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The 10000 rule. The way to mastery - Page 3

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Sabin010
Profile Joined September 2010
United States1892 Posts
April 08 2011 17:51 GMT
#41
This 10,000 hour rule is mentioned in Malcome Gladwells book Outliers. He discussed how Bill Gates had 10,000 hours of programming experience from Highschool through college, and when computers started getting smaller he was able to capitalize on the opportunity through his experience. I believe this rule has merit in many different aspects of life.
DisneylandSC
Profile Joined November 2010
Netherlands435 Posts
April 08 2011 17:53 GMT
#42
Learning to tie your shoelaces. Counterexample.

[\thread]
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
April 08 2011 17:53 GMT
#43
Solution for the thread:

Goal: achieving a made up level of skill, called mastery, which equals to ... well.. being pretty damn good. Better than a layman, better than an amateur, and better than most professionals in the same field.

How to achieve it:
1) have the required amount of talent
2) work more than most people will... 10K hours should be enough
ionize
Profile Blog Joined March 2008
Ireland399 Posts
April 08 2011 17:58 GMT
#44
I agree that it's not just "spending" 10000 hours, but how you spend them. In case of a game, you will need analysis of your own play and that of better players, the insight of better players (coaches) and peers to see problems and work on those. There are a lot of factors that come into play and still I would stick with a total of 10000 well spent hours to become a master at any competetive game.

@Prodegees and idols like Jordan, Mozart and the like: We should consider their fail ratio as well. I would love to know how many times Michael Jordan failed in his career before he was where he is now.
I just love video games, what's your excuse?
Rising_Phoenix
Profile Blog Joined April 2010
United States370 Posts
April 08 2011 18:08 GMT
#45
If i practiced music one hour a day since I started playing (I think my average is higher than that by now, but I don't know) then I would almost be there, I think I'm around the 230 day mark or so of playing music.
Early to bed and early to rise, makes a man stupid and blind in the eyes
Ethic
Profile Blog Joined November 2009
Canada439 Posts
April 08 2011 18:27 GMT
#46
That's almost 3 and a half years playing 8 solid hours a day every day of the year.

I find this hard to believe.
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 08 2011 18:33 GMT
#47
The important question of course is how many brood war hours = an SC2 hour?
I mean BW players are generally better than new players, signifying a head start, same with WC3. However, I don't think it's a 1-1 ratio or anything near that.
You recognise me because of my signature!
chenchen
Profile Joined November 2010
United States1136 Posts
April 08 2011 18:40 GMT
#48
On April 09 2011 03:27 Ethic wrote:
That's almost 3 and a half years playing 8 solid hours a day every day of the year.

I find this hard to believe.


Lots of people practiced harder than what you described in BW and still were met with no success after five or six years.
powerade = dragoon blood
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 08 2011 18:42 GMT
#49
Someone's been reading too much Malcolm Gladwell. You shouldn't believe everything you read, and you really should be extra skeptical of Gladwell, he dumps out books every 6 weeks and most of them are conclusions drawn from coincidences.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
shinkuu
Profile Joined September 2010
United States5 Posts
April 08 2011 18:48 GMT
#50
On April 09 2011 01:34 Leviwtf wrote:
This has been discussed to death, search the word "talent" to find the discussions.

I would believe this rule except its not just 10,000 raw hours practicing, its 10,000 hours of "deliberate practice" there is a huge difference between the two. Google deliberate practice to see what it is.


Think of all the people that are driving cars and how many hours they have put into it. The local 12 year old go karter is a better driver than most people on the road.
Vapaach
Profile Joined February 2011
Finland994 Posts
April 08 2011 18:59 GMT
#51
So if a game lasts about 7 mins average, that means that you have to play 85714 games to get 10000 hours of gameplay. Holy sheet.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Runnin
Profile Joined May 2010
208 Posts
April 08 2011 19:03 GMT
#52
Obviously the rule has significant limitations, but what is missing in many of the counter-arguments (but was mentioned by a previous poster) is that the practice has to be focused and deliberate. Spamming games for 12 hours a day in SC is not going to be focused and deliberate for each of those 12 hours. When you speak English, you aren't consciously trying to improve your grammar or expand your vocabulary, so the practice is not as effective. Try to think about this being more a rule of thumb than an exact, scientific number.
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 08 2011 19:06 GMT
#53
Has anyone mentioned it was Malcolm Gladwell's coinage actually?
Some media sponsored american express digestible information scheme.
In short, if you want something done, just do it :p
JAEDONG ÜBERBONJWA!
StarStruck
Profile Blog Joined April 2010
25339 Posts
April 08 2011 19:43 GMT
#54
Some of you are still missing the point. There is a skill ceiling in games like Brood War and SC2. Everyone's skill level will be different even after the 10,000+ hours.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
April 08 2011 20:17 GMT
#55
Completely random number. It's just a higher number saying that if you practice something a lot, you can achieve mastery...possibly.

But it means nothing unless you take the proper procedures to learn your craft. For example, with art (drawing/painting), you can't just draw from your head for 10,000 hours and expect to make anything recognizable. It takes years of studying books, being taught (self-taught or not), and gaining knowledge from things discovered over the centuries of history (such as perspective, or even more obscure things like skyholes in trees being darker than the open sky). It's an enormous amount of information you have to consume on-top of gaining physical dexterity.

Then you have to consider talent. Talent is just another word for aptitude. Some will learn faster than others, not everyone is equal. It's quite genetic. In this case, it's the ability to see correctly and to consume the information that's out there and apply it to your artwork.

And after that learning, you have to have emotional sensitivity. Something that's probably born in us genetically or modified as we age. Some folk out there just...aren't creative. Probably because they didn't spend their childhood doing much creative craft.

As you can see, there is an enormous amount of stuff that factors into the rate at which you can achieve mastery. Some people will never achieve it no matter how many hours they put in. As long as you're seeing progress every few weeks and you're working hard, then you should be fine.

So 10,000 hours could be about right for most people. But not everyone. It's not like someone's measured 10,000 hours until they achieved mastery before.

http://www.conceptart.org/forums/showthread.php?t=114449

Check out this guy. Go from page one to page 30 (after looking at the artwork on both). That's about half a year's worth of progress. Yes, someone made THAT much progress in half a year. You could be that person, or maybe half a year with his intense studying would only get you a fourth of where he's at. He's an example of talent.
Hark!
Munk-E
Profile Blog Joined July 2010
United States672 Posts
April 09 2011 01:02 GMT
#56
On April 09 2011 03:59 Vapaach wrote:
So if a game lasts about 7 mins average, that means that you have to play 85714 games to get 10000 hours of gameplay. Holy sheet.

If a game lasts 7 minutes each on average, you need to stop cheesing =P

I think that that is a bit of a vague expression though, what is defined as "mastery"?
You recognise me because of my signature!
Kenderson
Profile Joined October 2010
Canada280 Posts
April 09 2011 01:15 GMT
#57
"you have to spend 10000 hours in any given activity to achieve mastery" is a generalization. All generalizations are false, including this one. There are people who can learn more things faster than others, so for them it would take considerably less time to become a master of something. There's also the variable of the activity they are trying to master. Some things are much more difficult than others and will require more time to master than easier things.

Putting a number like 10000 hours on it doesn't make a whole lot of sense. Did they keep track of somebody who was trying to master something, and then when he hit "mastery" did they stop the clock, and it was at 10000 hours? Did they do this multiple times to test the theory? No.

The more time you spend practicing something, the better you will get at it. Calling something like the 10000 hour thing a "rule" is stupid.
"Faced with what is right, to leave it undone shows a lack of courage." -Confucious
Ivs
Profile Joined January 2008
Australia139 Posts
April 09 2011 01:17 GMT
#58
depends on how you define mastery, if it is defined as "spend a fuckton of hours on so you have to be pretty damn good", then it's a no brainer.

The whole thing is silly, basically the idea is, to be the best at something, you need to spend a significant portion of your life devoted to it. If you have talent, you'll get there quicker. 10000 or 9999 or 20000 is just a number.
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
April 09 2011 01:27 GMT
#59
So i got 4 yrs left to go to get better at LoL..
I don't want to be part everything. I want to be something. - Weapon X
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
April 09 2011 01:28 GMT
#60
8 hours a day, 5 hours a week for 5 years to get 10000 hours.

Yep, seems about right.
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