• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:08
CEST 20:08
KST 03:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!4[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Server Blocker Team Liquid Map Contest #22: Results and Winners SCII needs to put more weight on strategy and tact Stellar Fest 2 Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League ASL 22 Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10180 users

The Big Programming Thread - Page 628

Forum Index > General Forum
Post a Reply
Prev 1 626 627 628 629 630 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Khalum
Profile Joined September 2010
Austria831 Posts
Last Edited: 2015-05-04 17:01:34
May 04 2015 17:01 GMT
#12541
On May 05 2015 01:32 Artesimo wrote:
When using list/multilinked lists, should I rather make a class that holds the beginning of the list or should I rather keep the first element of the list as an empty element onyl to find the list? I found both ways used, but the last one seemed odd, but maybe there is some performance-benefit.

Also, when it is practical to group the list elements in some sort (like a dictionary with A,B...), should I create a list for each group, or should I rather use one big list, and have pointer to certain elements stored elsewehere, that simly point to certain locations(like "words with C start here"->)? If I want to use one big list, it seem like having a class that holds this information is best.



To answer your first question in a very simple way: If your list looks something like...

class ListElement
{
...
ListElement *next;
SomeType data;
};

...you really just need a ListElement* to be able to access the first element.

That's not an empty element, it is actually the first element. The list exists implicitly as these elements are linked together with the "next" pointers.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2015-05-04 23:37:09
May 04 2015 17:35 GMT
#12542
On May 05 2015 01:32 Artesimo wrote:
When using list/multilinked lists, should I rather make a class that holds the beginning of the list or should I rather keep the first element of the list as an empty element onyl to find the list? I found both ways used, but the last one seemed odd, but maybe there is some performance-benefit.


The head of the list being a blank makes it easier (implementation wise) to do insertions and things at the start of the list. You need special cases if that position is data.

In terms of performance the difference should be negligible.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Artesimo
Profile Joined February 2015
Germany628 Posts
May 04 2015 17:49 GMT
#12543
Thanks, another question:
I found out that c++ also features <list> which seems to do pretty much everything I did by hand. Is there any benefit to not using <list> for a linked list rather than understanding it better buy having build it by hand before?
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
May 04 2015 18:17 GMT
#12544
I think anyone would recommend, implementing it yourself first to understand it better.
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
May 04 2015 18:22 GMT
#12545
--- Nuked ---
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 04 2015 18:23 GMT
#12546
You can implement it yourself to understand it better, but you should use the standard library implementation anyways. It's most likely more optimized and of course most certainly bug-free.
If you have a good reason to disagree with the above, please tell me. Thank you.
Khalum
Profile Joined September 2010
Austria831 Posts
May 04 2015 23:11 GMT
#12547
On May 05 2015 02:35 Blitzkrieg0 wrote:
The head of the list being a blank makes it easier to do insertions and things at the start of the list. You need special cases if that position is data.


I was assuming educational purposes when I answered. In what real-life scenario would you consider using your own implementation and hiding the "special cases" behind a blank first element feasible?

If just using a list was the issue then the obvious answer should be using stl or boost implementations.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 04 2015 23:28 GMT
#12548
On May 05 2015 08:11 Khalum wrote:
Show nested quote +
On May 05 2015 02:35 Blitzkrieg0 wrote:
The head of the list being a blank makes it easier to do insertions and things at the start of the list. You need special cases if that position is data.


I was assuming educational purposes when I answered.


I was too which is why I told him why you would write the code with blank elements.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2015-05-04 23:41:01
May 04 2015 23:40 GMT
#12549
It's important to know how the list structure actually works in case you ever need to design or implement a data structure similar to it, and so that you use the list itself efficiently. Lists are important foundations for lots of other abstract data structures since they are so basic. To understand a stack or a queue you need to understand lists, and since lists are basic, they can help you understand things like trees too.

To answer your first question, if you are making a list to store strings, I recommend implementation of a trie (where each node is a character, boolean for if the node and its ancestors constitute a word, and an array of 26 pointers) if you have some extra time to code it. If you generally want to store related data in a list-like structure you could make a list of lists.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-05-05 14:49:05
May 05 2015 01:41 GMT
#12550
On May 03 2015 12:08 Nesserev wrote:
Show nested quote +
On May 03 2015 11:25 Nausea wrote:
I'm a noob and thinking of trying to put together a bejeweled game to learn from. (In c++)
I just thought I might ask here what container i may want to use for the jewels, since I guess I will have to remove and move and add stuff very often.


I think most people tend to go for a 2-dimensional std::vector/array, or perhaps even a map with pairs as keys.

Personally, after having dealt with 'quadrants'(?) far too many times, I think the best option (clean, flexible, most optimal) would be writing your own class that provides all your needs, around a one dimensional std::vector< ... >. It makes iterating rows/columns very easy and clean, and you can just use pointer/iterator arithmetics.

Note that the only case that it's not very good at, is expanding the quadrant in both dimensions. (EDIT: Then you should prefer a 2D vector.)

Show nested quote +
On May 03 2015 08:20 Blisse wrote:
From my experience, should be documenting code while you write it before you have and before you complete code reviews. Code + technical design documents should be enough to explain why the code exists the way that it does. Never really saw the point in excessive documentation except for very important files (because that way when I see a file with a couple long paragraphs at the top I know that it's important).

What are you documenting that takes so long?

I never skip the inline comments, which help a lot during the coding process itself, or organizing/chaptering the code, but when I just want to continue coding, I postpone writing the class and method descriptions, code examples, etc. until later.

I guess I might be a little bit guilty of excessive documentation. It's not like I document the most menial of details, but I tend to write documentation for the user of the classes, and developer/maintenance separately; and when I do, I pretend that the other person is a 5 year old.

I don't think that it's a lot of documentation, it's just that I tend to get annoyed with it really fast. If only documentation was as fun as coding, or well... you could say it's part of coding, just the boring part :S


In my opinion, I think your usage of the code should generally be enough of an example of *how* to use it. Exceptional circumstances of the call of the code should be documented of course, and it depends really on what the code does, but you *really* shouldn't have code paths that are *never* executed when you put the code up for code review/commit, so your usage of the code should document all the possible usages. So the usage of the code should generally be documented by the code itself. Again, with additional *function* level comments to document exceptional/complicated/contextual parts. If the structure of "why" something happens isn't clear, there may be a clearer way to implement it... if not then really you really need the comments, but I don't think that should happen that often during the coding practice.

Actually not a super fan of descriptive function names unless that function is actually used more than once now, a bit of a change from before.

It's a bit harder to explain developer/maintenance separately. I think the normal practice is to message/include the owner of the code previously during the code review and before starting to change the code, or coding in pairs, or similar, but I agree a good idea is explaining the reason for any non-obvious design choices.
There is no one like you in the universe.
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
May 07 2015 18:51 GMT
#12551
How important is it to have a personal website if you are planning on going into software (not necessarily web) development? I'm thinking about making one so that I can have a place to talk about/link/host my projects, show off/practice web dev skills, and put up a brief resume. It would be cool to have an email address @ my name too, I imagine
Ben...
Profile Joined January 2011
Canada3485 Posts
May 07 2015 18:59 GMT
#12552
On May 08 2015 03:51 Chocolate wrote:
How important is it to have a personal website if you are planning on going into software (not necessarily web) development? I'm thinking about making one so that I can have a place to talk about/link/host my projects, show off/practice web dev skills, and put up a brief resume. It would be cool to have an email address @ my name too, I imagine

I made one. It's usually quite cheap/free to run and can just act as a sort of hub for career stuff. I kept my site quite simple. It has my resume, a small "about me" section, a simple blog that I basically never use (I threw it together quickly in Django just to see how Django worked), and a page that details a couple of projects I've done. Nothing fancy.

But yeah, I mostly use my domain so that I have an email that isn't a gmail or thing like that.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
GwSC
Profile Joined December 2010
United States1997 Posts
Last Edited: 2015-05-07 21:44:49
May 07 2015 21:43 GMT
#12553
Hey for anyone that is familiar with CS undergrad classes (most people here probably), how bad of an idea would it be to take these classes at the same time, assuming like 15-20 hours working also? Just in terms of time required in general. 16 week semester.

Object Oriented Programming and Design (major core class, like a mid level thing)
Systems Programming and Unix (same as above)
Introduction to Discrete Structures
Calc 2

I was sort of thinking I might need to drop one. These seem like they all might be classes that take up 15-20hrs/week but I'm not sure.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
May 07 2015 21:53 GMT
#12554
It's not "important" but it's a nice thing to have that just shows potential employers you're a bit more than averagely interested in technology. Plus having your own domain email is nice.

I do it to blog and because web design is fun.
There is no one like you in the universe.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 07 2015 22:13 GMT
#12555
On May 08 2015 06:43 GwSC wrote:
Hey for anyone that is familiar with CS undergrad classes (most people here probably), how bad of an idea would it be to take these classes at the same time, assuming like 15-20 hours working also? Just in terms of time required in general. 16 week semester.

Object Oriented Programming and Design (major core class, like a mid level thing)
Systems Programming and Unix (same as above)
Introduction to Discrete Structures
Calc 2

I was sort of thinking I might need to drop one. These seem like they all might be classes that take up 15-20hrs/week but I'm not sure.


You should talk to some students at whatever university you are attending. If all three of those classes involve a lot of coding then you probably don't want to take them at the same time, but a student who has taken them would know much better than people on the internet.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2015-05-08 00:49:49
May 08 2015 00:48 GMT
#12556
On May 08 2015 06:43 GwSC wrote:
Hey for anyone that is familiar with CS undergrad classes (most people here probably), how bad of an idea would it be to take these classes at the same time, assuming like 15-20 hours working also? Just in terms of time required in general. 16 week semester.

Object Oriented Programming and Design (major core class, like a mid level thing)
Systems Programming and Unix (same as above)
Introduction to Discrete Structures
Calc 2

I was sort of thinking I might need to drop one. These seem like they all might be classes that take up 15-20hrs/week but I'm not sure.

Find out everything you can about the professors. Find out how intense the coursework is. Find out how many hours a week you will actually need to commit to doing well in the class. If you OO class is anything like mine was, it shouldn't be too bad. Just don't put things off and you'll be fine.

I did two terms (one this year, one last) of 4 CS classes per term. It's definitely possible to do so, but again it depends entirely on the prof. My Operating Systems class had more homework than 2-3 other CS classes combined while some of my more theoretical CS classes I could get away with simply doing the readings an hour before class and then committing an evening or two to the homework every couple weeks and do just fine in them. It all depends on the professor and the amount of work they want you to do.

You need to find out specifics. If one of those classes is a pushover then yeah, you can probably take all 4. If all 4 require a lot of work, then it might be wise to take only 3 or else your average could take a big hit.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
Last Edited: 2015-05-08 01:51:27
May 08 2015 01:50 GMT
#12557
On May 08 2015 07:13 Blitzkrieg0 wrote:
Show nested quote +
On May 08 2015 06:43 GwSC wrote:
Hey for anyone that is familiar with CS undergrad classes (most people here probably), how bad of an idea would it be to take these classes at the same time, assuming like 15-20 hours working also? Just in terms of time required in general. 16 week semester.

Object Oriented Programming and Design (major core class, like a mid level thing)
Systems Programming and Unix (same as above)
Introduction to Discrete Structures
Calc 2

I was sort of thinking I might need to drop one. These seem like they all might be classes that take up 15-20hrs/week but I'm not sure.


You should talk to some students at whatever university you are attending. If all three of those classes involve a lot of coding then you probably don't want to take them at the same time, but a student who has taken them would know much better than people on the internet.

That doesn't seem so bad because it's just four classes. I don't think OO is very bad at all (in terms of difficulty of understanding, of course your professor could assign a ton of work) and discrete, at least where I go, has a reputation for being easy. Calculus II has a reputation that I think is unwarranted; its difficulty is mostly dependent on your preparedness and ability with math. Can't speak to your Unix course

I'm going to echo what others said and tell you that you should ask former students and look online to see how muck work they are.

Doesn't seem so bad, but then again I don't work 15-20 hr per week. If you aren't accustomed to going out on weekdays it seems manageable.
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
May 08 2015 08:45 GMT
#12558
Wanted to deploy a small app on Google Cloud Platform. Can anyone confirm it's not available for individuals in Europe/EU? (only for business)
ModeratorI know Teamliquid is known as a massive building
phar
Profile Joined August 2011
United States1080 Posts
May 09 2015 03:50 GMT
#12559
What part of Google Cloud Platform?
Who after all is today speaking about the destruction of the Armenians?
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
May 09 2015 07:19 GMT
#12560
On May 09 2015 12:50 phar wrote:
What part of Google Cloud Platform?

As far as I can tell, any, but app engine in my case.
ModeratorI know Teamliquid is known as a massive building
Prev 1 626 627 628 629 630 1032 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
01:00
#130
Serral vs PercivalLIVE!
RotterdaM1003
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1411
RotterdaM 1003
ProTech94
UpATreeSC 92
BRAT_OK 80
IndyStarCraft 69
JuggernautJason35
MindelVK 16
StarCraft: Brood War
Calm 3749
Bisu 929
Britney 684
EffOrt 582
BeSt 304
firebathero 127
Hyuk 103
Mind 86
Trap 46
Hyun 43
[ Show more ]
Dewaltoss 36
Bishop 23
ToSsGirL 23
ajuk12(nOOB) 7
Dota 2
Gorgc5106
qojqva2941
canceldota86
Counter-Strike
fl0m3989
Heroes of the Storm
Grubby2623
Other Games
Beastyqt599
Khaldor488
B2W.Neo482
WinterStarcraft367
Liquid`Hasu216
crisheroes154
KnowMe140
C9.Mang0124
FrodaN115
QueenE73
Fuzer 41
Chillindude21
Organizations
StarCraft 2
TaKeTV 219
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix13
• Azhi_Dahaki11
• ChaeLyn 6
• Michael_bg 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3853
League of Legends
• Nemesis2647
• Jankos2364
Other Games
• imaqtpie626
• Shiphtur564
Upcoming Events
Korean StarCraft League
8h 52m
Afreeca Starleague
11h 52m
Rush vs Soulkey
CranKy Ducklings
15h 52m
WardiTV Invitational
16h 52m
AI Arena Tournament
21h 52m
BSL Open Qualifier
1d
Sparkling Tuna Cup
1d 15h
OSC
1d 18h
IPSL
1d 21h
BSL Open Qualifier
2 days
[ Show More ]
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.