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The Coin mechanic - Page 2

Forum Index > Hearthstone General
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EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 17 2014 18:50 GMT
#21
coin+wild growth+innervate and summon a big mob early on lol
savior did nothing wrong
Serejai
Profile Blog Joined September 2010
6007 Posts
January 17 2014 19:00 GMT
#22
I feel like people who play rush decks and get a Coin must have a noticeably higher win rate. Having warlocks play a turn 4 Giant a Priest that can come up with a turn 4 20/20 Lightwarden... or druids that can double innervate + coin something out. It's pretty much game over in any of those scenarios, all because of the coin.
I HAVE 5 TOAST POINTS
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
January 17 2014 19:14 GMT
#23
On January 18 2014 04:00 Serejai wrote:
I feel like people who play rush decks and get a Coin must have a noticeably higher win rate. Having warlocks play a turn 4 Giant a Priest that can come up with a turn 4 20/20 Lightwarden... or druids that can double innervate + coin something out. It's pretty much game over in any of those scenarios, all because of the coin.


i wouldnt call it game over at all really. got to use a lot of cards and 1 decent spell can take care of it.
savior did nothing wrong
serum321
Profile Joined January 2012
United States606 Posts
January 17 2014 20:11 GMT
#24
On January 18 2014 03:48 Schelim wrote:
Show nested quote +
On January 18 2014 03:05 serum321 wrote:
On January 18 2014 02:57 Complete wrote:
Out if curiosity, is there any statistics on Rogue having coin compared to the other races? Do they have above a 50% win-rate going 2nd?

Yeah, its in the blue post linked up above. Rogues and priests are the only two classes that statistically have an advantage of going 2nd with a 51.5% win rate.

that's interesting. why does priest have a better winrate going second/with the coin? i play almost exclusively priest in constructed and i fail to see how the coin helps us.

Just guessing, but this was also much earlier in beta when games were slower. Priests were top tier at that time and mind control still only cost 8. Priests do control well and I find playing control it is better going second.

On January 18 2014 04:00 Serejai wrote:
I feel like people who play rush decks and get a Coin must have a noticeably higher win rate. Having warlocks play a turn 4 Giant a Priest that can come up with a turn 4 20/20 Lightwarden... or druids that can double innervate + coin something out. It's pretty much game over in any of those scenarios, all because of the coin.

I've noticed just the opposite. Going first with an aggro deck is a HUGE advantage, so long as you have a proper curve to play out. I've played a lot of aggro and board control warlock and I can't count the number of games where my opponent won only because they went first, thus they had an extra turn to damage me.
grantelbot
Profile Joined August 2012
Germany0 Posts
January 17 2014 21:59 GMT
#25
I still like going 2nd and having the coin just cause I get to see 4 cards from my deck and swap out what I want rather than 3. Its still just a feeling but with some bitchy decks with few early 1/2 drop minions it sure as hell is beneficial to get more chances of getting one in the first place or swapping out cards I don't want early.
Maand
Profile Joined April 2010
326 Posts
January 17 2014 22:15 GMT
#26
I prefer going first. It's like having coin every turn, but the turn after your opponent used his coin.
broodbucket
Profile Joined July 2013
Australia963 Posts
January 17 2014 22:16 GMT
#27
Discussing the coin is always tricky because it's not overpowered; the problem is that it's inconsistent. The coin is a big deal for some decks, and not for others. The fact that Defias Ringleader is in decks for the sole purpose of being coined out on turn 1 is a bit dodgy, I don't like the mechanic but there has to be something given to the player going second.

The way I see it, the coin should stay as-is until Blizzard comes up with a better idea altogether.
Korlin
Profile Joined March 2011
Canada142 Posts
Last Edited: 2014-01-17 22:36:54
January 17 2014 22:36 GMT
#28
On January 18 2014 03:48 Schelim wrote:
Show nested quote +
On January 18 2014 03:05 serum321 wrote:
On January 18 2014 02:57 Complete wrote:
Out if curiosity, is there any statistics on Rogue having coin compared to the other races? Do they have above a 50% win-rate going 2nd?

Yeah, its in the blue post linked up above. Rogues and priests are the only two classes that statistically have an advantage of going 2nd with a 51.5% win rate.

that's interesting. why does priest have a better winrate going second/with the coin? i play almost exclusively priest in constructed and i fail to see how the coin helps us.


Against aggressive decks as priest I find the difference of being able to Holy Nova on turn 4 instead of 5 makes a huge difference. Also helps with Wild Pyromancer.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
January 17 2014 22:41 GMT
#29
It's not without it's problems. but I think it's a really good alternative when you look at other TCG games. Before Hearthstone I'd played Pokemon TCG for about 9 months and if you go second in that game you're completely fucked. Imagine going second in Hearthstone and not getting a coin AND not getting an extra card. Yeah, amazing to think Pokemon TCG has been around for over a decade and only now they're starting to consider giving the second player some kind of benefit.

Perhaps the coins biggest problem is the Rouge's combo mechanic works in such a way that going second works out so incredibly well for them, since the coin is basically a "set up a combo" card.
jonhy-
Profile Blog Joined September 2010
Slovakia167 Posts
January 18 2014 16:22 GMT
#30
i dont say that coin is a bad thing the second player deffinitly need it but the fact it is a CARD makes it so powerfull for some scenarios so why it is not a spell like hero power so u cant combo or help the mountain giant with it
A leader of my kind!Hi Devil
asaed
Profile Joined September 2011
United States1412 Posts
January 18 2014 17:01 GMT
#31
One thing to note about the stats is that although I agree that going first is still statistically better, you have to wonder if a lot of people are using the coin POORLY. I feel like I see it all the time, and perhaps some decks are simply going to benefit more from coin than others. The stats somewhat obscure some of the nuances that go on with the coin.
Galatians 2:20
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