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Been a fun thought exercise for me recently to consider which class cards would be a particularly strong in different classes. Was wondering what other people would think of, and see if you guys would find this as interesting as I did.
There are two categories for this thought experiment.
1) Only swapping in one class card (either x1 or x2), and determining which cards to cut out from a current or theorycrafted decklist (eg, Equality to Warrior in exchange for x1 brawl and gheddon, or Gazhrilla to Warrior in exchange for Worgen in OTK warrior decks).
2) Build a decklist with cards from all classes.
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I think more classes would be way better.
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If you gave Hunters Dark Cultist this game would be unplayable. Deathrattle Hunter would be the only viable deck
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I really like the idea of Far Sight, and it's unfortunate that it doesn't see any play because it's in the least compatible class. Shaman has really cheap spells with overload costs so there's nothing really to Far Sight into, whereas I imagine it would play a strong "conserve tempo" role in control matchups where sometimes you pass with full mana because the nature of your deck.
It would probably replace the 3~5 range draw engines such as acolytes of pain / gnomish inventors, stuff like that.
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On January 14 2015 11:28 BongChambers wrote: I think more classes would be way better. death knights and monks make me nauseous just thinking about it.
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On January 14 2015 14:21 Mortal wrote:Show nested quote +On January 14 2015 11:28 BongChambers wrote: I think more classes would be way better. death knights and monks make me nauseous just thinking about it. As long as Death Knights aren't as OP at launch in this game as they were in WoW I think it would be cool! The Lich King is missing as a Legendary card IMO.
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On January 14 2015 14:05 slOosh wrote: I really like the idea of Far Sight, and it's unfortunate that it doesn't see any play because it's in the least compatible class. Shaman has really cheap spells with overload costs so there's nothing really to Far Sight into, whereas I imagine it would play a strong "conserve tempo" role in control matchups where sometimes you pass with full mana because the nature of your deck.
It would probably replace the 3~5 range draw engines such as acolytes of pain / gnomish inventors, stuff like that. I think it would see play in Ramp Druid. The deck can already afford to throw away turns, as proven by Wild Growth, and the ability to "activate" Innervate Plus is too good to miss out on. Not to mention, a huge proportion of the cards in the deck cost 4 and up, gaining huge value off of this.
Getting a reduction on cost for Force of Nature, Savage Roar, or Ancient of Lore is potentially gamebreaking alone.
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Aldor Peacekeeper for Priest
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Mages with Hunter's mark would be hilarious. 2 mana assassinate, yes please.
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On January 15 2015 00:57 TohoBuWaha wrote: Aldor Peacekeeper for Priest
Now that is just op. At least Shrinkmeister is a temporary effect.
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On January 15 2015 01:42 awesomoecalypse wrote: Mages with Hunter's mark would be hilarious. 2 mana assassinate, yes please. Mages With Equality. Equality / Arcane Explosion = 4 mana opponents board clear
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On January 15 2015 09:11 Orcasgt24 wrote:Show nested quote +On January 15 2015 01:42 awesomoecalypse wrote: Mages with Hunter's mark would be hilarious. 2 mana assassinate, yes please. Mages With Equality. Equality / Arcane Explosion = 4 mana opponents board clear In general, the Mage deck which does care about full board clear would be Freeze primarily (and having a Twisting Nether would be significantly better than Equality with Freeze, in general, since it's an answer to large threats flamestrike can't deal with), since the other heavy control mage deck is Giants (and you don't want to equality your giants). And, in general, you'd have to find room for x4 cards (Arcane Explosion and Equality), and Arcane Explosion by itself is a low value card without Equality, and would be difficult to justify in a control mage deck.
The aggro/midrange mage decks don't really want to risk their board with Equality.
Equality would be better in, for instance, Warrior (with all the whirlwind effects, and doesn't require early board, but does desperately need reliable full board clears), Priest (a combo with Wild Pyromancer that gives full board clear in control matchups [and pyro doesn't have to die too!] and isn't Lightbomb: shores up the Handlock matchup immensely for Priest, and also useful vs Zoo), or Druid (gives Druid a "hard removal" with Swipe or Wrath; harder to justify for Druid however since they're also a board control class except for mill).
This is why I suggest figuring out which cards you'd replace in a current decklist. While some card combos cross-class sound strong, sometime's its hard to justify inclusion in a current decklist if you need to cut more cards to make room for the combo.
Hunter's Mark would probably be significantly better in aggro/mech/midrange mages, since it's cheap point removal and replaces Polymorph largely (with the exception of deathrattle legendaries, so you may still see x1 poly in midrange mages to deal with Slyvanas).
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Gah'zrilla in Warrior that would hurt
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On January 15 2015 10:48 italianodavero wrote: Gah'zrilla in Warrior that would hurt
If you cruel taskmaster that does the +2 attack effect happen first or does the beasts attack double then get +2? Either way, still a big creature
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On January 15 2015 11:36 Orcasgt24 wrote:Show nested quote +On January 15 2015 10:48 italianodavero wrote: Gah'zrilla in Warrior that would hurt
If you cruel taskmaster that does the +2 attack effect happen first or does the beasts attack double then get +2? Either way, still a big creature You'd get the +2 before the attack doubles.
I mentioned Gah'zrilla because it would enable and vastly improve the Warrior OTK deck, by replacing Worgen as the finisher/combo piece (Gah'zrilla->Charge->x2 Inner Rages is a 44 damage charge creature with 4 cards as opposed to the current Warrior OTK which needs more cards in hand to enable the OTK combo).
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Warsong Commander would be very strong in Shaman, and to a bit lesser extent, Paladin.
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On January 15 2015 13:55 TiberiusAk wrote: Warsong Commander would be very strong in Shaman, and to a bit lesser extent, Paladin. Do you think Warlock Zoo would find a space for that card?
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Xixo Zoo would possibly run a single copy over another tech 3-drop. The power of that card with Imp-losion is too much to handle. However, you never want a second copy: it's far too low on stats to be acceptable.
Warssong Commander probably wouldn't have a slot in Shaman or Paladin, though. The card is just far too weak outside of giving you some situational board clears.
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