• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:41
CEST 14:41
KST 21:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9763 users

The Big Programming Thread - Page 577

Forum Index > General Forum
Post a Reply
Prev 1 575 576 577 578 579 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
February 03 2015 19:29 GMT
#11521
no, it's not.

switch only works with primitives (iirc). Since string is a class, switch won't work with it.
Liquipediaasante sana squash banana
Eiii
Profile Blog Joined April 2009
United States2566 Posts
February 03 2015 19:56 GMT
#11522
On February 04 2015 03:38 darkness wrote:
Show nested quote +
On February 04 2015 03:36 tofucake wrote:
C++ doesn't have strings. It has a string class.


So yes, that's still a string. I don't care if it was even required to do silly stuff like:


switch (string.c_str())


The point is it doesn't work, and C#/Java both have it.


string.c_str() returns a pointer to a character array-- so in your case, how do you distinguish between switching on a 'string' and switching on the value of the pointer?

A switch statement has a pretty specific low-level meaning in C/C++, as others have covered already. It's entirely understandable that non-enumerable values wouldn't be able to be switched on.
:3
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2015-02-03 20:46:19
February 03 2015 20:42 GMT
#11523
On February 03 2015 20:21 Cynry wrote:
Not quite. Let's say I have an array containing 5 arrays of int. I want to expand it to 6 arrays, so I figured I have to "realloc" it. That's the part I need for my assignment, but not what I was asking about. I'm wondering if one could write a function that would work whatever the type of array of array is, int, char...

C wiki page says you can't have an array of void, so I thought this was not an option, hence why I used a macro TAB_TYPE (for which ARRAY_TYPE would be a better name I guess) that the user defines and that lets the function knows what type of data it's working with.

Dunno if that's clear...


It's possible but you have to do more trickery

http://stackoverflow.com/questions/10950828/simulation-of-templates-in-c

Your code has other problems though.


Not sure what documentation you're reading but you can't have arrays of void because void doesn't mean anything as a type in the same way int does. It's perfectly fine to create an int** pointer and cast that to a void** pointer and use that instead, which is how you could achieve your same goal without the #define stuff. using #define like that is smart but not the best way of going about it.
There is no one like you in the universe.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
Last Edited: 2015-02-03 21:55:13
February 03 2015 20:56 GMT
#11524
@darkness
the standard regarding the condition of a switch statement:
the condition shall be of integral type, enumeration type, or of a class type for which a single non-explicit conversion function to integral or enumeration type exists.

aka, this class would be ok in a switch:
class switchable{
public:
operator int() const;
};


in the implementation of this operator you still would have to identify
an int with a string, and probably end up with a if / else if statement,
or a map from string to int. note that you can swap int for any
integral type or enum here.

@tofucake
unacceptable dichtonomy.
c++ contains several concepts that fit the string
descriptor, std::string is one of them.
conspired against by a confederacy of dunces.
Artesimo
Profile Joined February 2015
Germany604 Posts
February 03 2015 22:35 GMT
#11525
I only startet programming this semester with the start of university and desperately need hep. I cant figure out where my thinking is wrong/the error is. To prepare for the upcoming exam, I picked up a few old ones from the past semesters. The instructions sound fairly simple: I am asked to create 2 classes, one that represents a lotto-pick which is 6 numbers and the other one is the lotto-ticket itself which contains up to 8 of these picks. The prof insists on using set- and get-methods since we should learn OOP (could be that the set- and get stuff isnt up to date anymore, I got the bad one ), so dont be confused by that. Also sorry for the german variablenames in the code sections, he insists on that too.

My lotto-pick has only one attribute(lets call it lottonumbers), which is an vector. My set method for the lotto-pick:


void Tippreihe::setFeld(int tippzahl)
{
if ((int)(feld.size()) < 6)
{
feld.push_back(tippzahl);
}
else
{
cerr << "Tippreihe bereits voll!";//is full
}
}


the ticket-class has the attribute "pick number" which is a vector storing the up to 8 picks. When the lottoticket is created, its supposed to be empty, so I made the constructor fill the vector with nullptr on creation. The set-method for my lotto-tickets picks is:

void Lottoschein::setTippreihe(int tippreiheNr)
{
if (tippreiheNr <= 8)
{
if (tippreihen[(tippreiheNr)] = nullptr)
{
tippreihen[(tippreiheNr)] = new Tippreihe;
}
}

}


and to get the picks contained in the ticket, I use:


Tippreihe* Lottoschein::getTippreihe(int tippreiheNr)
{
if (tippreiheNr < (tippreihen.size()) && tippreihen[tippreiheNr] != nullptr)
{
return tippreihen[tippreiheNr];
}
else
{
return nullptr;
}
}


In my main I started to test around a little bit:


Lottoschein schein;

schein.setTippreihe(0);
for (int i = 0; i < 10; i++)
{
schein.getTippreihe(0)->setFeld(i);
}


the number in the for-section is deliberitely chosen to be to big for one set of picks for testing purposes, lowering it doesnt change anything anyways. I already tried a ton of stuff, but I always get a accessviolation error, which means that some index should be out of range and everything that visual studio is telling me points towards the problem either being in one of theese methods, or me having done something completely wrong. Its really frustrating, but thats the part that has to work just to pass and I just cant manage to see the problem. On the other hand, the modification I have to do to my code for the better marks up to the 1.0 (reading in the numbers from a file, calculating how big the gap between to numbers of one pick and overload a operator to replace a browse-method) I am able to do/I am pretty sure I know how to do, just that I cant manage to get to that point.
meatpudding
Profile Joined March 2011
Australia520 Posts
February 03 2015 22:36 GMT
#11526
On February 03 2015 20:21 Cynry wrote:
Show nested quote +
On February 03 2015 15:03 meatpudding wrote:
Are you just trying to copy the contents of one array to another? Sounds like a job for memcpy.

res = malloc(sizeof(void*) * new_size);
memset(res, 0, sizeof(void*) * new_size);
if (new_size < old_size)
memcpy(res, old_tab, sizeof(void*) * new_size);
else
memcpy(res, old_tab, sizeof(void*) * old_size);
free(old_tab);
return res;

Not quite. Let's say I have an array containing 5 arrays of int. I want to expand it to 6 arrays, so I figured I have to "realloc" it. That's the part I need for my assignment, but not what I was asking about. I'm wondering if one could write a function that would work whatever the type of array of array is, int, char...

C wiki page says you can't have an array of void, so I thought this was not an option, hence why I used a macro TAB_TYPE (for which ARRAY_TYPE would be a better name I guess) that the user defines and that lets the function knows what type of data it's working with.

Dunno if that's clear...


Yeah it's true that you can't have an array of void. But, if you have an array of pointers then you can allocate memory as such. Because a pointer is an address in memery, the only difference is the size of the pointer eg 32bit or 64bit. So the size of (int*) is the size of (char*), even though the size of (int) and (char) are going to be different.
If your array always contains pointers, no special code is needed. Your function seems to only handle this case because the return type is TAB_TYPE** which is going to be a pointer to the first element in an array of TAB_TYPE* so you could just do it without defining the pointer type and then casting as necessary.
Be excellent to each other.
meatpudding
Profile Joined March 2011
Australia520 Posts
February 03 2015 22:47 GMT
#11527
@Artesimo

When you initialise Lottoschein.tippreihen are you setting all values to nullptr?

Also you should change
schein.getTippreihe(0)->setFeld(i);
to something like
Tippreihe* tip = schein.getTippreihe(0);
if (tip != nullptr)
{
tip->setFeld(i);
}
Be excellent to each other.
Artesimo
Profile Joined February 2015
Germany604 Posts
Last Edited: 2015-02-03 23:04:28
February 03 2015 23:03 GMT
#11528
On February 04 2015 07:47 meatpudding wrote:
@Artesimo

When you initialise Lottoschein.tippreihen are you setting all values to nullptr?

Also you should change
schein.getTippreihe(0)->setFeld(i);
to something like
Tippreihe* tip = schein.getTippreihe(0);
if (tip != nullptr)
{
tip->setFeld(i);
}


Yes, I set all 8 to nullptr, but I am no longer sure if my reasoning behind it is correct.

To your second part, I am not sure if I fully understand how it works. So It basicly does the same as the line I wrote, just more readable? My thought was, that when asked to read in 4 whole tips, I would have a for-loop
schein.getTippreihe(x)->setFeld(i)
where x gets increased by every 6th number added while i being the current read in line(aka the number). Is my line is still silly then?
meatpudding
Profile Joined March 2011
Australia520 Posts
February 03 2015 23:11 GMT
#11529
On February 04 2015 08:03 Artesimo wrote:
Show nested quote +
On February 04 2015 07:47 meatpudding wrote:
@Artesimo

When you initialise Lottoschein.tippreihen are you setting all values to nullptr?

Also you should change
schein.getTippreihe(0)->setFeld(i);
to something like
Tippreihe* tip = schein.getTippreihe(0);
if (tip != nullptr)
{
tip->setFeld(i);
}


Yes, I set all 8 to nullptr, but I am no longer sure if my reasoning behind it is correct.

To your second part, I am not sure if I fully understand how it works. So It basicly does the same as the line I wrote, just more readable? My thought was, that when asked to read in 4 whole tips, I would have a for-loop
schein.getTippreihe(x)->setFeld(i)
where x gets increased by every 6th number added while i being the current read in line(aka the number). Is my line is still silly then?


Because getTippreihe has the chance of returning a nullptr, you could be in the situation where you are calling nullptr->setField which is going to crash your program (this could be your accessviolation). If you are sure that getTippreihe always returns a valid object then you don't need it.

Be excellent to each other.
Artesimo
Profile Joined February 2015
Germany604 Posts
February 03 2015 23:30 GMT
#11530
Thank you a magical c++ ghost from down under, you just gifted a few more hours of relaxed sleep to me. This was indeed the problem. Even though this means that my setTippreihe isnt working properly, its still a relief to finally know whats going on.
meatpudding
Profile Joined March 2011
Australia520 Posts
February 03 2015 23:34 GMT
#11531
Oh I just took another look. You have a vey bad typo :0
if (tippreihen[(tippreiheNr)] = nullptr)

should be
if (tippreihen[(tippreiheNr)] == nullptr)

The way you have it is assigning nullptr to the array, so it will overwrite every time. You need the double equals to make a comparison.
Be excellent to each other.
Artesimo
Profile Joined February 2015
Germany604 Posts
Last Edited: 2015-02-04 12:36:37
February 03 2015 23:44 GMT
#11532
On February 04 2015 08:34 meatpudding wrote:
Oh I just took another look. You have a vey bad typo :0
if (tippreihen[(tippreiheNr)] = nullptr)

should be
if (tippreihen[(tippreiheNr)] == nullptr)

The way you have it is assigning nullptr to the array, so it will overwrite every time. You need the double equals to make a comparison.


haha, you just solved the next problem I stumbled upon... god I feel so dumb atm :D

EDIT: Yes I am. Was about to ask why I had to change one of my methods to make it wokr, even though it gets called correctly, just to realize that I mixed up how for and while-loops work... time for bed I guess. Thanks a lot meatpudding, you just taught me more than our prof.



EDIT2: fixed
Cynry
Profile Blog Joined August 2010
810 Posts
February 04 2015 12:22 GMT
#11533
So I got my array_realloc to work, just changing TAB_TYPE to void and setting the old[i] to null before freeing it. Seems ok with int **, char **, even char ***, and I still can free everything so no apparent leaks for valgrind. Now, of course, it only works if you want a bigger new array, so maybe I'll change its name, but it's good enough for what I wanted to do with it. Which is using it for int **... Still an interesting little exercice ! Thanks to all of those who answered !
And this stackoverflow link was interesting, but what I wanted to do was simpler than that. Good thing, cause I'm not sure I understood most of it ^^
Artesimo : Don't worry about feeling dumb when you start coding. Most of the mistakes we beginners make are quite stupid indeed, but that's the way to learn :D
Artesimo
Profile Joined February 2015
Germany604 Posts
Last Edited: 2015-02-04 15:23:32
February 04 2015 13:05 GMT
#11534
Thanks for the cheerup Cynry, but messing up the loops is really just clumsy. Well, it was time to go to bed and today started much better BUT;

Also solved :-)
+ Show Spoiler +

void Lottoschein::leseSchein(string source)
{
string zeile;
ifstream scheinlesen(source);
scheinlesen.open(source);
unsigned int i = 0;
int counter = 0;

while (!scheinlesen.eof())
{
if (tippreihen[i] == nullptr)
{
setTippreihe(i);
}

do
{
getline(scheinlesen, zeile, ',');

if (!zeile.empty())
{
tippreihen[i]->setFeld(stoi(zeile));
counter++;
}
else
{
cout << zeile << "+";
}

if (counter == 6 && i < tippreihen.size())
{
counter = 0;
i++;
}
} while (counter <=6);
}
}
just wont work. For some reason getline returns an empty string(even though I am not sure if this is the only problem). I already read about getline and cin and that this can happen when used together, but I dont use cin in my code... At least I got a lot better at using the debugger. When running the thing and replacing the part that checks if the string is empty, It get stuck (otherwhise it just doenst do anything but returning emtpy line after line) and I get theese, correct me if I am wrong with my assumptions:

i = 0 as it should since it is the first round
tippreihen has the size of 8, besides element 0 its all nullptrs as they should, element 0 was a nullptr before since the lottoticket was empty, and therefor got created in the if-section.
element 0 points to feld which is a vector of an object thats currently empty, just as it should. Besides zeile having the value "" it seems to be ok at least...

EDIT: Also, the txt-file looks like this:

1,3,5,7,9,11,
12,16,20,24,28,32,
33, 34, 35, 36,37,38,
2,14,18,40,44,48,
Artesimo
Profile Joined February 2015
Germany604 Posts
Last Edited: 2015-02-04 13:38:13
February 04 2015 13:33 GMT
#11535
-mods can delete this, hit quote instead of edit, sorry....-
zzdd
Profile Joined December 2010
United States484 Posts
February 04 2015 17:26 GMT
#11536
On February 04 2015 21:22 Cynry wrote:
So I got my array_realloc to work, just changing TAB_TYPE to void and setting the old[i] to null before freeing it. Seems ok with int **, char **, even char ***, and I still can free everything so no apparent leaks for valgrind. Now, of course, it only works if you want a bigger new array, so maybe I'll change its name, but it's good enough for what I wanted to do with it. Which is using it for int **... Still an interesting little exercice ! Thanks to all of those who answered !
And this stackoverflow link was interesting, but what I wanted to do was simpler than that. Good thing, cause I'm not sure I understood most of it ^^
Artesimo : Don't worry about feeling dumb when you start coding. Most of the mistakes we beginners make are quite stupid indeed, but that's the way to learn :D

You might want to look up union.
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
February 04 2015 17:56 GMT
#11537
--- Nuked ---
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 04 2015 22:17 GMT
#11538
I found a good guide about sockets in C.

its quite long but really well written. maby add this to the op?

http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html
The harder it becomes, the more you should focus on the basics.
Artesimo
Profile Joined February 2015
Germany604 Posts
February 04 2015 23:36 GMT
#11539
*sigh* its me again. I cant manage to overload the += -operator accordingly. I have a vector of objects, and now I want to overload the += operator so that

void Videothek::erhalten(string dvdName)
{
dvd.push_back(new DVD(dvdName));
}


gets accomplished with something like this(at least I think thats the idea): dvd += dvdName. I already overloaded the shift operator and looking at templates and explanations for the += operator, it seems easyer but I cant manage to do so. I am not even sure how to deklare the funktion in my header.
is

friend DVD& operator+=(DVD& , string);

what Im looking for/close to it?
Manit0u
Profile Blog Joined August 2004
Poland17831 Posts
Last Edited: 2015-02-05 00:03:51
February 05 2015 00:02 GMT
#11540
On February 05 2015 08:36 Artesimo wrote:
*sigh* its me again. I cant manage to overload the += -operator accordingly. I have a vector of objects, and now I want to overload the += operator so that

void Videothek::erhalten(string dvdName)
{
dvd.push_back(new DVD(dvdName));
}


gets accomplished with something like this(at least I think thats the idea): dvd += dvdName. I already overloaded the shift operator and looking at templates and explanations for the += operator, it seems easyer but I cant manage to do so. I am not even sure how to deklare the funktion in my header.
is

friend DVD& operator+=(DVD& , string);

what Im looking for/close to it?


http://stackoverflow.com/questions/4421706/operator-overloading/4421708#4421708
http://stackoverflow.com/a/4421719/4337069


class X {
X& operator+=(const X& rhs)
{
// actual addition of rhs to *this
return *this;
}
};
inline X operator+(X lhs, const X& rhs)
{
lhs += rhs;
return lhs;
}
Time is precious. Waste it wisely.
Prev 1 575 576 577 578 579 1032 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1257
WardiTV809
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko398
mouzHeroMarine 239
TKL 213
MaxPax 168
Rex 134
BRAT_OK 59
SHIN 27
StarCraft: Brood War
Calm 9121
Horang2 2190
BeSt 910
Mini 800
EffOrt 659
Soulkey 556
Pusan 270
Light 267
Soma 258
Stork 236
[ Show more ]
Larva 194
Hyun 149
ggaemo 139
Snow 133
ZerO 122
Mind 99
Mong 80
[sc1f]eonzerg 61
JYJ 50
Nal_rA 43
Sexy 40
sSak 37
Bale 28
sorry 24
Noble 9
Icarus 6
Dota 2
Gorgc7282
Dendi1894
BananaSlamJamma295
Counter-Strike
olofmeister2251
zeus449
Other Games
singsing2119
Liquid`LucifroN1431
hiko378
crisheroes314
B2W.Neo255
Hui .139
QueenE60
Mew2King56
RotterdaM56
ZerO(Twitch)9
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV809
• lizZardDota2204
Upcoming Events
The Patches Monday
3h 19m
Afreeca Starleague
21h 19m
Sharp vs Shinee
Action vs Shine
GSL
22h 19m
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.