• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
[Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7494 users

Release Day Interview on Eurogamers

Forum Index > Heroes of the Storm
Post a Reply
Wuster
Profile Joined May 2011
1974 Posts
June 03 2015 19:38 GMT
#1
Found this interview about the release with Dustin Browder on Eurogamers.



Some highlights:
* 3-4 week hero release cycle (good start with Johanna already I guess)
* ~2 month patch cycle
* Enhanced MMR taking in gameplay into account
* Apparently the unit is already sustainable with the current playerbase / spending levels (but it's hard to tell if that's exactly what he meant)
JimmyJRaynor
Profile Blog Joined April 2010
Canada17906 Posts
June 04 2015 14:34 GMT
#2
kudos to the interviewer for having the balls to ask "so how long will this game last?".

i've heard Force and a few other of these gaming journalist luminaries comment that the player/viewer base is very small... so it was a tough question that had to be asked.

this ain't EA we're dealing with here though..if Blizz says they're committed long term then the chance they're packing it in within a year is zero.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Darthsanta13
Profile Joined July 2011
United States564 Posts
June 04 2015 14:37 GMT
#3
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 04 2015 15:07 GMT
#4
ofc they won't pack it in a year lol. I still have a hard time seeing this game pick up any ground on DotA or LoL for that matter.
Wuster
Profile Joined May 2011
1974 Posts
June 04 2015 18:12 GMT
#5
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


I have a hard time believe the metrics used will be anything you see on the score screen (not even takedowns since they seem to like the idea of split pushing heroes, but it's unlikely to be anything made public due to the incentivization issue you mentioned, so we'll just have to speculating.

What I found interesting is that it's kind of a tautological task isn't it? We want to identify skill beyond win-loss so we're going to look for common metrics shared by high skilled players... which we can only identify by win-loss. In any case I'm sure they'll be iterating on it for a while.
Tenks
Profile Joined April 2010
United States3104 Posts
June 04 2015 18:46 GMT
#6
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


Yeah like as Raynor I can play super safe and augment my hero damage by just staying on the back lines and punching bullets into the tank but ideally I need to try and take some risks and put some damage into their damage dealers. This results in more deaths and lower hero damage but can ultimately decide if the game is a win or lose. It would be a shame if the game decided that since I didn't die a bunch and I had good hero damage this loss must not have been my fault and awards me less negative MMR than my team mates. Or similarly if I get carried in the same fashion and I gain more MMR despite having an actual negligible effect on the outcome.

They really should just make it binary. You either won the game or you lost the game. None of this in between stuff.
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 04 2015 19:53 GMT
#7
The problem is that if you want a meaningful individual ranking then you need to take account individual skill. Right now, one person alone may be the best player ever but if his team mates are shit he's going to lose, in similar fashion you may be average but if you queue with another 4 good players your rating will be above average. So right now the ranking could or could not reflect your actual skill, and that makes it meaningless to me.

But I know taking into account specific individual metric can be problematic.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Darthsanta13
Profile Joined July 2011
United States564 Posts
June 05 2015 12:31 GMT
#8
On June 05 2015 03:12 Wuster wrote:
Show nested quote +
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


I have a hard time believe the metrics used will be anything you see on the score screen (not even takedowns since they seem to like the idea of split pushing heroes, but it's unlikely to be anything made public due to the incentivization issue you mentioned, so we'll just have to speculating.

What I found interesting is that it's kind of a tautological task isn't it? We want to identify skill beyond win-loss so we're going to look for common metrics shared by high skilled players... which we can only identify by win-loss. In any case I'm sure they'll be iterating on it for a while.


That's probably true. I just honestly can't think of a single objective metric that would accurately be able to suss out individual contributions. In any case, I wonder how big of an issue this really is. On a long enough timescale, everyone is going to get pretty close to their "true" MMR no matter what.

On June 05 2015 04:53 [Phantom] wrote:
The problem is that if you want a meaningful individual ranking then you need to take account individual skill. Right now, one person alone may be the best player ever but if his team mates are shit he's going to lose, in similar fashion you may be average but if you queue with another 4 good players your rating will be above average. So right now the ranking could or could not reflect your actual skill, and that makes it meaningless to me.

But I know taking into account specific individual metric can be problematic.


You're right that over a sample of a few games, win rate isn't an accurate indicator of personal skill. However, over a large enough sample of games, the only true constant is you (and anyone you choose to play with) and just by the law of large numbers, your unlucky games are going to be supplemented by games where you are lucky to have won. The problem is that people are less likely to notice games where their team is particularly good, or the opponent's team is particularly bad, and so many people have this conception that they're only being held down by their teammates.

Note that I'm not implying that people don't get matched with terrible people and lose games they should be winning, just that that happens in equal measure to people and their opponents. In any case, that's more an issue with the match making system itself than individual MMRs.
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
Kung Fu Cup Weekly #26
IntoTheiNu 1105
RotterdaM632
SteadfastSC290
TKL 229
Rex134
CosmosSc2 37
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 632
SteadfastSC 290
TKL 229
Rex 134
CosmosSc2 37
ProTech33
StarCraft: Brood War
Britney 42686
Calm 2840
Shuttle 2376
Jaedong 1594
Horang2 932
actioN 641
Mini 586
Soma 512
EffOrt 446
Soulkey 442
[ Show more ]
Stork 331
Rush 304
Larva 243
ZerO 223
BeSt 223
Snow 188
Mong 138
firebathero 132
Zeus 94
Mind 82
hero 70
910 69
Free 62
sorry 59
Hyun 47
Yoon 45
Sharp 45
Shine 37
Shinee 36
PianO 35
Pusan 31
JYJ 29
ToSsGirL 26
Bale 23
Aegong 22
Sexy 22
Terrorterran 20
HiyA 17
Hm[arnc] 16
Killer 13
Rock 12
Sacsri 12
scan(afreeca) 12
Noble 6
Dota 2
Gorgc5476
Dendi1284
Counter-Strike
fl0m2218
Fnx 596
Super Smash Bros
Mew2King175
ChuDatz19
Heroes of the Storm
Lowko371
Other Games
singsing2199
hiko702
crisheroes613
B2W.Neo306
DeMusliM227
Khaldor188
Livibee183
Pyrionflax174
Liquid`VortiX147
Liquid`RaSZi111
Trikslyr69
QueenE60
dupreeh43
ZerO(Twitch)15
Organizations
StarCraft: Brood War
UltimateBattle 1403
Other Games
BasetradeTV192
Dota 2
PGL Dota 2 - Main Stream34
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH231
• mYiSmile15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2077
• Jankos1586
• TFBlade593
• Noizen108
Other Games
• Shiphtur625
Upcoming Events
Patches Events
1h 46m
The PondCast
19h 46m
INu's Battles
20h 46m
Percival vs SHIN
Zoun vs herO
OSC
1d 8h
Replay Cast
1d 8h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.