Xul
First Impressions
Analysis and Pro Opinions
”Long hours of study in dank mausoleums have made his skin pale and corpselike, his figure skeletal. Most people shun him for his peculiar looks and ways, but none doubt the power of the necromancer, for it is the stuff of nightmares.”
Quick Jump
Not long ago, Blizzard teased the reveal of two unknown Heroes that were bound for the Nexus in the coming months. After speculation dominated the tweets of fans, pros, and casters worldwide, we were given an answer to who the faces were behind the two silhouettes: Li-Ming the Wizard and Xul the Necromancer. The latter, a Melee Specialist from the Diablo universe, has finally become playable on the fields of battle and, after a week of testing, we are beginning to understand the capabilities and potential of the Cryptic Necromancer.
”Those who disturb the balance shall be unmade!”
Strengths
- Great solo lane potential
- Long-duration root
- Strong waveclear
- Strong against auto-attacking Heroes
- Bonus sustain from Bone Armor
Weaknesses
- No real escape
- Relatively weak burst damage
- Vulnerable to dives
- Long wind-up time on root
Abilities
Trait
- Raise Skeleton
- When a nearby enemy Minion dies, it becomes a Skeletal Warrior for 15 seconds. Up to 4 Skeletal Warriors can be active at once.
Basic Abilities
- Bone Armor (1)
Activate to gain a Shield equal to 25% of your maximum Health for 3 seconds.
- Spectral Scythe (Q)
- Summon a scythe that travels to you after 1 second, dealing 312.00 (+4% per level) damage to enemies.
- Cursed Strikes (W)
- Your Basic Attacks deal damage in a wide area and reduce the Attack Speed of enemies by 50.00% for 2 seconds. Lasts 4 seconds once triggered.
- Bone Prison (E)
- After a 2.00 second delay, deals 83.20 (+4% per level) damage and roots the target enemy Hero for 2 seconds.
Heroic Abilities
- Poison Nova (R)
- After a short delay, release poisonous missiles that deal 592.80 (+4% per level) damage to all enemies hit over 10 seconds.
- Skeletal Mages (R)
- Summons 4 Frost Mages in a line that attack nearby enemies for 48.75 (+4% per level) damage a second and slow them by 30.00% for 2 seconds. Last up to 15 seconds.
Xul can be played in a variety of ways. He is seen as a great counter-pick Hero against Melee Assassins as well as auto-attacking Heroes in general. Cursed Strikes has a rather large radius that slows attack speed by 50%. Couple his ability to slow attack speed with the Shade upgrade to Bone Armor and he becomes a Melee Assassin's worst nightmare.
With no out-of-the-box escape or speed boost, Xul's only baseline method of catching an enemy is Bone Prison, a two second mark followed by a two second root. Pre-casting Bone Prison, although difficult due to its rather short cast range, is key to successful ganks and securing kills. In the later stages of the game, try the Decrepify (Spectral Scythe gains 40% slow)/Bone Prison combination to stack the CC on an escaping target and secure a kill for your team.
Xul's Heroics have both been seeing action in the Nexus with great results. The area slow that Skeletal Mages provides can cause mass disruption on an enemy team during an engage and will make their retreat much more difficult. Combine the base cast of Skeletal Mages with the Heroic's Storm Talent upgrade Raised Mage to create even more damaging/slowing NPCs during a drawn out team fight. Inversely, if you're looking for massive damage from a Heroic, Poison Nova will destroy squishy targets' health bars over time, dealing staggering amounts of damage within a large area of effect range.
Talents
Similar to Kharazim, all three level one talents for Xul will modify his extra ability, Bone Armor, to change its base effect. The player must choose whether they want to increase their damage, add a bit of CC to their kit in the form a slow, or raise their defenses by evading basic attacks for the duration of the ability. Shade has been by far the most commonly picked talent at this tier thus far, but Backlash and Shackler have found their respective places in certain compositions.
Many players have been focusing on a Raise Skeleton build which gives Xul the ability to summon even more skeletons with heavy damage that will explode upon death by end game. The pushing power of the skeletons, even from an untalented perspective, is very strong. In the early game, Xul can easily overpower a lane with his constant harass from Spectral Scythe and Raise Skeleton minions. The additional minions from his passive work to really punish towers by quickly removing their ammo (by creating more targets for them to fire upon) and allowing more direct damage from minions on those front fort walls.
A new mechanic for Heroes has been introduced with Xul, Mortal Wound. For those unfamiliar with the mechanic, all Heroes hit by Xul’s Spectral Scythe will receive 75% less healing for 4 seconds. Due to its incredible game-altering effect, Xul cannot talent into Mortal Wound until Storm Talents are attained at 20. Naturally, it has become the most commonly taken talent against double Support teams, but most Xul builds that include Mortal Wound also take the majority of his other Spectral Scythe talents increasing the length, adding a slow, and decreasing the cooldown of the ability.
Professional Opinions
On Kit, Design and Implementation:
iDream, Cloud9

Tomster, Gust or Bust (Formerly King of Blades - Alpha)

Zoia, Caster

Mirr, Team Relics

Gela, Professional Streamer and Content Creator

FourCourtJester, Caster

His kit is very diverse - he can fill many roles in a team fight currently. His push is outstanding when left alone - between Cursed Strikes and Raise Skeleton, he can clean out a wave very quickly. He falls behind in sustain when he's against an aggressive opponent, however, such as Zagara, so he's not quite displacing the queen yet.
Cursed Strikes, when talented, is a very strong team fight tool that brings AoE and bonuses to a fight. He can even heal per hero hit, further decrease attack speed on opponents, and has his own special "Giant Killer" version applied to the strikes as well. His sustain and output can out-do that of Li Ming's in a brutal melee.
Bone Prison, while it has it's uses, needs to be used in the right situations for it to be successful. In a 1v1, it allows Xul to catch up and almost win any trade out, especially with Bone Armor. In a team fight, it's not so useful against Warriors - it needs to be prioritized to setup a situation to pick off a high dps or the support. It IS defeatable though - Muradin can Dwarf Toss it, Tassadar can Phase Shift, etc.
The Spectral scythe is where most of the burst damage will come from on Xul - I think the design on it is rather complimentary to the kit as well, especially when Xul is on the retreat. It's high base damage allows it to trade out nicely on squishy dps targets. The only gripe I have about it is that if Xul dies after casting it, the Scythe itself disappears.
Even both Heroics are useful in their own ways - the body blocking nature of Skeletal Mages makes it ideal against heavy skillshot comps. Li Ming, for example, has a hell of a time landing shots thru the bodies. For a lot of warrior or melee heavy compositions, Poison Nova is ideal due to the Damage over Time nature of the ability. It especially stands out against double Warrior or stealth heroes, since they cannot re-stealth. It IS interruptable; however the window is small.
On Professional Play and Meta Changes:
iDream, Cloud9

Tomster, Gust or Bust (Formerly King of Blades - Alpha)

Zoia, Caster

Mirr, Team Relics

Gela, Professional Streamer and Content Creator

FourCourtJester, Caster

On Map and Composition Viability:
iDream, Cloud9

Tomster, Gust or Bust (Formerly King of Blades - Alpha)

Zoia, Caster

Mirr, Team Relics

Gela, Professional Streamer and Content Creator

FourCourtJester, Caster

In larger battlegrounds, his Spectral Scythe for poking at objectives and catching any defenders off guard has proven very useful. Skeletal Mages have also shown great value in battlegrounds like Cursed Hollow, where you can set them up as a wall in small area engagements for maximum value.
Final Thoughts:
iDream, Cloud9

Tomster, Gust or Bust (Formerly King of Blades - Alpha)

Zoia, Caster

Mirr, Team Relics

Gela, Professional Streamer and Content Creator

FourCourtJester, Caster

Overall, he's a ton of fun to play, but beware first picking him into a Hero League game - if your team goes Melee heavy, I haven't seen it work yet. What will likely make Xul stand out is the skill use of Bone Prison - it can be a frustrating skill to make use of in the right moments
So what do you think about Xul? Is Poison Nova superior to Skeletal Mages? Let us know!