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On November 26 2013 23:46 searcci wrote: I am having some problem with stattracking aswell. Visualize now correctly visualizes the hearthstone window, but for some reason it doesn't track stats and for some reason the last seen seems to display random numbers (for example last seen 5 minutes) even though the hearthstone is running and even though i press visualize now. I am trying to use it on lower resolutions and at least 1280 x 960 is not working, trying 1152x864 next.
are you sure you're tracking Arena games? the app only able support Arena mode at this moment.
Also, it can only support English and Traditional Chinese (it can support other languages if you can provide the properly cropped images from 1920x1080 game res, refer the images/enUS folder, requires only 6 crucial images to support Hearthstone in other languages ).
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On November 20 2013 15:26 zannenk wrote: Long time follower, first time poster here.
First of all, big thank to you to provide such a nice tool to the community!
I have used it to record only two arena runs and it is working as intended. Thumb up! I would like to provide the following feedback.
1) Some users (like me) may accidentally close the app. Maybe adding an option so that it can minimize and work in the background. 2) Other than the nine classes listed, there is a question mark followed. It has recorded a 9-0 but I never had that run. It is possible it recorded when I was viewing a youtube video. Maybe providing an option to clear some of the false entry would be good.
Otherwise great work! Keep it up!
1. I'll work on this but this will be least of priority. 2. I am already working on this, providing options to create/modify/delete the records.
Finally, thanks for the support!
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Hi, nice work ![](/mirror/smilies/smile.gif) i wanted to try but my resolution 2560x1440 in window mode is not supported.
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On November 29 2013 18:51 ultrakorne wrote:Hi, nice work ![](/mirror/smilies/smile.gif) i wanted to try but my resolution 2560x1440 in window mode is not supported.
it doesn't matter, it will still able to detect your game resolution without any additional work.
if you insist you can add the resolution manually by editing configs/gameResolutions.xml
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cant open this link in china.. sigh.. anyone wanna mirror it or torrent it up pls?
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On November 29 2013 21:39 Jackie_Bop wrote: cant open this link in china.. sigh.. anyone wanna mirror it or torrent it up pls?
I had uploaded a copy to baidu yun.
http://pan.baidu.com/s/1EcCJ0
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This is one of the major release, notable new features including added support for Ranked, Unranked, Challenge and Practice mode. It also has improved an interface allowing users to browse/edit/delete and create match/arena records. German language is supported as well.
Changelog for v1.1.0 - German (Deutsch) language supported! - Able track all game modes! - Browse/edit/delete/create arena and matches records - Unveiled the time played for each match! - Improved UIs - More stats! - Update notification!
http://blog.hearthtracking.com/
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On November 29 2013 22:49 megablue wrote:Show nested quote +On November 29 2013 21:39 Jackie_Bop wrote: cant open this link in china.. sigh.. anyone wanna mirror it or torrent it up pls? I had uploaded a copy to baidu yun. http://pan.baidu.com/s/1EcCJ0
多谢! THanks!
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This tech is awesome. Blizzard's stats are too carebear. I'll want to try this.
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I tried the program those days, its very nice but it hangs / miss stuff a couple of times, not getting games.
Is it really the approach on parsing network packets "dangerous"? just inspecting packats for statistical reason is agains the ToS ? is it not something that basically any proxy is doing anyway?
i really can't belive blizzard taking actions to stop that, it doesnt make any sense.
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On December 02 2013 23:38 ultrakorne wrote: I tried the program those days, its very nice but it hangs / miss stuff a couple of times, not getting games.
Is it really the approach on parsing network packets "dangerous"? just inspecting packats for statistical reason is agains the ToS ? is it not something that basically any proxy is doing anyway?
i really can't belive blizzard taking actions to stop that, it doesnt make any sense.
I liked the idea of replaying the game.
However it is regardless of what you think, as long as Blizzard doesn't like it they will figure out ways to ban it and since it is running locally making it even riskier. As I said, parsing the packet is one of the most invasive thing you can do with an online game besides code injection. That game packet wasn't encrypted, but it doesn't mean Blizzard like the idea you peek into their game. Further more, it is explicitly stated in their ToS that they would ban packet parsing/interception.
That being said, HearthLogger is amazing on its own, I am willing explore into that. However, I don't have the gut of using it to risk my access getting ban that nor did I want to see my app users getting ban by implementing the game packet parser.
Lastly, HearthLogger probably provides a lot of insight into the cards trend but it doesn't has any way to deterministically calculate the Arena score without manual interaction. So in this case, it is pretty much the same with HearthTracker, but with HearthTracker (even though it sometimes missed if you click too quickly) it does work with a lot LESS manual interaction. In short, HearthTracker is probably the easiest way to keep track of your stats.
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Hi, I would like to ask if there will be a future update where you can play with fullscreen on, and HearthTracker working?
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On December 03 2013 04:56 Valsk wrote: Hi, I would like to ask if there will be a future update where you can play with fullscreen on, and HearthTracker working?
I will explore into that =)
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Have you considered the idea of a deck tracker? Basically the program will upload the arena deck, in each game it will display what's left in the deck by automatically striking out the cards drawn/played. I'm too lazy to do it in a spreadsheet, and the lack of graveyard makes it difficult to track the play history.
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On December 03 2013 05:29 Glacierz wrote: Have you considered the idea of a deck tracker? Basically the program will upload the arena deck, in each game it will display what's left in the deck by automatically striking out the cards drawn/played. I'm too lazy to do it in a spreadsheet, and the lack of graveyard makes it difficult to track the play history.
I am considering that however it is pretty difficult (if not impossible) to match against 500+ cards in real time.
It is possible to filter out non-related cards by classes, however that being said, it is still A LOT to match against.
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Well the deck will consist of 30 different cards maximum, maybe for starters have the user put in the 30 mannually, then automate the rest? I'm assuming you are doing text recognition instead of images?
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On December 03 2013 06:51 megablue wrote:Show nested quote +On December 03 2013 05:29 Glacierz wrote: Have you considered the idea of a deck tracker? Basically the program will upload the arena deck, in each game it will display what's left in the deck by automatically striking out the cards drawn/played. I'm too lazy to do it in a spreadsheet, and the lack of graveyard makes it difficult to track the play history. I am considering that however it is pretty difficult (if not impossible) to match against 500+ cards in real time. It is possible to filter out non-related cards by classes, however that being said, it is still A LOT to match against.
you can first check the mana cost of the card, and this is a first filter + the class.
having the deck associated with a run can be very interesting
ps: are the sources available?
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On December 03 2013 07:18 Glacierz wrote: Well the deck will consist of 30 different cards maximum, maybe for starters have the user put in the 30 mannually, then automate the rest? I'm assuming you are doing text recognition instead of images?
I do image recognition entirely, text recognition is pretty unreliable especially with the curvy alignment, bizarre fonts and multiple languages compatibility,
It is a good idea though. I will keep that in mind.
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