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Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. |
On September 24 2016 19:55 Prillan wrote:Show nested quote +On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
One reason why I like the explicit self in python. def method(self, bar): ... code here ...
I don't see how that solves anything. And you have the global scope as well.
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On September 24 2016 18:22 Acrofales wrote:Show nested quote +On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
Yeah, ok. That's pretty bad. Anybody using shadowing like that is asking for it, though  I mean, I'm not a fan of shadowing in general and never use it, except in the constructor to initialize fields. And that goes at the bottom of the constructor, so any operations you do before just setting the field aren't affected b the potential bugs you describe. Even if someone is aware of this possibility there still might be a time where he accidentally runs into that issue. Especially if the code for that class is modified well after it was first created.
Treat shadowing as a warning/error, use naming conventions that let you avoid all shadowing and you will have one less potential problem to worry about.
Though it certainly should be possible to create a more sophisticated shadowing warning rule that reports all shadowing except for simple initialization from the constructor.
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On September 24 2016 20:21 Acrofales wrote:Show nested quote +On September 24 2016 19:55 Prillan wrote:On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
One reason why I like the explicit self in python. def method(self, bar): ... code here ...
I don't see how that solves anything. And you have the global scope as well.
The point is that, if you want to set a variable on the object, you have to use self. So if you find
def method(self): foo = 1
it won't set foo on self but rather the local, newly declared variable, foo.
Setting variables in the global scope is an abomination, in all languages, and should be killed. Reading them can be permitted.
What this results in is that if you assign a variable inside a function, it will always create a local variable with that name. If you want to set a field on an object, you use x.foo = bar.
I'm not saying it's perfect. But at least it makes setting variables consistent whereas in other languages foo = bar could mean two different things depending on if the object has a field called foo or not.
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On September 24 2016 20:37 spinesheath wrote:Show nested quote +On September 24 2016 18:22 Acrofales wrote:On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
Yeah, ok. That's pretty bad. Anybody using shadowing like that is asking for it, though  I mean, I'm not a fan of shadowing in general and never use it, except in the constructor to initialize fields. And that goes at the bottom of the constructor, so any operations you do before just setting the field aren't affected b the potential bugs you describe. Even if someone is aware of this possibility there still might be a time where he accidentally runs into that issue. Especially if the code for that class is modified well after it was first created. Treat shadowing as a warning/error, use naming conventions that let you avoid all shadowing and you will have one less potential problem to worry about. Though it certainly should be possible to create a more sophisticated shadowing warning rule that reports all shadowing except for simple initialization from the constructor. Eclipse already has a build in warning for local variables shadowing fields with optional warnings for within constructors & setters. Furthermore there is a warning for fields shadowing inherited fields of super classes. The different syntax highlighting for fields and local variables is enabled by default too so unless you explicitly change it you should always see the difference when working with a local variable compared to a field.
But I dont like naming parameters the same as fields either. I usually give parameters long and descriptive names while fields get abbreviated forms. Doesnt always work though.
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On September 24 2016 23:36 RoomOfMush wrote:Show nested quote +On September 24 2016 20:37 spinesheath wrote:On September 24 2016 18:22 Acrofales wrote:On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
Yeah, ok. That's pretty bad. Anybody using shadowing like that is asking for it, though  I mean, I'm not a fan of shadowing in general and never use it, except in the constructor to initialize fields. And that goes at the bottom of the constructor, so any operations you do before just setting the field aren't affected b the potential bugs you describe. Even if someone is aware of this possibility there still might be a time where he accidentally runs into that issue. Especially if the code for that class is modified well after it was first created. Treat shadowing as a warning/error, use naming conventions that let you avoid all shadowing and you will have one less potential problem to worry about. Though it certainly should be possible to create a more sophisticated shadowing warning rule that reports all shadowing except for simple initialization from the constructor. Eclipse already has a build in warning for local variables shadowing fields with optional warnings for within constructors & setters. Furthermore there is a warning for fields shadowing inherited fields of super classes. The different syntax highlighting for fields and local variables is enabled by default too so unless you explicitly change it you should always see the difference when working with a local variable compared to a field. But I dont like naming parameters the same as fields either. I usually give parameters long and descriptive names while fields get abbreviated forms. Doesnt always work though.
You should always assume that someone might be looking at your code through vim or something and won't get all the IDE syntax sugar. As was stated previously, relying on smart IDE features to help with unclear code is a bad idea. It's pretty close to code obfuscation.
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On September 24 2016 23:55 Manit0u wrote:Show nested quote +On September 24 2016 23:36 RoomOfMush wrote:On September 24 2016 20:37 spinesheath wrote:On September 24 2016 18:22 Acrofales wrote:On September 24 2016 18:03 spinesheath wrote: int fizz, bar;
public void foo(int bar) { // this is where it could show a warning that bar is shadowing this.bar
int fizz; // this is where it could show a warning that fizz is shadowing this.fizz
// ... enough code to make you forget the line above ...
fizz = 5; // here you could mean to assign to this.fizz, introducing a bug
// and if we have some slightly more complex code with say loops, you might not even get a // "value assigned to variable is never used" warning }
Yeah, ok. That's pretty bad. Anybody using shadowing like that is asking for it, though  I mean, I'm not a fan of shadowing in general and never use it, except in the constructor to initialize fields. And that goes at the bottom of the constructor, so any operations you do before just setting the field aren't affected b the potential bugs you describe. Even if someone is aware of this possibility there still might be a time where he accidentally runs into that issue. Especially if the code for that class is modified well after it was first created. Treat shadowing as a warning/error, use naming conventions that let you avoid all shadowing and you will have one less potential problem to worry about. Though it certainly should be possible to create a more sophisticated shadowing warning rule that reports all shadowing except for simple initialization from the constructor. Eclipse already has a build in warning for local variables shadowing fields with optional warnings for within constructors & setters. Furthermore there is a warning for fields shadowing inherited fields of super classes. The different syntax highlighting for fields and local variables is enabled by default too so unless you explicitly change it you should always see the difference when working with a local variable compared to a field. But I dont like naming parameters the same as fields either. I usually give parameters long and descriptive names while fields get abbreviated forms. Doesnt always work though. You should always assume that someone might be looking at your code through vim or something and won't get all the IDE syntax sugar. As was stated previously, relying on smart IDE features to help with unclear code is a bad idea. It's pretty close to code obfuscation. I dont quite agree. The people who like to use an IDE will use an IDE. Those who dont like to use it better man up and learn how to deal with code like that. The editor / IDE you use is a tool. If it doesnt help you then you chose the wrong tool. Choose the right tool and you wont have a problem.
I dont blame nail manufacturers because I cant use a screwdriver to screw the nails into my walls. Its my job to get a hammer.
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A nail isn't quite the type of product that is modified by multiple people during its lifetime.
You know how you somtimes are forced to go to car repair shops that specialize on your kind of car instead of just any mechanic because fixing your car requires special tools? If you can increase the number of supported tools at next to no cost, you should go for it. Unless you want to boost the market share of your favorite IDE.
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Use final (or const). Gets you halfway there, assuming you aren't passing around weird mutable objects.
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im not sure if this is a java specific question or not
but when do you want to use try/catch blocks instead of if(condition) { throw exception() } ?
is it only for checked instead of unchecked exceptions or is it more complicated than that?
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On September 26 2016 00:11 travis wrote: im not sure if this is a java specific question or not
but when do you want to use try/catch blocks instead of if(condition) { throw exception() } ?
is it only for checked instead of unchecked exceptions or is it more complicated than that? The simple answer: You use a try / catch block when you need it.
The better answer: You should build your software in a way that you never need a try / catch block unless when interfacing with third party systems or using native resources.
A try / catch block indicates that the programmer knows the code within the try block might throw an exception. In general this should only happen (a) when you use a method improperly, (b) when you dont know what the code will actually do (because you load it dynamically) or (c) when you use system components that might randomly fail (reading files from the OS when you dont have access, networking, etc).
Obviously you should always use third party libraries (or even your own code) correctly so the first of the above 3 "reasons" isnt a good reason at all. The other 2 reasons are unavoidable.
Examples: B) You allow the user to customize your software with a plugin system. Users may write their own plugins, load them into the application and have them perform tasks. As the developer of your application it is impossible for you to know what exactly those plugins do and they might throw exceptions if they are nor properly written. For this reason you wrap all calls to the plugin system in try / catch blocks to make sure your application doesnt crash randomly because of faulty plugins.
C) You connect to a server to request certain data to be used by your application. The network might always randomly fail and a connection may be lost at any point in time. To make sure your application doesnt crash in these situations you wrap the networking code into try / catch blocks. When an exception is caught you display error dialogs to the user to let him know the connection was lost and he has to try again.
Edit: By the way, even though it is possible you should NEVARR use exception to control the flow of your application. At least not in java. The performance of exceptions is horrendous compare to if/then/else statements. Every time an exception is generated the entire stack has to be traversed backwards to build the stacktrace. It also has to read all kinds of debug information from the .class files to generate a proper error message.
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On September 26 2016 00:11 travis wrote: im not sure if this is a java specific question or not
but when do you want to use try/catch blocks instead of if(condition) { throw exception() } ?
is it only for checked instead of unchecked exceptions or is it more complicated than that? Your question isn't clear. The effect of trying something and then catching the exception is not the same as the effect of checking a condition and throwing an exception. In fact, they are almost the exact opposite, and complement one another.
In general, you want to throw an exception when you know something can go wrong, but how to deal with that is not the responsibility of that part of the code. You throw an exception so that the calling code can deal with that in a try... catch block.
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On September 26 2016 00:36 RoomOfMush wrote:Show nested quote +On September 26 2016 00:11 travis wrote: im not sure if this is a java specific question or not
but when do you want to use try/catch blocks instead of if(condition) { throw exception() } ?
is it only for checked instead of unchecked exceptions or is it more complicated than that? The simple answer: You use a try / catch block when you need it. The better answer: You should build your software in a way that you never need a try / catch block unless when interfacing with third party systems or using native resources. A try / catch block indicates that the programmer knows the code within the try block might throw an exception. In general this should only happen (a) when you use a method improperly, (b) when you dont know what the code will actually do (because you load it dynamically) or (c) when you use system components that might randomly fail (reading files from the OS when you dont have access, networking, etc). Obviously you should always use third party libraries (or even your own code) correctly so the first of the above 3 "reasons" isnt a good reason at all. The other 2 reasons are unavoidable. Examples:B) You allow the user to customize your software with a plugin system. Users may write their own plugins, load them into the application and have them perform tasks. As the developer of your application it is impossible for you to know what exactly those plugins do and they might throw exceptions if they are nor properly written. For this reason you wrap all calls to the plugin system in try / catch blocks to make sure your application doesnt crash randomly because of faulty plugins. C) You connect to a server to request certain data to be used by your application. The network might always randomly fail and a connection may be lost at any point in time. To make sure your application doesnt crash in these situations you wrap the networking code into try / catch blocks. When an exception is caught you display error dialogs to the user to let him know the connection was lost and he has to try again. Edit: By the way, even though it is possible you should NEVARR use exception to control the flow of your application. At least not in java. The performance of exceptions is horrendous compare to if/then/else statements. Every time an exception is generated the entire stack has to be traversed backwards to build the stacktrace. It also has to read all kinds of debug information from the .class files to generate a proper error message.
Try/catch blocks are super good for DB connections though. So that you can rollback in case of error.
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Yea, also quite necessary, e.g. towards the top of a service handler. Unless you like queries of death.
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It looks like me and my learning is propelling this thread forward. How nice of me to give you veterans something to do.
I am studying for my first exam for my OOP 2 class.
Here is some questions in the study guide I am not sure I understood (this isn't homework, I promise).
True or False?
"Interfaces are useful for inheritance"
I said true, but I thought the question is weird. I understand that a class doesn't actually extend the interface but it does in a way inherit it's properties, yes?
"interfaces are useful for polymorphism"
I didn't know what to say to this question. I believe polymorphism is just the concept that a subclass can be treated as either it's class type, or also as it's super classes. I didn't really know how to respond to this question.
"an interface can be used as a type"
I looked it up. It's true. I didn't know this. But I don't understand the example here:
http://docs.oracle.com/javase/tutorial/java/IandI/interfaceAsType.html
It seems they cast their object to the type relatable, which is their interface. Their interface requires that a class have the method isLargerThan(); . But in an interface, isLargerThan(); is empty, to be defined in the implementing class, right? So wtf does casting a random object to the interface type actually do? It doesn't have the isLargerThan(); method. So.. I don't get it.
"An interface can be used to create a 'polymorphic collection'"
-I have no idea. I've never heard of a polymorphic collection. I tried doing a google search. Not much information. I saw something about Collection<? extends A> . Don't know what this would have to do with interfaces.
edit: another question
why do constructors use the "this" keyword to set instance variables, but I keep seeing examples of copy constructors that *don't* use the "this" keyword when copying the variables?
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I'm looking for other job opportunities, currently I'm employed on my first job starting entry level and currently a mid level dev. I have 3 years job exp. How's the market for AngularJS/.Net devs?
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It seems they cast their object to the type relatable, which is their interface. Their interface requires that a class have the method isLargerThan(); . But in an interface, isLargerThan(); is empty, to be defined in the implementing class, right? So wtf does casting a random object to the interface type actually do? It doesn't have the isLargerThan(); method. So.. I don't get it. Only classes which implement a particular interface can be cast to that interface. So it isn't a "random" object, it is an object which already implements all the methods in that interface.
It says that in that document: "If you define a reference variable whose type is an interface, any object you assign to it must be an instance of a class that implements the interface."
In the example given, the Object class must be implementing the Relatable interface (and therefore has a method implementation of isLargerThan).
Think of an interface as a contract which the implementing class agrees to follow. The "implement" keyword is the class signing the contract, and the interface's methods are the terms of the contract. The class must follow the contract by creating methods which are the same as the interface's methods. Any class which signs the interface contract can then have the interface's methods called on it, because it guarantees by signing it (with the "implement" keyword) that it will have a version of all the methods in an interface.
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On September 27 2016 08:29 travis wrote: edit: another question
why do constructors use the "this" keyword to set instance variables, but I keep seeing examples of copy constructors that *don't* use the "this" keyword when copying the variables?
public class Animal { public String name; public Object lazyExample; public int id;
public Animal(String name, Object lazyExample, int id) { this.name = name; this.lazyExample = lazyExample; this.id = id; }
public Animal(Animal other) { name = other.name; lazyExample = new Object(other.lazyExample); id = other.id; } }
You don't need the this keyword because the variables are not being shadowed. In the constructor the variable names are being shadowed by the parameters of the constructor method. However, I'd almost write it as follows because it improves readability which is more important.
public Animal(Animal other) { this.name = other.name; this.lazyExample = new Object(other.getLazyExample); this.id = other.id; }
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On September 27 2016 08:29 travis wrote: "An interface can be used to create a 'polymorphic collection'"
-I have no idea. I've never heard of a polymorphic collection. I tried doing a google search. Not much information. I saw something about Collection<? extends A> . Don't know what this would have to do with interfaces.
I'm not sure about this question either, the wording doesn't quite make sense. I think from your explanation that it's looking at container types, where you can define that the container takes a bunch of interface types, which could all be different actual types. Eg, if you had the interface Shape
list<Shape*> shapeList; shapeList.append(new Circle); shapeList.append(new Rectangle);
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On September 27 2016 09:49 Birdie wrote:Show nested quote +It seems they cast their object to the type relatable, which is their interface. Their interface requires that a class have the method isLargerThan(); . But in an interface, isLargerThan(); is empty, to be defined in the implementing class, right? So wtf does casting a random object to the interface type actually do? It doesn't have the isLargerThan(); method. So.. I don't get it. Only classes which implement a particular interface can be cast to that interface. So it isn't a "random" object, it is an object which already implements all the methods in that interface. It says that in that document: "If you define a reference variable whose type is an interface, any object you assign to it must be an instance of a class that implements the interface." In the example given, the Object class must be implementing the Relatable interface (and therefore has a method implementation of isLargerThan). Think of an interface as a contract which the implementing class agrees to follow. The "implement" keyword is the class signing the contract, and the interface's methods are the terms of the contract. The class must follow the contract by creating methods which are the same as the interface's methods. Any class which signs the interface contract can then have the interface's methods called on it, because it guarantees by signing it (with the "implement" keyword) that it will have a version of all the methods in an interface.
So then if the Object class is implementing the Relatable interface and therefore has a method implementation of isLargerThan , then what is the point of casting it to that interface type? It already has the method, so what new thing does casting it to the interface type do?
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On September 27 2016 11:26 travis wrote:Show nested quote +On September 27 2016 09:49 Birdie wrote:It seems they cast their object to the type relatable, which is their interface. Their interface requires that a class have the method isLargerThan(); . But in an interface, isLargerThan(); is empty, to be defined in the implementing class, right? So wtf does casting a random object to the interface type actually do? It doesn't have the isLargerThan(); method. So.. I don't get it. Only classes which implement a particular interface can be cast to that interface. So it isn't a "random" object, it is an object which already implements all the methods in that interface. It says that in that document: "If you define a reference variable whose type is an interface, any object you assign to it must be an instance of a class that implements the interface." In the example given, the Object class must be implementing the Relatable interface (and therefore has a method implementation of isLargerThan). Think of an interface as a contract which the implementing class agrees to follow. The "implement" keyword is the class signing the contract, and the interface's methods are the terms of the contract. The class must follow the contract by creating methods which are the same as the interface's methods. Any class which signs the interface contract can then have the interface's methods called on it, because it guarantees by signing it (with the "implement" keyword) that it will have a version of all the methods in an interface. So then if the Object class is implementing the Relatable interface and therefore has a method implementation of isLargerThan , then what is the point of casting it to that interface type? It already has the method, so what new thing does casting it to the interface type do?
You can still do stuff like
RelatableObject* relatable; relatable = new Integer(3); relatable->isLargerThan(PI); relateble = new Real(3.5); relateable->isLargerThan(PI);
Assuming that Integer and Real inherit the same interface. The point is that the isLargerThan method is never called on the concrete class, but only through the interface. (I know c++ doesn't have real interfaces, but whatever).
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