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Active: 685 users

Pros share their opinions about Lt. Morales

Forum Index > Heroes of the Storm
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[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-10-17 17:39:10
October 17 2015 17:33 GMT
#1

Professional players give their thoughts about Lt. Morales.



Lt. Morales the StarCraft Medic is the newest hero to join the Nexus. She brings a high amount of sustained healing and utility to her team, but she has limited ways to protect herself. We set out to ask some professional players their thoughts about her, and they shared their opinion about her design, viability, playing experience, and what would they change, if anything. This is what they had to say:


Madtimmy, Support player for Murloc Geniuses.



I think Morales is really strong. Morales has a higher skill cap then any other support, not for yourself, but for the whole team. Morales' kit is incredible. It has crazy heals, a crazy shield, and good CC with two very strong ultis. Morales has two different unique styles depending on which ultimate you take: Medivac, which is good for split pushing; and Stim Drone, which used on autoattacker heavy carries for team fights. Both are very strong in the strategy you use it in. She is a high skill-cap hero, and when you don't have a coordinated team behind you, it's kinda hard to position correctly.

When asked about his thoughts about the comment from Dustin Browder about buffing her health he had this to say: I think any buff is good, but i think helping her mana problems would be a better overall buff or increasing the range on her heal.



Toejamnearl, Support player for Stellar Lotus



  • Experience so far: Playing Medic has been very hit or miss. She's vulnerable to heavy dive herself and can't quite seem to keep others up through high burst. Though, if you can somehow manage to live through a team fight, her sustained single target healing is amazing and the rotation potential of Medivac can be devastating. She's very dependent on good positioning and getting peels to survive which is probably why she is seeing low win percentages in Hero League.

  • Kit: I really like the theme of her kit, even if she doesn't have blind grenades. I feel like a Medic from StarCraft. I can do almost exactly what that unit did. I do think she could stand to have a more practical way to deal with all-in type play. Stim Drone is better suited for solo queue type play, as it's less dependent on a team to function well and a drugged up Illidan or Hammer can wreck people pretty quick if left alone. I think Medivac would be the choice for competitive. Being able to move your team to nearly anywhere on the map in about 6 seconds is very powerful to say the least. It also provides a sort of panic survival button for herself which is very much needed on an immobile hero.

  • Viability: I'm sad to say it, but I don't think she's very viable outside of a two support set up. She needs help staying alive via peeling or another source of healing. She pairs well with heroes that can push well once Medivac is available. She also likes sustained bruiser types like Sonya or Illidan who are less susceptible to getting nuked. Playing her as a solo healer is very taxing on her mana early, but in the later stages of the game this isn't an issue. Her survivability is her biggest detractor. If that gets addressed, you will see her rise in in popularity. The things a good team can do with Medivac rotations will be crippling to the enemy.

    When asked about his thoughts about the comment from Dustin Browder about buffing her health he had this to say: I don't think the health will help. She needs either better disengage or better self heal. She can't do anything to help herself once someone can stick to her.



GranPkt, Support player for TeamLiquid



I personally think her Q is very interesting. Having a focused heal that you can change targets whenever you want all while you can still do other things like attacking and using the rest of your abilities.

Her W and E however are very underwhelming for me both lore-wise and utility-wise.

Medics in Starcraft have always had an ability to blind enemies, and I expected to find something like that in her kit or even in a talent. About her grenade, I think it’s weird how it is a straight line skillshot instead of launching it to an specific area like Tychus, but I don’t mind it very much. Both heroics are pretty interesting, although the Medivac is without a doubt the most fun one, and I’m sure it will find a place in competitive play.

To resume, I think her kit is okay but it doesn’t really convince me as a good one. Even though she does heal a lot she has the disadvantage of not being able to heal herself and being very vulnerable.

I think with today’s meta she will be very situational and won’t find her place in the competitive scene anytime soon. About Browder's tweet, I think buffing her health wouldn’t be enough to make her good enough to be an all around great healer. We’ll have to wait and see, but I think something more drastic may be needed.




Iakona, Support player for COGnitive Gaming


Overall, Medic has a really strong base kit, the only downside is the lack of self heals and the short range of healing beam. To account for the lack of self heals, you take quite a few defensive talents like Advanced Block and Couple's Therapy.

I think Medic is going to see some play competitively, but she is going to be a niche pick in the sense that you can't slap her into any composition and it'll work. I feel her best comp is the triple back line, which takes advantage of her short healing beam range.

You'll probably see people using both heroics on her since they each have their place. Stim Drone is going to see play with Raynor/Sonya comps, while Medivac is going to see play on larger maps (to best take advantage of the global ability).

While Medic can be viable as a solo support, I think you'll often see her used in "1.5 support" comps or possibly double. What I mean by 1.5 is medic + Tassadar or Tyrande. In case the Medic gets focused, the extra "support" can throw some heals her way, or if you have more of a dive comp, then the half support can help keep them alive outside of healing beam range.




Interested in more?
Heroes of the Storm Discussion Forum

What You Can Learn By Watching Heroes
Transitioning into the Nexus
Welcome to the Nexus: A Basic Guide to Heroes of the Storm
Hero League 101:The Fundamentals of Higher Level Heroes Play
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Art Credit: Blizzard
Editor(s): [Phantom], Valiver, ESPORTS_John
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 17 2015 18:44 GMT
#2
The few commenting that Stim drone is really strong or will see play haven't compared it to Blood Lust I think, stim drone is just really bad. +75% only on one hero and a terrible cast time and cooldown to boot.
Especially Madtimmy's ideas on the hero seem a bit delusional. Incredible kit??

I think the hero needs a significant buff at first and then probably sees some play in some comps. It's a pretty narrow hero though so buffing it too much overall will probably make it broken in certain comps. It's a bit like butcher, quite powerful if he get's to do his thing but it requires drafting around to make that work.
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
October 17 2015 19:01 GMT
#3
Stim Drone's cooldown is a problem. But as Illidan the effect is insane and can win games alone. It's also great on heroes like The Butcher/Raynor/Sonya. The problem is that in QM Medivac is not really viable so you're kind of forced to take Stim Drone, and in many games you won't have any good targets to put it on. So her ulti options are very bad compared to other supports. She's really vulnerable too but at least her block talent is annoying, trying to kill her as Nova is really hard.

I hope to see her in competitive play because she's an interesting support that is hard to use, but she would probably have to be picked last or in a specific comp, I don't see her as a solid all-purpose support.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 17 2015 19:11 GMT
#4
On October 18 2015 03:44 Markwerf wrote:
The few commenting that Stim drone is really strong or will see play haven't compared it to Blood Lust I think, stim drone is just really bad. +75% only on one hero and a terrible cast time and cooldown to boot.
Especially Madtimmy's ideas on the hero seem a bit delusional. Incredible kit??

I think the hero needs a significant buff at first and then probably sees some play in some comps. It's a pretty narrow hero though so buffing it too much overall will probably make it broken in certain comps. It's a bit like butcher, quite powerful if he get's to do his thing but it requires drafting around to make that work.

Maybe they haven't compared Stim Drone to Bloodlust because it's asinine to do so? They are different heroics on different heroes with different kits. To get Bloodlust you have to forfeit Ancestral, which can't happen because it cripples Rehgar, who is already dropping out of pro play due to the final emergence of Kharazim. Lt. Morales doesn't have to sacrifice ANY support capabilities to get Stim Drone. You only need to compare Stim Drone to Medivac, because that's the ONLY other choice when deciding to use Stim Drone or not. Debating how it is compared to Bloodlust has no bearing on which heroic Lt. Morales will use. Also I find it funny you say it's a terrible cooldown when Bloodlust is the same 90second CD.
Writer
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-10-17 19:46:13
October 17 2015 19:39 GMT
#5
I don't think the medic needs a big buff (if she needs a buff at all, but i guess she does), she is a niche heroine, and when niche heroes become ok in any situation they become OP on their own niches, theoretically.

Stim drone value goes up a lot with the right target and medivac also changes value completely depending on map, coordination and team composition. Her lack of survivability also restricts the range of her viability.

About bloodlust, the problem is that if you build a team around bloodlust the enemy team can adapt with blocks and imposing presence, but if you do it against a stim droned Raynor you will miss your tier 1 and 16 against that Kaelthas. You don't have to build an entire team around stim drone, you need one auto attacker and its optimized.
I saw people giving up ancestral and building a team around bloodlust and its not convincing.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-10-17 20:02:17
October 17 2015 19:51 GMT
#6
I love Medic, running around with a giant target on your self, dodging the enemy until your team exploded them. If you can ban Tyrael in HL, then Medic can be unleashed. I think she needs a relentless talent like Lili though. At best steal Raynors anti stun talent lol.
If stun dives don't instant kill her anymore, she would do great. Being really hard to play and already put aside is a recipe for giant overbuff though.
But pro games usually don't go to level 20. And Medic has her powerspike there.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 17 2015 21:57 GMT
#7
On October 18 2015 04:51 FeyFey wrote:
I love Medic, running around with a giant target on your self, dodging the enemy until your team exploded them. If you can ban Tyrael in HL, then Medic can be unleashed. I think she needs a relentless talent like Lili though. At best steal Raynors anti stun talent lol.
If stun dives don't instant kill her anymore, she would do great. Being really hard to play and already put aside is a recipe for giant overbuff though.
But pro games usually don't go to level 20. And Medic has her powerspike there.

I would say that most of the pro games I've seen went to level 20.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2015-10-17 22:21:00
October 17 2015 22:20 GMT
#8
On October 18 2015 06:57 Ramiz1989 wrote:
I would say that most of the pro games I've seen went to level 20.


A good portion of pro games are either over or largely decided by lvl 20. You can't build for lvl 20 in pro play. Lvl 16 is about the farthest you can build for in most games.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ACrow
Profile Joined October 2011
Germany6583 Posts
October 17 2015 22:27 GMT
#9
Thank you for the compilation. Was interesting to see that pros consider her not complete trash tier or even regard her kit as good. I wonder if we actually see her in a tournament.
Get off my lawn, young punks
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