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Help us test a strategy language - Page 2

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Iwbhs
Profile Blog Joined May 2009
United States195 Posts
July 14 2011 17:41 GMT
#21
select piece, move with arrow keys. if the piece has no chance to fire. End turn. would make this game about 1000x better. Do you have source available on SVN?
Everyone loves Milano cookies.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
July 14 2011 17:47 GMT
#22
On July 15 2011 02:41 Iwbhs wrote:
select piece, move with arrow keys. if the piece has no chance to fire. End turn. would make this game about 1000x better. Do you have source available on SVN?


It's a simple test case, the UI is only used to represent the language. I don't believe the source is available yet.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Anthodeus
Profile Joined February 2011
Romania17 Posts
July 14 2011 17:58 GMT
#23
Is it just me or the range 0 unit doesn't attack at all? Won't really put out a valid result if the unit is useless.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
July 14 2011 18:01 GMT
#24
On July 15 2011 02:58 Anthodeus wrote:
Is it just me or the range 0 unit doesn't attack at all? Won't really put out a valid result if the unit is useless.


Is it on the first map? It's a tutorial map, the opponent wont attack on that one. If it's on the 2nd or 3rd map, it's the SGDL creating a random rule that is a bit.... bad .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Anthodeus
Profile Joined February 2011
Romania17 Posts
July 14 2011 18:11 GMT
#25
It's on the third map. The second one i just got lucky because i didn't make too many of the non-attacking units.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
July 14 2011 18:34 GMT
#26
I've taken a look at the game. The UI is a nightmare, and it's really hard to figure out which unit is which type. As near as I can tell, the popup tooltip for units doesn't actually say what number the unit is, so even if I remember that 1 beats 2 or whatever, I can't tell which face corresponds to which number.

I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now.

I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement.
The frumious Bandersnatch
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
July 14 2011 18:38 GMT
#27
On July 15 2011 03:34 AmericanUmlaut wrote:
I've taken a look at the game. The UI is a nightmare, and it's really hard to figure out which unit is which type. As near as I can tell, the popup tooltip for units doesn't actually say what number the unit is, so even if I remember that 1 beats 2 or whatever, I can't tell which face corresponds to which number.

I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now.

I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement.


Saluting unit = 0
Smiling unit = 1
Black unit = 2

;p
Chargelot
Profile Blog Joined December 2010
2275 Posts
July 14 2011 18:40 GMT
#28
It could one day make game AI intelligent. Count me in.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
July 14 2011 18:40 GMT
#29
On July 15 2011 03:34 AmericanUmlaut wrote:
I've taken a look at the game. The UI is a nightmare, and it's really hard to figure out which unit is which type. As near as I can tell, the popup tooltip for units doesn't actually say what number the unit is, so even if I remember that 1 beats 2 or whatever, I can't tell which face corresponds to which number.

I would change the menus to just show pictures of the units instead of their numbers. Also allowing the use of arrow keys would be vastly superior to the menu selection you're using now.

I understand that this is just for a study, but the UI is so infuriating that I gave up after just a few minutes. I think you're going to have a hard time getting enough people to play several rounds of this to get the data you need without a bit of improvement.


Yes it was one of our fears that the UI were too bad for user testing. Thanks for trying to game anyhow .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
July 15 2011 13:51 GMT
#30
Thanks to those who made it through the game, we have about 40 entries in the database .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 15 2011 13:58 GMT
#31
Pretty awesome, outsourcing testing to the interworld :D
I can't wait to try it when I get home in a few days!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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