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The 10000 rule. The way to mastery - Page 2

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nitram
Profile Blog Joined September 2004
Canada5412 Posts
April 08 2011 16:44 GMT
#21
I have a friend that played over 500 game and hes still in bronze. It takes more than just putting time into an activity.You need a drive to better yourself.
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
April 08 2011 16:51 GMT
#22
I've never bought into this, as it certainly makes no sense...

You can't apply the same scale to every skill? It's as simple as that... Some skills are harder to master than others. 'Mastering' something is a bit tough to define anyway. I'd say I'm a 'master' of tic-tac-toe. But who isn't? And we certainly didn't spend 10,000 hours earning that distinction.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
ionize
Profile Blog Joined March 2008
Ireland399 Posts
April 08 2011 16:52 GMT
#23
It's interesting to read your opinion on the whole topic.

For languages I think 10000 hours is a good notion to get an idea how long it takes to get realy proficient. Listen to any language 10000 hours and be immersed in a language environment for 10000+ hours (inculding, reading, playing, eating, etc) and you will eventually be proficient.

Also another gaming example: I played UT for well over 10 years, let's say 8 years raw time. If I am mild I'd average my hours spend per day to about two and a half. Which would mean 8*365*2.5=7300 hours. It's a good enough calculation. My skill level was decent and I still got beaten many times over. The simple difference was the hours spent, most of my clanmates and duel partners would've an average of 3-4 hours over 8 years which would be 8760 and 11680 hours respectively.
I just love video games, what's your excuse?
Figgy
Profile Joined February 2011
Canada1788 Posts
April 08 2011 16:57 GMT
#24
On April 09 2011 01:39 chenchen wrote:
There are lots of things that take far longer than 10,000 hours to reach the "highest levels".

Piano would be the most obvious example.


Most people simply aren't capable. I know from a lot of FFR and DDR/ITG experience when you come down to it people aren't actually physically capable of moving that fast.

Most people aren't physically capable of hitting arrows at a speed of 12 steps per second for a full 2-3 minutes, which is what you need to be able to do to become a world class player.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
April 08 2011 16:59 GMT
#25
renamed
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
lOvOlUNiMEDiA
Profile Blog Joined October 2007
United States643 Posts
April 08 2011 17:05 GMT
#26
So to become a master of tic-tac-toe I have to spend 10k hours on it?

And to be an expert on all the knowledge in the universe all I have to do is spend 10k hours on it?

Come on, man! Instead of some random number how about we say this: If you want to get better than other people at a particular skill, you'll probably have to spend a lot of time practicing.

And some people will be able to practice less and still be better...
To say that I'm missing the point, you would first have to show that such work can have a point.
daffodil
Profile Joined October 2010
Australia109 Posts
April 08 2011 17:06 GMT
#27
the trouble with applying 10k hours to something like starcraft is that we don't entirely know how to train in a most efficient and productive way. there's speculation, sure, and some more legitimate than others. compare this to mastering the violin, which is pretty well grounded in terms of technique and performance style.
chenchen
Profile Joined November 2010
United States1136 Posts
April 08 2011 17:08 GMT
#28
On April 09 2011 01:57 Figgy wrote:
Show nested quote +
On April 09 2011 01:39 chenchen wrote:
There are lots of things that take far longer than 10,000 hours to reach the "highest levels".

Piano would be the most obvious example.


Most people simply aren't capable. I know from a lot of FFR and DDR/ITG experience when you come down to it people aren't actually physically capable of moving that fast.

Most people aren't physically capable of hitting arrows at a speed of 12 steps per second for a full 2-3 minutes, which is what you need to be able to do to become a world class player.


It only requires a person to be moderately fit to pass streamy 14s or 15s, and FA comes from practice. If you're healthy and under 35, you should be able to reach the top levels of ITG without too much trouble from training alone.

powerade = dragoon blood
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
April 08 2011 17:09 GMT
#29
Although I thought this speech was a little hokey, it's pretty relevant and she discusses the "10000 hours to mastery" topic in relation to gaming.

dapanman
Profile Joined September 2010
United States316 Posts
April 08 2011 17:11 GMT
#30
On April 09 2011 01:43 feanor1 wrote:
I think anyone could of deduced that if you put 10,000 hours into something [...] you are going to be pretty damn good at it.


Made me laugh, thanks.
Figgy
Profile Joined February 2011
Canada1788 Posts
Last Edited: 2011-04-08 17:15:20
April 08 2011 17:14 GMT
#31
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
dmillz
Profile Joined November 2010
Canada270 Posts
April 08 2011 17:15 GMT
#32
I think people overlook that this is assuming your doing it PROPERLY. You can't just half-ass something for 10000 hours and expect to be a master. You have to spend 10000 hours trying to master it, to master it in 10000 hours.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 08 2011 17:17 GMT
#33
There's more to it than just 10,000 hours. I can play custom games in Starcraft for 10,000 hours, it doesn't make me as good as the pros. The actual rule is 10,000 hours of deliberate practice. And this rule applies to anything and everything that has a level of mastery. It's not just the quantity of work you put into something, but the quality as well.
Sup.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-04-08 17:27:30
April 08 2011 17:26 GMT
#34
Looks like I've mastered WoW. :\
IIRC about 600 days on that
UncleOwnage
Profile Joined September 2010
Denmark36 Posts
April 08 2011 17:36 GMT
#35
There are a lot of unknown factors in all this for games, such as what an hour put into something constitutes.
Do they mean focused practice? What is focused practice for games? Is it sufficient to ladder for fun in SC2 for example?

I've heard of this rule before, and I wouldn't dismiss it.
Also, I think people should remember that related activities contribute to each other.
For example, people sitting down to play SC2 will be very different skill-wise the first time if they come from different backgrounds. Someone who's played RTS games for his entire life will automatically have what we call a "talent" for SC2, while someone who's spent his days writing poetry, most likely won't.
There probably also exists a "real" concept of talent, but doing research on this is nigh impossible.
In any case, when you ask if there's some way to circumvent it, the only answer I can come up with is; play other RTS games.
Having played a lot of RTS games before a given RTS game is released will automatically make you better at it, because they are immensely similar.
Awful
SirKibbleX
Profile Blog Joined October 2006
United States479 Posts
April 08 2011 17:36 GMT
#36
This "rule" or "theory" is completely bogus. The reason is, even if the premise of the theory is true, that 10,000 hours magically makes you 'masterful' at something, it doesn't account for the fact that competition always seems to come into play.

Imagine a world where Starcraft was the #1 sport and 80%+ of people all literally played at least 8 hours a day. It would take a little over three and a half years for someone to reach 10,000 hours. So the number of 'master' players in the world would be astonishingly high, essentially every person over the age of 16 who began playing at 12 or younger, would be a 'master'. The odds of one 'master' player beating another would not make much difference. With a huge number of players with 20,000, 30,000, or even 40,000 hours total SC time, the line would begin to skew, and 10,000 hours might make someone an amateur, 20,000 might become the new standard for 'mastery'. Competition always makes things relative.

Besides this 'theory' completely ignores talent and the occasional miraculous virtuosos who take to a sport faster than anyone else (the Bruce Lees, Michael Jordans, Tiger Woodses, Yo-yo Mas, and Lee Young Hos of the world).

Praemonitus, Praemunitus.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
April 08 2011 17:39 GMT
#37
yea i heard this on the news and they said the young generations are going to be masters at video games, but what skill do they really have for the real world? it was interesting to watch. still dont think they have figured it out.
SharkSpider
Profile Joined May 2010
Canada606 Posts
April 08 2011 17:43 GMT
#38
The 10000 hour rule isn't supposed to be taken literally. It's meant for shock value.

The first time I heard it used was when I was talking to a teacher about what field I wanted to go in to. He told me that if I wasn't prepared to spend 10000 hours at it, then I should probably pick something else.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
April 08 2011 17:47 GMT
#39
Ya, I think the 10,000 rule almost never applies. Some things are just inherently easy, and will take 1000's less, and some will be hard enough that you can never "master" them.

Take just speaking English. People have probably spent 100,000 hours practicing it by the time they hit 20, yet still speak like retards. lol
insaneMicro
Profile Blog Joined January 2011
Germany761 Posts
April 08 2011 17:48 GMT
#40
On April 09 2011 02:36 SirKibbleX wrote:
+ Show Spoiler +
This "rule" or "theory" is completely bogus. The reason is, even if the premise of the theory is true, that 10,000 hours magically makes you 'masterful' at something, it doesn't account for the fact that competition always seems to come into play.

Imagine a world where Starcraft was the #1 sport and 80%+ of people all literally played at least 8 hours a day. It would take a little over three and a half years for someone to reach 10,000 hours. So the number of 'master' players in the world would be astonishingly high, essentially every person over the age of 16 who began playing at 12 or younger, would be a 'master'. The odds of one 'master' player beating another would not make much difference. With a huge number of players with 20,000, 30,000, or even 40,000 hours total SC time, the line would begin to skew, and 10,000 hours might make someone an amateur, 20,000 might become the new standard for 'mastery'. Competition always makes things relative.

Besides this 'theory' completely ignores talent and the occasional miraculous virtuosos who take to a sport faster than anyone else (the Bruce Lees, Michael Jordans, Tiger Woodses, Yo-yo Mas, and Lee Young Hos of the world).



I think you're reading too much inot this. Of course exactly 10.000 hours is not magically turning you into a master, that's a figure that sells books.
What I get from this is that LOTS of practice are the most important thing to become good at something, and that's true I guess. I don't have the source from last thread ready, but someone showed pretty convincingly that "talent" has yet to proven to exist.
"Damn I played some fine Zerg right there". -Fruitdealer
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