The most interesting part I've read so far is this thing on scrubs, which applies perfectly to Comp Stompers, BGHers and NR20ers.
Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they’ve either never seen or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the scrubs were playing their own homemade variant with restricting, unwritten rules.
uhh in the showmatches vs bghers.com, tlnet lost. get ur facts straight
We didn't use our best players. Get your facts straight.
iirc, the players for the showmatch were picked at random, so huge respect to the mods for putting the spirit of sportsmanship and fun, before results.
imho this showmatch was a very big risk; it was very likely to be perceived as a losing situation, no matter what we did. if we sent our very best players to rape the bghers, we'd be merciless. if we sent out normal, decent players who have never played bghers and lost to them, we'd be noobs. and if we sent totally crap players, we would've been perceived as disrespecting our opponents.
of course, i can say this with the benefit of hindsight, but i never liked the idea in the first place, even when i was lurking the forumz and not really part of the community at this time.
Actually they didn't send all their best players either. Surfer4Life is easily one of the best BGH players but hes really bm. Hes also very good on Bloodbath, I think I'm like his only friend. I used to rape him on BB and have some real close games on BGH I probably only beat him like 1/10 times on bgh. I'm so rusty now that I can't even beat him him on bloodbath anymore.
He has a real good sense of timing and predicition. Its almost like he map hacks.
On July 22 2007 22:48 DTDominion wrote: There's going to be a lot of stuff in the book that you guys already know, but I bought the paper copy long ago and thoroughly enjoyed it.
This stuff is really good for Street Fighter players looking to step-up their game. If I was teaching someone how to play Third Strike then I would focus on most of the same points that he focuses on. But if I was teaching someone how to play StarCraft, then the focus would be largely on different aspects. Still, I think it's useful material for most any good competitive game.
I agree that Yomi is reasonably less important in StarCraft than it is in fighting games, but the other two points IMO are what make or break StarCraft players at the pro level. All pro gamers are fast, but players like Savior are able to consistently flow in their control just a bit better than lesser pro gamers.
Critical points is also huge because when players do things like ill-concieved all-in attacks or expansions, they aren't properly evaluating when the critical point of the game is going to occur. The reason IloveOOv was a force of nature and still a force to be reckoned with is because his understanding of a game's critical points is so well-developed.
A few paragraphs ago I said I would not cover the topic of “fun” in games, but you must learn not to be caught off guard by the unexpected, so the introduction of this book is as good a place as any to throw an early curve ball. The “fun” of the great debate, at least to me, occurs when you push the opponent by arguing your point, then that opponent is able to push back forcefully, yet you are able to withstand this thrust. If you can simply push the opponent over in any of a dozen ways of your choosing, there is no debate to be had. If after your simplest preliminary argument, the opponent can push you over, at least you had a taste of his prowess, but again, there was no real debate to be had. Only when you can each respond to the other’s points and keep a meaningful debate going is there anything truly interesting going on. I would call this “fun.”
Too true. My favourite matches in any game are the ones where my opponent(s) and I all have to struggle for the win.
This book seems interesting but I'm not motivated to read all of it. I'd be interested in seeing what other interesting quotes people can find in it, though, such as the quote exo posted.
The best games are always the one where you win 50-49. If you're on the winning side you always feel so satisfied knowing you got the final kill.
That first SF2:ST video which the guy talks about controlling space, I think that can be applied to pretty much every game. If you control more map space in an RTS, you'll more than likely be able to win by overpowering your opponent. In a lot of FPS games that's the entire idea of the game-- to control certain key points.