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Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. |
Can you think of other ways to do it? The only way I could think of was basically just versions of DFS that involved backtracking based on checking a list to see if combinations had been completed already but clearly that would be insanely inefficient.
Like, someone highly upvoted on stackexchange said this (it's for string permutations but I imagine the logic is the same yes?)
The problem with this approach is that it becomes unfeasible as soon as you hit > 10 nodes (since then your results will go into hundreds of millions really fast).
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Just as an aside, because if brute force search is being used for TS, performance is clearly not the main goal, but computing and storing all permutations in memory is not going to work well even for medium sized graphs. Number of permutations grows very very quickly.
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You don't need to store any permutations in memory aside from the current optimum. So you should write an enumerator that has a way to calculate the next permutation when asked for, but never stores more than maybe the last permutation.
Then you consume the output of the enumerator one at a time, check if it is better than the last, and discard it if it is not.
Performance will still be awful of course.
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On December 29 2016 18:11 spinesheath wrote: You don't need to store any permutations in memory aside from the current optimum. So you should write an enumerator that has a way to calculate the next permutation when asked for, but never stores more than maybe the last permutation.
Then you consume the output of the enumerator one at a time, check if it is better than the last, and discard it if it is not.
Performance will still be awful of course.
Well, you're going to have n! permutations (where n = number of nodes) so even checking them one by one can take forever (since even with n = 12 you'll be a little shy of 480 million permutations). It's not that much different from the traveling salesman. You could perhaps do like the bees do (seriously, people were trying to solve traveling salesman problem by tracking bees and checking how they optimize their pollen-gathering routes) and apply heuristics: check 40-50 permutations (or any number that doesn't hit performance too much) and pick the one you want from this pool. It won't be the best but might just be good enough.
Edit:
Today I was playing around with memoization a bit and it seems that it even works for PHP 
function fib($n) { if ($n < 2) { return $n; }
return fib($n - 1) + fib($n - 2); }
$cache = [0, 1];
function fib_memo($n) { global $cache;
if (isset($cache[$n]) && $cache[$n] === $n) { return $cache[$n]; } return $cache[$n] = fib_memo($n - 1) + fib_memo($n - 2); }
// checked fib(38) and fib_memo(38), to keep it simple // Results: // fib used 15342 ms for its computations // It spent 32 ms in system calls // ------------------------------------------ // fib_memo used 8453 ms for its computations // It spent 32 ms in system calls
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in javascript you do this kind of things often:
someServiceCall() .success( function(parameters) { //do something } ) .fail( function(parameters) { //do something else } ); or kinda equivalent:
someServiceCall( function successCallback(parameters) { //dance }, function failureCallback(parameters) { //sovb } )
I wanna do a similar thing in java. Since you cannot pass functions as parameters, I assume you need to pass an anonymous class. Creating an anonymous class for every time you are calling a service will end up with many many classes, don't know if that will cause problems though I don't want to create big problems for a little syntactic sugar.
What I am doing right now is, returning a Result object and deciding if its a success
public Result serviceMethod() ....
...
Result r = serviceMethod();
if(r.isSuccess()) { //blabla } else { //blabla }
do you guys know a better way?
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On December 29 2016 23:43 mantequilla wrote:in javascript you do this kind of things often: someServiceCall() .success( function(parameters) { //do something } ) .fail( function(parameters) { //do something else } ); or kinda equivalent:
someServiceCall( function successCallback(parameters) { //dance }, function failureCallback(parameters) { //sovb } )
I wanna do a similar thing in java. Since you cannot pass functions as parameters, I assume you need to pass an anonymous class. Creating an anonymous class for every time you are calling a service will end up with many many classes, don't know if that will cause problems though I don't want to create big problems for a little syntactic sugar. What I am doing right now is, returning a Result object and deciding if its a success public Result serviceMethod() ....
...
Result r = serviceMethod();
if(r.isSuccess()) { //blabla } else { //blabla }
do you guys know a better way? 
The keyword you are looking for is Lambda. On mobile, so can't give links, but Google should be able to help you.
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On December 29 2016 23:43 mantequilla wrote: I wanna do a similar thing in java. Since you cannot pass functions as parameters, I assume you need to pass an anonymous class. Creating an anonymous class for every time you are calling a service will end up with many many classes, don't know if that will cause problems though I don't want to create big problems for a little syntactic sugar. In Java you can do this:
public void doStuff(Consumer<SomeParameterType> successCallback, Consumer<SomeParameterType> failureCallback) { // ... } public void otherFunc() { doStuff( // success callback param -> { // the "param" part is just the name of the parameter. You can call it anything you like. // do stuff }, // <- notice the comma here! // failure callback param -> { // do other stuff } ); }
By the way:
On December 29 2016 23:43 mantequilla wrote: Creating an anonymous class for every time you are calling a service will end up with many many classes The annonymous class is created at compile time and it is tiny. Has no real ill effect. Big java frameworks like Swing or JavaFX have thousands of these.
Just in case you are wondering: Lambdas are not neccessarily implemented as annonymous inner classes. The oracle JVM for example implements them as private static methods at the moment.
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I have to agree, Java is OK for beginning to learn but even as I was learning Java my classmates and I had conversations about all the shortcomings of the language.
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My biggest gripe with it is that it's simply too verbose and I was never able to get the "blondes and brunettes" vibe with it.
Edit:
I have a question regarding ElasticSearch. I need to sort stuff by semantic versioning. In pgsql this is:
string_to_array(versions.name, '.')::int[] DESC
How can I do that in es?
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United Kingdom14103 Posts
is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
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On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work.
Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here.
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United Kingdom14103 Posts
On December 31 2016 03:12 Mr. Wiggles wrote:Show nested quote +On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work. Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here. im trying to decide how to approach a problem (need to write a program that repeatedly replaces the values in an array with the value of its 4 neighbours, with the exception of boundary values, until the values of the array settle to within a given precision)
i think i have access to 4 nodes (16 cores per node) and need to come up with and test a solution to the above problem
previously i wrote a program as a solution to the same problem but for an environment with shared memory rather than distributed memory
e: the idea is for the program to scale as best as possible with the number of threads so im interested in what has the most overhead
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On December 31 2016 03:56 Targe wrote:Show nested quote +On December 31 2016 03:12 Mr. Wiggles wrote:On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work. Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here. im trying to decide how to approach a problem (need to write a program that repeatedly replaces the values in an array with the value of its 4 neighbours, with the exception of boundary values, until the values of the array settle to within a given precision) i think i have access to 4 nodes (16 cores per node) and need to come up with and test a solution to the above problem previously i wrote a program as a solution to the same problem but for an environment with shared memory rather than distributed memory e: the idea is for the program to scale as best as possible with the number of threads so im interested in what has the most overhead
MPI itself doesn't have that much overhead, as the major implementations are mature and optimized. Most of your overhead is going to come from communication and synchronization costs in your program. This is all very workload dependent, so I can give my thoughts, but I can only really outline what to look at.
There's obviously going to be a cost if you have to transfer data back and forth between nodes, but depending on the length of the computation and how fast you can transfer data between nodes, this might be amortized. Similarly, any time your program has to perform some kind of synchronization/communication you're going to pay an overhead based on the communication latency between your nodes.
So, your observed speedups are going to depend a lot on how much synchronization and communication needs to occur between your nodes. If you can just partition your dataset between all the nodes and let them chug away, you're likely to see good speedups. If your nodes need to constantly communicate between each other, you might hit a bottleneck.
Depending on what synchronization primitives you're using in your shared-memory program, porting to MPI may be relatively straightforward. For example, if synchronization is barrier-based, pthread_barrier_wait() transfers directly to MPI_Barrier(). MPI provides some higher-level functions which can make porting a bit nicer, but is generally pretty low-level.
If you're just interested in making one problem instance run as fast as possible, looking at distributed memory frameworks makes sense. Depending on your workload, it might also make sense to just run four different instances on each available node. In this case, it depends on if you care about throughput or response time for a single problem instance.
All in all, I can only say that MPI doesn't have much inherent overhead, and that the choice to use it basically depends on your problem and what your workload looks like. If your problem exhibits coarse granularity and doesn't require much synchronization overhead, I'd say go for it and measure what speedups you see. If there's a large amount of synchronization required, then you might not see good speedups, even if you're giving additional resources to the program.
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On December 29 2016 23:43 mantequilla wrote:+ Show Spoiler +in javascript you do this kind of things often: someServiceCall() .success( function(parameters) { //do something } ) .fail( function(parameters) { //do something else } ); or kinda equivalent:
someServiceCall( function successCallback(parameters) { //dance }, function failureCallback(parameters) { //sovb } )
I wanna do a similar thing in java. Since you cannot pass functions as parameters, I assume you need to pass an anonymous class. Creating an anonymous class for every time you are calling a service will end up with many many classes, don't know if that will cause problems though I don't want to create big problems for a little syntactic sugar. What I am doing right now is, returning a Result object and deciding if its a success public Result serviceMethod() ....
...
Result r = serviceMethod();
if(r.isSuccess()) { //blabla } else { //blabla }
do you guys know a better way? 
class Service { void doWork(Callback callback) { doWork(); if (work.isDone()) { callback.onSuccess(); } else { callback.onFailure(); } } interface Callback { void onSuccess(); void onFailure(); } }
int main() { Service service = new Service(); service.doWork(new Service.Callback() { @Override void onSuccess() { textView.setText("Done"); }
@Override void onFailure() { textView.setText("Failed"); } }) }
This is the Java standard in my experience. Worrying about it is a bit of premature optimization. The cost overhead is negligible. The code overhead is pretty straightforward after using Java for a while.
But you're opening up a can of worms in terms of returning status.
In C you'll see a lot of return 0 for success, return non-0 as error codes. With C++ you see C style status return as well as exceptions. With Python you just throw exceptions.
In modern languages you get to choose between anonymous functions (lambdas, Func class, Action class) and messaging (events, publish-subscribe patterns).
They all basically work to varying degrees depending on your use cases.
I dislike returning result objects for status because I believe the coupling gets too tight when stuff starts changing.
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United Kingdom14103 Posts
On December 31 2016 05:00 Mr. Wiggles wrote:Show nested quote +On December 31 2016 03:56 Targe wrote:On December 31 2016 03:12 Mr. Wiggles wrote:On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work. Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here. im trying to decide how to approach a problem (need to write a program that repeatedly replaces the values in an array with the value of its 4 neighbours, with the exception of boundary values, until the values of the array settle to within a given precision) i think i have access to 4 nodes (16 cores per node) and need to come up with and test a solution to the above problem previously i wrote a program as a solution to the same problem but for an environment with shared memory rather than distributed memory e: the idea is for the program to scale as best as possible with the number of threads so im interested in what has the most overhead MPI itself doesn't have that much overhead, as the major implementations are mature and optimized. Most of your overhead is going to come from communication and synchronization costs in your program. This is all very workload dependent, so I can give my thoughts, but I can only really outline what to look at. There's obviously going to be a cost if you have to transfer data back and forth between nodes, but depending on the length of the computation and how fast you can transfer data between nodes, this might be amortized. Similarly, any time your program has to perform some kind of synchronization/communication you're going to pay an overhead based on the communication latency between your nodes. So, your observed speedups are going to depend a lot on how much synchronization and communication needs to occur between your nodes. If you can just partition your dataset between all the nodes and let them chug away, you're likely to see good speedups. If your nodes need to constantly communicate between each other, you might hit a bottleneck. Depending on what synchronization primitives you're using in your shared-memory program, porting to MPI may be relatively straightforward. For example, if synchronization is barrier-based, pthread_barrier_wait() transfers directly to MPI_Barrier(). MPI provides some higher-level functions which can make porting a bit nicer, but is generally pretty low-level. If you're just interested in making one problem instance run as fast as possible, looking at distributed memory frameworks makes sense. Depending on your workload, it might also make sense to just run four different instances on each available node. In this case, it depends on if you care about throughput or response time for a single problem instance. All in all, I can only say that MPI doesn't have much inherent overhead, and that the choice to use it basically depends on your problem and what your workload looks like. If your problem exhibits coarse granularity and doesn't require much synchronization overhead, I'd say go for it and measure what speedups you see. If there's a large amount of synchronization required, then you might not see good speedups, even if you're giving additional resources to the program.
sorry for being confusing, by overhead i meant to say the overhead of communication, your post is still informative though.
the problem i believe requires me to synchronise all threads with every iteration (with each loop threads need the new values updated by other threads or they wont be using the right values), for the shared memory implementation i had a barrier at the end of every loop and after the threads checked whether the required precision was reached.
i need to come up with a way of passing the updated information between the threads with as little overhead as possible
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On December 31 2016 07:46 Targe wrote: the problem i believe requires me to synchronise all threads with every iteration (with each loop threads need the new values updated by other threads or they wont be using the right values), for the shared memory implementation i had a barrier at the end of every loop and after the threads checked whether the required precision was reached.
i need to come up with a way of passing the updated information between the threads with as little overhead as possible It sounds like you probably have some wiggle room.
I imagine this as a 2D Array, with 4 neighbours top/bottom/left/right. Naively you would probably split a 40x40 Array into 16 10x10 Arrays with an extra ring outside for synchronization, so 16 12x12 Arrays. But maybe you could also use 14x14 arrays and synchronize 2 rings every 2 iterations. Depending on the concrete environment that could improve performance.
I don't know if this is even remotely close to your actual problem, but I would suspect that there are some options whatever it is exactly. Look for less intuitive chunks to cut your problem into and compare them to what you have.
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On December 31 2016 07:46 Targe wrote:Show nested quote +On December 31 2016 05:00 Mr. Wiggles wrote:On December 31 2016 03:56 Targe wrote:On December 31 2016 03:12 Mr. Wiggles wrote:On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work. Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here. im trying to decide how to approach a problem (need to write a program that repeatedly replaces the values in an array with the value of its 4 neighbours, with the exception of boundary values, until the values of the array settle to within a given precision) i think i have access to 4 nodes (16 cores per node) and need to come up with and test a solution to the above problem previously i wrote a program as a solution to the same problem but for an environment with shared memory rather than distributed memory e: the idea is for the program to scale as best as possible with the number of threads so im interested in what has the most overhead MPI itself doesn't have that much overhead, as the major implementations are mature and optimized. Most of your overhead is going to come from communication and synchronization costs in your program. This is all very workload dependent, so I can give my thoughts, but I can only really outline what to look at. There's obviously going to be a cost if you have to transfer data back and forth between nodes, but depending on the length of the computation and how fast you can transfer data between nodes, this might be amortized. Similarly, any time your program has to perform some kind of synchronization/communication you're going to pay an overhead based on the communication latency between your nodes. So, your observed speedups are going to depend a lot on how much synchronization and communication needs to occur between your nodes. If you can just partition your dataset between all the nodes and let them chug away, you're likely to see good speedups. If your nodes need to constantly communicate between each other, you might hit a bottleneck. Depending on what synchronization primitives you're using in your shared-memory program, porting to MPI may be relatively straightforward. For example, if synchronization is barrier-based, pthread_barrier_wait() transfers directly to MPI_Barrier(). MPI provides some higher-level functions which can make porting a bit nicer, but is generally pretty low-level. If you're just interested in making one problem instance run as fast as possible, looking at distributed memory frameworks makes sense. Depending on your workload, it might also make sense to just run four different instances on each available node. In this case, it depends on if you care about throughput or response time for a single problem instance. All in all, I can only say that MPI doesn't have much inherent overhead, and that the choice to use it basically depends on your problem and what your workload looks like. If your problem exhibits coarse granularity and doesn't require much synchronization overhead, I'd say go for it and measure what speedups you see. If there's a large amount of synchronization required, then you might not see good speedups, even if you're giving additional resources to the program. sorry for being confusing, by overhead i meant to say the overhead of communication, your post is still informative though. the problem i believe requires me to synchronise all threads with every iteration (with each loop threads need the new values updated by other threads or they wont be using the right values), for the shared memory implementation i had a barrier at the end of every loop and after the threads checked whether the required precision was reached. i need to come up with a way of passing the updated information between the threads with as little overhead as possible I assume the size of your problem is sufficiently big to even think about spreading it over multiple processors. In that case I would suggest calculating the values that need to be shared first, then start the communication while simultaneously working on the values that dont need to be shared. Ideally the messages from the other machines will arrive before you have finished with all the local calculations and your communication overhead becomes zero.
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United Kingdom14103 Posts
On December 31 2016 08:49 spinesheath wrote:Show nested quote +On December 31 2016 07:46 Targe wrote: the problem i believe requires me to synchronise all threads with every iteration (with each loop threads need the new values updated by other threads or they wont be using the right values), for the shared memory implementation i had a barrier at the end of every loop and after the threads checked whether the required precision was reached.
i need to come up with a way of passing the updated information between the threads with as little overhead as possible It sounds like you probably have some wiggle room. I imagine this as a 2D Array, with 4 neighbours top/bottom/left/right. Naively you would probably split a 40x40 Array into 16 10x10 Arrays with an extra ring outside for synchronization, so 16 12x12 Arrays. But maybe you could also use 14x14 arrays and synchronize 2 rings every 2 iterations. Depending on the concrete environment that could improve performance. I don't know if this is even remotely close to your actual problem, but I would suspect that there are some options whatever it is exactly. Look for less intuitive chunks to cut your problem into and compare them to what you have.
i dont know why i didnt think of splitting it into smaller arrays, ive been splitting the work for each thread by the first X elements in the array (where X is the total number of elements divided by the number of arrays), thats pretty eye opening for possible solutions thanks!
trying that route i would have to do some correctness testing to ensure that the correct results are achieved
On December 31 2016 18:49 RoomOfMush wrote:Show nested quote +On December 31 2016 07:46 Targe wrote:On December 31 2016 05:00 Mr. Wiggles wrote:On December 31 2016 03:56 Targe wrote:On December 31 2016 03:12 Mr. Wiggles wrote:On December 31 2016 02:36 Targe wrote: is anyone familiar with MPI?
im trying to determine whether the communication overhead is greater than the overhead of retrieving data from another node in a massively parallel computer
I've used MPI a little bit on relatively small (~8 machine) clusters as part of some course work. Would you mind explaining your problem a little more? I'm not quite sure what you're asking from what you've written here. im trying to decide how to approach a problem (need to write a program that repeatedly replaces the values in an array with the value of its 4 neighbours, with the exception of boundary values, until the values of the array settle to within a given precision) i think i have access to 4 nodes (16 cores per node) and need to come up with and test a solution to the above problem previously i wrote a program as a solution to the same problem but for an environment with shared memory rather than distributed memory e: the idea is for the program to scale as best as possible with the number of threads so im interested in what has the most overhead MPI itself doesn't have that much overhead, as the major implementations are mature and optimized. Most of your overhead is going to come from communication and synchronization costs in your program. This is all very workload dependent, so I can give my thoughts, but I can only really outline what to look at. There's obviously going to be a cost if you have to transfer data back and forth between nodes, but depending on the length of the computation and how fast you can transfer data between nodes, this might be amortized. Similarly, any time your program has to perform some kind of synchronization/communication you're going to pay an overhead based on the communication latency between your nodes. So, your observed speedups are going to depend a lot on how much synchronization and communication needs to occur between your nodes. If you can just partition your dataset between all the nodes and let them chug away, you're likely to see good speedups. If your nodes need to constantly communicate between each other, you might hit a bottleneck. Depending on what synchronization primitives you're using in your shared-memory program, porting to MPI may be relatively straightforward. For example, if synchronization is barrier-based, pthread_barrier_wait() transfers directly to MPI_Barrier(). MPI provides some higher-level functions which can make porting a bit nicer, but is generally pretty low-level. If you're just interested in making one problem instance run as fast as possible, looking at distributed memory frameworks makes sense. Depending on your workload, it might also make sense to just run four different instances on each available node. In this case, it depends on if you care about throughput or response time for a single problem instance. All in all, I can only say that MPI doesn't have much inherent overhead, and that the choice to use it basically depends on your problem and what your workload looks like. If your problem exhibits coarse granularity and doesn't require much synchronization overhead, I'd say go for it and measure what speedups you see. If there's a large amount of synchronization required, then you might not see good speedups, even if you're giving additional resources to the program. sorry for being confusing, by overhead i meant to say the overhead of communication, your post is still informative though. the problem i believe requires me to synchronise all threads with every iteration (with each loop threads need the new values updated by other threads or they wont be using the right values), for the shared memory implementation i had a barrier at the end of every loop and after the threads checked whether the required precision was reached. i need to come up with a way of passing the updated information between the threads with as little overhead as possible I assume the size of your problem is sufficiently big to even think about spreading it over multiple processors. In that case I would suggest calculating the values that need to be shared first, then start the communication while simultaneously working on the values that dont need to be shared. Ideally the messages from the other machines will arrive before you have finished with all the local calculations and your communication overhead becomes zero.
size of the problem is up to me (but yes i choose sizes large enough for splitting the work to be worth it) ill look to see if what you suggested is possible, my curent understanding is that whilst sending/receiving a message a thread doesnt progress through its logic?
also as MPI requires both the sending thread and the receiving thread to call a send/receive function at the send time ill have to have some sort of master/slave system in place for synchronisation? but having 1 master for 10+ slaves seems like a major bottleneck as it will have to wait for each thread?
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