Major Spoilers - NAXX: 5 new cards, UI , with pics - Page 6
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mordek
United States12704 Posts
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nickisthereason
United States0 Posts
On June 25 2014 23:32 Schelim wrote: i think there's a difference between financial success and having the fruits of your creative work spoiled though. also not every employee that works on Hearthstone is necessarily rich just because their company is. yeah you are right, there is a difference. I dont know what your point is. The original poster said specifically 'companies', and all I am saying is i think it is silly to feel bad for Blizzard, a company, which is a for-profit, very successful, sometimes cut-throat, very competitive company that makes good games, just cuz some images were leaked. If he meant the creative team, then fine, but that was not what i was, or have been, referring too. Also, you are assuming the designers are upset that images were leaked. Which they could be. But if you were an artist working for a company, the game designers and creative team, creating art and designing really cool things, you might also want people to enjoy and see it. Right? And you might not like IF the company you worked for was holding people back from enjoying your art. And if your art "got out there" you might be excited and really want to know what people think. For all we know Blizzard has been sitting on this expansion for a while now, with these designers wanting their work out there. And lets face it, there is no real reason the creative team to be upset by the image leak. They created really cool stuff, got paid for, and everyone will be fully enjoying it soon enough. Blizzard is the only one who has a reason for the images not to be leaked. Which is probably just a policy that any and all images related to unreleased games stay within the company. | ||
Doc Daneeka
United States577 Posts
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S1eth
Austria221 Posts
Here some cards that haven't been talked about a lot: 1/4 gargoyles that heal to full at the beginning of your turn (mana cost unknown) Maexxna: 2/8 beast for 5 mana. Destroy any minion damaged by this minion. Loatheb: ?/? for ? mana. Cards with Battlecry cost 5 more. 2/8 minion for 3 mana. Has Taunt and a Deathrattle that gives your opponent a random minion from his deck. 2/1 spider for 2 mana that turns into two 1/1 spiders on death. 4/3 minion for 5 mana with Taunt that becomes a 1/1 minion with Taunt on death. | ||
Mortal
2943 Posts
On June 26 2014 04:39 S1eth wrote: So, could we discuss the actual cards a bit more rather than Blizzard and their wealth? Here some cards that haven't been talked about a lot: 1/4 gargoyles that heal to full at the beginning of your turn (mana cost unknown) Maexxna: 2/8 beast for 5 mana. Destroy any minion damaged by this minion. Loatheb: ?/? for ? mana. Cards with Battlecry cost 5 more. 2/8 minion for 3 mana. Has Taunt and a Deathrattle that gives your opponent a random minion from his deck. 2/1 spider for 2 mana that turns into two 1/1 spiders on death. 4/3 minion for 5 mana with Taunt that becomes a 1/1 minion with Taunt on death. Maex seems interesting, although if that's an actual playable card, doesn't that go against the theme of Naxx in this? Maex was a boss, and it looks like at least Patchwerk and Gothikk are "characters" not cards. | ||
nickisthereason
United States0 Posts
It messes with Black Knight but more importantly this is a very anti-Zoo card. Shattered Sun Cleric, Abusive Sergeant, Dark Iron Dwarf, Doomguard, etc., all f-ed. | ||
S1eth
Austria221 Posts
On June 26 2014 05:20 Mortal wrote: Maex seems interesting, although if that's an actual playable card, doesn't that go against the theme of Naxx in this? Maex was a boss, and it looks like at least Patchwerk and Gothikk are "characters" not cards. Baron Rivendare is also a boss character from the 4 horsemen fight, and is a playable legendary reward. | ||
S1eth
Austria221 Posts
Where is Loatheb image? There is no image, or we would know the mana cost and stats. It's from the deleted hearthead article, so the info is most likely directly from the BBS source. | ||
Mortal
2943 Posts
On June 26 2014 05:32 S1eth wrote: Baron Rivendare is also a boss character from the 4 horsemen fight, and is a playable legendary reward. I feel similarly about that. I feel like making some playable cards, and some not is just an odd call. They could at least make the rest of the horsemen playable. It's nit-picking, but continuity is nice. | ||
S1eth
Austria221 Posts
On June 26 2014 07:02 Mortal wrote: I feel similarly about that. I feel like making some playable cards, and some not is just an odd call. They could at least make the rest of the horsemen playable. It's nit-picking, but continuity is nice. But then they wouldn't be able to make overpowered cards for your AI opponent. | ||
Mortal
2943 Posts
On June 26 2014 07:04 S1eth wrote: But then they wouldn't be able to make overpowered cards for your AI opponent. BUT...DESIGN | ||
TiberiusAk
United States122 Posts
On June 26 2014 07:02 Mortal wrote: I feel similarly about that. I feel like making some playable cards, and some not is just an odd call. They could at least make the rest of the horsemen playable. It's nit-picking, but continuity is nice. I think this is where lore comes in because in the context of the raid, the continuity is solid; the choice of Maexxna and Loatheb, but not Patchwerk and Gothikk is consistent because they are the last (and biggest) bosses of their wings. See here for the list: http://www.wowhead.com/zone=3456/naxxramas. Thaddius (summoned by the guys you have to kill to start his encounter), Baron Rivendare (not sure why him over/instead the other 4, but there's probably a lore reason), and Kel'Thuzad complete the set of "end" bosses. | ||
The_Masked_Shrimp
425 Posts
On June 26 2014 02:33 Doc Daneeka wrote: in this day and age, probably very few people give a shit about the surprise, but i'm one of them . you just went into a thread with " Major Spoilers" in the title ..... And it's Baron Rivendare because he was also a boss in Stratholm. Lorewise he was a friend of khel'thuzad | ||
Doc Daneeka
United States577 Posts
On June 26 2014 13:35 The_Masked_Shrimp wrote: you just went into a thread with " Major Spoilers" in the title ..... thanks, i didn't realize that. i totally wouldn't have clicked on it if i had noticed that despite my burning curiosity. | ||
Zaros
United Kingdom3692 Posts
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Nekovivie
United Kingdom2599 Posts
On June 26 2014 19:18 Zaros wrote: its been a week since the last class card reveal maybe we will get a release date today Soon™ | ||
Adreme
United States5574 Posts
On June 26 2014 12:54 TiberiusAk wrote: I think this is where lore comes in because in the context of the raid, the continuity is solid; the choice of Maexxna and Loatheb, but not Patchwerk and Gothikk is consistent because they are the last (and biggest) bosses of their wings. See here for the list: http://www.wowhead.com/zone=3456/naxxramas. Thaddius (summoned by the guys you have to kill to start his encounter), Baron Rivendare (not sure why him over/instead the other 4, but there's probably a lore reason), and Kel'Thuzad complete the set of "end" bosses. I think Ben Brode said on twitter that they picked him over Mograine because he was more well known I think you can assume the same reason for why they picked him as the card as well. | ||
awesomoecalypse
United States2235 Posts
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awesomoecalypse
United States2235 Posts
On June 26 2014 05:20 Mortal wrote: Maex seems interesting, although if that's an actual playable card, doesn't that go against the theme of Naxx in this? Maex was a boss, and it looks like at least Patchwerk and Gothikk are "characters" not cards. All of the bosses are going to be legendary cards as well, similar to how many of the enemies you face in the tutorial are legendary cards in the game. Also, I'm pretty sure the 1/4 gargoyles that heal back up are computer only cards. They didn't seem to have a rarity. Which does raise the question...can Priests use thoughtsteal against bosses in Naxx? Stealing some of these sweet OP computer cards could be fun. | ||
Zaros
United Kingdom3692 Posts
On June 26 2014 22:50 awesomoecalypse wrote: All of the bosses are going to be legendary cards as well, similar to how many of the enemies you face in the tutorial are legendary cards in the game. Also, I'm pretty sure the 1/4 gargoyles that heal back up are computer only cards. They didn't seem to have a rarity. Which does raise the question...can Priests use thoughtsteal against bosses in Naxx? Stealing some of these sweet OP computer cards could be fun. Just don't use thoughtsteal against patchwerk | ||
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