• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:56
CEST 12:56
KST 19:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion Making an Online Broodwar Manager Game [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4145 users

The Big Programming Thread - Page 928

Forum Index > General Forum
Post a Reply
Prev 1 926 927 928 929 930 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Manit0u
Profile Blog Joined August 2004
Poland17820 Posts
Last Edited: 2017-12-08 22:04:33
December 08 2017 22:03 GMT
#18541
On December 09 2017 06:32 sc-darkness wrote:
Show nested quote +
On December 09 2017 05:36 Manit0u wrote:
On December 08 2017 07:54 TMG26 wrote:
Everything. Trying to hide both hardware and math under the desguise of 'domain'. Hiding file globals under the desguise of instace variables. Promises of reusabile that were never kept. Idiot ways of handling state.
It's pros are 'easyness to understand' and 'mapping to domain' which are both full of crap. Easyness to understand is a falacy, peopele start to apply real world logic to computers which never cared about it, and don't get the realiabilty of good old math. This meme of easyness makes sure that OOP code is full of bad practices from programmers that didn't understood neither CS math concepts or the underlying hardware. And abstracting to domain is crap, you should abstract math concepts, xenturies old categories used by everyone which makes the code actually reusable, rather than looking reusable.
Old full OOP languages are full of bad legacy stuff given by the necessary OOP things of the time and ignorance of math concepts. Then there is the whole 'adding OOP stuff' to languages that never needed it.
I'm a bit drunk so I not gonna expand more. I dobhave more complains about it, and OOP is what I do for a living! I mainly devolep in Java and ruby, with some bash scripting for the whole CI/CD thing to work. All my hobby work is eiher in Haskell, C, Erlang and shell scripting though...

Here's a nice list of quotes from relevant people:
http://harmful.cat-v.org/software/OO_programming/

A warning the site is full of very extremist opinions in more than just software, something that is interesting because!it makes you think.


What you forgot to mention is that most software is created to be used by people and that's where OOP really shines. Procedural programming is mostly used for system level programming (people hardly interact with kernel drivers directly) and functional programming is used for highly theoretical academic stuff (math proofs) and multi-threaded/asynchronous systems (telecoms come to mind).

The vast majority of software that is being built though are applications that require user interaction (games, websites, ERP systems etc.) and those benefit greatly from this "dreadful domain approach". Sure, you probably could do it "the proper way" (like people who are trying to build website frameworks in Haskell, LOL), but you must realize that the demand for such software is so high that there's constantly a shortage of developers. If you were to raise the barrier of entry to people who have at least PhD in maths and are fluent in functional programming then nothing would get done.

It's a compromise, you get less reliable systems but can build them much easier and faster (and worry about making them reliable later down the line) because what's the most important in programming is actually getting shit done, not making sure that it's "pure" or "proper".


Weren't you against OOP in the past? Have you changed your mind?


I was not against OOP I started programming with LPC then moved on to PHP and now Ruby. How could I be against OOP?

I'm just against C++ in general and Java pre 8 (and even after that I'm not super fond of it). That's just a personal preference based on how ugly code in those languages looks most of the time.
Time is precious. Waste it wisely.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
December 08 2017 22:17 GMT
#18542
I don't enjoy OOP, but I have to imagine that when a project becomes sufficiently large, OOP has some big advantages. It would seem to me that well written OO code is largely self-documenting, which is probably incredibly advantageous for big teams or situations where you don't know who is going to have to mess with the code in the future.

But what do I know, I have never actually worked on projects of that scale. So feel free to shit on me if I am way off base.
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2017-12-08 22:40:51
December 08 2017 22:21 GMT
#18543
On December 09 2017 07:17 travis wrote:
I don't enjoy OOP, but I have to imagine that when a project becomes sufficiently large, OOP has some big advantages. It would seem to me that well written OO code is largely self-documenting, which is probably incredibly advantageous for big teams or situations where you don't know who is going to have to mess with the code in the future.

But what do I know, I have never actually worked on projects of that scale. So feel free to shit on me if I am way off base.


You're pretty much on point. When a project becomes sufficiently large, it's impossible not to use OOP. Imagine trying to mix git pushes when everyone is working on the same bits of code.

edit: and, of course, since you can't always know how large your project is going to end up, or who's going to work on it afterwards, OOP should always be a consideration from the very beginning.
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-12-08 22:53:31
December 08 2017 22:42 GMT
#18544
On December 09 2017 07:17 travis wrote:
I don't enjoy OOP, but I have to imagine that when a project becomes sufficiently large, OOP has some big advantages. It would seem to me that well written OO code is largely self-documenting, which is probably incredibly advantageous for big teams or situations where you don't know who is going to have to mess with the code in the future.

But what do I know, I have never actually worked on projects of that scale. So feel free to shit on me if I am way off base.


OOP has a structure or patterns if you want. People can learn them, so it's a bit easier when you come across new code. When you have procedural code, I'm not sure you can tell that easily - you have functions all over the place in lots of files... Then again, I don't do procedural programming a lot - it's only one-off for me in most cases.

As I said previously, I don't know how you're even supposed to implement data structures without using classes (structures). It's in the name. So, if you're from academic background, you should be fine with OOP.

Also, BIG advantage of OOP is it can hide all the unnecessary details from you. Do you really want to mess with balanced tree's pointers to keep your tree balanced? Even if you balance it with helper functions in procedural code, the fact that pointers are still exposed lets other people break your data structure's internal data. Do you really want to get involved with that? It's very easy with OOP, you make such data private. You hide unnecessary complexity.
Hanh
Profile Joined June 2016
146 Posts
December 09 2017 02:08 GMT
#18545
OOP means a lot of different things to people and the dislikes directed towards it, is not about encapsulation. Encapsulation is generally considered good. Though to be honest, encapsulation predates OOP and is present in the C system API for example.
The problem with OOP (in most of the languages) is that it only allows one form of polymorphism: sub-typing. Combine it with mutable methods and you get class hierarchies that are deep and illogical.

Manit0u
Profile Blog Joined August 2004
Poland17820 Posts
Last Edited: 2017-12-09 02:21:23
December 09 2017 02:21 GMT
#18546
On December 09 2017 11:08 Hanh wrote:
OOP means a lot of different things to people and the dislikes directed towards it, is not about encapsulation. Encapsulation is generally considered good. Though to be honest, encapsulation predates OOP and is present in the C system API for example.
The problem with OOP (in most of the languages) is that it only allows one form of polymorphism: sub-typing. Combine it with mutable methods and you get class hierarchies that are deep and illogical.



That's why with most of the modern languages you should favor composition over inheritance. This allows you to keep things nicely modular and simple enough without the need to resort to deep class hierarchies.

Nowadays, you don't even really need abstract classes that much since most languages have adopted ways to go around that (Ruby modules or PHP traits for example). Anyway, some inheritance isn't always bad if it's going to make your code more understandable.

For me, the biggest advantages of OOP are:
1. structuring your code in a manner that's easily approachable
2. all of the reusable patterns that make both onboarding and jumping into other projects much easier
Time is precious. Waste it wisely.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 09 2017 08:46 GMT
#18547
What others said. Where I work, at least half of my team would struggle way more with functional languages than the kinda-OOP C# we use (our OOP could be so much better too). We wouldn't get shit done. It certainly makes sense to incorporate functional approaches in some places, and keeping mutability in check is also a concern, especially with the rising need for multithreading. But at the end of the day, things need to get done.
If you have a good reason to disagree with the above, please tell me. Thank you.
Manit0u
Profile Blog Joined August 2004
Poland17820 Posts
December 09 2017 13:02 GMT
#18548
The bottom line is: You shouldn't restrict yourself to a single paradigm. Use the best tool for the job. Some things require procedural approach, some functional and some object orientation. In my opinion, any language that doesn't support all of them is too narrow and will only find niche usage.
Time is precious. Waste it wisely.
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-12-09 14:45:12
December 09 2017 13:46 GMT
#18549
On December 09 2017 17:46 spinesheath wrote:
What others said. Where I work, at least half of my team would struggle way more with functional languages than the kinda-OOP C# we use (our OOP could be so much better too). We wouldn't get shit done. It certainly makes sense to incorporate functional approaches in some places, and keeping mutability in check is also a concern, especially with the rising need for multithreading. But at the end of the day, things need to get done.


Mutability isn't difficult in C++. You just pass objects by const reference. I don't know how C# would do it though.


On December 09 2017 11:08 Hanh wrote:
OOP means a lot of different things to people and the dislikes directed towards it, is not about encapsulation. Encapsulation is generally considered good. Though to be honest, encapsulation predates OOP and is present in the C system API for example.
The problem with OOP (in most of the languages) is that it only allows one form of polymorphism: sub-typing. Combine it with mutable methods and you get class hierarchies that are deep and illogical.



Encapsulation in C? How? Hiding functions in .c files instead of .h? Forward declarations? I can't think of anything else.
Manit0u
Profile Blog Joined August 2004
Poland17820 Posts
December 09 2017 17:09 GMT
#18550
On December 09 2017 22:46 sc-darkness wrote:
Encapsulation in C? How? Hiding functions in .c files instead of .h? Forward declarations? I can't think of anything else.


https://alastairs-place.net/blog/2013/06/03/encapsulation-in-c/
Time is precious. Waste it wisely.
sc-darkness
Profile Joined August 2017
856 Posts
December 09 2017 17:34 GMT
#18551
On December 10 2017 02:09 Manit0u wrote:
Show nested quote +
On December 09 2017 22:46 sc-darkness wrote:
Encapsulation in C? How? Hiding functions in .c files instead of .h? Forward declarations? I can't think of anything else.


https://alastairs-place.net/blog/2013/06/03/encapsulation-in-c/


Forward declaration. You could have just confirmed.
Manit0u
Profile Blog Joined August 2004
Poland17820 Posts
December 09 2017 20:54 GMT
#18552
On December 10 2017 02:34 sc-darkness wrote:
Show nested quote +
On December 10 2017 02:09 Manit0u wrote:
On December 09 2017 22:46 sc-darkness wrote:
Encapsulation in C? How? Hiding functions in .c files instead of .h? Forward declarations? I can't think of anything else.


https://alastairs-place.net/blog/2013/06/03/encapsulation-in-c/


Forward declaration. You could have just confirmed.


Thought I'd leave some more elaboration on that for anyone interested in the topic

Anyway, it seems really artificial and forced. I'd really like for C to include maybe not classes but something similar to Ruby modules. Those could act as a form of namespaces. What I'd add is also the ability to declare function visibility, that would help immensely (private, public and final would suffice).
Time is precious. Waste it wisely.
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 09 2017 21:43 GMT
#18553
I'm following this guide to do a little bit of C# experimentation and they have a member in their ValuesController that has... functions? Could someone explain to me what it actually is? I don't know what keywords to use to search it.


namespace WebDemo.Controllers
{
public class ValuesController : ApiController
{
private string[] lista
{
get
{
if (System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] == null)
{
System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] =
new string[] {"<em>\"value1\"</em>, <em>\"value2\"</em>"};
}
return
(string[])System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"];
}
}
}
}
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-12-09 22:32:55
December 09 2017 22:17 GMT
#18554
On December 10 2017 06:43 WarSame wrote:
I'm following this guide to do a little bit of C# experimentation and they have a member in their ValuesController that has... functions? Could someone explain to me what it actually is? I don't know what keywords to use to search it.


namespace WebDemo.Controllers
{
public class ValuesController : ApiController
{
private string[] lista
{
get
{
if (System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] == null)
{
System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] =
new string[] {"<em>\"value1\"</em>, <em>\"value2\"</em>"};
}
return
(string[])System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"];
}
}
}
}


Personally, I call it C# property because that's how it's called in Objective-C. It's syntactic sugar for getters and setters.
However, the aim is to reduce boilerplate code. Are you familiar with getter and setter methods? This is all it is.

Edit: There you go: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/properties

Of course, you're also free to do the following.


private String[] lista;

public String[] getLista()
{
if (System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] == null)
{
System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"] =
new string[] {"<em>\"value1\"</em>, <em>\"value2\"</em>"};
}

return (string[])System.Web.HttpContext.Current.Application["<em>\"lista\"</em>"];
}


It's definitely weird they declare a variable when they don't seem to use it in the usual way. I don't know about this HttpContext stuff though.

Also, you can use access modifiers for get/set. You can say "private set { something }".

Here is an example: https://stackoverflow.com/a/3847982/1091781
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
December 09 2017 22:30 GMT
#18555
Thank you! I had heard of that idea earlier but forgotten how C# implemented it.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-12-09 23:44:03
December 09 2017 22:33 GMT
#18556
You're welcome! Ignore my previous manually defined getter. I forgot to remove get {} syntax, haha. It should be fine now.

Edit: I've just done a bit of "object-oriented" C with struct. While it's fun as an exercise, people are right when they say you end up rewriting what C++ does. Conclusion: use C++. :D
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 10 2017 07:24 GMT
#18557
On December 09 2017 22:46 sc-darkness wrote:
Show nested quote +
On December 09 2017 17:46 spinesheath wrote:
What others said. Where I work, at least half of my team would struggle way more with functional languages than the kinda-OOP C# we use (our OOP could be so much better too). We wouldn't get shit done. It certainly makes sense to incorporate functional approaches in some places, and keeping mutability in check is also a concern, especially with the rising need for multithreading. But at the end of the day, things need to get done.


Mutability isn't difficult in C++. You just pass objects by const reference. I don't know how C# would do it though.

Sadly C# lacks proper const semantics like C++ has them. The best you can have is make your fields readonly. Which is just the references, not the actual instances. So you have no reliable way of knowing if an object is immutable. Obviously if people don't changes state in getters and name methods properly, things get better. But there's a lot more convention involved than necessary in C++.
If you have a good reason to disagree with the above, please tell me. Thank you.
Hanh
Profile Joined June 2016
146 Posts
December 10 2017 10:53 GMT
#18558
On December 09 2017 22:46 sc-darkness wrote:
Mutability isn't difficult in C++. You just pass objects by const reference. I don't know how C# would do it though.


In C++, "const" controls access to the resource but the resource remains mutable. In other words, the data could be mutated through another reference. Practically, const is more trouble than what it is worth especially when working with 3rd party libraries that do not use constness.
sc-darkness
Profile Joined August 2017
856 Posts
December 10 2017 11:40 GMT
#18559
On December 10 2017 19:53 Hanh wrote:
Show nested quote +
On December 09 2017 22:46 sc-darkness wrote:
Mutability isn't difficult in C++. You just pass objects by const reference. I don't know how C# would do it though.


Practically, const is more trouble than what it is worth especially when working with 3rd party libraries that do not use constness.


I think you're a minority here. Most C++ developers appreciate const correctness. Yes, sometimes you can't pass a const reference but there will always be such cases even with your own C++ classes.
Excludos
Profile Blog Joined April 2010
Norway8277 Posts
Last Edited: 2017-12-10 12:43:49
December 10 2017 12:39 GMT
#18560
On December 10 2017 20:40 sc-darkness wrote:
Show nested quote +
On December 10 2017 19:53 Hanh wrote:
On December 09 2017 22:46 sc-darkness wrote:
Mutability isn't difficult in C++. You just pass objects by const reference. I don't know how C# would do it though.


Practically, const is more trouble than what it is worth especially when working with 3rd party libraries that do not use constness.


I think you're a minority here. Most C++ developers appreciate const correctness. Yes, sometimes you can't pass a const reference but there will always be such cases even with your own C++ classes.


I mean it's not that difficult to just clone a const variable before passing it if that's needed. That said I rarely use it myself. It's not that difficult to keep track of a variable and just not set it again if you need to. And if it can be defined before compile I just use #define instead (That said I don't really have an opinion on the subject. It's more preference than anything else).
Prev 1 926 927 928 929 930 1032 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #140
CranKy Ducklings78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko176
Zoun (SOOP) 16
StarCraft: Brood War
Calm 10190
Britney 8132
Bisu 1229
Horang2 894
Jaedong 526
BeSt 325
Leta 315
Mini 270
Zeus 181
Soma 166
[ Show more ]
Sharp 161
Larva 145
Mong 117
Stork 103
Pusan 87
Killer 85
Hyun 81
Hm[arnc] 75
JYJ 66
EffOrt 55
Mind 54
hero 50
ToSsGirL 42
ZerO 37
Liquid`Ret 30
Terrorterran 27
sorry 26
Bale 24
soO 18
ZergMaN 17
Barracks 12
Noble 9
Dota 2
Gorgc9795
BananaSlamJamma86
canceldota12
Counter-Strike
kRYSTAL_71
byalli0
Other Games
singsing1429
ceh9405
Sick205
Pyrionflax152
B2W.Neo132
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV75
StarCraft 2
IntoTheiNu 27
StarCraft: Brood War
UltimateBattle 26
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile1218
• StrangeGG 65
• CranKy Ducklings SOOP9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2106
Upcoming Events
INu's Battles
4m
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
WardiTV61
PiGosaur Cup
13h 4m
Replay Cast
22h 4m
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
INu's Battles
2 days
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
RSL Revival
4 days
WardiTV Weekly
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.