• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:10
CEST 14:10
KST 21:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20269Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
RSL: S6 Finals played at BlizzCon 2026 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Total War: Warhammer 40K ZeroSpace Megathread Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9663 users

The Big Programming Thread - Page 720

Forum Index > General Forum
Post a Reply
Prev 1 718 719 720 721 722 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2016 07:53 GMT
#14381
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 18 2016 17:12 GMT
#14382
On April 18 2016 16:53 Morfildur wrote:
Show nested quote +
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.
If you have a good reason to disagree with the above, please tell me. Thank you.
Acrofales
Profile Joined August 2010
Spain18314 Posts
Last Edited: 2016-04-18 17:50:28
April 18 2016 17:49 GMT
#14383
On April 19 2016 02:12 spinesheath wrote:
Show nested quote +
On April 18 2016 16:53 Morfildur wrote:
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.


Algorithms and Data Structures are fairly useful. Other than that, maybe the course on OOMP and Design Patterns was decent. I guess the course on functional programming was probably useful, because it really hammered in how to use recursion (although learning how to build your own parser, and compiler, taught that lesson quite thoroughly too). But most of the CS 101 are things I either knew already (programming) or you look up when you need it (courses on network architectures, databases).

I tend to agree that a university (BSc) degree says very little other than that the prospective employee passes a minimum level of intelligence and persistency. I can attest to the fact that you don't actually need to program at all to get a BSc. with a major in CS. I helped plenty of people in group assignments (who had already passed all the 101 programming courses) who couldn't code to save their lives. On the other hand, I am perfectly happy to admit that some of my friends were infinitely better coders than I was, easily navigating complex C libraries to deal with distributing our code across dozens of cores in a supercomputer (probably one of the hardest programming assignments I did in uni... ironically, it was a math course, and not a CS one).
Manit0u
Profile Blog Joined August 2004
Poland17767 Posts
April 18 2016 20:59 GMT
#14384
On April 19 2016 02:49 Acrofales wrote:
Show nested quote +
On April 19 2016 02:12 spinesheath wrote:
On April 18 2016 16:53 Morfildur wrote:
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.


Algorithms and Data Structures are fairly useful. Other than that, maybe the course on OOMP and Design Patterns was decent. I guess the course on functional programming was probably useful, because it really hammered in how to use recursion (although learning how to build your own parser, and compiler, taught that lesson quite thoroughly too). But most of the CS 101 are things I either knew already (programming) or you look up when you need it (courses on network architectures, databases).

I tend to agree that a university (BSc) degree says very little other than that the prospective employee passes a minimum level of intelligence and persistency. I can attest to the fact that you don't actually need to program at all to get a BSc. with a major in CS. I helped plenty of people in group assignments (who had already passed all the 101 programming courses) who couldn't code to save their lives. On the other hand, I am perfectly happy to admit that some of my friends were infinitely better coders than I was, easily navigating complex C libraries to deal with distributing our code across dozens of cores in a supercomputer (probably one of the hardest programming assignments I did in uni... ironically, it was a math course, and not a CS one).


Math be hard man. Programming is something you don't have to learn at the uni (I have bachelor's in sociology for example and did 3 years of history + philosophy beforehand). All I can tell you is that philosophy is actually really good course for programming as it should teach you to think in abstracts (I guess that people who fail at that will also fail at programming). Logic is useful too.
Time is precious. Waste it wisely.
lilwisper
Profile Joined April 2010
United States2515 Posts
April 18 2016 21:05 GMT
#14385
On April 16 2016 18:44 Ropid wrote:

What I wonder is, are you sure you don't want just this here:

> echo "%USERPROFILE%\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Classifications"               
"C:\users\lilwisper\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Classifications"



This worked once I took the extra \ out at the end of my script. Thanks for the idea!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2016-04-19 07:58:03
April 19 2016 07:47 GMT
#14386
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?
Acrofales
Profile Joined August 2010
Spain18314 Posts
Last Edited: 2016-04-19 14:42:00
April 19 2016 12:10 GMT
#14387
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries), and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2016-04-19 13:02:35
April 19 2016 13:00 GMT
#14388
On April 19 2016 21:10 Acrofales wrote:
Show nested quote +
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).

I actually misused the word Map to mean an entry of Map, so just a key, value container rather than something like a hashmap. In java there's an AbstractMap.SimpleEntry class I can use so I was planning on using that and using them as my array elements rather than building my own class container from scratch just to hold an extra integer. It'd basically be what you were suggesting. I'm just not entirely sure if it'd be better practice to go ahead and build that class in this scenario.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 19 2016 13:32 GMT
#14389
Why don't you add a pointer to the next bitmap in each entry instead of an index?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 19 2016 13:33 GMT
#14390
On April 19 2016 21:10 Acrofales wrote:
Show nested quote +
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).


That would probably be my solution as well. I'd stick with an array since you can shuffle in place and so still get a constant time when switching two elements.

Have a list like
[
{
originalIndex: 0,
bitmap: bitmapdata
},
{
originalIndex: 1,
bitmap: bitmapdata2
}
]


Then you can easily check if it's ordered with

bool isOrdered = true;
for (int i = 0; i < bitmaps.length; ++i)
{
if (bitmaps[i].originalIndex != i)
{
isOrdered = false;
break;
}
}


Not sure which language you are using, but C# has a class "System.Tuple<A, B>" that can store two values in one variable without requiring a new class. However, fear of creating classes is a bad thing, so don't be afraid to create a class just for one purpose, no matter how small.
Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2016-04-19 13:59:24
April 19 2016 13:51 GMT
#14391
I'm getting a weird error in some php code of mine for a hobby project.
I've created a sort function inside a class, but I get the following error whenever I try to run the code
Fatal error: Cannot redeclare card_compare() (previously declared in E:\xampp\htdocs\ML\Deck.php:62) in E:\xampp\htdocs\ML\Deck.php on line 62
This is the code for the function:
private function board_sort(&$board) {
function card_compare($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}
return usort($board, 'card_compare');
}
At the moment, the only time I'm calling board_sort is twice in my class constructor. The only time card_compare is mentioned is on line 62 where I declare it and on line 68 where I call it as a parameter for usort. type_enum() is a simple workaround for enumerating strings to integers since enums aren't built into php. I am including the Deck.php file, used exclusively for defining the class, in single other php file, where I'm using require_once to include it, then creating a number of instances of the class through a loop.

I've tried google for the solution, but I've only been able to find cases where there was another function named the same, which does not seem to be the case here. I honestly how no idea what is going on, considering it how it complaining about it already being declared in the same file and line as where I am actually declaring it.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 19 2016 14:01 GMT
#14392
Don't create named functions inside other functions. I didn't even knew it was possible anyways. I assume it tries to create a new function with that name every time that method is called and so on the second call it fails.

Just use
private function board_sort(&$board) {
return usort(
$board,
function($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}
);
}


or

private function board_sort(&$board) {
return usort($board, [$this, 'card_compare']);
}

private function card_compare($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}

Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2016-04-19 14:10:35
April 19 2016 14:10 GMT
#14393
That was the issue. I didn't know php had anonymous functions, so now I know that as well.

Thanks for the quick answer
Acrofales
Profile Joined August 2010
Spain18314 Posts
April 19 2016 14:37 GMT
#14394
On April 19 2016 22:00 Itsmedudeman wrote:
Show nested quote +
On April 19 2016 21:10 Acrofales wrote:
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).

I actually misused the word Map to mean an entry of Map, so just a key, value container rather than something like a hashmap. In java there's an AbstractMap.SimpleEntry class I can use so I was planning on using that and using them as my array elements rather than building my own class container from scratch just to hold an extra integer. It'd basically be what you were suggesting. I'm just not entirely sure if it'd be better practice to go ahead and build that class in this scenario.

A Map is a Map is a Map. Don't confuse your conceptual datastructures with your implemented datastructures (although i guess my original post kinda invited that by going into the details of what list implementation is better). A Map, inherently, is a datastructure that has two sets, and a surjective function between them. In (mathematical) theory, the surjection is not required (any function will do), but in computing, it'd be extremely weird for your map to not be surjective (often, in fact, your map will be bijective, as is the case in your example).

Now your map has to be implemented in some way. The usual Java implementation is with a hash table (Hashmap), but as you say, there are many other ways of doing this. For instance, you could create a horribly inefficient Map by storing your keys in one array, and your objects in another array. Your lookup could then find the key in the first array, and return the element at the same index in the object array. This has an O(n) average efficiency for search and for delete, whereas a hash table has O(1) average efficiency for those operations.

Now I realize this is all a tangent, as it seems you weren't interested in Map at all, but some nested class of the Java SDK's AbstractMap. You can obviously do this, but it seems rather silly. The reason why is best explained by referring to a recent fubar concerning Node.js libraries (and while the Java SDK is a lot better maintained than Node.js random assortment of libraries, the philosophy is similar):

http://www.haneycodes.net/npm-left-pad-have-we-forgotten-how-to-program/

Every package that you use adds yet another dependency to your project. Dependencies, by their very name, are things you need in order for your code to function. The more dependencies you take on, the more points of failure you have. Not to mention the more chance for error: have you vetted any of the programmers who have written these functions that you depend on daily?

Take on a dependency for any complex functionality that would take a lot of time, money, and/or debugging to write yourself. Things like a database access layer (ORM) or caching client should be dependencies because they’re complicated and the risk of the dependency is well worth the savings and efficiency.


Not to mention, the confusion that this adds for someone debugging or extending the code (probably you in 6 months time). You'll be looking at the code asking yourself where the Map is that makes use of these AbstractMap.SimpleEntry objects, and how you can extend this to not only store a bitmap, but also a textual descriptor of the image. If, however, you write your own nested class with about 10 lines of code (most of it autogenerated by your IDE), and give it a sensible name (e.g. OrderedBitmap), then you won't have to worry about this. You also won't have to worry about Oracle deprecating AbstractMap.SimpleEntry in a future Java version (not that that seems likely to happen, but presumably the programmers using the padleft "library" didn't expect that to get removed from github either).
Acrofales
Profile Joined August 2010
Spain18314 Posts
April 19 2016 14:46 GMT
#14395
On April 19 2016 22:32 Blitzkrieg0 wrote:
Why don't you add a pointer to the next bitmap in each entry instead of an index?

While that will obviously work too to maintain the original order (there's more than one way to skin a cat), I don't see the advantage?
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2016-04-19 15:44:21
April 19 2016 15:38 GMT
#14396
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.



Someone correct me if I am wrong, but to be pedantic the code you supplied could work and depends entirely on the context, such as the modifiers of the method. If

Classname1.doSomethingWhichAccessesAttributes();


is static and is correctly written (i.e. uses static attributes only) then it is correct. This means that this line:

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();



could also work if this same static method returns a ClassType of Classname1.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 19 2016 15:39 GMT
#14397
https://live.awsevents.com/

AWS Summit keynotes going on atm for though who use AWS
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
waffelz
Profile Blog Joined June 2012
Germany711 Posts
April 19 2016 15:54 GMT
#14398
On April 20 2016 00:38 carmon wrote:
Show nested quote +
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.



Someone correct me if I am wrong, but to be pedantic the code you supplied could work and depends entirely on the context, such as the modifiers of the method. If

Classname1.doSomethingWhichAccessesAttributes();


is static and is correctly written (i.e. uses static attributes only) then it is correct. This means that this line:

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();



could also work if this same static method returns a ClassType of Classname1.


Yes. But unfortunately this was neither the reason for said student to make this mistake, nor did he understood the situation like you. And in both cases said student was just plain wrong.
I wish I had more people like you in the groups I oversee
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-04-19 20:08:37
April 19 2016 20:05 GMT
#14399
On April 19 2016 23:46 Acrofales wrote:
Show nested quote +
On April 19 2016 22:32 Blitzkrieg0 wrote:
Why don't you add a pointer to the next bitmap in each entry instead of an index?

While that will obviously work too to maintain the original order (there's more than one way to skin a cat), I don't see the advantage?


Simplicity mainly. I think shuffling my solution kinda loses its meaning though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Wrath
Profile Blog Joined July 2014
3174 Posts
April 21 2016 21:14 GMT
#14400
How to gain experience without job?
Prev 1 718 719 720 721 722 1032 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2
WardiTV514
TaKeTV 227
Ryung 150
Rex140
TKL 123
IndyStarCraft 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 150
Rex 140
TKL 123
BRAT_OK 55
Railgan 45
trigger 25
SHIN 18
MindelVK 14
IndyStarCraft 7
StarCraft: Brood War
Britney 37723
Sea 4700
Shuttle 1289
Mini 1257
EffOrt 471
firebathero 354
Soma 321
Hyun 251
Light 240
Zeus 239
[ Show more ]
Free 148
ggaemo 133
Snow 128
Pusan 84
Mong 64
Rush 64
hero 60
Sharp 57
scan(afreeca) 56
Liquid`Ret 53
Movie 52
JYJ 46
Sea.KH 46
Backho 36
[sc1f]eonzerg 32
Sacsri 21
GoRush 19
yabsab 17
sorry 16
Shine 15
IntoTheRainbow 15
soO 15
Bale 14
Noble 14
Barracks 11
Icarus 7
Terrorterran 3
Dota 2
Dendi1149
XcaliburYe183
League of Legends
JimRising 330
Counter-Strike
olofmeister1635
markeloff128
edward114
kRYSTAL_2
Super Smash Bros
Mew2King71
Heroes of the Storm
Trikslyr43
Other Games
Liquid`RaSZi887
Lowko614
B2W.Neo299
Happy199
DeMusliM97
Dewaltoss85
XaKoH 78
hiko13
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2769
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1812
• TFBlade374
Upcoming Events
PiGosaur Cup
11h 50m
Replay Cast
20h 50m
The PondCast
1d 21h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.