increase your viability to solo heal. If you get chunked, you can't afford to stand in auto attack range of even the enemy tank without risking death, and the nerfs to her base healing, piercing darts range, and Mind-Numbing Agent will make her tougher to solo heal, rather than easier.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
March 06 2018 18:16 GMT
#9
On February 27 2018 22:08 karazax wrote:
This image was datamined from the patch:

[image loading]

First guesses were the Diablo Cathedral

[image loading]
Then it was noted that the stained glass actually matches the Hanzo/Alex trailer

[image loading]

Most speculation focused on Deckard Cain being a likely candidate for new hero based on the screen shots. Personally I am skeptical that Deckard can be made into an interesting hero who feels like you are playing Deckard rather than some random collection of abilites attached to a Deckard skin and voice pack.


There is also an article here with the Devs discussing the new hero reworks.


Might also be Leah.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
karazax
Profile Joined May 2010
United States3737 Posts
March 06 2018 19:07 GMT
#10
Maybe, though a SC hero is coming at the end of the month, and that is likely the next hero that will be revealed next week, so it may be some time before this has a resolution.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 07 2018 13:43 GMT
#11
Sonya's broken. As expected. Great work blizzard
BlueLaguna on West, msg for game.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2018-03-07 14:45:49
March 07 2018 14:43 GMT
#12
Here is AlexTheProG's initial Sonya build choices.
karazax
Profile Joined May 2010
United States3737 Posts
March 08 2018 16:35 GMT
#13
Math of the Storm: Sonya
karazax
Profile Joined May 2010
United States3737 Posts
March 08 2018 17:09 GMT
#14
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
Last Edited: 2018-03-08 18:11:22
March 08 2018 17:56 GMT
#15
New Sonya is freaking awesome (and quite OP)

Best thing at the moment that everyone and their mother is playing Maiev.
Me, just standing there, innocently waiting for Maiev to pull me. And i really really really want to get pulled! So I can smash her face lol

Works every time :D

[image loading]
upload pic
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
March 09 2018 18:01 GMT
#16
On March 09 2018 02:56 Harris1st wrote:
New Sonya is freaking awesome (and quite OP)

Best thing at the moment that everyone and their mother is playing Maiev.
Me, just standing there, innocently waiting for Maiev to pull me. And i really really really want to get pulled! So I can smash her face lol

Works every time :D



I agree, Sonya is fun after the rework. I was a little afraid because of the nerf to nerves of steel, but she seems to be good if not even better anyways.
What build did you go for in this game ?
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Ej_
Profile Blog Joined January 2013
47656 Posts
March 10 2018 08:25 GMT
#17
Its because her lv1 talent got bugged giving her permament 75% armor vs autos...
I think it was fixed yesterday tho
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
March 10 2018 12:57 GMT
#18
Level 1
Tough as Nails (Passive)
No longer immediately grants 3 Physical Armor stacks upon learning the Talent.
Physical Armor granted per stack reduced from 75 to 60.
Charge cooldown increased from 12 to 16 seconds.


Sonya: Being hit by beam Basic Attacks, such as Tassadar’s Distortion Beam, after learning the Tough as Nails Talent will no longer grant Sonya permanent Physical Armor.


Got fixed
Go Serral! GG EZ for Ence. Flashbang dance FTW
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
March 10 2018 12:59 GMT
#19
On March 10 2018 03:01 Sewi wrote:
Show nested quote +
On March 09 2018 02:56 Harris1st wrote:
New Sonya is freaking awesome (and quite OP)

Best thing at the moment that everyone and their mother is playing Maiev.
Me, just standing there, innocently waiting for Maiev to pull me. And i really really really want to get pulled! So I can smash her face lol

Works every time :D



I agree, Sonya is fun after the rework. I was a little afraid because of the nerf to nerves of steel, but she seems to be good if not even better anyways.
What build did you go for in this game ?


1. Tough as nails
4. Battle Rage
7. Poison spear
10. Wrath
13. Mystical spear
16. Nerves of steel
20. Composite spear
Go Serral! GG EZ for Ence. Flashbang dance FTW
Toyhouze
Profile Joined February 2018
21 Posts
March 12 2018 03:06 GMT
#20
Hey guys, I created a video going through this patches changes, including my thoughts on it if you prefer video format.

1 2 Next All
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