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On December 02 2011 14:03 refmac_cys.cys wrote:Show nested quote +On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known.
What the fuck? The market is intended for goods and services to be exchanged for money and profit. Neither party is to be coerced into either distributing or consuming that product. Putting something up for sale doesn't mean that you get to do what you please with it. Again, your "intellectual property doesn't exist" claim isn't a viewpoint, it's wrong.
Also, let me give you a scenario: I just finished my petroleum engineering dissertation in which I created a groundbreaking algorithm for the stochastic estimation of oil reserves. I put 5 years of incredibly hard work into this particular program and the results were published in a highly respected journal. They were published so that I receive personal recognition and for a general display of "what is possible." I absolutely don't want anybody using this algorithm, period. It is to be used by me solely, or the rights to it will be sold at my discretion. Fortunately, my hard work was noticed because oil companies are now making handsome offers in hopes that I will bring my method for their economic advantage.
Now, in your mind, you are okay with taking my published results, and using my method despite me not wanting it to be?
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On December 02 2011 14:03 refmac_cys.cys wrote:Show nested quote +On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Again, that's a very narrow view. It's not that we're attacking you as a person, but your ideas are small-minded and frankly, wrong.
Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Yes, if designers had their way, every person would be able to enjoy their game free of charge. But the issue is that economy doesn't allow for that. If they're going to put time and energy into making something, they need to get paid. The workers need to pay for food, housing, etc. The company needs to make break even not to go under, and they need to make a profit to be able to make games in the future.
The idea of IP has it's downsides, true. But in a without it, no one would ever create and share anything worthwhile. You can't honestly think that just giving away everything for free or taking what you want without asking or recompense is a way to live life and support a global economy. You're either trolling or uninformed.
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On December 02 2011 14:09 zer0das wrote: I glanced through and didn't see anyone mention this:
The Witcher's 2 DRM slowed the game down to a crawl. It took like a full minute to load the menus on my computer, and it ran at maybe 30 fps, sometimes lower. People realized pretty quickly without DRM, the game ran much, much better. When they patched out the DRM, the menus loaded nearly instantly, and I was getting 60+ fps. I wouldn't be surprised if a substantial chunk of those who pirated the game were just doing it so they didn't have a subpar experience.
Note: You could get it DRMless if you bought it form their store on Day 1, but I got it via Steam (as did a lot of other people). We've already talked about how much DRM sucks. It does, it really does. But right now, it's one of the only solutions to try and cut back on piracy. Until something new comes around, it's all we've got.
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On December 02 2011 14:33 HereAndNow wrote:Show nested quote +On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about.
http://www.techdirt.com/articles/20070503/012939.shtml
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On December 02 2011 14:35 visual77 wrote:Show nested quote +On December 02 2011 14:33 HereAndNow wrote:On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature. Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about. http://www.techdirt.com/articles/20070503/012939.shtml This is assuming games are infinite and free. They aren't. You don't get 3 people together with an idea on a weekend and pop out Halo. Games, especially games worth buying, are a scarce resource in this model, so it's even worse to consider pirating them.
Let me go more into that: the example was with music, and it kind of holds with games, but I disagree. The idea is to charge more for things like concerts and live sessions but make digital music free. How does that work for games? A company isn't going to make enough profit on tech demos, expos, or donations. A triple-A title game is a multi-million dollar expenditure.
Also to contrast games and music in this scenario is how they're made. Yes, you need expensive music equipment, mixing software, instruments, and stuff like that. But that's a one-time buy and making the music itself is just having a space and time. Games require more people involved, more storage for data, servers for online games, the latest software and hardware for developing, and HAVE to be put onto a disc if it's a console title. PC games and music can be completely digital, console games need a physical copy, except the little indie games.
Interesting read though.
Edit: actually come to think of it, you could never use the described model for games. Music is all about profit, which is why you see musicians with mansions and a dozen cars. The average game developer makes a very modest wage, a free model would kill the industry. And like I said, there is no concert or live rendition allegory for gaming, they need to make their profits directly from the game sales itself and nothing more.
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On December 02 2011 14:47 HereAndNow wrote:Show nested quote +On December 02 2011 14:35 visual77 wrote:On December 02 2011 14:33 HereAndNow wrote:On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature. Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about. http://www.techdirt.com/articles/20070503/012939.shtml This is assuming games are infinite and free. They aren't. You don't get 3 people together with an idea on a weekend and pop out Halo. Games, especially games worth buying, are a scarce resource in this model, so it's even worse to consider pirating them. Let me go more into that: the example was with music, and it kind of holds with games, but I disagree. The idea is to charge more for things like concerts and live sessions but make digital music free. How does that work for games? A company isn't going to make enough profit on tech demos, expos, or donations. A triple-A title game is a multi-million dollar expenditure. Also to contrast games and music in this scenario is how they're made. Yes, you need expensive music equipment, mixing software, instruments, and stuff like that. But that's a one-time buy and making the music itself is just having a space and time. Games require more people involved, more storage for data, servers for online games, the latest software and hardware for developing, and HAVE to be put onto a disc if it's a console title. PC games and music can be completely digital, console games need a physical copy, except the little indie games. Interesting read though. Edit: actually come to think of it, you could never use the described model for games. Music is all about profit, which is why you see musicians with mansions and a dozen cars. The average game developer makes a very modest wage, a free model would kill the industry. And like I said, there is no concert or live rendition allegory for gaming, they need to make their profits directly from the game sales itself and nothing more.
First off, Games are an infinite resource *once created*. That is exactly how piracy works. The marginal cost of reproducing a copy of a game is near zero (bandwidth / electricity costs is essentially it). Making the new game is a scarce good. Therefore, a company could sell the scarce good (in this tiny example, the creation of a new game) and use the infinite good (the completed product, with *completed* being the key word) as an advertising vessel.
And in your own post, you explained how it could work for games. - servers for online games. That is inherently a scarce good. Take WoW as an example. Using this business model, they could give the game away for free, and charge a subscription for *access to the server*. That access is scarce, the future patches (that are not yet created) are scarce. The created game content is infinite.
Of course, these are only small examples with very obvious real-world applications. There are a lot of scenarios this doesn't cover, but I think I will leave it to a business expert (rather than a mere code jockey like myself) to work out the full details. And those full details, once made, are infinite. But whatever genius figures them out in the first place should command a high salary for his time solving more problems.
Edit: I don't want to sound like I'm bowing out while the fight is going, but this will be my last post in this thread. Piracy is far too heated of a subject for me to get into. Everyone is so... angry.
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I would purchase games if they weren't so damn expensive. I don't really play multiplayer games very often. I'm limited pretty much just SC2 and WoW. I don't really pirate games very often, but when I do, I tend to target recently released blockbuster ones. I'm sorry. $60 is just too fucking much. Lately I've been looking out for Steam Sales and have been scooping up games for dirt cheap. I play games people were talking about three years ago, but I still have my fun (having a blast going through Mass Effect atm).
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What the fuck? The market is intended for goods and services in exchange for money and profit. Neither party is to be coerced into either distributing or consuming that product. Putting something up for sale doesn't mean that you get to do what you please with it. Again, your "intellectual property doesn't exist" isn't a viewpoint, it's wrong.
Also, let me give you a scenario: I just finished my petroleum engineering dissertation in which I created a groundbreaking algorithm for the stochastic estimation of oil reserves. I put 5 years of incredibly hard work into this particular program and the results were published in a highly respected journal. They were published so that I receive personal recognition and for a general display of "what is possible." I absolutely don't want anybody using this algorithm, period. It is to be used by me solely, or the rights to it will be sold at my discretion. Fortunately, my hard work was noticed because oil companies are now making handsome offers in hopes that I will bring my method for their economic advantage.
Now, in your mind, you are okay with taking my published results, and using my method despite me not wanting them to be? But that's the point - the market isn't right for ideas, because of the reasons I gave earlier. But what you're signaling, by putting the ideas on the market (where they shouldn't be), is that you're ok with their distribution. As to your example - absolutely. Because that idea can't be property, because the minute that idea is property, it means I can't do what I want with my oil reserves. Even better than that, I would feel free (if I had a background in Petroleum Engineering) to make improvements to your idea, to develop it, and to publish it, crediting you. If physicist me discovers some new natural phenomenon, and I publish a paper, why shouldn't someone take advantage of it? It's not like I created this phenomenon. All we can do is reshape, rearrange, and discover what's already present. Now, what you could do, which I would be perfectly ok with, is set up your own corporation, without having published this idea. Go around, and say "I will estimate shit for you." If it works, you can sell your service. The idea, though? That's either nobodies, or Gods (whichever you prefer).
Again, that's a very narrow view. It's not that we're attacking you as a person, but your ideas are small-minded and frankly, wrong.
Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Yes, if designers had their way, every person would be able to enjoy their game free of charge. But the issue is that economy doesn't allow for that. If they're going to put time and energy into making something, they need to get paid. The workers need to pay for food, housing, etc. The company needs to make break even not to go under, and they need to make a profit to be able to make games in the future.
The idea of IP has it's downsides, true. But in a without it, no one would ever create and share anything worthwhile. You can't honestly think that just giving away everything for free or taking what you want without asking or recompense is a way to live life and support a global economy. You're either trolling or uninformed. Small-minded? Potentially. They stem from one uniform critique of the concept of Intellectual property. I could have gone with a Marxist critique, or with the more measured arguments that are so prevalent.
That wasn't my argument, and you know it. My argument was that ideas shouldn't be on the market at all, and what was brought up there was to show that individual A did, in fact, want there ideas shared.
That problem I leave to the companies. One problem is that current patterns of distribution are out of phase with current technology, which many people have pointed out. Until the companies can make it so that they're providing a service, rather than selling an idea, piracy will continue, and I will continue to support it.
But they do, and have done, and will continue to do so without the motivation of intellectual property. What intellectual property does is allow someone else to take credit for that idea, restrict further the development of technology, and restrict what I can do with my very very real physical property. As I've stated before, I'm being very, very serious. Under ordinary circumstances, would I have chosen a different line of argument? Probably. But this serves for now. I think that ideas need to be utilized for them to have any value, and by placing limits on that utilization, you restrict growth and development. I'm not taking everything for free. Just ideas.
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On December 02 2011 14:54 visual77 wrote:Show nested quote +On December 02 2011 14:47 HereAndNow wrote:On December 02 2011 14:35 visual77 wrote:On December 02 2011 14:33 HereAndNow wrote:On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:Okay, so you're just delusional.
Your notes example is not only misguided, it's downright wrong. The scholastic equivalent would be you saying that you feel that there's no problem with you copying someone's homework and submitting it as your own. Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song. Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature. Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about. http://www.techdirt.com/articles/20070503/012939.shtml This is assuming games are infinite and free. They aren't. You don't get 3 people together with an idea on a weekend and pop out Halo. Games, especially games worth buying, are a scarce resource in this model, so it's even worse to consider pirating them. Let me go more into that: the example was with music, and it kind of holds with games, but I disagree. The idea is to charge more for things like concerts and live sessions but make digital music free. How does that work for games? A company isn't going to make enough profit on tech demos, expos, or donations. A triple-A title game is a multi-million dollar expenditure. Also to contrast games and music in this scenario is how they're made. Yes, you need expensive music equipment, mixing software, instruments, and stuff like that. But that's a one-time buy and making the music itself is just having a space and time. Games require more people involved, more storage for data, servers for online games, the latest software and hardware for developing, and HAVE to be put onto a disc if it's a console title. PC games and music can be completely digital, console games need a physical copy, except the little indie games. Interesting read though. Edit: actually come to think of it, you could never use the described model for games. Music is all about profit, which is why you see musicians with mansions and a dozen cars. The average game developer makes a very modest wage, a free model would kill the industry. And like I said, there is no concert or live rendition allegory for gaming, they need to make their profits directly from the game sales itself and nothing more. First off, Games are an infinite resource *once created*. That is exactly how piracy works. The marginal cost of reproducing a copy of a game is near zero (bandwidth / electricity costs is essentially it). Making the new game is a scarce good. Therefore, a company could sell the scarce good (in this tiny example, the creation of a new game) and use the infinite good (the completed product, with *completed* being the key word) as an advertising vessel. And in your own post, you explained how it could work for games. - servers for online games. That is inherently a scarce good. Take WoW as an example. Using this business model, they could give the game away for free, and charge a subscription for *access to the server*. That access is scarce, the future patches (that are not yet created) are scarce. The created game content is infinite. Of course, these are only small examples with very obvious real-world applications. There are a lot of scenarios this doesn't cover, but I think I will leave it to a business expert (rather than a mere code jockey like myself) to work out the full details. And those full details, once made, are infinite. But whatever genius figures them out in the first place should command a high salary for his time solving more problems. Edit: I don't want to sound like I'm bowing out while the fight is going, but this will be my last post in this thread. Piracy is far too heated of a subject for me to get into. Everyone is so... angry. Bolded is the point of contention. How do you sell a new game and then give it away for free? It's impossible, no one would buy it new and would just wait. Unless every game ever came with a pre-order bonus (physical or in-game), you can not both sell the game and give it away for free. Income has to come from somewhere, if not from game sales, then where?
The WoW example is more or less how it works. If they made it free to download with a monthly fee, it'd work pretty much exactly the same. Except MMOs (and MOBAs, I guess) are the only games that can run this model.
I don't consider it a fight, your example was one of the more well thought out ones on here. It hasn't changed my mind, I still dislike pirating, but it's a good discussion for future business models.
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Companies have to find a way to make the game worth buying, not pirating, instead of making themselves the villain.
DRM makes no one happy.
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On December 02 2011 15:13 HereAndNow wrote:Show nested quote +On December 02 2011 14:54 visual77 wrote:On December 02 2011 14:47 HereAndNow wrote:On December 02 2011 14:35 visual77 wrote:On December 02 2011 14:33 HereAndNow wrote:On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote:On December 02 2011 13:33 refmac_cys.cys wrote:
[quote] Again with the Ad Hominem... You people really need to tone it down =). My notes example is exactly correct. I'm not taking credit for the music I'm distributing, nor am I taking credit for my Prof's views on the Spanis Civil War. I'm merely distributing them to a wider audience. What you're describing is academic dishonesty, which I would never endorse, for numerous reasons. I'm not being dishonest here - I'm just sharing. Think of it like the people who upload songs to YouTube, and clearly outline the creator of the song.
Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature. Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about. http://www.techdirt.com/articles/20070503/012939.shtml This is assuming games are infinite and free. They aren't. You don't get 3 people together with an idea on a weekend and pop out Halo. Games, especially games worth buying, are a scarce resource in this model, so it's even worse to consider pirating them. Let me go more into that: the example was with music, and it kind of holds with games, but I disagree. The idea is to charge more for things like concerts and live sessions but make digital music free. How does that work for games? A company isn't going to make enough profit on tech demos, expos, or donations. A triple-A title game is a multi-million dollar expenditure. Also to contrast games and music in this scenario is how they're made. Yes, you need expensive music equipment, mixing software, instruments, and stuff like that. But that's a one-time buy and making the music itself is just having a space and time. Games require more people involved, more storage for data, servers for online games, the latest software and hardware for developing, and HAVE to be put onto a disc if it's a console title. PC games and music can be completely digital, console games need a physical copy, except the little indie games. Interesting read though. Edit: actually come to think of it, you could never use the described model for games. Music is all about profit, which is why you see musicians with mansions and a dozen cars. The average game developer makes a very modest wage, a free model would kill the industry. And like I said, there is no concert or live rendition allegory for gaming, they need to make their profits directly from the game sales itself and nothing more. First off, Games are an infinite resource *once created*. That is exactly how piracy works. The marginal cost of reproducing a copy of a game is near zero (bandwidth / electricity costs is essentially it). Making the new game is a scarce good. Therefore, a company could sell the scarce good (in this tiny example, the creation of a new game) and use the infinite good (the completed product, with *completed* being the key word) as an advertising vessel. And in your own post, you explained how it could work for games. - servers for online games. That is inherently a scarce good. Take WoW as an example. Using this business model, they could give the game away for free, and charge a subscription for *access to the server*. That access is scarce, the future patches (that are not yet created) are scarce. The created game content is infinite. Of course, these are only small examples with very obvious real-world applications. There are a lot of scenarios this doesn't cover, but I think I will leave it to a business expert (rather than a mere code jockey like myself) to work out the full details. And those full details, once made, are infinite. But whatever genius figures them out in the first place should command a high salary for his time solving more problems. Edit: I don't want to sound like I'm bowing out while the fight is going, but this will be my last post in this thread. Piracy is far too heated of a subject for me to get into. Everyone is so... angry. Bolded is the point of contention. How do you sell a new game and then give it away for free? It's impossible, no one would buy it new and would just wait. Unless every game ever came with a pre-order bonus (physical or in-game), you can not both sell the game and give it away for free. Income has to come from somewhere, if not from game sales, then where? The WoW example is more or less how it works. If they made it free to download with a monthly fee, it'd work pretty much exactly the same. Except MMOs (and MOBAs, I guess) are the only games that can run this model. I don't consider it a fight, your example was one of the more well thought out ones on here. It hasn't changed my mind, I still dislike pirating, but it's a good discussion for future business models.
I lied. I can't ever leave these discussions.
But I think you misunderstood what is being sold in my example. I'm not saying "sell the game", I'm saying "sell the creation of the game". How do you do that? By offering ridiculous pre-order bonuses before the product is even made. You can ask "who would pre-order something not yet made and pay out the ass to fund it, knowing that most of the end consumers are getting it for free?"...
http://www.kickstarter.com/projects/1751892223/the-sons-of-starcraft
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On December 02 2011 12:43 refmac_cys.cys wrote:Show nested quote +On December 02 2011 12:39 HereAndNow wrote:On December 02 2011 12:37 refmac_cys.cys wrote:On December 02 2011 12:34 HereAndNow wrote:On December 02 2011 12:30 Djzapz wrote:On December 02 2011 11:07 Manifesto7 wrote:Not a good analogy since in that case the car washer is directly losing something from you not paying (in this case their time). Piracy is different since the owner loses nothing since it is a copy that is lost. Copyright infringement is taking someone else's material and using it for your own gain. Piracy is nothing like that. And there you go, the owner loses a potential sale. They lose money. You are stealing. A potential sale is worth nothing, it's just speculation about a sale. If I "pirate" a game only to find out that I don't like it, am I bad? Games I downloaded and deleted: Fallout 3, Fallout:New Vegas, From Dust, FEAR 3, Duke Nukem Forever, Dragon Age Origins, Dead Island, Borderlands. Most people will say that's reasonable, somewhat fair at least. However, did they lose sales from me? Well sadly yes they did. I would have bought at least some of these games if I hadn't had the opportunity to acquire the game "illegally" to test them. For instance, I was going to buy Fallout 3 because everyone likes it and plenty of my friends were telling me it's awesome. I "stole" it, played 3-4 hours and deleted it. But I think it's a good thing that they lost that sale - it really is. At least it keeps a few people from suckering into games they don't like... and try to get a refund for a PC game, lol, not happening. Now my question is, not necessarily to you Manifesto but I would like to know what you think, how wrong is it of me to do that, provided that if I really do like a game, I will buy it like I did with Mass Effect 1, Mass Effect 2 and such. On the other hand, sometimes I'll play 5-10 hours of a game I don't like so much only to end up quitting after I decide it's not worth my time. That's kind of a long time to play "for free". Am I a thief, a bad person altogether or am I at least somewhat fair in my usage of "illegal" material? How many times does this thread have to say it? There are many other ways to try out games without pirating them. Rent from multiple places, buy and return/trade, borrow from a friend, play demos. If you're too lazy to do any of that, you don't get a say in the discussion, you're just taking the easy road because you don't want to put time and energy into it like anyone else. So if I borrow a game from my friend, play through the whole thing, and return it without ever having bought it, am I doing something illegal? There is still only one physical copy. By you having it, he can't play it. If there was only one pirated version of a game out there and when one person was playing it, no one else in the world could, it would be a different thing. But it's not. That disc is now your friend's property to do what he will with. The data isn't. If he (or you) takes it off and gives it away, it's illegal. Only having one copy of it is perfectly legal. See, I'm glad you brought this up. My internet service, my computer, my electrons, and all of the electricity that I pay for, are my property, to do with what I will. Now what I might do, for a variety of reasons, is acquire a copy of some new song. If you try to stop me, you're limiting what I can do with MY property, and saying that my physical property rights are inferior to the intellectual property rights of the music industry. Is that right?
For lack of better phrasing:
No, you dipshit, no-one is limiting your "physical property rights".
To draw a simple comparison that surely everyone could relate to: You go to the library and "rent" a book with the understanding that your end of the deal is to do nothing with the book but read it, and return it within a week's time. Though you are in physical -possession- of the book you only -own- the RIGHTS to use the book for whatever limited purposes within the defined terms TEMPORARILY as agreed upon when you GOT A GODDAMN MEMBERSHIP AT THE GODDAMN LIBRARY.
Seriously, does no-one read anything they jam the ACCEPT button for? ANY terms of service says in literally as clear as possible terms that YOU DO NOT OWN SHIT. You are purchasing the RIGHT to USE a SERVICE provided by a COMPANY. You do not OWN the fucking ELECTRONS. Do you own the source code to a game you bought because you bought it, and does it allow you to modify the game to suit your own vision and re-sell it? FUCK NO. It says right on the damn PACKAGE that it is COPYRIGHTED BY THE DAMN COMPANY. All you've bought is the RIGHT to -play- the game and the necessary files to do so.
You're glad someone brought that up? Why, so you could explain to everyone how you're such a dipshit that you don't even know what you're actually paying for? I mean, I won't pretend to be above piracy, but it's people like you who I can excuse for pirating shit; You can't -possibly- know any better.
Yes, Imad, but at least I'm not functionally retarded.
User was warned for this post
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On December 02 2011 15:04 refmac_cys.cys wrote:Show nested quote +What the fuck? The market is intended for goods and services in exchange for money and profit. Neither party is to be coerced into either distributing or consuming that product. Putting something up for sale doesn't mean that you get to do what you please with it. Again, your "intellectual property doesn't exist" isn't a viewpoint, it's wrong.
Also, let me give you a scenario: I just finished my petroleum engineering dissertation in which I created a groundbreaking algorithm for the stochastic estimation of oil reserves. I put 5 years of incredibly hard work into this particular program and the results were published in a highly respected journal. They were published so that I receive personal recognition and for a general display of "what is possible." I absolutely don't want anybody using this algorithm, period. It is to be used by me solely, or the rights to it will be sold at my discretion. Fortunately, my hard work was noticed because oil companies are now making handsome offers in hopes that I will bring my method for their economic advantage.
Now, in your mind, you are okay with taking my published results, and using my method despite me not wanting them to be? But that's the point - the market isn't right for ideas, because of the reasons I gave earlier. But what you're signaling, by putting the ideas on the market (where they shouldn't be), is that you're ok with their distribution. As to your example - absolutely. Because that idea can't be property, because the minute that idea is property, it means I can't do what I want with my oil reserves. Even better than that, I would feel free (if I had a background in Petroleum Engineering) to make improvements to your idea, to develop it, and to publish it, crediting you. If physicist me discovers some new natural phenomenon, and I publish a paper, why shouldn't someone take advantage of it? It's not like I created this phenomenon. All we can do is reshape, rearrange, and discover what's already present. Now, what you could do, which I would be perfectly ok with, is set up your own corporation, without having published this idea. Go around, and say "I will estimate shit for you." If it works, you can sell your service. The idea, though? That's either nobodies, or Gods (whichever you prefer). Show nested quote +Again, that's a very narrow view. It's not that we're attacking you as a person, but your ideas are small-minded and frankly, wrong.
Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Yes, if designers had their way, every person would be able to enjoy their game free of charge. But the issue is that economy doesn't allow for that. If they're going to put time and energy into making something, they need to get paid. The workers need to pay for food, housing, etc. The company needs to make break even not to go under, and they need to make a profit to be able to make games in the future.
The idea of IP has it's downsides, true. But in a without it, no one would ever create and share anything worthwhile. You can't honestly think that just giving away everything for free or taking what you want without asking or recompense is a way to live life and support a global economy. You're either trolling or uninformed. Small-minded? Potentially. They stem from one uniform critique of the concept of Intellectual property. I could have gone with a Marxist critique, or with the more measured arguments that are so prevalent. That wasn't my argument, and you know it. My argument was that ideas shouldn't be on the market at all, and what was brought up there was to show that individual A did, in fact, want there ideas shared. That problem I leave to the companies. One problem is that current patterns of distribution are out of phase with current technology, which many people have pointed out. Until the companies can make it so that they're providing a service, rather than selling an idea, piracy will continue, and I will continue to support it. But they do, and have done, and will continue to do so without the motivation of intellectual property. What intellectual property does is allow someone else to take credit for that idea, restrict further the development of technology, and restrict what I can do with my very very real physical property. As I've stated before, I'm being very, very serious. Under ordinary circumstances, would I have chosen a different line of argument? Probably. But this serves for now. I think that ideas need to be utilized for them to have any value, and by placing limits on that utilization, you restrict growth and development. I'm not taking everything for free. Just ideas. Unfortunately for you, the way our reality works is that ideas manifest themselves in the form of physical objects, which in my and the developers' case, are intended to be sold for profit. Period. You don't have any claim to them, so if you are in petroleum engineering, stay the fuck away from my product. The sooner you out yourself as an altruist living in "everybody shares everything" la-la land, the sooner we can disregard your ideas for what they are: nonsense.
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On December 02 2011 15:20 Staboteur wrote: Yes, Imad, but at least I'm not functionally retarded. Man, you may be fine functionally, but...
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On December 02 2011 15:04 refmac_cys.cys wrote:Show nested quote +What the fuck? The market is intended for goods and services in exchange for money and profit. Neither party is to be coerced into either distributing or consuming that product. Putting something up for sale doesn't mean that you get to do what you please with it. Again, your "intellectual property doesn't exist" isn't a viewpoint, it's wrong.
Also, let me give you a scenario: I just finished my petroleum engineering dissertation in which I created a groundbreaking algorithm for the stochastic estimation of oil reserves. I put 5 years of incredibly hard work into this particular program and the results were published in a highly respected journal. They were published so that I receive personal recognition and for a general display of "what is possible." I absolutely don't want anybody using this algorithm, period. It is to be used by me solely, or the rights to it will be sold at my discretion. Fortunately, my hard work was noticed because oil companies are now making handsome offers in hopes that I will bring my method for their economic advantage.
Now, in your mind, you are okay with taking my published results, and using my method despite me not wanting them to be? But that's the point - the market isn't right for ideas, because of the reasons I gave earlier. But what you're signaling, by putting the ideas on the market (where they shouldn't be), is that you're ok with their distribution. As to your example - absolutely. Because that idea can't be property, because the minute that idea is property, it means I can't do what I want with my oil reserves. Even better than that, I would feel free (if I had a background in Petroleum Engineering) to make improvements to your idea, to develop it, and to publish it, crediting you. If physicist me discovers some new natural phenomenon, and I publish a paper, why shouldn't someone take advantage of it? It's not like I created this phenomenon. All we can do is reshape, rearrange, and discover what's already present. Now, what you could do, which I would be perfectly ok with, is set up your own corporation, without having published this idea. Go around, and say "I will estimate shit for you." If it works, you can sell your service. The idea, though? That's either nobodies, or Gods (whichever you prefer). Show nested quote +Again, that's a very narrow view. It's not that we're attacking you as a person, but your ideas are small-minded and frankly, wrong.
Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Yes, if designers had their way, every person would be able to enjoy their game free of charge. But the issue is that economy doesn't allow for that. If they're going to put time and energy into making something, they need to get paid. The workers need to pay for food, housing, etc. The company needs to make break even not to go under, and they need to make a profit to be able to make games in the future.
The idea of IP has it's downsides, true. But in a without it, no one would ever create and share anything worthwhile. You can't honestly think that just giving away everything for free or taking what you want without asking or recompense is a way to live life and support a global economy. You're either trolling or uninformed. Small-minded? Potentially. They stem from one uniform critique of the concept of Intellectual property. I could have gone with a Marxist critique, or with the more measured arguments that are so prevalent. That wasn't my argument, and you know it. My argument was that ideas shouldn't be on the market at all, and what was brought up there was to show that individual A did, in fact, want there ideas shared. That problem I leave to the companies. One problem is that current patterns of distribution are out of phase with current technology, which many people have pointed out. Until the companies can make it so that they're providing a service, rather than selling an idea, piracy will continue, and I will continue to support it. But they do, and have done, and will continue to do so without the motivation of intellectual property. What intellectual property does is allow someone else to take credit for that idea, restrict further the development of technology, and restrict what I can do with my very very real physical property. As I've stated before, I'm being very, very serious. Under ordinary circumstances, would I have chosen a different line of argument? Probably. But this serves for now. I think that ideas need to be utilized for them to have any value, and by placing limits on that utilization, you restrict growth and development. I'm not taking everything for free. Just ideas. If games were just ideas, that argument would hold water. Except they're not. They're months, years of programming, art design, and development. They're millions of dollars in wages, advertising, and creation. If a game was just "Guys! I thought of this cool thing!" and it popped into existence, I'd give that shit away for free all day every day.
But it doesn't work like that. As long as they take time, manpower, and money to make, they'll require money to continue being made. Same for movies, same for music, same for software. That shit does not come from nothing, it is like anything else, which is why you have to pay for it like everything else.
And yes, it was your argument:
If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared.
That's the same as saying "Well, if they didn't want those cars stolen, they wouldn't just put them on the street with easy locks to pick". Hell, it's almost the same justification as "Of course I grabbed her ass, look at how she's dressed!". You're saying that, because it's there, they obviously want you to steal it. That's a selfish view and you know it.
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On December 02 2011 15:22 Djzapz wrote:Show nested quote +On December 02 2011 15:20 Staboteur wrote: Yes, Imad, but at least I'm not functionally retarded. Man, you may be fine functionally, but... Except his points were all more or less correct. Do you ever read the ToS or EULA? Probably not. Everything we're arguing is clearly stated on there.
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On December 02 2011 15:26 HereAndNow wrote:Show nested quote +On December 02 2011 15:22 Djzapz wrote:On December 02 2011 15:20 Staboteur wrote: Yes, Imad, but at least I'm not functionally retarded. Man, you may be fine functionally, but... Except his points were all more or less correct. Do you ever read the ToS or EULA? Probably not. Everything we're arguing is clearly stated on there. Well I could write the DJZAPZ'S SCROLL OF LOLZ (DSOL).
Did you read the DSOL? It's legally irrelevant.
Also he's being kind of douchey calling the guy functionally retarded and dipshit, what kind of people are you?
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On December 02 2011 15:26 HereAndNow wrote:Show nested quote +On December 02 2011 15:22 Djzapz wrote:On December 02 2011 15:20 Staboteur wrote: Yes, Imad, but at least I'm not functionally retarded. Man, you may be fine functionally, but... Except his points were all more or less correct. Do you ever read the ToS or EULA? Probably not. Everything we're arguing is clearly stated on there.
There is also the ongoing question of whether EULAs are actually legal, due to first-sale rights. This question will almost certainly come up more in the next few years as more developers are in the "fuck used games as much as we can" mentality.
See: Resident Evil: The Mercenaries
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On December 02 2011 15:21 SoLaR[i.C] wrote:Show nested quote +On December 02 2011 15:04 refmac_cys.cys wrote:What the fuck? The market is intended for goods and services in exchange for money and profit. Neither party is to be coerced into either distributing or consuming that product. Putting something up for sale doesn't mean that you get to do what you please with it. Again, your "intellectual property doesn't exist" isn't a viewpoint, it's wrong.
Also, let me give you a scenario: I just finished my petroleum engineering dissertation in which I created a groundbreaking algorithm for the stochastic estimation of oil reserves. I put 5 years of incredibly hard work into this particular program and the results were published in a highly respected journal. They were published so that I receive personal recognition and for a general display of "what is possible." I absolutely don't want anybody using this algorithm, period. It is to be used by me solely, or the rights to it will be sold at my discretion. Fortunately, my hard work was noticed because oil companies are now making handsome offers in hopes that I will bring my method for their economic advantage.
Now, in your mind, you are okay with taking my published results, and using my method despite me not wanting them to be? But that's the point - the market isn't right for ideas, because of the reasons I gave earlier. But what you're signaling, by putting the ideas on the market (where they shouldn't be), is that you're ok with their distribution. As to your example - absolutely. Because that idea can't be property, because the minute that idea is property, it means I can't do what I want with my oil reserves. Even better than that, I would feel free (if I had a background in Petroleum Engineering) to make improvements to your idea, to develop it, and to publish it, crediting you. If physicist me discovers some new natural phenomenon, and I publish a paper, why shouldn't someone take advantage of it? It's not like I created this phenomenon. All we can do is reshape, rearrange, and discover what's already present. Now, what you could do, which I would be perfectly ok with, is set up your own corporation, without having published this idea. Go around, and say "I will estimate shit for you." If it works, you can sell your service. The idea, though? That's either nobodies, or Gods (whichever you prefer). Again, that's a very narrow view. It's not that we're attacking you as a person, but your ideas are small-minded and frankly, wrong.
Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature.
Yes, if designers had their way, every person would be able to enjoy their game free of charge. But the issue is that economy doesn't allow for that. If they're going to put time and energy into making something, they need to get paid. The workers need to pay for food, housing, etc. The company needs to make break even not to go under, and they need to make a profit to be able to make games in the future.
The idea of IP has it's downsides, true. But in a without it, no one would ever create and share anything worthwhile. You can't honestly think that just giving away everything for free or taking what you want without asking or recompense is a way to live life and support a global economy. You're either trolling or uninformed. Small-minded? Potentially. They stem from one uniform critique of the concept of Intellectual property. I could have gone with a Marxist critique, or with the more measured arguments that are so prevalent. That wasn't my argument, and you know it. My argument was that ideas shouldn't be on the market at all, and what was brought up there was to show that individual A did, in fact, want there ideas shared. That problem I leave to the companies. One problem is that current patterns of distribution are out of phase with current technology, which many people have pointed out. Until the companies can make it so that they're providing a service, rather than selling an idea, piracy will continue, and I will continue to support it. But they do, and have done, and will continue to do so without the motivation of intellectual property. What intellectual property does is allow someone else to take credit for that idea, restrict further the development of technology, and restrict what I can do with my very very real physical property. As I've stated before, I'm being very, very serious. Under ordinary circumstances, would I have chosen a different line of argument? Probably. But this serves for now. I think that ideas need to be utilized for them to have any value, and by placing limits on that utilization, you restrict growth and development. I'm not taking everything for free. Just ideas. Unfortunately for you, the way our reality works is that ideas manifest themselves in the form of physical objects, which in my and the developers' case, are intended to be sold for profit. Period. You don't have any claim to them, so if you are in petroleum engineering, stay the fuck away from my product. The sooner you out yourself as an altruist living in "everybody shares everything" la-la land, the sooner we can disregard your ideas for what they are: nonsense. My reality too, fortunately. So sell the objects, if they exist. Please! I'm no altruist, and while I may have more idealism to my arguments than you, they flow from a very very self interested spring. But my ideas are in no way nonsense. Indeed, if you stop looking at them with an idea to refute them, you'll see that they flow very logically from one basic proposition - my personal physical property is mine to do with what I wish. The problem is, Intellectual Property violates that principle. There's no way for both of them to exist at the same time, so either my physical property rights have to be destroyed, or your Intellectual Property rights. I go for the removal of IP, which is rather clearly a legal construct. And you're absolutely right. I have no claim to them. But the funny thing is, neither do you. I was just saying that I would play with your ideas, and see what else might come of them (giving you credit as original developer as is your due). Could you oppose that?
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On December 02 2011 15:19 visual77 wrote:Show nested quote +On December 02 2011 15:13 HereAndNow wrote:On December 02 2011 14:54 visual77 wrote:On December 02 2011 14:47 HereAndNow wrote:On December 02 2011 14:35 visual77 wrote:On December 02 2011 14:33 HereAndNow wrote:On December 02 2011 14:03 refmac_cys.cys wrote:On December 02 2011 13:59 SoLaR[i.C] wrote:On December 02 2011 13:52 refmac_cys.cys wrote:On December 02 2011 13:48 SoLaR[i.C] wrote: [quote]
Nope, your notes example is incorrect. Your logic directly supports cheating, academic dishonesty, and the general disregard for others. You don't get to decide who things get distributed to. Again, I'm sorry you misunderstand so badly. Oh please. Now you're just being stubborn. There is a clear distinction between taking credit for the work of another, and distributing another's work for others to read/consume. Cheating clearly falls into the former category, while piracy falls into the latter, along with the sharing of notes, teaching or tutoring for free, and basically the entirety of modern science. So in your world, voluntarily educating others for free is the same as a person taking concepts derived by another and distributing them despite the originator not wanting them to be? Sorry, but no. We've already established that you don't believe in intellectual property, but the fact is you're wrong. If the originator didn't want his ideas distributed, he shouldn't have put them on the market. Edit: Point being, the originator in this case (most cases) clearly wants his ideas shared. If I may quote Pete Townshend: "a creative person would prefer their music to be stolen and enjoyed than ignored" (BBC NEWS). I think, for the majority of artists out there, whether they be game designers, musicians, what have you, there's an innate desire for their creations to be enjoyed by others, which is the driving force in their decision to create in the first place. To be quite frank, IP, as it exists, serves to strangle most people, and it is only by removing that restriction that they can come to be known. Your logic here is that "if it exists on the market, I should be able to have it free of charge". That's ridiculous. Humanity would never get anywhere with that model. It's selfish, egotistical, and honestly immature. Without getting into the whole thing, I will say there is a very well thought out economical model referred to as "infinite goods / scarce goods" that you might want to read about. http://www.techdirt.com/articles/20070503/012939.shtml This is assuming games are infinite and free. They aren't. You don't get 3 people together with an idea on a weekend and pop out Halo. Games, especially games worth buying, are a scarce resource in this model, so it's even worse to consider pirating them. Let me go more into that: the example was with music, and it kind of holds with games, but I disagree. The idea is to charge more for things like concerts and live sessions but make digital music free. How does that work for games? A company isn't going to make enough profit on tech demos, expos, or donations. A triple-A title game is a multi-million dollar expenditure. Also to contrast games and music in this scenario is how they're made. Yes, you need expensive music equipment, mixing software, instruments, and stuff like that. But that's a one-time buy and making the music itself is just having a space and time. Games require more people involved, more storage for data, servers for online games, the latest software and hardware for developing, and HAVE to be put onto a disc if it's a console title. PC games and music can be completely digital, console games need a physical copy, except the little indie games. Interesting read though. Edit: actually come to think of it, you could never use the described model for games. Music is all about profit, which is why you see musicians with mansions and a dozen cars. The average game developer makes a very modest wage, a free model would kill the industry. And like I said, there is no concert or live rendition allegory for gaming, they need to make their profits directly from the game sales itself and nothing more. First off, Games are an infinite resource *once created*. That is exactly how piracy works. The marginal cost of reproducing a copy of a game is near zero (bandwidth / electricity costs is essentially it). Making the new game is a scarce good. Therefore, a company could sell the scarce good (in this tiny example, the creation of a new game) and use the infinite good (the completed product, with *completed* being the key word) as an advertising vessel. And in your own post, you explained how it could work for games. - servers for online games. That is inherently a scarce good. Take WoW as an example. Using this business model, they could give the game away for free, and charge a subscription for *access to the server*. That access is scarce, the future patches (that are not yet created) are scarce. The created game content is infinite. Of course, these are only small examples with very obvious real-world applications. There are a lot of scenarios this doesn't cover, but I think I will leave it to a business expert (rather than a mere code jockey like myself) to work out the full details. And those full details, once made, are infinite. But whatever genius figures them out in the first place should command a high salary for his time solving more problems. Edit: I don't want to sound like I'm bowing out while the fight is going, but this will be my last post in this thread. Piracy is far too heated of a subject for me to get into. Everyone is so... angry. Bolded is the point of contention. How do you sell a new game and then give it away for free? It's impossible, no one would buy it new and would just wait. Unless every game ever came with a pre-order bonus (physical or in-game), you can not both sell the game and give it away for free. Income has to come from somewhere, if not from game sales, then where? The WoW example is more or less how it works. If they made it free to download with a monthly fee, it'd work pretty much exactly the same. Except MMOs (and MOBAs, I guess) are the only games that can run this model. I don't consider it a fight, your example was one of the more well thought out ones on here. It hasn't changed my mind, I still dislike pirating, but it's a good discussion for future business models. I lied. I can't ever leave these discussions. But I think you misunderstood what is being sold in my example. I'm not saying "sell the game", I'm saying "sell the creation of the game". How do you do that? By offering ridiculous pre-order bonuses before the product is even made. You can ask "who would pre-order something not yet made and pay out the ass to fund it, knowing that most of the end consumers are getting it for free?"... http://www.kickstarter.com/projects/1751892223/the-sons-of-starcraft While that seems like a good example, thinking about it for a bit shows it really isn't. People are willing to put a bit or a bunch into one thing that they're interested in. This wouldn't happen if there were 2-3 Sons of Starcraft type movies a month. No one would buy pre-orders on every game, or even a majority of them. It's just not something someone would do if given the choice. Hell, I'd pre-order one game a year and get everything else free, and I love supporting games.
It's an interesting idea, but it would tank so fast if a lot or even some of the games did that.
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