|
A note on Kel'thuzad:
How has no one mentioned this?! His card says, "At the end of THE turn summon all friendly minions that died THIS turn." This means that as long as Kel'thuzad is alive any of your minions that die on your OR your opponents turn will be re-summoned for the rest of the game. Maybe everyone knew this but it seems like some believe it only works on the turn you play him, but that is not how the card is written.
The importance of silencing Kel'Thuzad is 10x greater than any other minion.
|
Indeed, if the wording is implying that KT revives on both your turn and the enemies turn, then he's pretty insane.
If you stealth him with something like that rogue minion, will you have an endless supply of minions on your board?
|
Some of these cards seems so strong, this looks good.
|
Ideal priest vs headless: 2 silence, 1 inner fire, 1 shadow madness. Turn 2 heal hero, turn 3 heal hero, turn 4 shadow madness + coin + inner fire a 1/7, silence any taunts, win.
|
On June 24 2014 21:58 nickisthereason wrote: A note on Kel'thuzad:
How has no one mentioned this?! His card says, "At the end of THE turn summon all friendly minions that died THIS turn." This means that as long as Kel'thuzad is alive any of your minions that die on your OR your opponents turn will be re-summoned for the rest of the game. Maybe everyone knew this but it seems like some believe it only works on the turn you play him, but that is not how the card is written.
The importance of silencing Kel'Thuzad is 10x greater than any other minion.
Think about it.
Kel'thuzad + Reincarnation.
Kel'thuzad (1) dies, summon Kel'thuzad (2) At the end of the turn: Kel'thuzad (2) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (3) Kel'thuzad (3) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (4) Kel'thuzad (4) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (5) Kel'thuzad (5) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (6) Kel'thuzad (6) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (7) Kel'thuzad (7) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (8)
full board, 7 6/8 minions, totally balanced.
|
On June 24 2014 22:38 S1eth wrote:Show nested quote +On June 24 2014 21:58 nickisthereason wrote: A note on Kel'thuzad:
How has no one mentioned this?! His card says, "At the end of THE turn summon all friendly minions that died THIS turn." This means that as long as Kel'thuzad is alive any of your minions that die on your OR your opponents turn will be re-summoned for the rest of the game. Maybe everyone knew this but it seems like some believe it only works on the turn you play him, but that is not how the card is written.
The importance of silencing Kel'Thuzad is 10x greater than any other minion. Think about it. Kel'thuzad + Reincarnation. Kel'thuzad (1) dies, summon Kel'thuzad (2) At the end of the turn: Kel'thuzad (2) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (3) Kel'thuzad (3) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (4) Kel'thuzad (4) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (5) Kel'thuzad (5) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (6) Kel'thuzad (6) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (7) Kel'thuzad (7) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (8) full board, 7 6/8 minions, totally balanced.
I doubt it would work quite like that. I'd guess you'd end up with 2 Kel'thuzads though, which would still be pretty sick. Unless they kill both/silence one, all your minions are immortal reincarnating destroyers.
|
|
On June 24 2014 22:44 jrkirby wrote:Show nested quote +On June 24 2014 22:38 S1eth wrote:On June 24 2014 21:58 nickisthereason wrote: A note on Kel'thuzad:
How has no one mentioned this?! His card says, "At the end of THE turn summon all friendly minions that died THIS turn." This means that as long as Kel'thuzad is alive any of your minions that die on your OR your opponents turn will be re-summoned for the rest of the game. Maybe everyone knew this but it seems like some believe it only works on the turn you play him, but that is not how the card is written.
The importance of silencing Kel'Thuzad is 10x greater than any other minion. Think about it. Kel'thuzad + Reincarnation. Kel'thuzad (1) dies, summon Kel'thuzad (2) At the end of the turn: Kel'thuzad (2) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (3) Kel'thuzad (3) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (4) Kel'thuzad (4) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (5) Kel'thuzad (5) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (6) Kel'thuzad (6) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (7) Kel'thuzad (7) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (8) full board, 7 6/8 minions, totally balanced. I doubt it would work quite like that. I'd guess you'd end up with 2 Kel'thuzads though, which would still be pretty sick. Unless they kill both/silence one, all your minions are immortal reincarnating destroyers.
or the 2nd one resurrects the first one and thats it.
|
On June 24 2014 22:45 nickisthereason wrote:Show nested quote +On June 24 2014 22:38 S1eth wrote:On June 24 2014 21:58 nickisthereason wrote: A note on Kel'thuzad:
How has no one mentioned this?! His card says, "At the end of THE turn summon all friendly minions that died THIS turn." This means that as long as Kel'thuzad is alive any of your minions that die on your OR your opponents turn will be re-summoned for the rest of the game. Maybe everyone knew this but it seems like some believe it only works on the turn you play him, but that is not how the card is written.
The importance of silencing Kel'Thuzad is 10x greater than any other minion. Think about it. Kel'thuzad + Reincarnation. Kel'thuzad (1) dies, summon Kel'thuzad (2) At the end of the turn: Kel'thuzad (2) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (3) Kel'thuzad (3) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (4) Kel'thuzad (4) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (5) Kel'thuzad (5) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (6) Kel'thuzad (6) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (7) Kel'thuzad (7) triggers, sees Kel'thuzad (1) died, summons Kel'thuzad (8) full board, 7 6/8 minions, totally balanced. You would have to Faceless Kel'Thuzad first, since if you kill him with Rebirth (is this what you meant?) he wouldn't summon himself. But ya, faceless Kel'thuzad > anything else. Why wouldn't he summon himself? The condition that 1 Kel'thuzard died is fullfilled. The card is called Reincarnation now, no longer Rebirth.
|
It depends if KT only revives creatures that have died while he is present on the board. That could be crucial, really.
|
On June 24 2014 22:51 Nekovivie wrote: It depends if KT only revives creatures that have died while he is present on the board. That could be crucial, really. The card text implies that he does revive them even if he is played after they died, and it also implies that if you have 2 KT, every minion is revived 2 times. But we all know that Blizzard isn't good with writing unambiguous card text.
|
[/QUOTE] Why wouldn't he summon himself? The condition that 1 Kel'thuzard died is fullfilled. The card is called Reincarnation now, no longer Rebirth. [/QUOTE]
I see, I see. But it probably would not keep reincarnating over and over. You would just get 2 at end of turn, so reincarnate is a 2 mana Faceless in this case.
But yeah Faceless Kel'thuzad > Faceless anything else.
|
Kel'Thuzad does not have to be present on board. You could suicide minions and then play KT and he will summon them at end of turn. Also If you FM Kel'thuzad and suicide him you will get 2 KT at end of turn and also possibly summon 2 of every other minion that died that turn.
|
On June 24 2014 23:00 nickisthereason wrote: Kel'Thuzad does not have to be present on board. You could suicide minions and then play KT and he will summon them at end of turn. Also If you FM Kel'thuzad and suicide him you will get 2 KT at end of turn and also possibly summon 2 of every other minion that died that turn. The point is: if you did get 2 copies of every other minion that died this turn (= both KT trigger and resolve), you would also chain summon KT until your board is full.
In other words: If you have 2 KT, do you summon 2 copies of every minion that died? Does this game have a "graveyard", and remove all minions from the graveyard when you "summon" (=revive?) them, so that they cannot be revived twice?
|
Amaz just claimed on his stream that this Naxx spoiler was fake and apparently had an official source for that which I did not fully understand (someone's twitter). Anyone got a source?
|
I can't wait for this new content! Gah.
|
On June 24 2014 23:09 Fi0na wrote: Amaz just claimed on his stream that this Naxx spoiler was fake and apparently had an official source for that which I did not fully understand (someone's twitter). Anyone got a source?
its way too good for a fake. Its probably blizzard trying to keep it under wraps.
|
|
Why is there an assumption that KT does not have to be alive and on the board to trigger? No other card so far with similarly phrased trigger text fires anywhere but on the board. Otherwise Northshire Cleric would continue to draw you cards after it dies, right? And Gruul would come into play as a 22/22 after growing in the deck for 7+ turns.
Edit: Misread the scenario above, nothing to see here.
|
On June 24 2014 23:15 BadHaiku wrote: Why is there an assumption that KT does not have to be alive and on the board to trigger? No other card so far with similarly phrased trigger text fires anywhere but on the board. Otherwise Northshire Cleric would continue to draw you cards after it dies, right? And Gruul would come into play as a 22/22 after growing in the deck for 7+ turns.
KT needs to be on the board "when he triggers", that is: "at the end of the turn". Nothing says that he has to be on the board when your minions die.
|
|
|
|