• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:08
CET 13:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Mixed-Gender CK] Rush+4 vs Best+4 KCM Race Survival 2026 Season 4 [BSL23] RO24 Group F - Sunday 21:00 CET [BSL23] RO24 Group E - Saturday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9249 users

The Big Programming Thread - Page 51

Forum Index > General Forum
Post a Reply
Prev 1 49 50 51 52 53 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 25 2011 13:59 GMT
#1001
On April 25 2011 10:44 HowitZer wrote:
Show nested quote +
On April 25 2011 10:34 freelander wrote:
what should I learn to be a webprogrammer?

I have C++, Java, and some script languege knowledge (python, lua)
no php though


Try out Visual Web Developer by Microsoft. It's a free integrated development environment for developing asp.net applications. The backend code can be written in C# which is quite a bit like C++. ASP.NET is a very powerful tool for developing web applications. Remember that everything on the web ends up in html format.


You're best off learning a web framework, like Django (Python), Ruby on Rails, or ASP.NET (etc). I personally work with Rails and definitely recommend it, but there are of course many good options out there. Basically -> do your research -> pick a framework/language -> buy/read a recommended book/tutorial on it -> start building apps -> learn as you go (ask questions on irc/stack overflow/hacker news). Learning html/css and eventually javascript (probably in the context of jQuery) are of course musts.

Django has excellent docs and Rails Tutorial is an excellent intro to Rails.


thanks guys
And all is illuminated.
FezTheCaliph
Profile Joined February 2010
United States492 Posts
April 26 2011 02:31 GMT
#1002
I'm having trouble debugging my javascript code. I downloaded firebug but cant get it to work
It is better to be on hand with ten men then absent with ten thousand
haduken
Profile Blog Joined April 2003
Australia8267 Posts
April 26 2011 03:29 GMT
#1003
Why not just use chrome. It has a in build JS debugger.
Rillanon.au
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2011-04-26 18:28:37
April 26 2011 18:25 GMT
#1004
Hi. So I'm learning C# and I need inspiration for a project. I'd like to get used to working with LINQ and extension methods, as well as general OOP stuff. So if anyone is taking OOP or C# classes I'd like to see some of the assignments!
Selemender
Profile Joined May 2010
Netherlands54 Posts
April 26 2011 21:32 GMT
#1005
On April 26 2011 11:31 FezTheCaliph wrote:
I'm having trouble debugging my javascript code. I downloaded firebug but cant get it to work


Whats not working exactly? Should be as simple as download add-on for Firefox, restart the browser, open page, right mouse button -> inspect element. And you could indeed use Chrome but Firebug is supposed to work.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-04-27 11:10:00
April 27 2011 09:43 GMT
#1006
Having succeeded in emulating final classes in C++, I'm trying to do the same with final methods. I have a class template that has virtual constructor(s) and are friends with the base class (but not the subclass), and all I'm trying to do is to use it as a dummy parameter which the subclass can not pass by value, essentially forcing the method to have a different signature.

However I came across some bullshit. Anyone care to explain it?

+ Show Spoiler +


#include <iostream>

using namespace std;

template <class T>
class Final
{

private:

Final (int) {}
virtual ~Final () {}

class Wrapper
{
public:
typedef T Type;
};

friend class Wrapper::Type;

};

class Base
{
public:
virtual ~Base () {}
virtual int f (Final<Base> = 0) {return 1;}
};

class Sub :
public Base
{
public:
virtual ~Sub () {}
virtual int f (Final<Base> = 0) {return 2;}
};


int main (int argc, char** argv)
{
if(argc||argv){}
Base* base = new Base();
Base* sub = new Sub();
cout << base->f() << endl;
cout << sub->f() << endl;
}



c:\code\test>compile.bat

c:\code\test>main
1
2


http://www.fimfiction.net/user/Treasure_Chest
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
Last Edited: 2011-04-27 11:07:23
April 27 2011 11:02 GMT
#1007
+ Show Spoiler +
Base* base = new Sub();


That might be it ^^

Edit: Now that I think about it more. Sub inherits from Base, so it doesn't give an error. However the sub pointer is stored in base. This would imply that it should use the base functionality and should therefor return 1. Hmm, any specific reason why you use new Sub() instead of Base()?
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-04-27 11:24:11
April 27 2011 11:08 GMT
#1008
On April 27 2011 20:02 Kaiwa wrote:
+ Show Spoiler +
Base* base = new Sub();


That might be it ^^

Fix'd, though the issue still stands, Sub shouldn't be able to initalize a Final<Base> as default parameter, since the constructor is private, as Base is the only friend.

Edit: By the way, the more I think about it, the clearer it becomes that it isn't possible to seal a method that was once declared virtual in any of the parent classes:

+ Show Spoiler +


class Base
{
public:
virtual ~Base () {}
virtual int f () {return 1;}
};

class Sub :
public Base
{
public:
virtual ~Sub () {}
int f () {return 2;} // override, non-virtual
// int f (int = 0) {return 2;} // do not override Base::f() but shadow it
// int f (Final<Sub> = Final<Sub>()) {return 2;} // do not override Base::f() but shadow it in such a way to prevent subclasses from declaring a function with the same signature
};

class Grandchild :
public Sub
{
public:
virtual ~Grandchild () {}
virtual int f () {return 3;}
};


Whatever you do in Sub, either you override or shadow or shadow and prevent methods with the same signature, it is not possible to prevent Grandchild from overriding Base::f(); i.e. you can't override and seal.
http://www.fimfiction.net/user/Treasure_Chest
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
Last Edited: 2011-04-27 11:21:39
April 27 2011 11:15 GMT
#1009
What about the comparisons.

+ Show Spoiler +
Final<Base> = 0


If I replace it for + Show Spoiler +
Final<Base>* = 0
I get the output

+ Show Spoiler +

1
2


So the code would be:

+ Show Spoiler +

#include <iostream>

using namespace std;

template <class T>
class Final
{
private:
Final (int) {}
virtual ~Final () {}

class Wrapper
{
public:
typedef T Type;
};

friend class Wrapper;
};

class Base
{
public:
virtual ~Base () {}
virtual int f (Final<Base>* = 0) {return 1;}
};

class Sub :
public Base
{
public:
virtual ~Sub () {}
virtual int f (Final<Base>* = 0) {return 2;}
};


int main (int argc, char** argv)
{
if(argc||argv){}
Base* base = new Base();
Sub* sub = new Sub();
cout << base->f() << endl;
cout << sub->f() << endl;
}


I fixed some other stuff too that the compiler was whining about.
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-04-27 11:28:55
April 27 2011 11:28 GMT
#1010
Uhm, I don't get it. In java every method is implicitly virtual so you need final to keep it from being virtual. In C++ you have to explicitly declare virtual so you can override them (in the polymorpic sense). So if you want the method to be "final" just don't make it virtual in the first place.
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
April 27 2011 11:31 GMT
#1011

Whatever you do in Sub, either you override or shadow or shadow and prevent methods with the same signature, it is not possible to prevent Grandchild from overriding Base::f(); i.e. you can't override and seal.


So the way I look at it is, you want Base, Subs and maybe even Subs of that. You want to receive different values of each while still storing them in the same Wrapper?

What I would suggest you looking into is delegates for C++. It's not very elegant or anything but I think it might work better than this approach.

Basicly you create a static class with the 2 static functions representing your Base and Sub classes. Then in both of the classes you create a function-pointer (delegate). This delegate is then filled in within the constructor of the classes.

When you then call your function through the delegate it will be the right one. Hope it still makes sense and that I interpreted it correctly.

Gotta go now, i'll check back later
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-04-27 11:40:46
April 27 2011 11:32 GMT
#1012
On April 27 2011 20:15 Kaiwa wrote:
If I replace it for[...]


Nah, it won't work pointers. Final<Base>'s main use would be to allow access from Base, but forbid access from its subclasses (it befriends Base via the inner class, aka friend class Wrapper::Type).
But it looks like the compiler either does not enforce visibility constraints when it checks default parameters (Final<Base> construction from int should be allowed only in Base), or something is in play here I don't know about.

On April 27 2011 20:28 japro wrote:
Uhm, I don't get it. In java every method is implicitly virtual so you need final to keep it from being virtual. In C++ you have to explicitly declare virtual so you can override them (in the polymorpic sense). So if you want the method to be "final" just don't make it virtual in the first place.


It's not so simple. Once you declare a method virtual, it stays virtual, no matter if you declare it non-virtual in a subclass.

Kaiwa
What I would suggest you looking into is delegates for C++. It's not very elegant or anything but I think it might work better than this approach.


Hmm this sounds promising, I'll check it out.
http://www.fimfiction.net/user/Treasure_Chest
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2011-04-27 11:44:42
April 27 2011 11:43 GMT
#1013
Frigo, why do you want final methods (or classes for that matter)? They smell like bad design a lot and that stuff doesn't belong to C++ (there's a reason it's not natively supported and isn't part of C++0x). I've never used them and never saw a reason to. In Java it seemed like another one of those obsolete safety features which enabled you to say to another programmer who is a potential evil villain and who is playing around with your classes: "Hey you idiot, don't override this method or you'll break something!".

Nobody should ever want to override methods of classes about which he doesn't know anything about anyways. And if you're using them yourself you should know what to override and what not to override anyways.

If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 29 2011 15:22 GMT
#1014
I'm having some strange trouble regarding a program I'm making. Everything runs fine when I start it in Eclipse, but when I make a runnable .jar file one of games won't start. Nothing crashes, no errors or any of that, just nothing happens.

I've checked it over several computers as well so it's not just me. What I was wondering though was if someone who runs OS X or linux would bother downloading the file, and making it into a .jar to see if it works there. Don't know any other way to look for what it can be, as this was the only thing I haven't been able to check of the things the lab engineer told me to try.

I would really appreciate if someone would bother to do this.

Download link to the .zip :linky
really?
WitchDoctor
Profile Joined May 2011
Canada18 Posts
Last Edited: 2011-05-10 02:06:39
May 02 2011 18:49 GMT
#1015
Does anybody want to work on a community website just like teamliquid.net but for Diablo 3?

I have domain name registered for the site. [modedit]


Contact me if you follow under these categories:

You love D3...
You love designing website
You are bored this summer
You want to build a portfolio

Kudos !
WitchDoctor

User was warned for this post
Pm me if your interested in developing a website. (Registered domain name: www.diablogaming.com)
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
May 03 2011 22:16 GMT
#1016
Anyone know of a binding or library for sc2 replay parsing in ruby?
Developer for http://mtgfiddle.com
Manit0u
Profile Blog Joined August 2004
Poland17870 Posts
May 04 2011 18:26 GMT
#1017
Could someone please help me out here? I'm a noob and I have a momentary lapse of reason right now as I can't for the life of me recall how to properly loop my program so it won't exit after one go (only when someone enters 0 in any case he's asked to enter input)...
I don't need a ready solution, if you could just push me along by suggesting what should I use I'll be fine (I'm trying to learn some programming for personal uses mostly, like this dice throw generator here).

It's ANSI C if you can't tell.

+ Show Spoiler [code] +


#include <stdio.h>
#include <stdlib.h>
#include <time.h>

struct DiceConfiguration
{
int DiceNumber;
int DiceType;
};

struct DiceThrowsResult
{
int DiceNumber;
int Sum;
int ThrowsResults[];
};

struct DiceConfiguration* GetConfiguration(void);
struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config);
int ThrowDice(struct DiceConfiguration *config);
void PrintDiceThrowsResult(struct DiceThrowsResult *result);

int main(void)
{
srand((unsigned int) time(0)); // random seed

struct DiceConfiguration *config;
config = GetConfiguration();

struct DiceThrowsResult *result;
result = ThrowDices(config);

PrintDiceThrowsResult(result);

free(config);
free(result);

return 0;
}

struct DiceConfiguration* GetConfiguration(void)
{
struct DiceConfiguration *config;
config = malloc(sizeof(struct DiceConfiguration));

printf("Enter the number of dice: ");
scanf("%d", &config->DiceNumber);
printf("Enter dice type (sides) : ");
scanf("%d", &config->DiceType);

return config;
}

struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config)
{
struct DiceThrowsResult *result;
result = malloc(sizeof(struct DiceThrowsResult) + config->DiceNumber * sizeof(int));
result->DiceNumber = config->DiceNumber;

for (int i = 0; i < config->DiceNumber; i++)
{
result->ThrowsResults[i] = ThrowDice(config);
result->Sum += result->ThrowsResults[i];
}

return result;
}

int ThrowDice(struct DiceConfiguration *config)
{
return rand() % config->DiceType + 1;
}

void PrintDiceThrowsResult(struct DiceThrowsResult *result)
{

for (int i = 0; i < result->DiceNumber; i++)
{
printf("%d ", result->ThrowsResults[i]);
}

printf("Sum: %d\n", result->Sum);
}

Time is precious. Waste it wisely.
Pawsom
Profile Blog Joined February 2009
United States928 Posts
Last Edited: 2011-05-04 20:13:39
May 04 2011 20:08 GMT
#1018
On May 05 2011 03:26 Manit0u wrote:
Could someone please help me out here? I'm a noob and I have a momentary lapse of reason right now as I can't for the life of me recall how to properly loop my program so it won't exit after one go (only when someone enters 0 in any case he's asked to enter input)...
I don't need a ready solution, if you could just push me along by suggesting what should I use I'll be fine (I'm trying to learn some programming for personal uses mostly, like this dice throw generator here).

It's ANSI C if you can't tell.

+ Show Spoiler [code] +


#include <stdio.h>
#include <stdlib.h>
#include <time.h>

struct DiceConfiguration
{
int DiceNumber;
int DiceType;
};

struct DiceThrowsResult
{
int DiceNumber;
int Sum;
int ThrowsResults[];
};

struct DiceConfiguration* GetConfiguration(void);
struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config);
int ThrowDice(struct DiceConfiguration *config);
void PrintDiceThrowsResult(struct DiceThrowsResult *result);

int main(void)
{
srand((unsigned int) time(0)); // random seed

struct DiceConfiguration *config;
config = GetConfiguration();

struct DiceThrowsResult *result;
result = ThrowDices(config);

PrintDiceThrowsResult(result);

free(config);
free(result);

return 0;
}

struct DiceConfiguration* GetConfiguration(void)
{
struct DiceConfiguration *config;
config = malloc(sizeof(struct DiceConfiguration));

printf("Enter the number of dice: ");
scanf("%d", &config->DiceNumber);
printf("Enter dice type (sides) : ");
scanf("%d", &config->DiceType);

return config;
}

struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config)
{
struct DiceThrowsResult *result;
result = malloc(sizeof(struct DiceThrowsResult) + config->DiceNumber * sizeof(int));
result->DiceNumber = config->DiceNumber;

for (int i = 0; i < config->DiceNumber; i++)
{
result->ThrowsResults[i] = ThrowDice(config);
result->Sum += result->ThrowsResults[i];
}

return result;
}

int ThrowDice(struct DiceConfiguration *config)
{
return rand() % config->DiceType + 1;
}

void PrintDiceThrowsResult(struct DiceThrowsResult *result)
{

for (int i = 0; i < result->DiceNumber; i++)
{
printf("%d ", result->ThrowsResults[i];
}

printf("Sum: %d\n", result->Sum);
}



So try making a loop inside main, around the function calls to ThrowDices() and PrintDiceThrowsResults(). Do you know the syntax for a while loop in C?

You will need to ask the user to if he wants to continue, and use this input as the condition in your loop. Take a try at this, and post back if you need help.

A basic loop could look like:

+ Show Spoiler +

while (continue != FALSE)
{
doStuff();

doMoreShit();

continue = getContinue();
}

Manit0u
Profile Blog Joined August 2004
Poland17870 Posts
Last Edited: 2011-05-04 20:48:29
May 04 2011 20:44 GMT
#1019
On May 05 2011 05:08 Pawsom wrote:
Show nested quote +
On May 05 2011 03:26 Manit0u wrote:
Could someone please help me out here? I'm a noob and I have a momentary lapse of reason right now as I can't for the life of me recall how to properly loop my program so it won't exit after one go (only when someone enters 0 in any case he's asked to enter input)...
I don't need a ready solution, if you could just push me along by suggesting what should I use I'll be fine (I'm trying to learn some programming for personal uses mostly, like this dice throw generator here).

It's ANSI C if you can't tell.

+ Show Spoiler [code] +


#include <stdio.h>
#include <stdlib.h>
#include <time.h>

struct DiceConfiguration
{
int DiceNumber;
int DiceType;
};

struct DiceThrowsResult
{
int DiceNumber;
int Sum;
int ThrowsResults[];
};

struct DiceConfiguration* GetConfiguration(void);
struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config);
int ThrowDice(struct DiceConfiguration *config);
void PrintDiceThrowsResult(struct DiceThrowsResult *result);

int main(void)
{
srand((unsigned int) time(0)); // random seed

struct DiceConfiguration *config;
config = GetConfiguration();

struct DiceThrowsResult *result;
result = ThrowDices(config);

PrintDiceThrowsResult(result);

free(config);
free(result);

return 0;
}

struct DiceConfiguration* GetConfiguration(void)
{
struct DiceConfiguration *config;
config = malloc(sizeof(struct DiceConfiguration));

printf("Enter the number of dice: ");
scanf("%d", &config->DiceNumber);
printf("Enter dice type (sides) : ");
scanf("%d", &config->DiceType);

return config;
}

struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config)
{
struct DiceThrowsResult *result;
result = malloc(sizeof(struct DiceThrowsResult) + config->DiceNumber * sizeof(int));
result->DiceNumber = config->DiceNumber;

for (int i = 0; i < config->DiceNumber; i++)
{
result->ThrowsResults[i] = ThrowDice(config);
result->Sum += result->ThrowsResults[i];
}

return result;
}

int ThrowDice(struct DiceConfiguration *config)
{
return rand() % config->DiceType + 1;
}

void PrintDiceThrowsResult(struct DiceThrowsResult *result)
{

for (int i = 0; i < result->DiceNumber; i++)
{
printf("%d ", result->ThrowsResults[i];
}

printf("Sum: %d\n", result->Sum);
}



So try making a loop inside main, around the function calls to ThrowDices() and PrintDiceThrowsResults(). Do you know the syntax for a while loop in C?

You will need to ask the user to if he wants to continue, and use this input as the condition in your loop. Take a try at this, and post back if you need help.

A basic loop could look like:

+ Show Spoiler +

while (continue != FALSE)
{
doStuff();

doMoreShit();

continue = getContinue();
}



You mean something like that?

+ Show Spoiler +


while (DiceNumber > 0 && DiceType > 0)
{

do stuff

}



Then the entire thing should become a while loop...
The problem I'm facing right now is the right place to put the loop, as this while checks for 2 variables which should be assigned before the loop and it would be pointless to do this stuff over and over again with the same variables (infinite loop welcome to).
My mind is completely empty right now, I need to think about it.

Edit: Nevermind, I think I got it.
Time is precious. Waste it wisely.
Pawsom
Profile Blog Joined February 2009
United States928 Posts
Last Edited: 2011-05-04 20:54:18
May 04 2011 20:47 GMT
#1020
On May 05 2011 05:44 Manit0u wrote:
Show nested quote +
On May 05 2011 05:08 Pawsom wrote:
On May 05 2011 03:26 Manit0u wrote:
Could someone please help me out here? I'm a noob and I have a momentary lapse of reason right now as I can't for the life of me recall how to properly loop my program so it won't exit after one go (only when someone enters 0 in any case he's asked to enter input)...
I don't need a ready solution, if you could just push me along by suggesting what should I use I'll be fine (I'm trying to learn some programming for personal uses mostly, like this dice throw generator here).

It's ANSI C if you can't tell.

+ Show Spoiler [code] +


#include <stdio.h>
#include <stdlib.h>
#include <time.h>

struct DiceConfiguration
{
int DiceNumber;
int DiceType;
};

struct DiceThrowsResult
{
int DiceNumber;
int Sum;
int ThrowsResults[];
};

struct DiceConfiguration* GetConfiguration(void);
struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config);
int ThrowDice(struct DiceConfiguration *config);
void PrintDiceThrowsResult(struct DiceThrowsResult *result);

int main(void)
{
srand((unsigned int) time(0)); // random seed

struct DiceConfiguration *config;
config = GetConfiguration();

struct DiceThrowsResult *result;
result = ThrowDices(config);

PrintDiceThrowsResult(result);

free(config);
free(result);

return 0;
}

struct DiceConfiguration* GetConfiguration(void)
{
struct DiceConfiguration *config;
config = malloc(sizeof(struct DiceConfiguration));

printf("Enter the number of dice: ");
scanf("%d", &config->DiceNumber);
printf("Enter dice type (sides) : ");
scanf("%d", &config->DiceType);

return config;
}

struct DiceThrowsResult* ThrowDices(struct DiceConfiguration *config)
{
struct DiceThrowsResult *result;
result = malloc(sizeof(struct DiceThrowsResult) + config->DiceNumber * sizeof(int));
result->DiceNumber = config->DiceNumber;

for (int i = 0; i < config->DiceNumber; i++)
{
result->ThrowsResults[i] = ThrowDice(config);
result->Sum += result->ThrowsResults[i];
}

return result;
}

int ThrowDice(struct DiceConfiguration *config)
{
return rand() % config->DiceType + 1;
}

void PrintDiceThrowsResult(struct DiceThrowsResult *result)
{

for (int i = 0; i < result->DiceNumber; i++)
{
printf("%d ", result->ThrowsResults[i];
}

printf("Sum: %d\n", result->Sum);
}



So try making a loop inside main, around the function calls to ThrowDices() and PrintDiceThrowsResults(). Do you know the syntax for a while loop in C?

You will need to ask the user to if he wants to continue, and use this input as the condition in your loop. Take a try at this, and post back if you need help.

A basic loop could look like:

+ Show Spoiler +

while (continue != FALSE)
{
doStuff();

doMoreShit();

continue = getContinue();
}



You mean something like that?

+ Show Spoiler +


while (DiceNumber > 0 && DiceType > 0)
{

do stuff

}



Then the entire thing should become a while loop...
The problem I'm facing right now is the right place to put the loop, as this while checks for 2 variables which should be assigned before the loop and it would be pointless to do this stuff over and over again with the same variables (infinite loop welcome to).
My mind is completely empty right now, I need to think about it.



No you should declare another variable. Ask the user if they want to roll again, and store their input in that variable. Loop based on the value of that variable.

+ Show Spoiler +


while( repeat != 'n' )
{
result = ThrowDices(config);

PrintDiceThrowsResult(result);

printf("Want to play again? Enter y/n.");

scanf("%c", &repeat);
}



Did you find the dice program somewhere online? It's well written.
Prev 1 49 50 51 52 53 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN (SOOP) 8
SHIN 8
StarCraft: Brood War
Calm 10068
Rain 3137
Shuttle 1286
Horang2 1258
BeSt 974
Bisu 794
Jaedong 677
Light 361
Rush 294
Mini 269
[ Show more ]
Stork 260
Snow 235
actioN 226
firebathero 199
Shine 192
Soulkey 192
ZerO 145
Noble 140
Zeus 136
Last 134
Hyuk 124
Soma 122
Mind 107
ggaemo 98
Leta 79
Larva 76
hero 75
Pusan 74
Killer 40
Sharp 38
Mong 36
Free 31
sSak 27
Hm[arnc] 23
Shinee 23
sorry 23
HiyA 21
Hyun 21
Aegong 18
Classic 18
ajuk12(nOOB) 17
Sacsri 17
JYJ 17
Bishop 16
soO 16
zelot 9
Dota 2
monkeys_forever313
XcaliburYe239
Dendi130
BananaSlamJamma98
League of Legends
Reynor99
Counter-Strike
olofmeister1677
allub101
Other Games
B2W.Neo711
Lowko337
syndereN269
Fuzer 221
crisheroes211
Mew2King115
QueenE61
NeuroSwarm52
ViBE29
Railgan19
Organizations
Other Games
gamesdonequick369
Counter-Strike
PGL279
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3249
• WagamamaTV294
Upcoming Events
OSC
1h 52m
IntoTheTV X SOOP
1d 22h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
2 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.