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http://www.sirlin.net/ptw/
The most interesting part I've read so far is this thing on scrubs, which applies perfectly to Comp Stompers, BGHers and NR20ers.
Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they’ve either never seen or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the scrubs were playing their own homemade variant with restricting, unwritten rules.
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Korea (South)17174 Posts
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Bill307
Canada9103 Posts
This paragraph from the introduction probably resonates with almost everyone here.
A few paragraphs ago I said I would not cover the topic of “fun” in games, but you must learn not to be caught off guard by the unexpected, so the introduction of this book is as good a place as any to throw an early curve ball. The “fun” of the great debate, at least to me, occurs when you push the opponent by arguing your point, then that opponent is able to push back forcefully, yet you are able to withstand this thrust. If you can simply push the opponent over in any of a dozen ways of your choosing, there is no debate to be had. If after your simplest preliminary argument, the opponent can push you over, at least you had a taste of his prowess, but again, there was no real debate to be had. Only when you can each respond to the other’s points and keep a meaningful debate going is there anything truly interesting going on. I would call this “fun.” Too true. My favourite matches in any game are the ones where my opponent(s) and I all have to struggle for the win. 
This book seems interesting but I'm not motivated to read all of it. I'd be interested in seeing what other interesting quotes people can find in it, though, such as the quote exo posted.
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I like the parts on different playstyles, but I don't have time to read all of them tonight. Thanks for the link though, I'll definitely check it out some more!
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Wasn't this already online? Or was it a different compilation of his articles?
I swear I've read most of this before...
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thedeadhaji
39489 Posts
hm i actually have the book, never got around to reading the whole thign though :O
(and i'm reading something else atm)
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I noticed this the other day that he uploaded his book online now, I was gonna post but I figured It wasn't worth it.
Just FYI he posted these articles years ago but then revised them all and made it into a book. He strongly suggests people don't read the articles, and read his book instead. I think thats why he posted his book online.
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On July 22 2007 22:45 thedeadhaji wrote: hm i actually have the book, never got around to reading the whole thign though :O
(and i'm reading something else atm)
Harry potter?
Where did you get the book from..? (The OP book)
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thedeadhaji
39489 Posts
I'm reading "secrets of power negotiating" by Roger Dawson lol.
nowhere near HP.
you can dl or buy sirlin's book from his website.
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Canada7170 Posts
This is the first online website I'm inclined to donate to.
Very cool read.
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Bill307
Canada9103 Posts
You just owned my sleep T_T.
This stuff is really good for Street Fighter players looking to step-up their game. If I was teaching someone how to play Third Strike then I would focus on most of the same points that he focuses on. But if I was teaching someone how to play StarCraft, then the focus would be largely on different aspects. Still, I think it's useful material for most any good competitive game.
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Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
i love that
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thanks for that, GREAT read! although he used ahelluva lot of fighting game examples, they pretty much work for any game that has any bit of depth at all. I especially liked the sheathed sword article, applied to my sc alot
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Thanks for posting this. I'm a big of Sirlin's articles and have always wanted to read his book.
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I just read the whole thing, and in one section he talks about starcraft a bunch.
How old is this book anyway?
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why play to win, when you can:
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On July 22 2007 21:55 exo6yte wrote:http://www.sirlin.net/ptw/The most interesting part I've read so far is this thing on scrubs, which applies perfectly to Comp Stompers, BGHers and NR20ers. Show nested quote +Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they’ve either never seen or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the scrubs were playing their own homemade variant with restricting, unwritten rules.
uhh in the showmatches vs bghers.com, tlnet lost. get ur facts straight
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Canada7170 Posts
On July 23 2007 12:14 bustaBust wrote:Show nested quote +On July 22 2007 21:55 exo6yte wrote:http://www.sirlin.net/ptw/The most interesting part I've read so far is this thing on scrubs, which applies perfectly to Comp Stompers, BGHers and NR20ers. Can you imagine what will happen when the two groups of players meet? The experts will absolutely destroy the scrubs with any number of tactics they’ve either never seen or never been truly forced to counter. This is because the scrubs have not been playing the same game. The experts were playing the actual game while the scrubs were playing their own homemade variant with restricting, unwritten rules. uhh in the showmatches vs bghers.com, tlnet lost. get ur facts straight
We didn't use our best players. Get your facts straight.
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