• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:40
CEST 22:40
KST 05:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End1Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9582 users

The Big Programming Thread - Page 720

Forum Index > General Forum
Post a Reply
Prev 1 718 719 720 721 722 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2016 07:53 GMT
#14381
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 18 2016 17:12 GMT
#14382
On April 18 2016 16:53 Morfildur wrote:
Show nested quote +
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.
If you have a good reason to disagree with the above, please tell me. Thank you.
Acrofales
Profile Joined August 2010
Spain18410 Posts
Last Edited: 2016-04-18 17:50:28
April 18 2016 17:49 GMT
#14383
On April 19 2016 02:12 spinesheath wrote:
Show nested quote +
On April 18 2016 16:53 Morfildur wrote:
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.


Algorithms and Data Structures are fairly useful. Other than that, maybe the course on OOMP and Design Patterns was decent. I guess the course on functional programming was probably useful, because it really hammered in how to use recursion (although learning how to build your own parser, and compiler, taught that lesson quite thoroughly too). But most of the CS 101 are things I either knew already (programming) or you look up when you need it (courses on network architectures, databases).

I tend to agree that a university (BSc) degree says very little other than that the prospective employee passes a minimum level of intelligence and persistency. I can attest to the fact that you don't actually need to program at all to get a BSc. with a major in CS. I helped plenty of people in group assignments (who had already passed all the 101 programming courses) who couldn't code to save their lives. On the other hand, I am perfectly happy to admit that some of my friends were infinitely better coders than I was, easily navigating complex C libraries to deal with distributing our code across dozens of cores in a supercomputer (probably one of the hardest programming assignments I did in uni... ironically, it was a math course, and not a CS one).
Manit0u
Profile Blog Joined August 2004
Poland17831 Posts
April 18 2016 20:59 GMT
#14384
On April 19 2016 02:49 Acrofales wrote:
Show nested quote +
On April 19 2016 02:12 spinesheath wrote:
On April 18 2016 16:53 Morfildur wrote:
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.


That's why I don't have any faith in people that became programmers in university.

Too many people get through it without being able to actually program properly. We currently have two students working as programmers in our company, and one of them is meh, the other would write pretty much the same code as your student and wonder why it doesn't work. Sometimes it takes more work to clean up their mess of 300 line methods and huge classes than to actually write it from scratch myself.

One one hand it's of course a recruiting fail to even employ such a student, on the other you'd expect someone studying to become a programmer to at least know the basics of programming.

I learnt programming while I was at university, but university sure didn't help a lot with that. The basic math courses are fine (because you learn logic and proof concepts). But the CompSci courses... I can't remember anything worthwhile from those.


Algorithms and Data Structures are fairly useful. Other than that, maybe the course on OOMP and Design Patterns was decent. I guess the course on functional programming was probably useful, because it really hammered in how to use recursion (although learning how to build your own parser, and compiler, taught that lesson quite thoroughly too). But most of the CS 101 are things I either knew already (programming) or you look up when you need it (courses on network architectures, databases).

I tend to agree that a university (BSc) degree says very little other than that the prospective employee passes a minimum level of intelligence and persistency. I can attest to the fact that you don't actually need to program at all to get a BSc. with a major in CS. I helped plenty of people in group assignments (who had already passed all the 101 programming courses) who couldn't code to save their lives. On the other hand, I am perfectly happy to admit that some of my friends were infinitely better coders than I was, easily navigating complex C libraries to deal with distributing our code across dozens of cores in a supercomputer (probably one of the hardest programming assignments I did in uni... ironically, it was a math course, and not a CS one).


Math be hard man. Programming is something you don't have to learn at the uni (I have bachelor's in sociology for example and did 3 years of history + philosophy beforehand). All I can tell you is that philosophy is actually really good course for programming as it should teach you to think in abstracts (I guess that people who fail at that will also fail at programming). Logic is useful too.
Time is precious. Waste it wisely.
lilwisper
Profile Joined April 2010
United States2515 Posts
April 18 2016 21:05 GMT
#14385
On April 16 2016 18:44 Ropid wrote:

What I wonder is, are you sure you don't want just this here:

> echo "%USERPROFILE%\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Classifications"               
"C:\users\lilwisper\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Classifications"



This worked once I took the extra \ out at the end of my script. Thanks for the idea!
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2016-04-19 07:58:03
April 19 2016 07:47 GMT
#14386
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?
Acrofales
Profile Joined August 2010
Spain18410 Posts
Last Edited: 2016-04-19 14:42:00
April 19 2016 12:10 GMT
#14387
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries), and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2016-04-19 13:02:35
April 19 2016 13:00 GMT
#14388
On April 19 2016 21:10 Acrofales wrote:
Show nested quote +
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).

I actually misused the word Map to mean an entry of Map, so just a key, value container rather than something like a hashmap. In java there's an AbstractMap.SimpleEntry class I can use so I was planning on using that and using them as my array elements rather than building my own class container from scratch just to hold an extra integer. It'd basically be what you were suggesting. I'm just not entirely sure if it'd be better practice to go ahead and build that class in this scenario.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
April 19 2016 13:32 GMT
#14389
Why don't you add a pointer to the next bitmap in each entry instead of an index?
I'll always be your shadow and veil your eyes from states of ain soph aur.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 19 2016 13:33 GMT
#14390
On April 19 2016 21:10 Acrofales wrote:
Show nested quote +
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).


That would probably be my solution as well. I'd stick with an array since you can shuffle in place and so still get a constant time when switching two elements.

Have a list like
[
{
originalIndex: 0,
bitmap: bitmapdata
},
{
originalIndex: 1,
bitmap: bitmapdata2
}
]


Then you can easily check if it's ordered with

bool isOrdered = true;
for (int i = 0; i < bitmaps.length; ++i)
{
if (bitmaps[i].originalIndex != i)
{
isOrdered = false;
break;
}
}


Not sure which language you are using, but C# has a class "System.Tuple<A, B>" that can store two values in one variable without requiring a new class. However, fear of creating classes is a bad thing, so don't be afraid to create a class just for one purpose, no matter how small.
Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2016-04-19 13:59:24
April 19 2016 13:51 GMT
#14391
I'm getting a weird error in some php code of mine for a hobby project.
I've created a sort function inside a class, but I get the following error whenever I try to run the code
Fatal error: Cannot redeclare card_compare() (previously declared in E:\xampp\htdocs\ML\Deck.php:62) in E:\xampp\htdocs\ML\Deck.php on line 62
This is the code for the function:
private function board_sort(&$board) {
function card_compare($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}
return usort($board, 'card_compare');
}
At the moment, the only time I'm calling board_sort is twice in my class constructor. The only time card_compare is mentioned is on line 62 where I declare it and on line 68 where I call it as a parameter for usort. type_enum() is a simple workaround for enumerating strings to integers since enums aren't built into php. I am including the Deck.php file, used exclusively for defining the class, in single other php file, where I'm using require_once to include it, then creating a number of instances of the class through a loop.

I've tried google for the solution, but I've only been able to find cases where there was another function named the same, which does not seem to be the case here. I honestly how no idea what is going on, considering it how it complaining about it already being declared in the same file and line as where I am actually declaring it.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 19 2016 14:01 GMT
#14392
Don't create named functions inside other functions. I didn't even knew it was possible anyways. I assume it tries to create a new function with that name every time that method is called and so on the second call it fails.

Just use
private function board_sort(&$board) {
return usort(
$board,
function($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}
);
}


or

private function board_sort(&$board) {
return usort($board, [$this, 'card_compare']);
}

private function card_compare($a, $b) {
if(Deck::type_enum($a[3]) === Deck::type_enum($b[3])) {
return 0;
}
return Deck::type_enum($a[3]) < Deck::type_enum($b[3]) ? -1 : 1;
}

Propelled
Profile Joined October 2010
Denmark184 Posts
Last Edited: 2016-04-19 14:10:35
April 19 2016 14:10 GMT
#14393
That was the issue. I didn't know php had anonymous functions, so now I know that as well.

Thanks for the quick answer
Acrofales
Profile Joined August 2010
Spain18410 Posts
April 19 2016 14:37 GMT
#14394
On April 19 2016 22:00 Itsmedudeman wrote:
Show nested quote +
On April 19 2016 21:10 Acrofales wrote:
On April 19 2016 16:47 Itsmedudeman wrote:
Our university never really taught us "how" to program, just concepts and the best practices kind of stuff was left untouched unless it came up randomly. I'd love it if someone went through and reviewed code for you and told you why it's bad to do X, but you kinda just have to learn that for yourself through reading or fucking up tremendously to where your program won't work.

To my next point though... I'm working on a project which needs to store objects (bitmap images) in a list. This list gets shuffled and I need to know when this list is back in order again after various swaps. What I'm planning on doing is storing each bitmap in a map container with an integer key so <Integer, Bitmap> where the integer represents the index where the image should be in the list to be in correct order. I feel like I might be misusing the map container since I'm actually just storing a value pair rather than storing an object with a key so maybe there's a better data structure I could use. Is this how you guys would go about it?

Depends. If given the key you want access to the bitmap, then yes. But it doesn't really sound like what you want. It sounds like you want a list of bitmaps that you can shuffle (can't shuffle dictionaries, and seperately, a way of recognizing when they're back in the original order. It's worth noting that if your list is large enough and the shuffle is random, this can take a very very very long time. I'd store them in an array (or a linked list, which makes shuffling a bit faster at the cost of retrieval, but this type of optimization can wait til you figure out what are the commonly used operations, and you can profile your app to see if it makes sense), with each object in the list being a tuple (original index, bitmap).

That said, you can easily do this with an array of the bitmaps and your dictionary idea too, but it makes insert and remove operations more costly (and prone to forgetting to maintain both datastructures, introducing bugs).

I actually misused the word Map to mean an entry of Map, so just a key, value container rather than something like a hashmap. In java there's an AbstractMap.SimpleEntry class I can use so I was planning on using that and using them as my array elements rather than building my own class container from scratch just to hold an extra integer. It'd basically be what you were suggesting. I'm just not entirely sure if it'd be better practice to go ahead and build that class in this scenario.

A Map is a Map is a Map. Don't confuse your conceptual datastructures with your implemented datastructures (although i guess my original post kinda invited that by going into the details of what list implementation is better). A Map, inherently, is a datastructure that has two sets, and a surjective function between them. In (mathematical) theory, the surjection is not required (any function will do), but in computing, it'd be extremely weird for your map to not be surjective (often, in fact, your map will be bijective, as is the case in your example).

Now your map has to be implemented in some way. The usual Java implementation is with a hash table (Hashmap), but as you say, there are many other ways of doing this. For instance, you could create a horribly inefficient Map by storing your keys in one array, and your objects in another array. Your lookup could then find the key in the first array, and return the element at the same index in the object array. This has an O(n) average efficiency for search and for delete, whereas a hash table has O(1) average efficiency for those operations.

Now I realize this is all a tangent, as it seems you weren't interested in Map at all, but some nested class of the Java SDK's AbstractMap. You can obviously do this, but it seems rather silly. The reason why is best explained by referring to a recent fubar concerning Node.js libraries (and while the Java SDK is a lot better maintained than Node.js random assortment of libraries, the philosophy is similar):

http://www.haneycodes.net/npm-left-pad-have-we-forgotten-how-to-program/

Every package that you use adds yet another dependency to your project. Dependencies, by their very name, are things you need in order for your code to function. The more dependencies you take on, the more points of failure you have. Not to mention the more chance for error: have you vetted any of the programmers who have written these functions that you depend on daily?

Take on a dependency for any complex functionality that would take a lot of time, money, and/or debugging to write yourself. Things like a database access layer (ORM) or caching client should be dependencies because they’re complicated and the risk of the dependency is well worth the savings and efficiency.


Not to mention, the confusion that this adds for someone debugging or extending the code (probably you in 6 months time). You'll be looking at the code asking yourself where the Map is that makes use of these AbstractMap.SimpleEntry objects, and how you can extend this to not only store a bitmap, but also a textual descriptor of the image. If, however, you write your own nested class with about 10 lines of code (most of it autogenerated by your IDE), and give it a sensible name (e.g. OrderedBitmap), then you won't have to worry about this. You also won't have to worry about Oracle deprecating AbstractMap.SimpleEntry in a future Java version (not that that seems likely to happen, but presumably the programmers using the padleft "library" didn't expect that to get removed from github either).
Acrofales
Profile Joined August 2010
Spain18410 Posts
April 19 2016 14:46 GMT
#14395
On April 19 2016 22:32 Blitzkrieg0 wrote:
Why don't you add a pointer to the next bitmap in each entry instead of an index?

While that will obviously work too to maintain the original order (there's more than one way to skin a cat), I don't see the advantage?
carmon
Profile Joined December 2010
United States220 Posts
Last Edited: 2016-04-19 15:44:21
April 19 2016 15:38 GMT
#14396
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.



Someone correct me if I am wrong, but to be pedantic the code you supplied could work and depends entirely on the context, such as the modifiers of the method. If

Classname1.doSomethingWhichAccessesAttributes();


is static and is correctly written (i.e. uses static attributes only) then it is correct. This means that this line:

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();



could also work if this same static method returns a ClassType of Classname1.
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
April 19 2016 15:39 GMT
#14397
https://live.awsevents.com/

AWS Summit keynotes going on atm for though who use AWS
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
waffelz
Profile Blog Joined June 2012
Germany711 Posts
April 19 2016 15:54 GMT
#14398
On April 20 2016 00:38 carmon wrote:
Show nested quote +
On April 18 2016 05:32 waffelz wrote:
...Here I sit, explaining a 4.th semester computer science student why

Classname1.doSomethingWhichAccessesAttributes();

doesn't work, only to get asked by the same student just a bit later why

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();

doesn’t work...

I am not a big fan of java myself, but at least it saves me from always answering the same questions regarding pointers and references... and this particularly mistake has nothing to do with any of javas quirks.



Someone correct me if I am wrong, but to be pedantic the code you supplied could work and depends entirely on the context, such as the modifiers of the method. If

Classname1.doSomethingWhichAccessesAttributes();


is static and is correctly written (i.e. uses static attributes only) then it is correct. This means that this line:

Classname1 myClass = Classname2.doSomethingWhichAccessesAttributes();



could also work if this same static method returns a ClassType of Classname1.


Yes. But unfortunately this was neither the reason for said student to make this mistake, nor did he understood the situation like you. And in both cases said student was just plain wrong.
I wish I had more people like you in the groups I oversee
RIP "The big travis CS degree thread", taken from us too soon | Honourable forum princess, defended by Rebs-approved white knights
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-04-19 20:08:37
April 19 2016 20:05 GMT
#14399
On April 19 2016 23:46 Acrofales wrote:
Show nested quote +
On April 19 2016 22:32 Blitzkrieg0 wrote:
Why don't you add a pointer to the next bitmap in each entry instead of an index?

While that will obviously work too to maintain the original order (there's more than one way to skin a cat), I don't see the advantage?


Simplicity mainly. I think shuffling my solution kinda loses its meaning though.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Wrath
Profile Blog Joined July 2014
3175 Posts
April 21 2016 21:14 GMT
#14400
How to gain experience without job?
Prev 1 718 719 720 721 722 1032 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
17:00
Promo Event
TaKeTV 582
IPSL
16:00
CSLAN Day 2
Airneanach309
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech91
BRAT_OK 72
StarCraft: Brood War
Dewaltoss 98
scan(afreeca) 13
Dota 2
XaKoH 836
League of Legends
Doublelift4609
JimRising 202
Counter-Strike
fl0m4146
Super Smash Bros
Mew2King143
Heroes of the Storm
Liquid`Hasu533
Other Games
Grubby2051
Liquid`RaSZi2010
Beastyqt752
Mlord449
mouzStarbuck380
IndyStarCraft 160
KnowMe113
elazer106
RotterdaM77
Organizations
Super Smash Bros
gamesdonequick914
Other Games
BasetradeTV63
StarCraft 2
angryscii 37
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 39
• Reevou 6
• Adnapsc2 5
• Response 1
• Kozan
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki34
• Pr0nogo 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2928
Other Games
• imaqtpie1372
• Shiphtur353
Upcoming Events
OSC
3h 21m
Afreeca Starleague
13h 21m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
14h 21m
The Patches Monday
19h 21m
Afreeca Starleague
1d 13h
Sharp vs Shinee
Action vs Shine
GSL
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.