• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CEST 11:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!21Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ HORROR STARCRAFT MOVIE
Tourneys
Small VOD Thread 2.0 Escore Tournament - Season 3 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4448 users

The Big Programming Thread - Page 717

Forum Index > General Forum
Post a Reply
Prev 1 715 716 717 718 719 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Wrath
Profile Blog Joined July 2014
3174 Posts
Last Edited: 2016-04-04 16:00:32
April 04 2016 16:00 GMT
#14321
Does anyone have an idea how can I configure an apache virtualhost to point to different servers based on the URI?

I have an apache server that will serve as a reverse proxy for 3 backend servers. I want to be able to hit the backend server with URI. Example

https://apache.server/server1 -> will hit www.server1.com
https://apache.server/server2 -> will hit www.server2.com
https://apache.server/server3 -> will hit www.server3.com

If this is too hard and not possible, what is the better solution? Having 3 different Virtualhost and separate them with port? Having each Virtualhost with different port and hit them with the apache server with the same URL for 3 backend servers but change the port in order to point to the correct one?

Also worth mentioning that we will have an F5 that will act as load balancer to the apache server (or servers, we will be having 2 apache servers serving as reverse proxy for 3 backend servers... my head)
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
April 04 2016 16:19 GMT
#14322
A better solution is to use nginx to replace both Apache and the F5 . nginx config format makes this super simple too.

location /server1 { proxy_pass http://www.server1.com/; }
AdministratorTwitter: @R1CH_TL
TL+ Member
Wrath
Profile Blog Joined July 2014
3174 Posts
April 04 2016 17:00 GMT
#14323
Unfortunately it is not up to me to make decision of what we use. They made the environment and they are having configuring the Apache part...
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
April 04 2016 17:17 GMT
#14324
On April 05 2016 02:00 WrathSCII wrote:
Unfortunately it is not up to me to make decision of what we use. They made the environment and they are having configuring the Apache part...


Rarely is it too late for a well reasoned argument for switching infrastructure. If nginx can do everything you need, then all you need to do is convince the ones who make the decision that less time overall will be spent configuring/maintaining an nginx server compared to an Apache one.

But to answer your actual question, see this DO guide on mod_proxy

https://www.digitalocean.com/community/tutorials/how-to-use-apache-http-server-as-reverse-proxy-using-mod_proxy-extension
Any sufficiently advanced technology is indistinguishable from magic
Wrath
Profile Blog Joined July 2014
3174 Posts
April 04 2016 19:33 GMT
#14325
Thanks for the post, but the post you mentioned above specifies how to do it for a single server and does not talk about using a URI to differentiate the backend servers.
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
April 04 2016 19:44 GMT
#14326
Totally, unrelated:

[image loading]

So... I heard you like callbacks...
Time is precious. Waste it wisely.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
April 04 2016 21:27 GMT
#14327
On April 05 2016 04:44 Manit0u wrote:
Totally, unrelated:

[image loading]

So... I heard you like callbacks...

I am a nodejs developer and I find this funny.

One other thing: So I'm developing this html5 2d shooter game, when a player dies, the game just stops rendering image for that player and I realized a bug: When I kill an enemy in chrome, the killing bullet disappears on impact. But when I kill an enemy in firefox, sometimes the killing bullet disappears on impact, sometimes it does not. I solved the bug by making the player disappear after 50 milliseconds instead of 0 milliseconds but I still wonder why that stuff would happen in firefox but not chrome.
"windows bash is a steaming heap of shit" tofucake
Acrofales
Profile Joined August 2010
Spain18387 Posts
April 04 2016 21:44 GMT
#14328
On April 05 2016 04:44 Manit0u wrote:
Totally, unrelated:

[image loading]

So... I heard you like callbacks...

Why is your indentation so inconsistent?
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
April 04 2016 22:48 GMT
#14329
On April 05 2016 06:44 Acrofales wrote:
Show nested quote +
On April 05 2016 04:44 Manit0u wrote:
Totally, unrelated:

[image loading]

So... I heard you like callbacks...

Why is your indentation so inconsistent?


It isn't mine. My OCD would make me die for this.
Time is precious. Waste it wisely.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
April 04 2016 23:30 GMT
#14330
Hey guys, I just finished a side project called ChartStream if you guys want to check it out:
https://chartstream.herokuapp.com/

It lets you browse/stream complete music charts from various sources (mostly EDM). Want to load an entire Beatport chart and stream them in full? np!

I used react + redux and I gotta say that it's really fun building with it, compared to say something like angular
WHAT'S HAPPENIN
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
April 04 2016 23:51 GMT
#14331
On April 05 2016 04:44 Manit0u wrote:
Totally, unrelated:

[image loading]

So... I heard you like callbacks...


I really hope that column marker is placed at 80 lines...
TRUEESPORTS || your days as a respected member of team liquid are over
berated-
Profile Blog Joined February 2007
United States1134 Posts
April 04 2016 23:54 GMT
#14332
On April 05 2016 04:33 WrathSCII wrote:
Thanks for the post, but the post you mentioned above specifies how to do it for a single server and does not talk about using a URI to differentiate the backend servers.


At a certain point its up to you to figure out how to make stuff work as well. Mod_proxy is exactly what you need. You just need to dig a bit longer and find the right example to do what you want.
mTwRINE
Profile Joined February 2006
Germany318 Posts
April 06 2016 17:23 GMT
#14333
On April 05 2016 04:44 Manit0u wrote:
Totally, unrelated:

[image loading]

So... I heard you like callbacks...



Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
April 06 2016 20:36 GMT
#14334
Finally thecodinglove got a gif that pretty much sums up everything I have to endure while dealing with all the legacy code:

[image loading]
Time is precious. Waste it wisely.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2016-04-08 06:37:29
April 08 2016 06:37 GMT
#14335
Can someone help me understand this code in an android app, specifically the super.onActivityresult() call?

protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
try {
// When an Image is picked
if (requestCode == RESULT_LOAD_IMG && resultCode == RESULT_OK
&& null != data) {
// Get the Image from data

Uri selectedImage = data.getData();
String[] filePathColumn = { MediaStore.Images.Media.DATA };

// Get the cursor
Cursor cursor = getContentResolver().query(selectedImage,
filePathColumn, null, null, null);
// Move to first row
cursor.moveToFirst();

int columnIndex = cursor.getColumnIndex(filePathColumn[0]);
imgDecodableString = cursor.getString(columnIndex);
cursor.close();
ImageView imgView = (ImageView) findViewById(R.id.imgView);
// Set the Image in ImageView after decoding the String
imgView.setImageBitmap(BitmapFactory
.decodeFile(imgDecodableString));

} else {
Toast.makeText(this, "You haven't picked Image",
Toast.LENGTH_LONG).show();
}
} catch (Exception e) {
Toast.makeText(this, "Something went wrong", Toast.LENGTH_LONG)
.show();
}

}


I don't understand the need for the super call here. Or what it would even accomplish.The code is from here: http://programmerguru.com/android-tutorial/how-to-pick-image-from-gallery/
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2016-04-08 06:45:32
April 08 2016 06:45 GMT
#14336
On April 08 2016 15:37 Itsmedudeman wrote:
Can someone help me understand this code in an android app, specifically the super.onActivityresult() call?
+ Show Spoiler +


protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
try {
// When an Image is picked
if (requestCode == RESULT_LOAD_IMG && resultCode == RESULT_OK
&& null != data) {
// Get the Image from data

Uri selectedImage = data.getData();
String[] filePathColumn = { MediaStore.Images.Media.DATA };

// Get the cursor
Cursor cursor = getContentResolver().query(selectedImage,
filePathColumn, null, null, null);
// Move to first row
cursor.moveToFirst();

int columnIndex = cursor.getColumnIndex(filePathColumn[0];
imgDecodableString = cursor.getString(columnIndex);
cursor.close();
ImageView imgView = (ImageView) findViewById(R.id.imgView);
// Set the Image in ImageView after decoding the String
imgView.setImageBitmap(BitmapFactory
.decodeFile(imgDecodableString));

} else {
Toast.makeText(this, "You haven't picked Image",
Toast.LENGTH_LONG).show();
}
} catch (Exception e) {
Toast.makeText(this, "Something went wrong", Toast.LENGTH_LONG)
.show();
}

}




I don't understand the need for the super call here. Or what it would even accomplish.The code is from here: http://programmerguru.com/android-tutorial/how-to-pick-image-from-gallery/

Me and my limited experience with android would go on and say this: The super handler might be doing some stuff in the background that has to be done so that the app doesn't break reliably whenever you do some random sequence of things in the same order.

If I'm wrong, feel free to correct me as well though
"windows bash is a steaming heap of shit" tofucake
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
April 08 2016 08:04 GMT
#14337
--- Nuked ---
Acrofales
Profile Joined August 2010
Spain18387 Posts
Last Edited: 2016-04-08 10:52:30
April 08 2016 10:52 GMT
#14338
What Djagulingu and Nesserev said. In this case, the super call is not needed. In the general case, however, there are many Android methods that, when you override them, absolutely need to call super.method in order not to break. Activity.onCreate is the most obvious and well-known example.

As Nesserev said, this is always mentioned in the Android documentation, which is a far better source of information than trying to dig into the Android code yourself. For onActivityResult see here: http://developer.android.com/reference/android/app/Activity.html#onActivityResult(int, int, android.content.Intent)
berated-
Profile Blog Joined February 2007
United States1134 Posts
April 08 2016 10:52 GMT
#14339
On April 08 2016 17:04 Nesserev wrote:
Show nested quote +
On April 08 2016 15:45 Djagulingu wrote:
On April 08 2016 15:37 Itsmedudeman wrote:
Can someone help me understand this code in an android app, specifically the super.onActivityresult() call?
+ Show Spoiler +


protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
try {
// When an Image is picked
if (requestCode == RESULT_LOAD_IMG && resultCode == RESULT_OK
&& null != data) {
// Get the Image from data

Uri selectedImage = data.getData();
String[] filePathColumn = { MediaStore.Images.Media.DATA };

// Get the cursor
Cursor cursor = getContentResolver().query(selectedImage,
filePathColumn, null, null, null);
// Move to first row
cursor.moveToFirst();

int columnIndex = cursor.getColumnIndex(filePathColumn[0];
imgDecodableString = cursor.getString(columnIndex);
cursor.close();
ImageView imgView = (ImageView) findViewById(R.id.imgView);
// Set the Image in ImageView after decoding the String
imgView.setImageBitmap(BitmapFactory
.decodeFile(imgDecodableString));

} else {
Toast.makeText(this, "You haven't picked Image",
Toast.LENGTH_LONG).show();
}
} catch (Exception e) {
Toast.makeText(this, "Something went wrong", Toast.LENGTH_LONG)
.show();
}

}




I don't understand the need for the super call here. Or what it would even accomplish.The code is from here: http://programmerguru.com/android-tutorial/how-to-pick-image-from-gallery/

Me and my limited experience with android would go on and say this: The super handler might be doing some stuff in the background that has to be done so that the app doesn't break reliably whenever you do some random sequence of things in the same order.

If I'm wrong, feel free to correct me as well though

You're correct Djagulingu; when you overwrite a function of a superclass, you often EXTEND its behaviour. In such a case, it often suffices to call the overwritten method at some point, and write your added functionality before and/or after the call to the overwritten method; but I think itsmedudeman already knew that.

Here's the class definition, method can be found at around line 5000.
https://github.com/android/platform_frameworks_base/blob/master/core/java/android/app/Activity.java

If you look at the implementation of the Activity class (something that you normally shouldn't do to make these decisions), you can see that it's just an empty method. This is probably done so that you don't have to implement it yourself when using Activity as a base class, and don't need to use it.

If it was a required call (now or in the future), the documentation should've mentioned it, but it doesn't. So feel free not to call it, or do call it... it doesn't matter.


I think your assumptions would be true for most platforms, but not for android. This one example might be inconsequential now, but, the docs are not always in line with the code.

This link seems to suggest that it is required in some cased.

All in all I'm not a big fan of how android handles the super calls, but its the way the framework works and therefore you have to play by their rules.

A short explanation on calling super in android.

Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2016-04-08 11:28:27
April 08 2016 11:22 GMT
#14340
--- Nuked ---
Prev 1 715 716 717 718 719 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 1525
Hyuk 597
firebathero 408
Mini 327
Hm[arnc] 259
ZergMaN 219
Larva 210
Mind 161
Leta 158
Light 145
[ Show more ]
Dewaltoss 116
Soma 104
Bale 83
Hyun 52
NaDa 27
soO 22
hero 21
Sharp 20
ajuk12(nOOB) 10
Nal_rA 8
Counter-Strike
shoxiejesuss767
Sick128
Other Games
gofns7448
FrodaN1264
ceh9817
XaKoH 140
CosmosSc2 54
Trikslyr15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH336
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV200
• lizZardDota2165
Upcoming Events
Escore
57m
CrankTV Team League
1h 57m
WardiTV Summer Champion…
2h 57m
Big Brain Bouts
6h 57m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
12h 57m
Korean StarCraft League
17h 57m
Afreeca Starleague
18h 57m
RSL Revival
23h 57m
Serral vs SHIN
herO vs Solar
Online Event
1d 5h
Replay Cast
1d 14h
[ Show More ]
RSL Revival
1d 23h
Clem vs ByuN
Rogue vs Lambo
OSC
2 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.