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Console Gamers Get Killed against PC Gamers

Forum Index > General Forum
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1 2 3 4 5 14 15 16 Next All
theSAiNT
Profile Joined July 2009
United States726 Posts
July 23 2010 18:39 GMT
#1
I've always been an elitist PC gamer snob and I've always believed this to be true so it's hardly news to me. If I remember correctly, they made Q3 for the Dreamcast compatible with the PC version and as expected, the console gamers were massacred. It's not the fault of console gamers but the game pad is just a far inferior precision input device for these types of games. Nevertheless, it's sad that Microsoft shelved this project. It might have given PC development a shot in the arm.

http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
Trion
Profile Joined June 2010
Canada291 Posts
July 23 2010 18:47 GMT
#2
I find that surprising, I would assume a game designed for a console would be much easier to play on a console.
Zapperkhan
Profile Joined October 2008
United States437 Posts
July 23 2010 18:50 GMT
#3
Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 23 2010 18:50 GMT
#4
Keyboard and mouse provides much more flexibility than two analogs and some random buttons
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
QuanticHawk
Profile Blog Joined May 2007
United States32159 Posts
July 23 2010 18:57 GMT
#5
'It's a real shame that Microsoft killed this -- because had they kept it alive it might have actually increased the desire of game developers and gamers alike to continue developing and playing rich experiences on the PC which would trickle down to the console as it has in the past.'

I don't see why this would matter at all. It does nothing to change the main reasons why people go to consoles over pcs
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
July 23 2010 18:59 GMT
#6
Well...
It's only logical that in terms of control, keyboard > controllers
And therefore it's also logical that PC gamers are better than console gamers
barbsq
Profile Joined November 2009
United States5348 Posts
July 23 2010 18:59 GMT
#7
On July 24 2010 03:50 Zapperkhan wrote:
Sounds pretty bullshit that they researched this, since they have games that are live now that do cross platform play. Mainly being Shadowrun. Sounds ridiculous that this was semi recent.


based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc)
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2010-07-23 19:03:50
July 23 2010 19:03 GMT
#8
I've always felt like pc gamers were just more hardcore than console gamers in general. Console gamers sit on their couch and eat potato chips and drink beer. PC gamers sit right in front of their monitor and don't move for 12 hours and tweak their drivers and game settings and pee into bottles.

+ Show Spoiler +
don't take this post too seriously, though I do somewhat believe the first sentence
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 23 2010 19:04 GMT
#9
Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2010-07-23 19:09:24
July 23 2010 19:06 GMT
#10
On July 24 2010 04:04 FragKrag wrote:
Sometimes the controls may be optimized for console play so much as well. I remember trying to play Dead Space on PC and the game was very awkward and sluggish for some reason :/


could be just a bad pc port, saints row 2 (and gta 4 i think) simply have awful pc ports since they dont bother optimizing the fucking engine and making the coding just work poorly on the pc in general.

edit: one thing i do agree heavily with the article though, is that games (for the most part), should be designed with the pc in mind, with them trickling down to consoles afterwards. Pc simply has so much greater potential in terms of both hardware and software that it seems like it would be easier to code for the pc then convert it to work for consoles than the other way around, much like how its soo easy to code for unix (for mac and linux), then convert to windows based systems, versus coding for windows then converting to unix.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Whyzguy
Profile Joined June 2008
Canada263 Posts
July 23 2010 19:09 GMT
#11
I don't know about you, but I'm inept at console shooters while I'm decent at PC shooters.
"He who throws dirt, is losing ground." - Fortune Cookie [May 2011]
Zapperkhan
Profile Joined October 2008
United States437 Posts
July 23 2010 19:09 GMT
#12
On July 24 2010 03:59 barbsq wrote:

based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc)

Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console.

I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
July 23 2010 19:11 GMT
#13
Let me know when a console player can do this

Follow me: www.twitter.com/zlasher
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 23 2010 19:12 GMT
#14
You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer.
Math me up, scumboi. - Acrofales
Ruthless
Profile Joined August 2008
United States492 Posts
July 23 2010 19:12 GMT
#15
Its probably a good thing most console gamers probably cannot sort 9ut the slew of issues that a pc can make. The problem with pc is that each pc is a unique instance and compatibility is difficult to achieve.

For most people it would be ideal to have a console with mouse and keyboard with a console like in cod4 to customize safely.

Either that or stop making so much cash for madden and console t.t
barbsq
Profile Joined November 2009
United States5348 Posts
July 23 2010 19:16 GMT
#16
On July 24 2010 04:09 Zapperkhan wrote:
Show nested quote +
On July 24 2010 03:59 barbsq wrote:

based on some of the comments on that article, it seems that several of the articles have very questionable research behind them. Regardless, this is not surprising at all, pc simply has more freedom in terms of controls, especially in the first person. The only situation i think that consoles have somewhat of an edge might be in a 3rd person game, but that simply comes down to control style and user interface setup (imo, gta plays better on console than it does on pc)

Yea real shady. As if Voodoo really needs to convert console peasants to switch or something. As the OP mentions, they've had this experiment with the Dreamcast as well. They even have little dongles to plug your mouse and keyboard in to disguise it as a controller on your console.

I do kinda see what you mean with 3rd person games. Without autoaim though most still are a pain and wayyy better on the PC. I played the crap outta Vice City on the PC. 3rd person games don't require as much precision either or at least it feels that way to me.


i think i am kinda biased in the sense that i played gta for console with a bunch of buddies drinking beers in a dorm room while we took turns going on rampages, doing random vehicle stunts/explosions and just dicking around in general, while i would be more inclined to play a pc version if i was the only one playing it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
QuanticHawk
Profile Blog Joined May 2007
United States32159 Posts
July 23 2010 19:23 GMT
#17
On July 24 2010 03:59 Abenson wrote:
Well...
It's only logical that in terms of control, keyboard > controllers
And therefore it's also logical that PC gamers are better than console gamers


If you beat Wayne Gretzky in hockey one on one by using a hockey stick while he was using a 2x4 with a salmon tied to the bottom, would you be the better player??
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2010-07-23 19:25:53
July 23 2010 19:23 GMT
#18
I remember playing Shadowrun back when that was released, and being SO pissed off about all the stuff the developers had done to shift the game in the favor of console gamers.
Console players received auto-aim (sticky crosshairs, bendy bullets, the whole shabang), all weapons featured huge cone of fire (basically making precise aiming futile in the first place), the PC version had a craptastic mouse implementation that capped rotation speed and introduced input lag, your crosshairs (and associated cone of fire) expanded like mad when you moved your mouse too fast (making snap shots like in the CS video above impossible/pointless), and the movement was VERY sluggish (nullifying keyboard's advantage in being able to strafe very quickly).

PC players were still routinely kicked from servers because we slaughtered the console players, even after the developer had buffed them and made the game as console-centric as possible.
Then this guy comes out and starts spewing BS in interviews about how the PC gamers were being defeated in internal testing.

My favorite thing to do in that game:
1) Buy SMG + crapton of ammo.
2) Run in tight circles around console player while spraying.
3) Escape fight without taking any damage at all.
4) ???
5) Profit!
buKe
Profile Joined February 2010
Canada168 Posts
July 23 2010 19:24 GMT
#19
how reliable is this really?
I've heard from reliable sources

oh nvm.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
July 23 2010 19:24 GMT
#20
On July 24 2010 04:12 Ace wrote:
You are kidding yourself if you think it's "easier to code for the PC than for console". It's not that simple because there are numerous things to take into account for both machines. At the end of the day you'd sound a bit more believable if you knew that a console is literally just a dedicated graphics hog of a computer.


It's probably easier in the sense that for the most part, PCs are more of an open platform. Don't need to consult Microsoft/Sony/Nintendo in general if you want to make a PC game :>
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
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