• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:40
CET 00:40
KST 08:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1056 users

Release Day Interview on Eurogamers

Forum Index > Heroes of the Storm
Post a Reply
Wuster
Profile Joined May 2011
1974 Posts
June 03 2015 19:38 GMT
#1
Found this interview about the release with Dustin Browder on Eurogamers.



Some highlights:
* 3-4 week hero release cycle (good start with Johanna already I guess)
* ~2 month patch cycle
* Enhanced MMR taking in gameplay into account
* Apparently the unit is already sustainable with the current playerbase / spending levels (but it's hard to tell if that's exactly what he meant)
JimmyJRaynor
Profile Blog Joined April 2010
Canada16957 Posts
June 04 2015 14:34 GMT
#2
kudos to the interviewer for having the balls to ask "so how long will this game last?".

i've heard Force and a few other of these gaming journalist luminaries comment that the player/viewer base is very small... so it was a tough question that had to be asked.

this ain't EA we're dealing with here though..if Blizz says they're committed long term then the chance they're packing it in within a year is zero.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Darthsanta13
Profile Joined July 2011
United States564 Posts
June 04 2015 14:37 GMT
#3
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.
StarStruck
Profile Blog Joined April 2010
25339 Posts
June 04 2015 15:07 GMT
#4
ofc they won't pack it in a year lol. I still have a hard time seeing this game pick up any ground on DotA or LoL for that matter.
Wuster
Profile Joined May 2011
1974 Posts
June 04 2015 18:12 GMT
#5
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


I have a hard time believe the metrics used will be anything you see on the score screen (not even takedowns since they seem to like the idea of split pushing heroes, but it's unlikely to be anything made public due to the incentivization issue you mentioned, so we'll just have to speculating.

What I found interesting is that it's kind of a tautological task isn't it? We want to identify skill beyond win-loss so we're going to look for common metrics shared by high skilled players... which we can only identify by win-loss. In any case I'm sure they'll be iterating on it for a while.
Tenks
Profile Joined April 2010
United States3104 Posts
June 04 2015 18:46 GMT
#6
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


Yeah like as Raynor I can play super safe and augment my hero damage by just staying on the back lines and punching bullets into the tank but ideally I need to try and take some risks and put some damage into their damage dealers. This results in more deaths and lower hero damage but can ultimately decide if the game is a win or lose. It would be a shame if the game decided that since I didn't die a bunch and I had good hero damage this loss must not have been my fault and awards me less negative MMR than my team mates. Or similarly if I get carried in the same fashion and I gain more MMR despite having an actual negligible effect on the outcome.

They really should just make it binary. You either won the game or you lost the game. None of this in between stuff.
Wat
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 04 2015 19:53 GMT
#7
The problem is that if you want a meaningful individual ranking then you need to take account individual skill. Right now, one person alone may be the best player ever but if his team mates are shit he's going to lose, in similar fashion you may be average but if you queue with another 4 good players your rating will be above average. So right now the ranking could or could not reflect your actual skill, and that makes it meaningless to me.

But I know taking into account specific individual metric can be problematic.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Darthsanta13
Profile Joined July 2011
United States564 Posts
June 05 2015 12:31 GMT
#8
On June 05 2015 03:12 Wuster wrote:
Show nested quote +
On June 04 2015 23:37 Darthsanta13 wrote:
The mention of enhanced MMR taking gameplay into account is a concern for me. I really don't know what objective metric you can use to determine player performance. Damage, Healing, EXP, deaths, etc. are all contextual in nature. I fear a situation where the MMR system incentivizes players to play the game suboptimally, which I think would quickly become the case if gameplay MMR adjustments are implemented poorly.


I have a hard time believe the metrics used will be anything you see on the score screen (not even takedowns since they seem to like the idea of split pushing heroes, but it's unlikely to be anything made public due to the incentivization issue you mentioned, so we'll just have to speculating.

What I found interesting is that it's kind of a tautological task isn't it? We want to identify skill beyond win-loss so we're going to look for common metrics shared by high skilled players... which we can only identify by win-loss. In any case I'm sure they'll be iterating on it for a while.


That's probably true. I just honestly can't think of a single objective metric that would accurately be able to suss out individual contributions. In any case, I wonder how big of an issue this really is. On a long enough timescale, everyone is going to get pretty close to their "true" MMR no matter what.

On June 05 2015 04:53 [Phantom] wrote:
The problem is that if you want a meaningful individual ranking then you need to take account individual skill. Right now, one person alone may be the best player ever but if his team mates are shit he's going to lose, in similar fashion you may be average but if you queue with another 4 good players your rating will be above average. So right now the ranking could or could not reflect your actual skill, and that makes it meaningless to me.

But I know taking into account specific individual metric can be problematic.


You're right that over a sample of a few games, win rate isn't an accurate indicator of personal skill. However, over a large enough sample of games, the only true constant is you (and anyone you choose to play with) and just by the law of large numbers, your unlucky games are going to be supplemented by games where you are lucky to have won. The problem is that people are less likely to notice games where their team is particularly good, or the opponent's team is particularly bad, and so many people have this conception that they're only being held down by their teammates.

Note that I'm not implying that people don't get matched with terrible people and lose games they should be winning, just that that happens in equal measure to people and their opponents. In any case, that's more an issue with the match making system itself than individual MMRs.
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings65
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O231
LiquipediaDiscussion
LAN Event
18:00
Stellar Fest: Day 2
Clem vs TriGGeR
ComeBackTV 945
UrsaTVCanada667
IndyStarCraft 263
EnkiAlexander 69
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 257
White-Ra 231
Nathanias 136
Nina 110
elazer 77
StarCraft: Brood War
Sea 1287
ZZZero.O 231
NaDa 10
Dota 2
LuMiX1
League of Legends
KnowMe68
Heroes of the Storm
Khaldor196
Other Games
Grubby3294
Mlord487
Pyrionflax249
FrodaN214
ToD132
Maynarde76
goatrope62
Organizations
Other Games
gamesdonequick1282
Counter-Strike
PGL132
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 50
• musti20045 47
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21083
• Ler101
League of Legends
• imaqtpie2846
Other Games
• Scarra562
Upcoming Events
Sparkling Tuna Cup
10h 20m
WardiTV Korean Royale
12h 20m
LAN Event
15h 20m
IPSL
18h 20m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
20h 20m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 9h
Wardi Open
1d 12h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.