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Gotta admit, besides mage and hunter, paladin has almost no usable secrets other than Noble Sacrifice and Avenge.
Redemption is viable, but strictly situational.
The other 2 are just... meh. They are extremely easy to play around, and the fact that secret can only be applied during opponent's turn has hindered their uses further.
This is my opinion on how to fix Eye for an Eye and Repentance:
+ An Eye for an Eye: Secret: When a friendly character takes damage from an attack, deal that much damage to another random enemy character.
+ Repentance: Secret: Whenever an enemy minion attacks, reduce its Health to 1.
These should put your opponent deeper into the mind set of using only weak minions to attack first, as it is already awkward enough with Avenge and Noble Sacrifice that mess with their attack plan.
You should also notice, by comboing either Noble Sacrifice / Redemption with these new secrets, paladin can effectively stall or even take out any minion very little effort, enhance the class' style further.
What do you think?
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I don't think either change would improve the cards.
As for Eye for an Eye, the one upside is that you can try and trick your opponent into hitting your face with something big. Making the effect random would take away all reliability and honestly, what's 5 damage to a hound, totem or guy?
Repentance is even worse since you'll be looking to trade up. Say you have a Spellbreaker around, It'll be a very good deal to trade that into the opponent's Azure Drake . . . but whoops! Secret time. Your Spellbreaker now has 1 health instead of 3, and would die regardless. It's far worse than just changing health to 1 when it comes into play. At least that would enable to trade with guys efficiently.
Edit: The combo you spoke of is neat, but costs 2 cards. 2 cards for a hard remove the opponent gets to choose is not worth it, especially with Paladin's arsenal of removal.
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^ You don't really aware that secret can only be activated during opponent's turn only, right? About the 2nd scenario you mentioned?
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Yeah, in my example the Azure Drake was the Paladin's and the Spellbreaker was its opponent.
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Good point you have then. It's just my point of view when playing paladin though. You any idea to fix / improve it?
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I am not sure... If you want to improve secrets you'll have to make them more reliable. Since they can't trigger on your own turn Eye for an Eye is pretty much doomed to be a bad secret. But that's alright, not every card has to be good. Repentance might become something like prevent a battlecry? I am very unsure how much weight that would carry and if 1 mana would be appropriate for such a thing. It would guarantee some value at least.
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I like your suggestions, and also I think Paladin could take a slight buff
but the sad truth is that the only buff blizzard has done in 2014 was Unleash The Hounds from 4 to 2 mana... best change ever. better they don't ever buff any card anymore there are tons of horrible cards in this game for any class, and more from the neutral card set
instead of doing some buffs on unused crap, they introduced 30 new cards and announced to release 100 more new cards in the next expansion. so don't expect any changes
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I think the secrets are fine, once there are more cards that works well with Redemption, it will be powerful. Avenge is amazing already and get down is playable.
The other 2 are pretty weak but I see no reason to buff them since they unique stuff that could be good if the meta switches to only handlocks.
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I'm thinking of new Repentance be like... "Whenever an enemy minion attacks your minion, it takes double damage". Good enough?
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